// Rename some objects
void icon_rename(IPCData *ipc,BackdropInfo *info,BackdropObject *icon)
{
	Att_List *list;
	Att_Node *node;
	BackdropObject *object;
	BOOL save_pos=0;
	BPTR lock=0,old=0;

	// Group?
	if (info->flags&BDIF_GROUP)
	{
		GroupData *group;

		// Get group pointer
		group=(GroupData *)IPCDATA(info->ipc);

		// Build directory name
		lsprintf(info->buffer,"dopus5:groups/%s",group->name);

		// Lock directory
		if (!(lock=Lock(info->buffer,ACCESS_READ)))
			return;

		// Change directory
		old=CurrentDir(lock);
	}

	// Create list
	if (!(list=Att_NewList(0)))
	{
		if (lock) UnLock(CurrentDir(old));
		return;
	}

	// Lock backdrop list
	lock_listlock(&info->objects,0);

	// Go through backdrop list (backwards, just for the hell of it)
	for (object=(BackdropObject *)info->objects.list.lh_TailPred;
		object->node.ln_Pred;
		object=(BackdropObject *)object->node.ln_Pred)
	{
		// Correct type?
		if (object->type!=BDO_APP_ICON && object->type!=BDO_BAD_DISK && !(object->flags&BDOF_CACHE))
		{
			// Selected or supplied?
			if ((!icon && object->state) || icon==object)
			{
				// Add object to list
				Att_NewNode(
					list,
					(object->flags&BDOF_CUSTOM_LABEL)?object->device_name:object->name,
					(ULONG)object,
					0);
				if (icon) break;
			}
		}
	}

	// Unlock backdrop list
	unlock_listlock(&info->objects);

	// Go through list of objects
	for (node=(Att_Node *)list->list.lh_Head;
		node->node.ln_Succ;
		node=(Att_Node *)node->node.ln_Succ)
	{
		char *name,*origname;
		BackdropObject *object;
		short ret,copy=1;
		BOOL retry,fail=0;

		if (!(name=AllocVec(512,0)))
			break;
		origname=name+256;

		// Loop on retries
		do
		{
			// Clear retry flag
			retry=0;

			// Copy name
			strcpy(name,node->node.ln_Name);

			// Build message
			lsprintf(info->buffer,GetString(&locale,MSG_RENAME_DISK),name);

			// Strip trailing colon for assigns
			if (name[(ret=(strlen(name)-1))]==':') name[ret]=0;

			// Copy original name
			strcpy(origname,name);

			// Ask for new name
			if (!(ret=super_request_args(
				info->window,
				info->buffer,
				SRF_BUFFER|SRF_IPC|SRF_PATH_FILTER|SRF_MOUSE_POS,
				name,255,
				ipc,
				GetString(&locale,MSG_OKAY),
				GetString(&locale,(node->node.ln_Succ->ln_Succ)?MSG_SKIP:MSG_CANCEL),
				(node->node.ln_Succ->ln_Succ)?GetString(&locale,MSG_CANCEL):0,0)))
			{
				// Cancel
				fail=1;
				break;
			}

			// Ok to rename?
			else
			if (ret!=2)
			{
				// Lock backdrop list
				lock_listlock(&info->objects,0);

				// Is object still valid?>
				if ((object=find_backdrop_object(info,(BackdropObject *)node->data)))
				{
					// Object in a group?
					if (info->flags&BDIF_GROUP)
					{
						// Must have custom label
						if (object->flags&BDOF_CUSTOM_LABEL)
						{
							// Try to rename object
							if (Rename(object->device_name,name))
							{
								// Store new name
								strcpy(object->device_name,name);
								ret=1;
								copy=0;
							}
						}
					}

					// Assign?
					else
					if (object->flags&BDOF_ASSIGN)
					{
						BPTR lock;

						// Lock the assign
						if ((lock=Lock(object->name,ACCESS_READ)))
						{
							// Assign the new name to it
							while (!(ret=AssignLock(name,lock)))
							{
								// Failed, display requester
								if (!(error_request(
									info->window,
									ERF_MOUSE,
									GetString(&locale,MSG_RENAMING),
									-1,
									object->name,
									":",
									0))) break;
							}

							// Success?
							if (ret)
							{
								// Delete the old assignment
								AssignLock(origname,0);
							}

