Beispiel #1
0
int CreateScanLinesFromSimplePolygon (int iVertexCount, SPoint *pVertexList, CG16bitBinaryRegion::SRun **retpLines)

//	CreateScanLinesFromSimplePolygon
//
//	Creates a new array of scanlines from the given polygon. Returns the number of scanlines
//	in the array. The caller is responsible for freeing the newly allocated array.
//
//	The polygon must be monotone-vertical, meaning polygons in which a scanline intersects the edges
//	exactly twice.
//
//	Michael Abrash. Graphics Programming Black Book. Chapter 41.

	{
	int i, MinIndex, MaxIndex, MinPoint_Y, MaxPoint_Y;
	int CurrentIndex, PreviousIndex;
	CG16bitBinaryRegion::SRun *EdgePointPtr;
	SPoint *VertexPtr;

	//	Point to the vertex list

	VertexPtr = pVertexList;

	//	Scan the list to find the top and bottom of the polygon

	if (iVertexCount == 0)
		return 0;		//	reject null polygons

	MaxPoint_Y = MinPoint_Y = VertexPtr[MinIndex = MaxIndex = 0].y;
	for (i = 1; i < iVertexCount; i++)
		{
		if (VertexPtr[i].y < MinPoint_Y)
			MinPoint_Y = VertexPtr[MinIndex = i].y;	//	new top
		else if (VertexPtr[i].y > MaxPoint_Y)
			MaxPoint_Y = VertexPtr[MaxIndex = i].y;	//	new bottom
		}

	//	Set the # of scan lines in the polygon, skipping the bottom edge

	int iLineCount;
	if ((iLineCount = MaxPoint_Y - MinPoint_Y) <= 0)
		return 0;		//	there’s nothing to draw, so we’re done

	int yStart = MinPoint_Y;

	//	Allocate and initialize result

	CG16bitBinaryRegion::SRun *pLine = new CG16bitBinaryRegion::SRun [iLineCount];
	for (i = 0; i < iLineCount; i++)
		pLine[i].y = yStart + i;

	//	Scan the first edge and store the boundary points in the list
	//	Initial pointer for storing scan converted first-edge coords

	EdgePointPtr = pLine;

	//	Start from the top of the first edge

	PreviousIndex = CurrentIndex = MinIndex;

	//	Scan convert each line in the first edge from top to bottom

	do
		{
		INDEX_BACKWARD(CurrentIndex);
		ScanEdge(VertexPtr[PreviousIndex].x,
			VertexPtr[PreviousIndex].y,
			VertexPtr[CurrentIndex].x,
			VertexPtr[CurrentIndex].y, true, 0, &EdgePointPtr);
		PreviousIndex = CurrentIndex;
		}
	while (CurrentIndex != MaxIndex);

	//	Scan the second edge and store the boundary points in the list

	EdgePointPtr = pLine;
	PreviousIndex = CurrentIndex = MinIndex;
	
	//	Scan convert the second edge, top to bottom

	do
		{
		INDEX_FORWARD(CurrentIndex);
		ScanEdge(VertexPtr[PreviousIndex].x,
			VertexPtr[PreviousIndex].y,
			VertexPtr[CurrentIndex].x,
			VertexPtr[CurrentIndex].y, false, 0, &EdgePointPtr);
		PreviousIndex = CurrentIndex;
		}
	while (CurrentIndex != MaxIndex);

	//	Make sure that xStart and xEnd are oriented correctly

	for (i = 0; i < iLineCount; i++)
		{
		if (pLine[i].xStart > pLine[i].xEnd)
			Swap(pLine[i].xStart, pLine[i].xEnd);
		}

	//	Done

	*retpLines = pLine;
	return iLineCount;
	}
Beispiel #2
0
int FillConvexPolygon(struct PointListHeader * VertexList, int Color,
      int XOffset, int YOffset)
{
   int i, MinIndexL, MaxIndex, MinIndexR, SkipFirst, Temp;
   int MinPoint_Y, MaxPoint_Y, TopIsFlat, LeftEdgeDir;
   int NextIndex, CurrentIndex, PreviousIndex;
   int DeltaXN, DeltaYN, DeltaXP, DeltaYP;
   struct HLineList WorkingHLineList;
   struct HLine *EdgePointPtr;
   struct Point *VertexPtr;

   /* Point to the vertex list */
   VertexPtr = VertexList->PointPtr;

   /* Scan the list to find the top and bottom of the polygon */
   if (VertexList->Length == 0)
      return(1);  /* reject null polygons */
   MaxPoint_Y = MinPoint_Y = VertexPtr[MinIndexL = MaxIndex = 0].Y;
   for (i = 1; i < VertexList->Length; i++) {
      if (VertexPtr[i].Y < MinPoint_Y)
         MinPoint_Y = VertexPtr[MinIndexL = i].Y; /* new top */
      else if (VertexPtr[i].Y > MaxPoint_Y)
         MaxPoint_Y = VertexPtr[MaxIndex = i].Y; /* new bottom */
   }
   if (MinPoint_Y == MaxPoint_Y)
      return(1);  /* polygon is 0-height; avoid infinite loop below */

   /* Scan in ascending order to find the last top-edge point */
   MinIndexR = MinIndexL;
   while (VertexPtr[MinIndexR].Y == MinPoint_Y)
      INDEX_FORWARD(MinIndexR);
   INDEX_BACKWARD(MinIndexR); /* back up to last top-edge point */

