Beispiel #1
0
/**Function*************************************************************

  Synopsis    [Performs ternary simulation of one frame.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
unsigned * Saig_ManBmcTerSimOne( Aig_Man_t * p, unsigned * pPrev )
{
    Aig_Obj_t * pObj, * pObjLi;
    unsigned * pInfo;
    int i, Val0, Val1;
    pInfo = ABC_CALLOC( unsigned, Aig_BitWordNum(2 * Aig_ManObjNumMax(p)) );
    Saig_ManBmcSimInfoSet( pInfo, Aig_ManConst1(p), SAIG_TER_ONE );
    Saig_ManForEachPi( p, pObj, i )
        Saig_ManBmcSimInfoSet( pInfo, pObj, SAIG_TER_UND );
    if ( pPrev == NULL )
    {
        Saig_ManForEachLo( p, pObj, i )
            Saig_ManBmcSimInfoSet( pInfo, pObj, SAIG_TER_ZER );
    }
    else
    {
        Saig_ManForEachLiLo( p, pObjLi, pObj, i )
            Saig_ManBmcSimInfoSet( pInfo, pObj, Saig_ManBmcSimInfoGet(pPrev, pObjLi) );
    }
    Aig_ManForEachNode( p, pObj, i )
    {
        Val0 = Saig_ManBmcSimInfoGet( pInfo, Aig_ObjFanin0(pObj) );
        Val1 = Saig_ManBmcSimInfoGet( pInfo, Aig_ObjFanin1(pObj) );
        if ( Aig_ObjFaninC0(pObj) )
            Val0 = Saig_ManBmcSimInfoNot( Val0 );
        if ( Aig_ObjFaninC1(pObj) )
            Val1 = Saig_ManBmcSimInfoNot( Val1 );
        Saig_ManBmcSimInfoSet( pInfo, pObj, Saig_ManBmcSimInfoAnd(Val0, Val1) );
    }
Beispiel #2
0
/**Function*************************************************************

