/* * D3DParticlesInit: Sets up particle emitters for all particle systems. */ void D3DParticlesInit(bool reset) { int height = PlayerGetHeight(); // Delete existing emitters if necessary, create new emitters. SandstormInit(); RainInit(); SnowInit(); FireworksInit(); if (reset) { // Sets where the player is - must be done after emitter creation. D3DParticleSystemSetPlayerPos((float)player.x, (float)player.y, (float)height); } }
Bool BSPRooFileLoad(char *fname, room_type *room) { int i, temp; BYTE byte; WORD num_nodes, num_walls, num_sectors, num_sidedefs; int node_pos, wall_pos, sidedef_pos, sector_pos, offset_adjust; file_node f; if (!MappedFileOpenCopy(fname, &f)) return False; // Check magic number and version for (i = 0; i < 4; i++) if (CliMappedFileRead(&f, &byte, 1) != 1 || byte != room_magic[i]) { MappedFileClose(&f); debug(("%s is not a roo file\n", fname)); return False; } security = 0; if (CliMappedFileRead(&f, &room_version, 4) != 4 || room_version < ROO_VERSION) { MappedFileClose(&f); debug(("Bad roo version %d; expecting %d\n", room_version, ROO_VERSION)); return False; } security += room_version; if (CliMappedFileRead(&f, &room->security, 4) != 4) { MappedFileClose(&f); return False; } // Read pointer to main info in file, and go there if (CliMappedFileRead(&f, &temp, 4) != 4) { MappedFileClose(&f); return False; } MappedFileGoto(&f, temp); // Read size of room if (CliMappedFileRead(&f, &room->width, 4) != 4) { MappedFileClose(&f); return False; } offset_adjust = 0; room->cols = room->width >> LOG_FINENESS; if (CliMappedFileRead(&f, &room->height, 4) != 4) { MappedFileClose(&f); return False; } room->rows = room->height >> LOG_FINENESS; // Read pointers to file sections if (CliMappedFileRead(&f, &node_pos, 4) != 4) { MappedFileClose(&f); return False; } if (CliMappedFileRead(&f, &wall_pos, 4) != 4) { MappedFileClose(&f); return False; } if (CliMappedFileRead(&f, &temp, 4) != 4) { MappedFileClose(&f); return False; } if (CliMappedFileRead(&f, &sidedef_pos, 4) != 4) { MappedFileClose(&f); return False; } if (CliMappedFileRead(&f, §or_pos, 4) != 4) { MappedFileClose(&f); return False; } node_pos += offset_adjust; wall_pos += offset_adjust; sidedef_pos += offset_adjust; sector_pos += offset_adjust; // Read nodes MappedFileGoto(&f, node_pos); if (CliMappedFileRead(&f, &num_nodes, 2) != 2) { MappedFileClose(&f); return False; } if (LoadNodes(&f, room, num_nodes) == False) { debug(("Failure loading %d nodes\n", num_nodes)); MappedFileClose(&f); return False; } // Read walls MappedFileGoto(&f, wall_pos); if (CliMappedFileRead(&f, &num_walls, 2) != 2) { MappedFileClose(&f); return False; } if (LoadWalls(&f, room, num_walls) == False) { debug(("Failure loading %d walls\n", num_walls)); MappedFileClose(&f); return False; } // Read sidedefs MappedFileGoto(&f, sidedef_pos); if (CliMappedFileRead(&f, &num_sidedefs, 2) != 2) { MappedFileClose(&f); return False; } if (LoadSidedefs(&f, room, num_sidedefs) == False) { debug(("Failure loading %d sidedefs\n", num_sidedefs)); MappedFileClose(&f); return False; } // Read sectors MappedFileGoto(&f, sector_pos); if (CliMappedFileRead(&f, &num_sectors, 2) != 2) { MappedFileClose(&f); return False; } if (LoadSectors(&f, room, num_sectors) == False) { debug(("Failure loading %d sectors\n", num_sectors)); MappedFileClose(&f); return False; } MappedFileClose(&f); if (num_nodes == 0) { debug(("LoadRoom found room with no nodes!\n")); room->tree = NULL; } else room->tree = &room->nodes[0]; if (RoomSwizzle(room, room->tree, num_nodes, num_walls, num_sidedefs, num_sectors) == False) { debug(("RoomSwizzle failed\n")); BSPRoomFree(room); return False; } security ^= 0x89ab786c; if (security != room->security) { debug(("Room security mismatch (got %d, expecting %d)!\n", security, room->security)); BSPRoomFree(room); return False; } room->num_nodes = num_nodes; room->num_walls = num_walls; room->num_sectors = num_sectors; room->num_sidedefs = num_sidedefs; // BSPDumpTree(room->tree, 0); // D3DGeometryBuild(room); gD3DRedrawAll |= D3DRENDER_REDRAW_ALL; SandstormInit(); playerOldPos.x = 0; playerOldPos.y = 0; playerOldPos.z = 0; CacheReport(); return True; }