							// Otherwise free the lock
							else UnLock(lock);
						}
					}

					// Disk?
					else
					if (object->type==BDO_DISK)
					{
						// Try to relabel
						while (!(ret=OriginalRelabel(object->device_name,name)))
						{
							// Failed, display requester
							if (!(error_request(
								info->window,
								ERF_MOUSE,
								GetString(&locale,MSG_RENAMING),
								-1,
								object->name,
								":",
								0))) break;
						}

						// Success?
						if (ret)
						{
							// Pass name change through to things
							notify_disk_name_change(info,object->device_name,name);
						}
					}

					// Group, desktop folder
					else
					if (object->type==BDO_GROUP ||
						(object->type==BDO_LEFT_OUT && object->flags&BDOF_DESKTOP_FOLDER))	
					{
						BPTR old=0,lock;

						// Change directory
						if ((lock=Lock(object->path,ACCESS_READ)))
							old=CurrentDir(lock);

						// Rename file
						if (!(ret=Rename(object->name,name)))
						{
							// Show error requester
							if (error_request(
									info->window,
									ERF_MOUSE,
									GetString(&locale,MSG_RENAMING),
									-1,
									object->name,
									":",
									0))
							{
								// Set flag to retry
								retry=1;
							}
						}

						// Success?
						if (ret)
						{
							GroupData *group;

							// Add .infos on
							strcpy(info->buffer,object->name);
							strcat(info->buffer,".info");
							strcpy(info->buffer+300,name);
							strcat(info->buffer+300,".info");

							// Rename icon
							Rename(info->buffer,info->buffer+300);

							// Group?
							if (object->type==BDO_GROUP)
							{
								// Lock process list
								lock_listlock(&GUI->group_list,0);

								// See if group is open
								if ((group=backdrop_find_group(object)))
								{
									char *name_copy;
		
									// Get a copy of the name
									if ((name_copy=AllocVec(strlen(name)+1,0)))
									{
										// Signal it to update its name
										strcpy(name_copy,name);
										IPC_Command(group->ipc,GROUP_NEW_NAME,0,0,name_copy,0);
									}
								}

								// Unlock process list
								unlock_listlock(&GUI->group_list);
							}
						}

						// Restore directory
						if (lock) UnLock(CurrentDir(old));
					}

					// Left-out
					else
					if (object->type==BDO_LEFT_OUT)
					{
						leftout_record *left;

						// Lock position list
						lock_listlock(&GUI->positions,0);

						// Look for entry for icon
						for (left=(leftout_record *)&GUI->positions.list.lh_Head;
							left->node.ln_Succ;
							left=(leftout_record *)left->node.ln_Succ)
						{
							// Leftout?
							if (left->node.ln_Type==PTYPE_LEFTOUT)
							{
								// Match this icon?
								if (object->misc_data==(ULONG)left)
								{
									// Store new label
									stccpy(left->icon_label,name,sizeof(left->icon_label));
									save_pos=1;
									break;
								}
							}
						}

						// Unlock position list
						unlock_listlock(&GUI->positions);

						// Store name in icon
						if (object->flags&BDOF_CUSTOM_LABEL)
						{
							strcpy(object->device_name,name);
							ret=1;
							copy=0;
						}
					}

					// Successful?
					if (ret)
					{
						// Erase object
						backdrop_erase_icon(info,object,0);

						// Store new name
						if (copy)
						{
							strcpy(object->name,name);
							if (object->flags&BDOF_ASSIGN) strcat(object->name,":");
						}

						// Show new object
						backdrop_render_object(info,object,BRENDERF_CLIP);
					}
				}

				// Unlock backdrop list
				unlock_listlock(&info->objects);
			}
		} while (retry);

		// Abort?
		FreeVec(name);
		if (fail) break;
	}

	// Free list
	Att_RemList(list,0);

	// Lock backdrop list
	lock_listlock(&info->objects,0);

	// Save any left-outs
	if (save_pos)
	{
		// Lock list
		lock_listlock(&GUI->positions,0);

		// Save list
		SavePositions(&GUI->positions.list,GUI->position_name);

		// Unlock list
		unlock_listlock(&GUI->positions);
	}

	// Unlock backdrop list
	unlock_listlock(&info->objects);

	// Restore CD
	if (lock) UnLock(CurrentDir(old));
}
void CDataManager::FrameUpdatePostEntityThink( void )
{
	if (gpGlobals->curtime > m_flNextPositionsUpdate)
		SavePositions();
}
// Snapshot objects
void backdrop_snapshot(BackdropInfo *info,BOOL unsnapshot,BOOL all,BackdropObject *icon)
{
	BackdropObject *object;
	Lister *lister;
	IPCData *ipc;
	BPTR old,lock;
	short count=0,beep=0;
#ifdef DISTINCT_OK
	BOOL save_env=0;
#endif
	BOOL savepos=0;