  Synopsis    [Performs ternary simulation for one design.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Saig_ManSimDataInit( Aig_Man_t * p, Abc_Cex_t * pCex, Vec_Ptr_t * vSimInfo, Vec_Int_t * vRes )
{
    Aig_Obj_t * pObj, * pObjLi, * pObjLo;
    int i, f, Entry, iBit = 0;
    Saig_ManForEachLo( p, pObj, i )
        Saig_ManSimInfoSet( vSimInfo, pObj, 0, Abc_InfoHasBit(pCex->pData, iBit++)?SAIG_ONE:SAIG_ZER );
    for ( f = 0; f <= pCex->iFrame; f++ )
    {
        Saig_ManSimInfoSet( vSimInfo, Aig_ManConst1(p), f, SAIG_ONE );
        Saig_ManForEachPi( p, pObj, i )
            Saig_ManSimInfoSet( vSimInfo, pObj, f, Abc_InfoHasBit(pCex->pData, iBit++)?SAIG_ONE:SAIG_ZER );
        if ( vRes )
        Vec_IntForEachEntry( vRes, Entry, i )
            Saig_ManSimInfoSet( vSimInfo, Aig_ManCi(p, Entry), f, SAIG_UND );
        Aig_ManForEachNode( p, pObj, i )
            Saig_ManExtendOneEval( vSimInfo, pObj, f );
        Aig_ManForEachCo( p, pObj, i )
            Saig_ManExtendOneEval( vSimInfo, pObj, f );
        if ( f == pCex->iFrame )
            break;
        Saig_ManForEachLiLo( p, pObjLi, pObjLo, i )
            Saig_ManSimInfoSet( vSimInfo, pObjLo, f+1, Saig_ManSimInfoGet(vSimInfo, pObjLi, f) );
    }
    // make sure the output of the property failed
    pObj = Aig_ManCo( p, pCex->iPo );
    return Saig_ManSimInfoGet( vSimInfo, pObj, pCex->iFrame );
}
Beispiel #3
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Unroll the circuit the given number of timeframes.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Man_t * Inter_ManFramesBmc( Aig_Man_t * pAig, int nFrames )
{
    Aig_Man_t * pFrames;
    Aig_Obj_t * pObj, * pObjLi, * pObjLo;
    int i, f;
    assert( Saig_ManRegNum(pAig) > 0 );
    assert( Saig_ManPoNum(pAig) == 1 );
    pFrames = Aig_ManStart( Aig_ManNodeNum(pAig) * nFrames );
    // map the constant node
    Aig_ManConst1(pAig)->pData = Aig_ManConst1( pFrames );
    // create variables for register outputs
    Saig_ManForEachLo( pAig, pObj, i )
        pObj->pData = Aig_ManConst0( pFrames );
    // add timeframes
    for ( f = 0; f < nFrames; f++ )
    {
        // create PI nodes for this frame
        Saig_ManForEachPi( pAig, pObj, i )
            pObj->pData = Aig_ObjCreateCi( pFrames );
        // add internal nodes of this frame
        Aig_ManForEachNode( pAig, pObj, i )
            pObj->pData = Aig_And( pFrames, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );
        if ( f == nFrames - 1 )
            break;
        // transfer to register outputs
        Saig_ManForEachLiLo(  pAig, pObjLi, pObjLo, i )
            pObjLi->pData = Aig_ObjChild0Copy(pObjLi);
        // transfer to register outputs
        Saig_ManForEachLiLo(  pAig, pObjLi, pObjLo, i )
            pObjLo->pData = pObjLi->pData;
    }
    // create POs for the output of the last frame
    pObj = Aig_ManCo( pAig, 0 );
    Aig_ObjCreateCo( pFrames, Aig_ObjChild0Copy(pObj) );
    Aig_ManCleanup( pFrames );
    return pFrames;
}
Beispiel #4
0
/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Man_t * Saig_ManTemporDecompose( Aig_Man_t * pAig, int nFrames )
{
    Aig_Man_t * pAigNew, * pFrames;
    Aig_Obj_t * pObj, * pReset;
    int i;
    if ( pAig->nConstrs > 0 )
    {
        printf( "The AIG manager should have no constraints.\n" );
        return NULL;
    }
    // create initialized timeframes
    pFrames = Saig_ManTemporFrames( pAig, nFrames );
    assert( Aig_ManPoNum(pFrames) == Aig_ManRegNum(pAig) );

    // start the new manager
    Aig_ManCleanData( pAig );
    pAigNew = Aig_ManStart( Aig_ManNodeNum(pAig) );
    pAigNew->pName = Aig_UtilStrsav( pAig->pName );
    // map the constant node and primary inputs
    Aig_ManConst1(pAig)->pData = Aig_ManConst1( pAigNew );
    Saig_ManForEachPi( pAig, pObj, i )
        pObj->pData = Aig_ObjCreatePi( pAigNew );

    // insert initialization logic
    Aig_ManConst1(pFrames)->pData = Aig_ManConst1( pAigNew );
    Aig_ManForEachPi( pFrames, pObj, i )
        pObj->pData = Aig_ObjCreatePi( pAigNew );
    Aig_ManForEachNode( pFrames, pObj, i )
        pObj->pData = Aig_And( pAigNew, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );
    Aig_ManForEachPo( pFrames, pObj, i )
        pObj->pData = Aig_ObjChild0Copy(pObj);

    // create reset latch (the first one among the latches)
    pReset = Aig_ObjCreatePi( pAigNew );

    // create flop output values
    Saig_ManForEachLo( pAig, pObj, i )
        pObj->pData = Aig_Mux( pAigNew, pReset, Aig_ObjCreatePi(pAigNew), (Aig_Obj_t *)Aig_ManPo(pFrames, i)->pData );
    Aig_ManStop( pFrames );

