uint32 RandomPlayerbotMgr::AddRandomBot(bool alliance)
{
    vector<uint32> bots = GetFreeBots(alliance);
    if (bots.size() == 0)
        return 0;

    int index = urand(0, bots.size() - 1);
    uint32 bot = bots[index];
    SetEventValue(bot, "add", 1, urand(sPlayerbotAIConfig.minRandomBotInWorldTime, sPlayerbotAIConfig.maxRandomBotInWorldTime));
    uint32 randomTime = 30 + urand(sPlayerbotAIConfig.randomBotUpdateInterval, sPlayerbotAIConfig.randomBotUpdateInterval * 3);
    ScheduleRandomize(bot, randomTime);
    sLog.outDetail("Random bot %d added", bot);
    return bot;
}
bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
{
    uint32 isValid = GetEventValue(bot, "add");
    if (!isValid)
    {
        Player* player = GetPlayerBot(bot);
        if (!player || !player->GetGroup())
        {
            sLog.outDetail("Bot %d expired", bot);
            SetEventValue(bot, "add", 0, 0);
        }
        return true;
    }

    if (!GetPlayerBot(bot))
    {
        sLog.outDetail("Bot %d logged in", bot);
        AddPlayerBot(bot, 0);
        if (!GetEventValue(bot, "online"))
        {
            SetEventValue(bot, "online", 1, sPlayerbotAIConfig.minRandomBotInWorldTime);
        }
        return true;
    }

    Player* player = GetPlayerBot(bot);
    if (!player)
        return false;

    PlayerbotAI* ai = player->GetPlayerbotAI();
    if (!ai)
        return false;

    if (player->GetGroup())
    {
        sLog.outDetail("Skipping bot %d as it is in group", bot);
        return false;
    }

    if (player->IsDead())
    {
        if (!GetEventValue(bot, "dead"))
        {
            sLog.outDetail("Setting dead flag for bot %d", bot);
            uint32 randomTime = urand(sPlayerbotAIConfig.minRandomBotReviveTime, sPlayerbotAIConfig.maxRandomBotReviveTime);
            SetEventValue(bot, "dead", 1, randomTime);
            SetEventValue(bot, "revive", 1, randomTime - 60);
            return false;
        }

        if (!GetEventValue(bot, "revive"))
        {
            sLog.outDetail("Reviving dead bot %d", bot);
            SetEventValue(bot, "dead", 0, 0);
            SetEventValue(bot, "revive", 0, 0);
            RandomTeleport(player, player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
            return true;
        }

        return false;
    }

    uint32 randomize = GetEventValue(bot, "randomize");
    if (!randomize)
    {
        sLog.outDetail("Randomizing bot %d", bot);
        Randomize(player);
        uint32 randomTime = urand(sPlayerbotAIConfig.minRandomBotRandomizeTime, sPlayerbotAIConfig.maxRandomBotRandomizeTime);
        ScheduleRandomize(bot, randomTime);
        return true;
    }

    uint32 logout = GetEventValue(bot, "logout");
    if (!logout)
    {
        sLog.outDetail("Logging out bot %d", bot);
        LogoutPlayerBot(bot);
        SetEventValue(bot, "logout", 1, sPlayerbotAIConfig.maxRandomBotInWorldTime);
        return true;
    }

    uint32 teleport = GetEventValue(bot, "teleport");
    if (!teleport)
    {
        sLog.outDetail("Random teleporting bot %d", bot);
        RandomTeleportForLevel(ai->GetBot());
        SetEventValue(bot, "teleport", 1, sPlayerbotAIConfig.maxRandomBotInWorldTime);
        return true;
    }

    return false;
}
Beispiel #3
0
bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
{
    uint32 isValid = GetEventValue(bot, "add");
    if (!isValid)
    {
		Player* player = GetPlayerBot(bot);
		if (!player || !player->GetGroup())
		{
			sLog->outMessage("playerbot", LOG_LEVEL_INFO, "Bot %d expired", bot);
			SetEventValue(bot, "add", 0, 0);
		}
        return true;
    }

    if (!GetPlayerBot(bot))
    {
        sLog->outMessage("playerbot", LOG_LEVEL_INFO, "Bot %d logged in", bot);
        AddPlayerBot(bot, 0);
        if (!GetEventValue(bot, "online"))
        {
            SetEventValue(bot, "online", 1, sPlayerbotAIConfig.minRandomBotInWorldTime);
        }
        return true;
    }

    Player* player = GetPlayerBot(bot);
    if (!player)
        return false;

    PlayerbotAI* ai = player->GetPlayerbotAI();
    if (!ai)
        return false;

    if (player->GetGroup())
    {
        sLog->outMessage("playerbot", LOG_LEVEL_INFO, "Skipping bot %d as it is in group", bot);
        return false;
    }

    if (player->isDead())
    {
        if (!GetEventValue(bot, "dead"))
        {
            sLog->outMessage("playerbot", LOG_LEVEL_INFO, "Setting dead flag for bot %d", bot);
            uint32 randomTime = urand(sPlayerbotAIConfig.minRandomBotReviveTime, sPlayerbotAIConfig.maxRandomBotReviveTime);
            SetEventValue(bot, "dead", 1, randomTime);
            SetEventValue(bot, "revive", 1, randomTime - 60);
            return false;
        }

        if (!GetEventValue(bot, "revive"))
        {
            sLog->outMessage("playerbot", LOG_LEVEL_INFO, "Reviving dead bot %d", bot);
            SetEventValue(bot, "dead", 0, 0);
            SetEventValue(bot, "revive", 0, 0);
            RandomTeleport(player, player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
            return true;
        }

        return false;
    }

    if (player->GetGuild() && player->GetGuild()->GetLeaderGUID() == player->GetGUID())
    {
        for (vector<Player*>::iterator i = players.begin(); i != players.end(); ++i)
            sGuildTaskMgr.Update(*i, player);
    }

    uint32 randomize = GetEventValue(bot, "randomize");
    if (!randomize)
    {
        sLog->outMessage("playerbot", LOG_LEVEL_INFO, "Randomizing bot %d", bot);
        Randomize(player);
        uint32 randomTime = urand(sPlayerbotAIConfig.minRandomBotRandomizeTime, sPlayerbotAIConfig.maxRandomBotRandomizeTime);
        ScheduleRandomize(bot, randomTime);
        return true;
    }

    uint32 logout = GetEventValue(bot, "logout");
    if (!logout)
    {
        sLog->outMessage("playerbot", LOG_LEVEL_INFO, "Logging out bot %d", bot);
        LogoutPlayerBot(bot);
        SetEventValue(bot, "logout", 1, sPlayerbotAIConfig.maxRandomBotInWorldTime);
        return true;
    }

    uint32 teleport = GetEventValue(bot, "teleport");
    if (!teleport)
    {
        sLog->outMessage("playerbot", LOG_LEVEL_INFO, "Random teleporting bot %d", bot);
        RandomTeleportForLevel(ai->GetBot());
        SetEventValue(bot, "teleport", 1, sPlayerbotAIConfig.maxRandomBotInWorldTime);
        return true;
    }

    return false;
}