BOOL CMeshColours::Save(CFileWriter* pcFile) { ReturnOnFalse(SaveMeshDetail(pcFile)); ReturnOnFalse(mcFaces.Write(pcFile)); ReturnOnFalse(mcColours.Write(pcFile)); return TRUE; }
BOOL CMeshTriangles::Save(CFileWriter* pcFile) { ReturnOnFalse(SaveMeshDetail(pcFile)); ReturnOnFalse(mcTriangles.Write(pcFile)); return TRUE; }