	// Lock backdrop list
	lock_listlock(&info->objects,0);

	// Lock lister list
	lock_listlock(&GUI->lister_list,0);

	// Lock group list
	lock_listlock(&GUI->group_list,0);

	// Go through backdrop list
	for (object=(BackdropObject *)info->objects.list.lh_Head;
		object->node.ln_Succ;
		object=(BackdropObject *)object->node.ln_Succ)
	{
		BOOL ok=0;

		// Icon supplied?
		if (icon)
		{
			// Does it match?
			if (object!=icon || !object->icon) continue;
		}

		// Is object selected?
		else
		if ((!object->state && !all) || !object->icon) continue;
		beep=1;

		// Appicon?
		if (object->type==BDO_APP_ICON)
		{
			// Does icon support snapshot itself?
			if (WB_AppIconFlags((struct AppIcon *)object->misc_data)&APPENTF_SNAPSHOT)
			{
				backdrop_appicon_message(object,(unsnapshot)?BAPPF_UNSNAPSHOT:0);
				++count;
			}

			// Otherwise, fake snapshot
			else
			if (*object->name) ok=1;
		}

		// Otherwise, is it ok to snapshot?
		else
		if (object->type!=BDO_BAD_DISK) ok=1;

		// Ok to snapshot?
		if (ok)
		{
			short x,y;

			// UnShapshot?
			if (unsnapshot)
			{
				// Set "no position" position
				x=-1;
				y=-1;
			}

			// Snapshot
			else
			{
				// Drawer?
				if (object->icon->do_DrawerData)
				{
					// Group icon?
					if (object->type==BDO_GROUP)
					{
						GroupData *group;

						// See if group is open
						if ((group=backdrop_find_group(object)))
						{
							// Update window position
							*((struct IBox *)&object->icon->do_DrawerData->dd_NewWindow.LeftEdge)=group->dimensions;
						}
					}

					// Otherwise go through listers
					else
					for (ipc=(IPCData *)GUI->lister_list.list.lh_Head;
						ipc->node.mln_Succ;
						ipc=(IPCData *)ipc->node.mln_Succ)
					{
						// Get lister
						lister=IPCDATA(ipc);

						// Is lister from this icon?
						if (lister->backdrop==object)
						{
							// Update lister
							PositionUpdate(lister,POSUPF_SAVE);
							break;
						}
					}
				}

				// Get position
				x=object->pos.Left;
				y=object->pos.Top;
			}

			// AppIcon?
			if (object->type==BDO_APP_ICON)
			{
				leftout_record *left;

				// Lock position list
				lock_listlock(&GUI->positions,TRUE);

				// Look for entry for icon
				for (left=(leftout_record *)&GUI->positions.list.lh_Head;
					left->node.ln_Succ;
					left=(leftout_record *)left->node.ln_Succ)
				{
					// Leftout?
					if (left->node.ln_Type==PTYPE_APPICON)
					{
						// Match this icon?
						if (strcmp(left->icon_label,object->name)==0)
							break;
					}
				}

				// Didn't find one?
				if (!(left->node.ln_Succ) && !unsnapshot)
				{
					// Create a new entry
					if ((left=AllocMemH(GUI->position_memory,sizeof(leftout_record))))
					{
						// Fill out entry
						stccpy(left->icon_label,object->name,sizeof(left->icon_label));
						left->node.ln_Name=left->name;
						left->node.ln_Type=PTYPE_APPICON;

						// Add to list
						AddTail((struct List *)&GUI->positions,(struct Node *)left);
					}
				}

				// Got one?
				if (left->node.ln_Succ)
				{
					// Unsnapshot?
					if (unsnapshot)
					{
						// Remove entry and free it
						Remove((struct Node *)left);
						FreeMemH(left);
					}

					// Update entry
					else
					{
						ULONG iflags;

						// Adjust for borders?
						if (!((iflags=GetIconFlags(object->icon))&ICONF_BORDER_OFF) &&
							(!(environment->env->desktop_flags&DESKTOPF_NO_BORDERS) || (iflags&ICONF_BORDER_ON)))
						{
							// Shift back by border size
							x-=ICON_BORDER_X;
							y-=ICON_BORDER_Y_TOP;
						}

						// Save position
						left->icon_x=x;
						left->icon_y=y;
						left->flags&=~LEFTOUTF_NO_POSITION;
					}

