Beispiel #1
0
int ALSound::Play(Sound sound, const Math::Vector &pos, float amplitude, float frequency, bool bLoop)
{
    if (!m_enabled)
    {
        return -1;
    }
    if (m_sounds.find(sound) == m_sounds.end())
    {
        GetLogger()->Debug("Sound %d was not loaded!\n", sound);
        return -1;
    }

    int channel;
    bool bAlreadyLoaded = false;
    if (!SearchFreeBuffer(sound, channel, bAlreadyLoaded))
    {
        return -1;
    }

    if (!bAlreadyLoaded)
    {
        if (!m_channels[channel]->SetBuffer(m_sounds[sound]))
        {
            m_channels[channel]->SetBuffer(nullptr);
            return -1;
        }
    }

    m_channels[channel]->SetPosition(pos);
    m_channels[channel]->SetVolumeAtrib(1.0f);

    // setting initial values
    m_channels[channel]->SetStartAmplitude(amplitude);
    m_channels[channel]->SetStartFrequency(frequency);
    m_channels[channel]->SetChangeFrequency(1.0f);
    m_channels[channel]->ResetOper();
    m_channels[channel]->SetFrequency(frequency);
    m_channels[channel]->SetVolume(powf(amplitude * m_channels[channel]->GetVolumeAtrib(), 0.2f) * m_audioVolume);
    m_channels[channel]->SetLoop(bLoop);

    if (!m_channels[channel]->Play())
    {
        m_channels_limit = m_channels.size() - 1;
        GetLogger()->Debug("Changing channel limit to %u.\n", m_channels_limit);
        auto it = m_channels.find(channel);
        Channel *ch = it->second;
        m_channels.erase(it);
        delete ch;

        return -1;
    }

    return channel | ((m_channels[channel]->GetId() & 0xffff) << 16);
}
Beispiel #2
0
int CALSound::Play(SoundType sound, const Math::Vector &pos, float amplitude, float frequency, bool loop)
{
    if (!m_enabled)
    {
        return -1;
    }
    if (m_sounds.find(sound) == m_sounds.end())
    {
        GetLogger()->Debug("Sound %d was not loaded!\n", sound);
        return -1;
    }

    int channel;
    bool alreadyLoaded = false;
    if (!SearchFreeBuffer(sound, channel, alreadyLoaded))
    {
        return -1;
    }

    if (!alreadyLoaded)
    {
        if (!m_channels[channel]->SetBuffer(m_sounds[sound].get()))
        {
            m_channels[channel]->SetBuffer(nullptr);
            return -1;
        }
    }

    CChannel* chn = m_channels[channel].get();

    chn->SetPosition(pos);
    chn->SetVolumeAtrib(1.0f);

    // setting initial values
    chn->SetStartAmplitude(amplitude);
    chn->SetStartFrequency(frequency);
    chn->SetChangeFrequency(1.0f);
    chn->ResetOper();
    chn->SetFrequency(frequency);
    chn->SetVolume(powf(amplitude * chn->GetVolumeAtrib(), 0.2f) * m_audioVolume);
    chn->SetLoop(loop);
    chn->Mute(false);

    if (!chn->Play())
    {
        m_channelsLimit = m_channels.size() - 1;
        GetLogger()->Debug("Changing channel limit to %u.\n", m_channelsLimit);
        m_channels.erase(channel);

        return -1;
    }

    return channel | ((chn->GetId() & 0xffff) << 16);
}
Beispiel #3
0
int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequency, bool bLoop)
{
    if (!mEnabled) {
        return -1;
    }

    if (mSounds.find(sound) == mSounds.end()) {
        GetLogger()->Warn("Sound %d was not loaded!\n", sound);
        return -1;
    }

    int channel;
    bool bAlreadyLoaded = false;
    if (!SearchFreeBuffer(sound, channel, bAlreadyLoaded))
        return -1;

    if (!bAlreadyLoaded) {
        if (!mChannels[channel]->SetBuffer(mSounds[sound])) {
            mChannels[channel]->SetBuffer(nullptr);
            return -1;
        }
    }
    Position(channel, pos);

    // setting initial values
    mChannels[channel]->SetStartAmplitude(amplitude);
    mChannels[channel]->SetStartFrequency(frequency);
    mChannels[channel]->SetChangeFrequency(1.0f);
    mChannels[channel]->ResetOper();
    mChannels[channel]->SetFrequency(frequency);
    mChannels[channel]->SetVolume(amplitude * mAudioVolume);
    mChannels[channel]->SetLoop(bLoop);
    mChannels[channel]->Play();

    return channel;
}