Beispiel #1
0
void SceneScriptTB07::InitializeScene() {
	Setup_Scene_Information(68.0f, 12.0f, 288.0f, 0);

	Scene_Exit_Add_2D_Exit(0, 383, 445, 639, 479, 2);

	Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3, 20, 0, 1);
	Ambient_Sounds_Add_Sound(kSfxSUNROOM1, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxSUNROOM2, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxSUNROOM3, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxSUNROOM4, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxBELLY1,   1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxBELLY2,   1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxBELLY3,   1, 20, 20, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxBELLY4,   1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxBELLY5,   1, 15, 20, 25, -100, 100, -101, -101, 0, 0);

	if ( Global_Variable_Query(kVariableChapter) == 4
	 && !Actor_Clue_Query(kActorMcCoy, kClueDNATyrell)
	) {
		Item_Add_To_World(kItemDNATyrell, kModelAnimationDNADataDisc, kSetTB07, 9.7f, 48.7f, -174.22f, 0, 12, 12, false, true, false, true);
	}
	if (Game_Flag_Query(kFlagTB07ShadeDown)) {
		Scene_Loop_Set_Default(kTB07LoopMainShadeDown);
	} else {
		Scene_Loop_Set_Default(kTB07LoopMainLoop);
	}
}
Beispiel #2
0
void SceneScriptCT05::InitializeScene() {
	if (Game_Flag_Query(kFlagCT12toCT05)) {
		Game_Flag_Reset(kFlagCT12toCT05);
		Setup_Scene_Information(-128.42f, -109.91f, 112.83f, 516);
	} else if (Game_Flag_Query(kFlagCT06toCT05)) {
		Setup_Scene_Information( 192.35f,   43.09f, 128.97f, 768);
	} else {
		Setup_Scene_Information( -375.0f, -109.91f,  750.0f, 600);
	}

	if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {
		Scene_Exit_Add_2D_Exit(0, 228, 205, 293, 300, 0);
	}
	Scene_Exit_Add_2D_Exit(1, 320, 458, 639, 479, 2);
	Scene_Exit_Add_2D_Exit(2, 380, 110, 542, 300, 0);

	Ambient_Sounds_Add_Looping_Sound(kSfxCTROOFL1, 15, -100, 1);
	Ambient_Sounds_Add_Looping_Sound(kSfxCTROOFR1, 15,  100, 1);
	Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1,  13, -100, 1);
	Ambient_Sounds_Add_Sound(kSfxPSDOOR1,  5, 20,  8, 10, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxPSDOOR2,  5, 20,  8, 10, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxCTDRONE1, 5, 30, 18, 30, -100, 100, -101, -101, 0, 0);

	if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {
		Scene_Loop_Set_Default(2);
	} else {
		Scene_Loop_Set_Default(0);
	}
	if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) {
		Overlay_Play("ct05over", 0, true, false, 0);
	}
}
Beispiel #3
0
bool SceneScriptUG10::ClickedOn2DRegion(int region) {
	float x, y, z;
	Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
	if (region == 0 && !Player_Query_Combat_Mode()) {
		if (x >= 120.0f) {
			Actor_Says(kActorMcCoy, 8525, 3);
		} else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.98f, 0.38f, 83.15f, 0, 1, false, 0)) {
			if (Game_Flag_Query(474)) {
				Scene_Loop_Set_Default(1);
				Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false);
				Game_Flag_Reset(474);
				Obstacle_Object("BOX01 BRIDGE", true);
				Player_Loses_Control();
			} else {
				Scene_Loop_Set_Default(4);
				Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false);
				Game_Flag_Set(474);
				Unobstacle_Object("BOX01 BRIDGE", true);
				Player_Loses_Control();
			}
		}
		return true;
	}
	return false;
}
Beispiel #4
0
void ScriptKP06::InitializeScene() {
	if (Game_Flag_Query(579) ) {
		Setup_Scene_Information(-755.0f, 8.26f, -665.0f, 640);
	} else {
		Setup_Scene_Information(-868.0f, 8.26f, -8.0f, 0);
	}
	Scene_Exit_Add_2D_Exit(0, 270, 445, 639, 479, 2);
	Scene_Exit_Add_2D_Exit(1, 320, 158, 352, 220, 0);
	Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1);
	Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	if (Game_Flag_Query(576) ) {
		Scene_Loop_Start_Special(0, 0, 0);
		Scene_Loop_Set_Default(1);
		Game_Flag_Reset(576);
	} else {
		Scene_Loop_Set_Default(1);
	}
}
Beispiel #5
0
void SceneScriptDR02::InitializeScene() {
	if (Game_Flag_Query(kFlagDR03toDR02)) {
		Setup_Scene_Information(-1162.0f,  7.18f,  -322.0f, 552);
	} else if (Game_Flag_Query(kFlagDR01toDR02)) {
		Setup_Scene_Information( -835.0f, -0.04f,  -118.0f, 193);
	} else if (Game_Flag_Query(kFlagBB01toDR02)) {
		Setup_Scene_Information(-1258.0f,  7.18f,  -314.0f, 400);
	} else {
		Setup_Scene_Information( 168.78f,  0.16f, -775.72f, 193);
	}

	Scene_Exit_Add_2D_Exit(0, 605,   0, 639, 479, 1);
	Scene_Exit_Add_2D_Exit(1, 222, 176, 279, 314, 0);
	if (Game_Flag_Query(kFlagBB01Available)) {
		Scene_Exit_Add_2D_Exit(2, 95, 0, 148, 292, 0);
	}

	Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
	Ambient_Sounds_Remove_All_Looping_Sounds(0);
	Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(219, 27, 85, 1);
	Ambient_Sounds_Add_Looping_Sound(98, 38, 85, 1);
	Ambient_Sounds_Add_Sound(378, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(379, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(380, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound( 67, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);

	Ambient_Sounds_Add_Sound( 66, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);
	if (Game_Flag_Query(kFlagDR01toDR02)) {
		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
		Scene_Loop_Set_Default(1);
	} else {
		Scene_Loop_Set_Default(1);
	}
}
Beispiel #6
0
void ScriptNR11::InitializeScene() {
	Setup_Scene_Information(100.0f, 1.75f, -4.0f, 0);
	Scene_Exit_Add_2D_Exit(0, 450, 305, 565, 345, 2);
	if (!Game_Flag_Query(640)) {
		Ambient_Sounds_Adjust_Looping_Sound(452, 22, 0, 1);
	}
	Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1);
	Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
	if (Game_Flag_Query(632)) {
		Scene_Loop_Set_Default(3);
		Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1);
	} else if (Game_Flag_Query(634)) {
		Scene_Loop_Set_Default(5);
		Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1);
	} else {
		Scene_Loop_Set_Default(0);
		Overlay_Play("NR11OVER", 0, 1, 0, 0);
	}
}
Beispiel #7
0
void SceneScriptCT01::InitializeScene() {
	Music_Play(3, 28, 0, 2, -1, 1, 0);
	Game_Flag_Reset(kFlagArrivedFromSpinner1);
	if (Game_Flag_Query(kFlagCT02toCT01)) {
		Game_Flag_Reset(kFlagCT02toCT01);
		Setup_Scene_Information(-35.2f, -6.5f, 352.28f, 603);
	} else if (Game_Flag_Query(kFlagCT03toCT01)) {
		Game_Flag_Reset(kFlagCT03toCT01);
		Setup_Scene_Information(-311.0f, -6.5f, 710.0f, 878);
	} else if (Game_Flag_Query(kFlagCT12toCT01)) {
		Game_Flag_Reset(kFlagCT12toCT01);
		Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 28);
		if (Global_Variable_Query(kVariableChapter) != 2
		 && Global_Variable_Query(kVariableChapter) != 3
		) {
			if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
				Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12WithSpinner, false);
			} else {
				Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12NoSpinner, false);
			}
		}
	} else if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
		Setup_Scene_Information(-530.0f, -6.5f, 241.0f, 506);
		Game_Flag_Set(kFlagArrivedFromSpinner1);
	} else {
		Setup_Scene_Information(-397.0f, -6.5f, 471.0f, 250);
	}
	Scene_Exit_Add_2D_Exit(kCT01ExitCT02, 290, 256, 360, 304, 1);
	if (Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) {
		Scene_Exit_Add_2D_Exit(kCT01ExitCT03, 571, 233, 639, 367, 1);
	}
	if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {
		Scene_Exit_Add_2D_Exit(kCT01ExitCT12, 506, 400, 639, 479, 2);
	}
	if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
		Scene_Exit_Add_2D_Exit(kCT01ExitSpinner, 0, 286, 158, 350, 2);
	}
	Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(55, 40, -100, 1);
	Ambient_Sounds_Add_Looping_Sound(56, 40, 100, 1);
	Ambient_Sounds_Add_Sound(61, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(62, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(63, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(64, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Speech_Sound(60,  0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound(68,  10, 40, 33, 50,    0,   0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(69,  10, 40, 33, 50,    0,   0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
	if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
		Scene_Loop_Set_Default(kCT01LoopMain);
	} else {
		Scene_Loop_Set_Default(kCT01LoopMainLoopNoSpinner);
	}
}
Beispiel #8
0
void SceneScriptCT08::InitializeScene() {
	if (Game_Flag_Query(kFlagChapter3Intro)) {
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(kOuttakeMovieB1, false, -1);
		if (Game_Flag_Query(kFlagLucyIsReplicant)) {
			Outtake_Play(kOuttakeMovieB2, false, -1);
		} else if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
			Outtake_Play(kOuttakeMovieB3, false, -1);
		} else {
			Outtake_Play(kOuttakeMovieB4, false, -1);
		}
		Outtake_Play(kOuttakeMovieB5, false, -1);
		Game_Flag_Reset(kFlagChapter3Intro);
	}
	Actor_Force_Stop_Walking(kActorMcCoy);

	if (Game_Flag_Query(kFlagCT51toCT08)) {
		Setup_Scene_Information( -11.0f, 0.0f, -156.0f, 769);
	} else if (Game_Flag_Query(kFlagCT06toCT08)) {
		Setup_Scene_Information(-143.0f, 0.0f,  -92.0f, 420);
	} else {
		Setup_Scene_Information(-183.0f, 0.0f,  128.0f, 205);
	}

	Scene_Exit_Add_2D_Exit(0,   0,  0,  30, 479, 3);
	Scene_Exit_Add_2D_Exit(1, 389,  0, 639, 303, 0);
	Scene_Exit_Add_2D_Exit(2, 115, 87, 137, 267, 3);

	if (Game_Flag_Query(kFlagMcCoyTiedDown)) {
#if BLADERUNNER_ORIGINAL_BUGS
		Scene_2D_Region_Add(0, 185, 185, 230, 230);
#else
		Scene_2D_Region_Add(0, 155, 180, 214, 235);
#endif // BLADERUNNER_ORIGINAL_BUGS
	}

	Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10,   100, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(kSfxCTDRONE1,  20, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy,  0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound(kSfxSPIN2A,  80, 180, 16,  25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxSPIN2B,  50, 180, 16,  25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxTHNDR2,   5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxTHNDR3,   5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxTHNDER4,  5, 180, 50, 100, 0, 0, -101, -101, 0, 0);

	if (Game_Flag_Query(kFlagCT51toCT08)) {
		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
		Scene_Loop_Set_Default(1);
	} else {
		Scene_Loop_Set_Default(1);
	}
}
Beispiel #9
0
void SceneScriptHF04::SceneFrameAdvanced(int frame) {
	if (frame == 62) {
		Sound_Play(kSfxSTONDOR1, Random_Query(43, 43), 0, 0, 50);
	}

	if (frame == 154) {
		Sound_Play(kSfxSTONDOR2, Random_Query(43, 43), 0, 0, 50);
	}

	if (frame == 179
	 && Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04WaitForMcCoy1
	) {
		Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Run3);
	}

	if (Game_Flag_Query(kFlagHF04CloseDoors)) {
		Game_Flag_Reset(kFlagHF04CloseDoors);
		Scene_Loop_Set_Default(kHF04LoopMainDoorsClosed);
		Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsClosing, true);
		//return true;
		return;
	}

	if (Game_Flag_Query(kFlagHF04OpenDoors)) {
		Game_Flag_Reset(kFlagHF04OpenDoors);
		Scene_Loop_Set_Default(kHF04LoopMainLoop);
		Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsOpening, true);
		return; // true;
	}

	if (frame == 89) {
		Game_Flag_Set(kFlagHF04DoorsClosed);
		Obstacle_Object("HIDE_WALL_A", false);
		Obstacle_Object("HIDE_WALL_B", false);
		Unobstacle_Object("PIVOT_WALL#1", false);
		Unobstacle_Object("PIVOT_WALL#02", false);
		Unobstacle_Object("PIVOT_WALL#03", true);
		return; // true;
	}

	if (frame == 180) {
		Unobstacle_Object("HIDE_WALL_A", false);
		Unobstacle_Object("HIDE_WALL_B", false);
		Obstacle_Object("PIVOT_WALL#1", false);
		Obstacle_Object("PIVOT_WALL#02", false);
		Obstacle_Object("PIVOT_WALL#03", true);
		Game_Flag_Reset(kFlagHF04DoorsClosed);
		if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Run2) {
			Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04WaitForMcCoy1);
		}
		return; // true;
	}
	//return false;
}
Beispiel #10
0
void SceneScriptDR04::SceneFrameAdvanced(int frame) {
	if (Game_Flag_Query(kFlagDR05ViewExplosion)) {
		Game_Flag_Reset(kFlagDR05ViewExplosion);
		Game_Flag_Reset(kFlagDR05BombWillExplode);
		Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
		Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true);
		Music_Stop(4);
		Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiPerished);
	} else {
		if (Game_Flag_Query(kFlagDR05BombWillExplode)) {
			Game_Flag_Reset(kFlagDR05BombWillExplode);
			Game_Flag_Set(kFlagDR05BombExploded);
			Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
			Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true);
			Item_Remove_From_World(kItemBomb);
		}

		switch (frame) {
		case 193:
			Sound_Play(301, 100, 0, 100, 50);
			Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate);
			Player_Loses_Control();
			Actor_Force_Stop_Walking(kActorMcCoy);
			if (farEnoughFromExplosion()) {
				if (Player_Query_Combat_Mode()) {
					Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatHit);
				} else {
					Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit);
				}
			} else {
				Sound_Play_Speech_Line(kActorMcCoy, 9905, 100, 0, 99);
				Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
				Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1);
			}
			Player_Gains_Control();
			break;

		case 235:
			if (Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiJump
			 && Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiLayDown
			 && Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiPerished
			) {
				Actor_Set_Goal_Number(kActorOfficerGrayford, 101);
			}
			Scene_Exits_Enable();
			break;

		case 237:
			Overlay_Play("DR04OVER", 0, true, true, 0);
			break;
		}
	}
}
Beispiel #11
0
void SceneScriptCT08::InitializeScene() {
	if (Game_Flag_Query(kFlagChapter3Intro)) {
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(kOuttakeMovieB1, false, -1);
		if (Game_Flag_Query(kFlagLucyIsReplicant)) {
			Outtake_Play(kOuttakeMovieB2, false, -1);
		} else if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
			Outtake_Play(kOuttakeMovieB3, false, -1);
		} else {
			Outtake_Play(kOuttakeMovieB4, false, -1);
		}
		Outtake_Play(kOuttakeMovieB5, false, -1);
		Game_Flag_Reset(kFlagChapter3Intro);
	}
	Actor_Force_Stop_Walking(kActorMcCoy);

	if (Game_Flag_Query(kFlagCT51toCT08)) {
		Setup_Scene_Information( -11.0f, 0.0f, -156.0f, 769);
	} else if (Game_Flag_Query(kFlagCT06toCT08)) {
		Setup_Scene_Information(-143.0f, 0.0f,  -92.0f, 420);
	} else {
		Setup_Scene_Information(-183.0f, 0.0f,  128.0f, 205);
	}

	Scene_Exit_Add_2D_Exit(0,   0,  0,  30, 479, 3);
	Scene_Exit_Add_2D_Exit(1, 389,  0, 639, 303, 0);
	Scene_Exit_Add_2D_Exit(2, 115, 87, 137, 267, 3);

	if (Game_Flag_Query(kFlagMcCoyTiedDown)) {
		Scene_2D_Region_Add(0, 185, 185, 230, 230);
	}

	Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(205,  20, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60,  0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound( 67, 80, 180, 16,  25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound( 68, 50, 180, 16,  25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(379,  5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(380,  5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377,  5, 180, 50, 100, 0, 0, -101, -101, 0, 0);

	if (Game_Flag_Query(kFlagCT51toCT08)) {
		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
		Scene_Loop_Set_Default(1);
	} else {
		Scene_Loop_Set_Default(1);
	}
}
Beispiel #12
0
void SceneScriptHC02::InitializeScene() {
	Music_Play(4, 45, -60, 1, -1, 1, 3);
	if (Game_Flag_Query(kFlagHC04toHC02)) {
		Setup_Scene_Information(-88.0f, 0.14f, -463.0f, 540);
	} else {
		Setup_Scene_Information(-57.0f, 0.14f,   83.0f, 746);
	}

	Scene_Exit_Add_2D_Exit(0, 589, 255, 639, 479, 1);
	Scene_Exit_Add_2D_Exit(1, 505,   0, 639, 170, 0);

	Ambient_Sounds_Add_Looping_Sound(103, 50, 50, 0);
	Ambient_Sounds_Add_Looping_Sound(280, 50, 50, 0);
	Ambient_Sounds_Add_Sound(252, 3, 60, 33, 33,  -60,   0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(254, 3, 60, 33, 33,  -60,   0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(255, 3, 60, 33, 33,  -60,   0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(256, 3, 60, 33, 33,  -60,   0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(257, 3, 60, 33, 33,  -60,   0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(258, 3, 60, 33, 33,  -60,   0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(259, 3, 60, 33, 33, -100,  20, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(260, 3, 60, 33, 33, -100,  20, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(261, 3, 60, 33, 33, -100,  20, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(262, 3, 60, 33, 33, -100,  20, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(242, 3, 30, 14, 14,   30, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(243, 3, 30, 14, 14,   30, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(244, 3, 30, 14, 14,   30, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(245, 3, 30, 14, 14,   30, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(246, 3, 30, 14, 14,   30, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(247, 3, 30, 14, 14,   30, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(248, 3, 30, 14, 14,   30, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(249, 3, 30, 14, 14,   30, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(238, 3, 50, 20, 20, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(240, 3, 50, 25, 25, -100, 100, -101, -101, 0, 0);

	if (Game_Flag_Query(kFlagHC01toHC02)) {
		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
		Scene_Loop_Set_Default(1);
		Game_Flag_Reset(kFlagHC01toHC02);
	} else {
		Scene_Loop_Set_Default(1);
	}
}
Beispiel #13
0
void ScriptAR02::InitializeScene() {
	Music_Play(0, 22, 0, 2, -1, 1, 2);
	if (Game_Flag_Query(116)) {
		Setup_Scene_Information(-560.0f, 0.0f, -799.0f, 333);
	} else {
		Setup_Scene_Information(-182.0f, 0.0f, -551.0f, 973);
	}
	Scene_Exit_Add_2D_Exit(0, 0, 439, 212, 479, 2);
	Scene_Exit_Add_2D_Exit(1, 81, 202, 215, 406, 3);
	Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(81, 60, 100, 1);
	Ambient_Sounds_Add_Looping_Sound(241, 50, 1, 1);
	Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(242, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(243, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(244, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(245, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(246, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(247, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(248, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(249, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound(68, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(69, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	if (Game_Flag_Query(252) && Game_Flag_Query(320)) {
		Scene_Loop_Start_Special(0, 1, 0);
		Scene_Loop_Set_Default(2);
		Game_Flag_Reset(320);
	} else if (!Game_Flag_Query(252) && Game_Flag_Query(320)) {
		Scene_Loop_Start_Special(0, 0, 0);
		Scene_Loop_Set_Default(2);
		Game_Flag_Reset(320);
	} else {
		Scene_Loop_Set_Default(2);
	}
}
Beispiel #14
0
void ScriptDR05::InitializeScene() {
	Setup_Scene_Information(-22.0f, 0.3f, 221.0f, 0);
	Game_Flag_Reset(228);
	Scene_Exit_Add_2D_Exit(0, 0, 38, 80, 467, 3);
	Ambient_Sounds_Add_Looping_Sound(383, 25, 0, 1);
	if (!Game_Flag_Query(272)) {
		Overlay_Play("DR05OVER", 0, 1, 0, 0);
	}
	if (Game_Flag_Query(272)) {
		Scene_Loop_Set_Default(2);
	} else {
		Scene_Loop_Set_Default(0);
	}
}
Beispiel #15
0
void SceneScriptUG10::InitializeScene() {
	if (Game_Flag_Query(kFlagUG03toUG10)) {
		Setup_Scene_Information(  -92.0f, 81.33f, -652.0f, 520);
	} else if (Game_Flag_Query(kFlagUG07toUG10)) {
		Game_Flag_Reset(kFlagUG07toUG10);
		Setup_Scene_Information(-385.12f,  1.15f,  57.44f, 400);
	} else if (Game_Flag_Query(kFlagUG14toUG10)) {
		Setup_Scene_Information(    2.5f,  1.15f,  405.0f, 200);
	} else {
		Setup_Scene_Information(  235.0f,  1.15f,   29.0f,   0);
	}

	Scene_Exit_Add_2D_Exit(0, 589, 300, 639, 479, 1);
	Scene_Exit_Add_2D_Exit(1, 460,  70, 632, 171, 0);
	Scene_Exit_Add_2D_Exit(2,  38,  78,  83, 264, 3);
	Scene_Exit_Add_2D_Exit(3,   0,   0,  30, 479, 3);

	Scene_2D_Region_Add(0, 349, 311, 382, 364);

	Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1);
	Ambient_Sounds_Add_Looping_Sound( 95, 45, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1);
	Ambient_Sounds_Add_Sound(291, 2,  20, 25, 33, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(293, 2,  20, 25, 33, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(295, 2,  20, 25, 33, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(303, 5,  50, 47, 57, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(304, 5,  50, 47, 57, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(  1, 5, 150, 47, 57, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound( 58, 5, 150, 17, 37, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(230, 2,  20, 25, 32, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(233, 2,  20, 25, 32, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(394, 2, 190, 12, 16, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100,  100, 0, 0);

	if (Game_Flag_Query(kFlagUG10GateOpen)) {
		Scene_Loop_Set_Default(4);
	} else {
		Scene_Loop_Set_Default(1);
	}
}
Beispiel #16
0
void ScriptKP07::InitializeScene() {
	Setup_Scene_Information(-12.0f, -41.58f, 72.0f, 0);
	Game_Flag_Reset(578);
	Scene_Exit_Add_2D_Exit(0, 315, 185, 381, 285, 0);
	if (Game_Flag_Query(653)) {
		if (Game_Flag_Query(47) && Actor_Query_Goal_Number(3) < 599) {
			Actor_Set_Targetable(3, true);
			Global_Variable_Increment(51, 1);
			Actor_Put_In_Set(3, 48);
			Actor_Set_At_XYZ(3, -52.0f, -41.52f, -5.0f, 289);
		}
		if (Actor_Query_Goal_Number(19) < 599) {
			Global_Variable_Increment(51, 1);
			Actor_Set_Targetable(19, true);
			Actor_Put_In_Set(19, 48);
			Actor_Set_At_XYZ(19, -26.0f, -41.52f, -135.0f, 0);
		}
		if (Game_Flag_Query(44) && Actor_Query_Goal_Number(7) < 599) {
			Global_Variable_Increment(51, 1);
			Actor_Set_Targetable(7, true);
			Actor_Put_In_Set(7, 48);
			Actor_Set_At_XYZ(7, -38.0f, -41.52f, -175.0f, 500);
		}
		if (Game_Flag_Query(45) && Actor_Query_Goal_Number(2) < 599) {
			Global_Variable_Increment(51, 1);
			Actor_Set_Targetable(2, true);
			Actor_Put_In_Set(2, 48);
			Actor_Set_At_XYZ(2, 61.0f, -41.52f, -3.0f, 921);
		}
		if (Game_Flag_Query(46) && Actor_Query_Goal_Number(6) < 599) {
			Global_Variable_Increment(51, 1);
			Actor_Put_In_Set(6, 48);
			Actor_Set_At_XYZ(6, 78.0f, -41.52f, -119.0f, 659);
		}
		if (Actor_Query_Goal_Number(10) < 599) {
			Global_Variable_Increment(51, 1);
			Actor_Put_In_Set(10, 48);
			Actor_Set_At_XYZ(10, -47.0f, 0.0f, 151.0f, 531);
		}
	}
	Ambient_Sounds_Add_Looping_Sound(585, 7, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(586, 52, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(109, 38, 1, 1);
	if (Game_Flag_Query(582)) {
		Scene_Loop_Set_Default(2);
	} else {
		Scene_Loop_Set_Default(0);
	}
}
Beispiel #17
0
void ScriptHC03::InitializeScene() {
	if (Game_Flag_Query(318)) {
		Setup_Scene_Information(656.0f, 1.61f, -95.0f, 497);
		Game_Flag_Set(388);
		Game_Flag_Reset(318);
	} else {
		Setup_Scene_Information(607.0f, 0.14f, 13.0f, 57);
		Game_Flag_Reset(386);
	}
	Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
	if (Game_Flag_Query(403) || Global_Variable_Query(1) > 3) {
		Item_Remove_From_World(121);
		Game_Flag_Set(403);
		Scene_Exit_Add_2D_Exit(1, 400, 275, 515, 375, 2);
	}
	Ambient_Sounds_Add_Looping_Sound(103, 50, 50, 0);
	Ambient_Sounds_Add_Looping_Sound(241, 50, 50, 0);
	Ambient_Sounds_Add_Sound(242, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(243, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(244, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(245, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(246, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(247, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(248, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(249, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(238, 3, 50, 25, 25, -100, -70, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(240, 3, 50, 33, 33, -100, -70, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	if (Game_Flag_Query(388)) {
		Scene_Loop_Set_Default(6);
	} else if (Game_Flag_Query(403) || Global_Variable_Query(1) > 3) {
		Scene_Loop_Set_Default(3);
	} else {
		Scene_Loop_Set_Default(0);
	}
}
Beispiel #18
0
void ScriptHF01::InitializeScene() {
	if (Game_Flag_Query(617)) {
		Setup_Scene_Information(243.94f, 8.0f, -341.9f, 342);
	} else if (Game_Flag_Query(313)) {
		Setup_Scene_Information(-202.0f, 0.0f, -619.0f, 407);
	} else if (Game_Flag_Query(311)) {
		Setup_Scene_Information(124.0f, 8.0f, -880.0f, 455);
	} else if (Game_Flag_Query(309)) {
		Setup_Scene_Information(406.0f, 8.0f, -813.0f, 455);
	} else {
		Setup_Scene_Information(100.0f, 0.0f, -260.0f, 0);
	}
	Scene_Exit_Add_2D_Exit(0, 81, 226, 169, 321, 0);
	if (!Game_Flag_Query(663)) {
		Scene_Exit_Add_2D_Exit(1, 304, 239, 492, 339, 0);
		Scene_Exit_Add_2D_Exit(2, 560, 231, 639, 360, 0);
		if (Game_Flag_Query(256)) {
			Scene_Exit_Add_2D_Exit(3, 0, 311, 66, 417, 2);
		}
	}
	Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(340, 25, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(81, 60, 100, 1);
	Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(68, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(69, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	if (Game_Flag_Query(256)) {
		if (!Game_Flag_Query(309) && !Game_Flag_Query(311) && !Game_Flag_Query(313)) {
			Scene_Loop_Start_Special(0, 0, 0);
		}
		Scene_Loop_Set_Default(1);
	} else if (Game_Flag_Query(663)) {
		Scene_Loop_Set_Default(1);
	} else {
		Scene_Loop_Set_Default(5);
	}
}
Beispiel #19
0