    // add internal nodes of this frame
    Aig_ManForEachNode( pAig, pObj, i )
        pObj->pData = Aig_And( pAigNew, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );
    // create primary outputs
    Saig_ManForEachPo( pAig, pObj, i )
        Aig_ObjCreatePo( pAigNew, Aig_ObjChild0Copy(pObj) );

    // create reset latch (the first one among the latches)
    Aig_ObjCreatePo( pAigNew, Aig_ManConst1(pAigNew) );
    // create latch inputs
    Saig_ManForEachLi( pAig, pObj, i )
        Aig_ObjCreatePo( pAigNew, Aig_ObjChild0Copy(pObj) );

    // finalize
    Aig_ManCleanup( pAigNew );
    Aig_ManSetRegNum( pAigNew, Aig_ManRegNum(pAig)+1 ); // + reset latch (011111...)
    return pAigNew;
}
Beispiel #5
0
/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Llb_ManTracePaths( Aig_Man_t * p, Aig_Obj_t * pPivot )
{
    Aig_Obj_t * pObj;
    int i, Counter = 0;
    Aig_ManIncrementTravId( p ); // prev = visited with path to LI  (value 0)
    Aig_ManIncrementTravId( p ); // cur  = visited w/o  path to LI  (value 1)
    Saig_ManForEachLo( p, pObj, i )
        Counter += Llb_ManTracePaths_rec( p, pObj, pPivot );
    return Counter;
}
Beispiel #6
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Creates initialized timeframes for temporal decomposition.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Man_t * Saig_ManTemporFrames( Aig_Man_t * pAig, int nFrames )
{
    Aig_Man_t * pFrames;
    Aig_Obj_t * pObj, * pObjLi, * pObjLo;
    int i, f;
    // start the frames package
    Aig_ManCleanData( pAig );
    pFrames = Aig_ManStart( Aig_ManObjNumMax(pAig) * nFrames );
    pFrames->pName = Aig_UtilStrsav( pAig->pName );
    // initiliaze the flops
    Saig_ManForEachLo( pAig, pObj, i )
        pObj->pData = Aig_ManConst0(pFrames);
    // for each timeframe
    for ( f = 0; f < nFrames; f++ )
    {
        Aig_ManConst1(pAig)->pData = Aig_ManConst1(pFrames);
        Saig_ManForEachPi( pAig, pObj, i )
            pObj->pData = Aig_ObjCreatePi(pFrames);
        Aig_ManForEachNode( pAig, pObj, i )
            pObj->pData = Aig_And( pFrames, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );
        Aig_ManForEachPo( pAig, pObj, i )
            pObj->pData = Aig_ObjChild0Copy(pObj);
        Saig_ManForEachLiLo( pAig, pObjLi, pObjLo, i )
            pObjLo->pData = pObjLi->pData;
    }
    // create POs for the flop inputs
    Saig_ManForEachLi( pAig, pObj, i )
        Aig_ObjCreatePo( pFrames, (Aig_Obj_t *)pObj->pData );
    Aig_ManCleanup( pFrames );
    return pFrames;
}
Beispiel #7
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Constructs initialized timeframes with constraints as POs.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Man_t * Ssw_FramesWithConstraints( Aig_Man_t * p, int nFrames )
{
    Aig_Man_t * pFrames;
    Aig_Obj_t * pObj, * pObjLi, * pObjLo;
    int i, f;
//    assert( Saig_ManConstrNum(p) > 0 );
    assert( Aig_ManRegNum(p) > 0 );
    assert( Aig_ManRegNum(p) < Aig_ManCiNum(p) );
    // start the fraig package
    pFrames = Aig_ManStart( Aig_ManObjNumMax(p) * nFrames );
    // create latches for the first frame
    Saig_ManForEachLo( p, pObj, i )
        Aig_ObjSetCopy( pObj, Aig_ManConst0(pFrames) );
    // add timeframes
    for ( f = 0; f < nFrames; f++ )
    {
        // map constants and PIs
        Aig_ObjSetCopy( Aig_ManConst1(p), Aig_ManConst1(pFrames) );
        Saig_ManForEachPi( p, pObj, i )
            Aig_ObjSetCopy( pObj, Aig_ObjCreateCi(pFrames) );
        // add internal nodes of this frame
        Aig_ManForEachNode( p, pObj, i )
            Aig_ObjSetCopy( pObj, Aig_And( pFrames, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) ) );
        // transfer to the primary output
        Aig_ManForEachCo( p, pObj, i )
            Aig_ObjSetCopy( pObj, Aig_ObjChild0Copy(pObj) );
        // create constraint outputs
        Saig_ManForEachPo( p, pObj, i )
        {
            if ( i < Saig_ManPoNum(p) - Saig_ManConstrNum(p) )
                continue;
            Aig_ObjCreateCo( pFrames, Aig_Not( Aig_ObjCopy(pObj) ) );
        }
        // transfer latch inputs to the latch outputs
        Saig_ManForEachLiLo( p, pObjLi, pObjLo, i )
            Aig_ObjSetCopy( pObjLo, Aig_ObjCopy(pObjLi) );
    }
    // remove dangling nodes
    Aig_ManCleanup( pFrames );
    return pFrames;
}
Beispiel #8
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Create timeframes of the manager for interpolation.]