					// Set flag to save positions
					savepos=1;
				}

				// Can't snapshot for some reason
				else
				if (!unsnapshot) beep=1;

				// Unlock position list
				unlock_listlock(&GUI->positions);
			}

			// Left-out on desktop?
			else
			if (object->type==BDO_LEFT_OUT && !(object->flags&BDOF_DESKTOP_FOLDER) && info->flags&BDIF_MAIN_DESKTOP)
			{
				leftout_record *left;

				// Lock position list
				lock_listlock(&GUI->positions,0);

				// Look for entry for icon
				for (left=(leftout_record *)&GUI->positions.list.lh_Head;
					left->node.ln_Succ;
					left=(leftout_record *)left->node.ln_Succ)
				{
					// Leftout?
					if (left->node.ln_Type==PTYPE_LEFTOUT)
					{
						// Match this icon?
						if (object->misc_data==(ULONG)left) break;
					}
				}

				// Got one?
				if (left->node.ln_Succ)
				{
					// Save position
					left->icon_x=x;
					left->icon_y=y;
					left->flags&=~LEFTOUTF_NO_POSITION;

					// Set flag to save positions
					savepos=1;
				}

				// Must be temporary
				else beep=1;

				// Unlock position list
				unlock_listlock(&GUI->positions);
			}

#ifdef DISTINCT_OK
			// Distinct icon positions?
			else
			if (environment->env->desktop_flags&DESKTOPF_DISTINCT &&
				info->flags&BDIF_MAIN_DESKTOP)
			{
				// Snapshot icon for this environment
				desktop_snapshot_icon(object,x,y);
				save_env=1;
			}
#endif

			// Group icon?
			else
			if (info->flags&BDIF_GROUP)
			{
				// Snapshot in group
				group_snapshot_icon(info,object,x,y);
			}

			// Save to icon
			else
			{
				// Using Workbench positions?
				if (environment->env->display_options&DISPOPTF_ICON_POS)
				{
					// Set position
					object->icon->do_CurrentX=(unsnapshot)?NO_ICON_POSITION:x-WBICONMAGIC_X;
					object->icon->do_CurrentY=(unsnapshot)?NO_ICON_POSITION:y-WBICONMAGIC_Y;

					// Removing Opus positions?
					if (environment->env->display_options&DISPOPTF_REMOPUSPOS)
					{
						// Remove Opus position from icon
						SetIconFlags(object->icon,GetIconFlags(object->icon)&~ICONF_POSITION_OK);
					}
				}

				// Using Opus positions
				else
				{
					// Set "position ok" flag
					SetIconFlags(object->icon,GetIconFlags(object->icon)|ICONF_POSITION_OK);

					// Update icon position
					SetIconPosition(object->icon,x,y);
				}

				// Get icon lock
				if ((lock=backdrop_icon_lock(object)))
				{
					// Change directory
					old=CurrentDir(lock);

					// Save this object out
					if (!(WriteIcon((object->icon->do_Type==WBDISK)?"Disk":object->name,object->icon)))
						beep=1;

					// Success; is this in a lister?
					else
					if (info->lister)
					{
						char name[256];

						// Get icon name
						strcpy(name,(object->icon->do_Type==WBDISK)?"Disk":object->name);
						strcat(name,".info");

						// Reload the file
						rexx_lister_reload_file(info->lister,name);
					}

					// Restore directory
					CurrentDir(old);
					UnLock(lock);
				}
			}

			++count;
		}

		// Icon supplied?
		if (icon) break;
	}

	// Failed to do anything?
	if (!count && beep) DisplayBeep(info->window->WScreen);

	// Unlock group list
	unlock_listlock(&GUI->group_list);

	// Unlock backdrop list
	unlock_listlock(&info->objects);

	// Unlock lister list
	unlock_listlock(&GUI->lister_list);

#ifdef DISTINCT_OK
	// Save environment file?
	if (save_env && environment->env->flags&ENVF_CHANGED)
	{
		// Save environment
		if (environment_save(environment,environment->path,0,0))
			environment->env->flags&=~ENVF_CHANGED;
	}
#endif

	// Save positions?
	if (savepos)
	{
		// Lock list
		lock_listlock(&GUI->positions,0);

		// Save list
		SavePositions(&GUI->positions.list,GUI->position_name);

		// Unlock list
		unlock_listlock(&GUI->positions);
	}

	// If this is a lister, update its datestamp
	if (info->lister) update_buffer_stamp(info->lister);
}