bool ScriptHC03::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(0, 607.0f, 0.14f, 9.0f, 0, 1, false, 0)) {
			Game_Flag_Set(387);
			Set_Enter(8, 31);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(0, 628.0f, 2.04f, -123.0f, 0, 1, false, 0)) {
			if (Game_Flag_Query(388)) {
				Game_Flag_Set(319);
				Game_Flag_Reset(479);
				Game_Flag_Set(259);
				Game_Flag_Set(388);
				Music_Stop(2);
				Set_Enter(75, 87);
			} else {
				Scene_Loop_Set_Default(6);
				Scene_Loop_Start_Special(2, 5, 1);
				Game_Flag_Set(388);
			}
		}
		return true;
	}
	return false;
}
Beispiel #20
0
bool ScriptHC03::ClickedOnItem(int itemId, bool a2) {
	if (itemId == 121) {
		if (a2) {
			Scene_Loop_Set_Default(3);
			Scene_Loop_Start_Special(2, 2, 1);
			Game_Flag_Set(403);
			Item_Remove_From_World(121);
			Unobstacle_Object("GPscisGate", true);
		} else {
			Actor_Says(0, 8522, 12);
		}
		return true;
	}
	if (itemId == 107) {
		Item_Remove_From_World(107);
		Item_Pickup_Spin_Effect(977, 68, 435);
		Delay(1500);
		Item_Pickup_Spin_Effect(984, 78, 435);
		Delay(1500);
		Item_Pickup_Spin_Effect(984, 58, 435);
		if (Game_Flag_Query(374)) {
			Actor_Clue_Acquire(0, 246, 1, 7);
		} else {
			Actor_Clue_Acquire(0, 247, 1, 7);
		}
		Actor_Clue_Acquire(0, 260, 1, 7);
		return true;
	}
	return false;
}
Beispiel #21
0
void ScriptMA04::InitializeScene() {
	if (Game_Flag_Query(63)) {
		Setup_Scene_Information(-7199.0f, 953.97f, 1579.0f, 502);
		if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
			Scene_Loop_Start_Special(0, 0, 0);
		}
	} else if (Game_Flag_Query(35)) {
		Setup_Scene_Information(-7099.0f, 954.0f, 1866.0f, 502);
	} else if (Game_Flag_Query(647)) {
		Setup_Scene_Information(-7107.0f, 954.0f, 1742.0f, 502);
		Scene_Loop_Start_Special(0, 4, 0);
	} else {
		Setup_Scene_Information(-7143.0f, 954.0f, 1868.0f, 733);
	}
	Scene_Exit_Add_2D_Exit(0, 496, 0, 639, 354, 1);
	Scene_Exit_Add_2D_Exit(1, 33, 63, 113, 258, 0);
	Scene_Exit_Add_2D_Exit(2, 248, 98, 314, 284, 1);
	Scene_2D_Region_Add(0, 343, 97, 353, 190);
	Scene_2D_Region_Add(1, 0, 340, 116, 479);
	Ambient_Sounds_Add_Looping_Sound(408, 30, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(103, 30, -80, 1);
	Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1);
	Ambient_Sounds_Add_Sound(72, 5, 30, 11, 11, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(73, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(74, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(87, 10, 60, 16, 16, -100, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	if (sub_402758()) {
		Ambient_Sounds_Add_Sound(403, 3, 3, 100, 100, 0, 0, 0, 0, 99, 0);
	}
	Scene_Loop_Set_Default(1);
}
Beispiel #22
0
void SceneScriptUG15::SceneFrameAdvanced(int frame) {
	if (Actor_Query_Goal_Number(kActorFreeSlotA) == 300) {
		float x, y, z;
		Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
		if (-160.0f <= x
		 && z < 220.0f
		) {
			Actor_Set_Goal_Number(kActorFreeSlotA, 301);
		}
	}
	if (frame == 61) {
		Ambient_Sounds_Play_Sound(583, 80, 0, 0, 99);
	}
	if (Game_Flag_Query(677) && !Game_Flag_Query(682)) {
		float x, y, z;
		Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
		if (-180.0f <= x
		 && z < 220.0f
		 && !Game_Flag_Query(724)
		) {
			Game_Flag_Set(724);
			Game_Flag_Set(682);
			Scene_Loop_Set_Default(3);
			Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
			Actor_Set_Goal_Number(kActorMcCoy, 390);
			Actor_Query_XYZ(kActorFreeSlotA, &x, &y, &z);
			if (-200.0f < x
			 &&  -62.0f > x
			) {
				Actor_Set_Goal_Number(kActorFreeSlotA, 309);
			}
		}
	}
	//	return false;
}
Beispiel #23
0
void ScriptDR01::InitializeScene() {
	if (Game_Flag_Query(225)) {
		Setup_Scene_Information(-835.0f, -0.04f, -118.0f, 664);
	} else if (Game_Flag_Query(11)) {
		Setup_Scene_Information(-711.0f, -0.04f, 70.0f, 307);
	} else if (Game_Flag_Query(531)) {
		Setup_Scene_Information(-1765.28f, -0.04f, -23.82f, 269);
	} else {
		Setup_Scene_Information(-386.0f, -0.04f, -82.0f, 792);
	}
	Scene_Exit_Add_2D_Exit(0, 240, 60, 450, 250, 0);
	Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
	if (Game_Flag_Query(253) && Global_Variable_Query(1) < 4) {
		Scene_Exit_Add_2D_Exit(2, 610, 0, 639, 479, 1);
	}
	if (Global_Variable_Query(1) >= 3) {
		Scene_Exit_Add_2D_Exit(3, 0, 45, 142, 201, 0);
	}
	Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
	Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(219, 12, 85, 1);
	Ambient_Sounds_Add_Looping_Sound(98, 14, 85, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound(67, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(66, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
	if (Game_Flag_Query(272) && Game_Flag_Query(11)) {
		Scene_Loop_Start_Special(0, 3, 0);
		Scene_Loop_Set_Default(4);
	} else if (!Game_Flag_Query(272) && Game_Flag_Query(11)) {
		Scene_Loop_Start_Special(0, 2, 0);
		Scene_Loop_Set_Default(4);
	} else if (Game_Flag_Query(225)) {
		Scene_Loop_Start_Special(0, 1, 0);
		Scene_Loop_Set_Default(4);
	} else if (Game_Flag_Query(531) == 1) {
		Scene_Loop_Set_Default(4);
	} else {
		Scene_Loop_Start_Special(0, 0, 0);
		Scene_Loop_Set_Default(4);
	}
}
Beispiel #24
0
void SceneScriptUG15::InitializeScene() {
	if (Game_Flag_Query(kFlagUG17toUG15)) {
		Setup_Scene_Information( -25.0f, 26.31f, -434.0f, 520);
	} else if (Game_Flag_Query(kFlagUG16toUG15a)) {
		Setup_Scene_Information( -17.0f, 26.31f, -346.0f, 711);
	} else if (Game_Flag_Query(kFlagUG16toUG15b)) {
		Setup_Scene_Information( -18.0f, 48.07f,   62.0f, 650);
	} else {
		Setup_Scene_Information(-238.0f, 48.07f,  222.0f, 180);
		if (Game_Flag_Query(kFlagUG15RatShot)
		 && Random_Query(1, 10) == 10
		) {
			Game_Flag_Reset(kFlagUG15RatShot);
		}
	}