   /* Now scan in descending order to find the first top-edge point */
   while (VertexPtr[MinIndexL].Y == MinPoint_Y)
      INDEX_BACKWARD(MinIndexL);
   INDEX_FORWARD(MinIndexL); /* back up to first top-edge point */

   /* Figure out which direction through the vertex list from the top
      vertex is the left edge and which is the right */
   LeftEdgeDir = -1; /* assume left edge runs down thru vertex list */
   if ((TopIsFlat = (VertexPtr[MinIndexL].X !=
         VertexPtr[MinIndexR].X) ? 1 : 0) == 1) {
      /* If the top is flat, just see which of the ends is leftmost */
      if (VertexPtr[MinIndexL].X > VertexPtr[MinIndexR].X) {
         LeftEdgeDir = 1;  /* left edge runs up through vertex list */
         Temp = MinIndexL;       /* swap the indices so MinIndexL   */
         MinIndexL = MinIndexR;  /* points to the start of the left */
         MinIndexR = Temp;       /* edge, similarly for MinIndexR   */
      }
   } else {
      /* Point to the downward end of the first line of each of the
         two edges down from the top */
      NextIndex = MinIndexR;
      INDEX_FORWARD(NextIndex);
      PreviousIndex = MinIndexL;
      INDEX_BACKWARD(PreviousIndex);
      /* Calculate X and Y lengths from the top vertex to the end of
         the first line down each edge; use those to compare slopes
         and see which line is leftmost */
      DeltaXN = VertexPtr[NextIndex].X - VertexPtr[MinIndexL].X;
      DeltaYN = VertexPtr[NextIndex].Y - VertexPtr[MinIndexL].Y;
      DeltaXP = VertexPtr[PreviousIndex].X - VertexPtr[MinIndexL].X;
      DeltaYP = VertexPtr[PreviousIndex].Y - VertexPtr[MinIndexL].Y;
      if (((long)DeltaXN * DeltaYP - (long)DeltaYN * DeltaXP) < 0L) {
         LeftEdgeDir = 1;  /* left edge runs up through vertex list */
         Temp = MinIndexL;       /* swap the indices so MinIndexL   */
         MinIndexL = MinIndexR;  /* points to the start of the left */
         MinIndexR = Temp;       /* edge, similarly for MinIndexR   */
      }
   }

   /* Set the # of scan lines in the polygon, skipping the bottom edge
      and also skipping the top vertex if the top isn't flat because
      in that case the top vertex has a right edge component, and set
      the top scan line to draw, which is likewise the second line of
      the polygon unless the top is flat */
   if ((WorkingHLineList.Length =
         MaxPoint_Y - MinPoint_Y - 1 + TopIsFlat) <= 0)
      return(1);  /* there's nothing to draw, so we're done */
   WorkingHLineList.YStart = YOffset + MinPoint_Y + 1 - TopIsFlat;

   /* Get memory in which to store the line list we generate */
   if ((WorkingHLineList.HLinePtr =
         (struct HLine *) (malloc(sizeof(struct HLine) *
         WorkingHLineList.Length))) == NULL)
      return(0);  /* couldn't get memory for the line list */

   /* Scan the left edge and store the boundary points in the list */
   /* Initial pointer for storing scan converted left-edge coords */
   EdgePointPtr = WorkingHLineList.HLinePtr;
   /* Start from the top of the left edge */
   PreviousIndex = CurrentIndex = MinIndexL;
   /* Skip the first point of the first line unless the top is flat;
      if the top isn't flat, the top vertex is exactly on a right
      edge and isn't drawn */
   SkipFirst = TopIsFlat ? 0 : 1;
   /* Scan convert each line in the left edge from top to bottom */
   do {
      INDEX_MOVE(CurrentIndex,LeftEdgeDir);
      ScanEdge(VertexPtr[PreviousIndex].X + XOffset,
            VertexPtr[PreviousIndex].Y,
            VertexPtr[CurrentIndex].X + XOffset,
            VertexPtr[CurrentIndex].Y, 1, SkipFirst, &EdgePointPtr);
      PreviousIndex = CurrentIndex;
      SkipFirst = 0; /* scan convert the first point from now on */
   } while (CurrentIndex != MaxIndex);

   /* Scan the right edge and store the boundary points in the list */
   EdgePointPtr = WorkingHLineList.HLinePtr;
   PreviousIndex = CurrentIndex = MinIndexR;
   SkipFirst = TopIsFlat ? 0 : 1;
   /* Scan convert the right edge, top to bottom. X coordinates are
      adjusted 1 to the left, effectively causing scan conversion of
      the nearest points to the left of but not exactly on the edge */
   do {
      INDEX_MOVE(CurrentIndex,-LeftEdgeDir);
      ScanEdge(VertexPtr[PreviousIndex].X + XOffset - 1,
            VertexPtr[PreviousIndex].Y,
            VertexPtr[CurrentIndex].X + XOffset - 1,
            VertexPtr[CurrentIndex].Y, 0, SkipFirst, &EdgePointPtr);
      PreviousIndex = CurrentIndex;
      SkipFirst = 0; /* scan convert the first point from now on */
   } while (CurrentIndex != MaxIndex);

   /* Draw the line list representing the scan converted polygon */
   DrawHorizontalLineList(&WorkingHLineList, Color);

   /* Release the line list's memory and we're successfully done */
   free(WorkingHLineList.HLinePtr);
   return(1);
}