  Description [The resulting manager is combinational. The primary inputs
  corresponding to register outputs are ordered first. The only POs of the 
  manager is the property output of the last timeframe.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Man_t * Inter_ManFramesInter( Aig_Man_t * pAig, int nFrames, int fAddRegOuts )
{
    Aig_Man_t * pFrames;
    Aig_Obj_t * pObj, * pObjLi, * pObjLo;
    int i, f;
    assert( Saig_ManRegNum(pAig) > 0 );
    assert( Saig_ManPoNum(pAig)-Saig_ManConstrNum(pAig) == 1 );
    pFrames = Aig_ManStart( Aig_ManNodeNum(pAig) * nFrames );
    // map the constant node
    Aig_ManConst1(pAig)->pData = Aig_ManConst1( pFrames );
    // create variables for register outputs
    if ( fAddRegOuts )
    {
        Saig_ManForEachLo( pAig, pObj, i )
            pObj->pData = Aig_ManConst0( pFrames );
    }
    else
    {
        Saig_ManForEachLo( pAig, pObj, i )
            pObj->pData = Aig_ObjCreatePi( pFrames );
    }
    // add timeframes
    for ( f = 0; f < nFrames; f++ )
    {
        // create PI nodes for this frame
        Saig_ManForEachPi( pAig, pObj, i )
            pObj->pData = Aig_ObjCreatePi( pFrames );
        // add internal nodes of this frame
        Aig_ManForEachNode( pAig, pObj, i )
            pObj->pData = Aig_And( pFrames, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );
        // add outputs for constraints
        Saig_ManForEachPo( pAig, pObj, i )
        {
            if ( i < Saig_ManPoNum(pAig)-Saig_ManConstrNum(pAig) )
                continue;
            Aig_ObjCreatePo( pFrames, Aig_Not( Aig_ObjChild0Copy(pObj) ) );
        }
        if ( f == nFrames - 1 )
            break;
        // save register inputs
        Saig_ManForEachLi( pAig, pObj, i )
            pObj->pData = Aig_ObjChild0Copy(pObj);
        // transfer to register outputs
        Saig_ManForEachLiLo(  pAig, pObjLi, pObjLo, i )
            pObjLo->pData = pObjLi->pData;
    }
    // create POs for each register output
    if ( fAddRegOuts )
    {
        Saig_ManForEachLi( pAig, pObj, i )
            Aig_ObjCreatePo( pFrames, Aig_ObjChild0Copy(pObj) );
    }
    // create the only PO of the manager
    else
    {
        pObj = Aig_ManPo( pAig, 0 );
        Aig_ObjCreatePo( pFrames, Aig_ObjChild0Copy(pObj) );
    }
    Aig_ManCleanup( pFrames );
    return pFrames;
}