	if (Game_Flag_Query(kFlagUG15BridgeBroken)) {
		Scene_Loop_Set_Default(kUG15LoopMainLoopBridgeBroken);
	}

	if (Game_Flag_Query(kFlagUG17toUG15)
	 || Game_Flag_Query(kFlagUG16toUG15a)
	) {
		Scene_Exit_Add_2D_Exit(0, 260,   0, 307, 298, 0);
		Scene_Exit_Add_2D_Exit(1, 301, 147, 337, 304, 1);
		Game_Flag_Reset(kFlagUG17toUG15);
		Game_Flag_Reset(kFlagUG16toUG15a);
	} else {
		Scene_Exit_Add_2D_Exit(2, 406, 128, 480, 316, 1);
		Scene_Exit_Add_2D_Exit(3,   0,   0,  30, 479, 3);
	}

	Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1);
	Ambient_Sounds_Add_Looping_Sound( 95, 45, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1);
	Ambient_Sounds_Add_Sound(291, 2,  20, 25, 33, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(292, 2,  20, 25, 33, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(293, 2,  20, 25, 33, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(294, 2,  20, 25, 33, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(295, 2,  20, 25, 33, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);
	Ambient_Sounds_Add_Sound(303, 5,  50, 47, 57, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(304, 5,  50, 47, 57, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(305, 5,  50, 47, 57, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(  1, 5,  50, 47, 57, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound( 57, 5,  50, 17, 37, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound( 58, 5,  50, 17, 37, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(306, 5,  50, 27, 37, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(307, 5,  50, 27, 37, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(308, 5,  50, 27, 37, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(196, 5,  50, 27, 37, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(197, 5,  50, 27, 37, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(198, 5,  50, 27, 37, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(199, 5,  50, 27, 37, -100, 100, -101, -101, 0, 0);
}
Beispiel #25
0
void SceneScriptMA06::InitializeScene() {
	Setup_Scene_Information(40.0f, 1.0f, -20.0f, 400);
	Ambient_Sounds_Add_Looping_Sound(210, 50, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(408, 33, 0, 1);
	Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
	Scene_Loop_Set_Default(1);
	Sound_Play(209, 100, 50, 50, 100);
}
Beispiel #26
0
void SceneScriptDR04::InitializeScene() {
	if (Game_Flag_Query(kFlagDR05ViewExplosion)) {
		Setup_Scene_Information(    0.0f,    0.0f,    0.0f,   0);
	} else if (Game_Flag_Query(kFlagDR01toDR04)) {
		Setup_Scene_Information( -711.0f,  -0.04f,   70.0f, 472);
	} else if (Game_Flag_Query(kFlagDR05toDR04)) {
		Setup_Scene_Information(-1067.0f,   7.18f,  421.0f, 125);
	} else if (Game_Flag_Query(kFlagDR06toDR04)) {
		Setup_Scene_Information(-897.75f, 134.45f, 569.75f, 512);
	} else {
		Setup_Scene_Information( -810.0f,  -0.04f,  242.0f, 125);
	}

	Scene_Exit_Add_2D_Exit(0, 589,   0, 639, 479, 1);
	Scene_Exit_Add_2D_Exit(1, 443, 264, 488, 353, 0);
	Scene_Exit_Add_2D_Exit(2, 222, 110, 269, 207, 0);

	Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
	Ambient_Sounds_Add_Looping_Sound( 54, 50,    1,   1);
	Ambient_Sounds_Add_Looping_Sound(288, 55, -100,   1);
	Ambient_Sounds_Add_Looping_Sound(217, 28, -100, 100);
	Ambient_Sounds_Add_Speech_Sound(60,  0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound( 67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound( 66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(378,  5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(379,  5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(380,  5, 80, 50, 100, 0, 0, -101, -101, 0, 0);

	if (Game_Flag_Query(kFlagDR05BombExploded)) {
		Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
	} else {
		Scene_Loop_Set_Default(kDR04LoopMainPreExplosion);
	}
	if (Game_Flag_Query(kFlagDR01toDR04)) {
		if (Game_Flag_Query(kFlagDR05BombExploded)) {
			Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR04LoopPanFromDR01PostExplosion, false);
		} else {
			Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR04LoopPanFromDR01PreExplosion, false);
		}
	}
}
Beispiel #27
0
void SceneScriptUG05::InitializeScene() {
	if (Game_Flag_Query(360)) {
		if (Game_Flag_Query(663) && !Game_Flag_Query(368)) {
			Setup_Scene_Information(-356.35f, 132.77f, -1092.36f, 389);
		} else {
			Setup_Scene_Information(-180.0f, 37.28f, -1124.0f, 296);
		}
	} else {
		Setup_Scene_Information(0.0f, -1.37f, 0.0f, 0);
		Game_Flag_Reset(338);
	}
	Scene_Exit_Add_2D_Exit(0, 215, 240, 254, 331, 3);
	if (!Game_Flag_Query(663)) {
		Scene_Exit_Add_2D_Exit(1, 303, 422, 639, 479, 2);
	}
	if (!Game_Flag_Query(663) || Game_Flag_Query(368)) {
		Scene_Exit_Add_2D_Exit(2, 352, 256, 393, 344, 0);
	}
	Ambient_Sounds_Add_Looping_Sound(105, 28, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1);
	Ambient_Sounds_Add_Sound(234, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
	Ambient_Sounds_Add_Sound(225, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
	Ambient_Sounds_Add_Sound(226, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
	Ambient_Sounds_Add_Sound(227, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
	Ambient_Sounds_Add_Sound(235, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
	Ambient_Sounds_Add_Sound(391, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
	Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
	Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
	Ambient_Sounds_Add_Sound(395, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
	Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
	Ambient_Sounds_Add_Sound(224, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
	Ambient_Sounds_Add_Sound(228, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
	Ambient_Sounds_Add_Sound(392, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
	Ambient_Sounds_Add_Sound(229, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0);
	Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
	if (Game_Flag_Query(368)) {
		Scene_Loop_Set_Default(2);
	} else {
		Scene_Loop_Set_Default(0);
	}
}
Beispiel #28
0
void ScriptNR08::InitializeScene() {
	if (Actor_Query_Goal_Number(1) == 231) {
		Setup_Scene_Information(-1174.1f, 0.32f, 303.9f, 435);
	} else if (Game_Flag_Query(546)) {
		Scene_Loop_Start_Special(0, 0, 0);
		Scene_Loop_Set_Default(1);
		Setup_Scene_Information(-1102.88f, 0.0f, 107.43f, 0);
		if (Actor_Query_Goal_Number(3) == 210) {
			Music_Stop(1);
		}
	} else if (Game_Flag_Query(439)) {
		Setup_Scene_Information(-724.7f, 0.0f, 384.24f, 1000);
		Game_Flag_Reset(439);
	} else if (Game_Flag_Query(615)) {
		Setup_Scene_Information(-1663.33f, 0.65f, 342.84f, 330);
		Game_Flag_Reset(615);
	}
	Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
	if (Actor_Query_Goal_Number(3) != 210) {
		Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
		Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
	}
	Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
	Ambient_Sounds_Add_Sound(252, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(254, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(255, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(256, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(257, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(258, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(259, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(260, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(261, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(262, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Scene_Loop_Set_Default(1);
}
Beispiel #29
0
void SceneScriptHC04::InitializeScene() {
	if (Game_Flag_Query(108)) {
		Setup_Scene_Information(-112.0f, 0.14f, -655.0f, 460);
		Game_Flag_Reset(108);
	} else {
		Setup_Scene_Information(-88.0f, 0.14f, -463.0f, 1013);
	}
	Music_Play(4, 14, -90, 1, -1, 1, 2);
	Actor_Put_In_Set(kActorIsabella, 8);
	Actor_Set_At_XYZ(kActorIsabella, -210.0f, 0.0f, -445.0f, 250);
	Scene_Exit_Add_2D_Exit(0, 539, 51, 639, 309, 0);
	Scene_Exit_Add_2D_Exit(1, 0, 456, 639, 479, 2);
	Ambient_Sounds_Add_Looping_Sound(103, 50, 50, 0);
	Ambient_Sounds_Add_Looping_Sound(329, 16, 16, 0);
	Ambient_Sounds_Add_Looping_Sound(330, 40, 40, 0);
	Ambient_Sounds_Add_Sound(182, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(184, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(185, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(186, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(188, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(189, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(191, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(192, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(195, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(252, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(252, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(254, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(255, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(256, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(257, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(258, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(259, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(260, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(261, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(262, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0);
	if (Game_Flag_Query(110)) {
		Scene_Loop_Start_Special(0, 0, 0);
		Scene_Loop_Set_Default(1);
		Game_Flag_Reset(110);
	} else {
		Scene_Loop_Set_Default(1);
	}
}
Beispiel #30
0
void SceneScriptUG10::SceneLoaded() {
	Obstacle_Object("SLUICEGATE_LEVER", true);
	if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(474) && Game_Flag_Query(172) && !Game_Flag_Query(693)) {
		Scene_Loop_Set_Default(1);
		Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true);
		Game_Flag_Set(693);
		//return true;
	}
	//return false;
}