Beispiel #1
0
Datei: report.c Projekt: veox/pcb
static int
ReportDialog (int argc, char **argv, Coord x, Coord y)
{
  void *ptr1, *ptr2, *ptr3;
  int type;
  char report[2048];

  type = SearchScreen (x, y, REPORT_TYPES, &ptr1, &ptr2, &ptr3);
  if (type == NO_TYPE)
    type =
      SearchScreen (x, y, REPORT_TYPES | LOCKED_TYPE, &ptr1, &ptr2, &ptr3);

  switch (type)
    {
    case VIA_TYPE:
      {
	PinType *via;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    __r_dump_tree (PCB->Data->via_tree->root, 0);
	    return 0;
	  }
#endif
	via = (PinType *) ptr2;
	if (TEST_FLAG (HOLEFLAG, via))
	  pcb_snprintf (report, sizeof (report), _("%m+VIA ID# %ld; Flags:%s\n"
		   "(X,Y) = %$mD.\n"
		   "It is a pure hole of diameter %$mS.\n"
		   "Name = \"%s\"."
		   "%s"), USER_UNITMASK, via->ID, flags_to_string (via->Flags, VIA_TYPE),
		   via->X, via->Y, via->DrillingHole, EMPTY (via->Name),
		   TEST_FLAG (LOCKFLAG, via) ? _("It is LOCKED.\n") : "");
	else
	  pcb_snprintf (report, sizeof (report), _("%m+VIA ID# %ld;  Flags:%s\n"
		   "(X,Y) = %$mD.\n"
		   "Copper width = %$mS. Drill width = %$mS.\n"
		   "Clearance width in polygons = %$mS.\n"
		   "Annulus = %$mS.\n"
		   "Solder mask hole = %$mS (gap = %$mS).\n"
		   "Name = \"%s\"."
		   "%s"), USER_UNITMASK, via->ID, flags_to_string (via->Flags, VIA_TYPE),
		   via->X, via->Y,
		   via->Thickness,
		   via->DrillingHole,
		   via->Clearance / 2,
		   (via->Thickness - via->DrillingHole) / 2,
		   via->Mask,
		   (via->Mask - via->Thickness) / 2,
		   EMPTY (via->Name), TEST_FLAG (LOCKFLAG, via) ?
		   _("It is LOCKED.\n") : "");
	break;
      }
    case PIN_TYPE:
      {
	PinType *Pin;
	ElementType *element;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    __r_dump_tree (PCB->Data->pin_tree->root, 0);
	    return 0;
	  }
#endif
	Pin = (PinType *) ptr2;
	element = (ElementType *) ptr1;

	PIN_LOOP (element);
	{
	  if (pin == Pin)
	    break;
	}
	END_LOOP;
	if (TEST_FLAG (HOLEFLAG, Pin))
	  pcb_snprintf (report, sizeof (report), _("%m+PIN ID# %ld; Flags:%s\n"
		   "(X,Y) = %$mD.\n"
		   "It is a mounting hole. Drill width = %$mS.\n"
		   "It is owned by element %$mS.\n"
		   "%s"), USER_UNITMASK, Pin->ID, flags_to_string (Pin->Flags, PIN_TYPE),
		   Pin->X, Pin->Y, Pin->DrillingHole,
		   EMPTY (element->Name[1].TextString),
		   TEST_FLAG (LOCKFLAG, Pin) ? _("It is LOCKED.\n") : "");
	else
	  pcb_snprintf (report, sizeof (report),
		   _("%m+PIN ID# %ld;  Flags:%s\n" "(X,Y) = %$mD.\n"
		   "Copper width = %$mS. Drill width = %$mS.\n"
		   "Clearance width to Polygon = %$mS.\n"
		   "Annulus = %$mS.\n"
		   "Solder mask hole = %$mS (gap = %$mS).\n"
		   "Name = \"%s\".\n"
		   "It is owned by element %s\n as pin number %s.\n"
		   "%s"), USER_UNITMASK,
		   Pin->ID, flags_to_string (Pin->Flags, PIN_TYPE),
		   Pin->X, Pin->Y, Pin->Thickness,
		   Pin->DrillingHole,
		   Pin->Clearance / 2,
		   (Pin->Thickness - Pin->DrillingHole) / 2,
		   Pin->Mask,
		   (Pin->Mask - Pin->Thickness) / 2,
		   EMPTY (Pin->Name),
		   EMPTY (element->Name[1].TextString), EMPTY (Pin->Number),
		   TEST_FLAG (LOCKFLAG, Pin) ? _("It is LOCKED.\n") : "");
	break;
      }
    case LINE_TYPE:
      {
	LineType *line;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    LayerType *layer = (LayerType *) ptr1;
	    __r_dump_tree (layer->line_tree->root, 0);
	    return 0;
	  }
#endif
	line = (LineType *) ptr2;
	pcb_snprintf (report, sizeof (report), _("%m+LINE ID# %ld;  Flags:%s\n"
		 "FirstPoint(X,Y)  = %$mD, ID = %ld.\n"
		 "SecondPoint(X,Y) = %$mD, ID = %ld.\n"
		 "Width = %$mS.\nClearance width in polygons = %$mS.\n"
		 "It is on layer %d\n"
		 "and has name \"%s\".\n"
		 "%s"), USER_UNITMASK,
		 line->ID, flags_to_string (line->Flags, LINE_TYPE),
		 line->Point1.X, line->Point1.Y, line->Point1.ID,
		 line->Point2.X, line->Point2.Y, line->Point2.ID,
		 line->Thickness, line->Clearance / 2,
		 GetLayerNumber (PCB->Data, (LayerType *) ptr1),
		 UNKNOWN (line->Number),
		 TEST_FLAG (LOCKFLAG, line) ? _("It is LOCKED.\n") : "");
	break;
      }
    case RATLINE_TYPE:
      {
	RatType *line;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    __r_dump_tree (PCB->Data->rat_tree->root, 0);
	    return 0;
	  }
#endif
	line = (RatType *) ptr2;
	pcb_snprintf (report, sizeof (report), _("%m+RAT-LINE ID# %ld;  Flags:%s\n"
		 "FirstPoint(X,Y)  = %$mD; ID = %ld; "
		 "connects to layer group %d.\n"
		 "SecondPoint(X,Y) = %$mD; ID = %ld; "
		 "connects to layer group %d.\n"),
		 USER_UNITMASK, line->ID, flags_to_string (line->Flags, LINE_TYPE),
		 line->Point1.X, line->Point1.Y,
		 line->Point1.ID, line->group1,
		 line->Point2.X, line->Point2.Y,
		 line->Point2.ID, line->group2);
	break;
      }
    case ARC_TYPE:
      {
	ArcType *Arc;
	BoxType *box;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    LayerType *layer = (LayerType *) ptr1;
	    __r_dump_tree (layer->arc_tree->root, 0);
	    return 0;
	  }
#endif
	Arc = (ArcType *) ptr2;
	box = GetArcEnds (Arc);

	pcb_snprintf (report, sizeof (report), _("%m+ARC ID# %ld;  Flags:%s\n"
		 "CenterPoint(X,Y) = %$mD.\n"
		 "Radius = %$mS, Thickness = %$mS.\n"
		 "Clearance width in polygons = %$mS.\n"
		 "StartAngle = %ma degrees, DeltaAngle = %ma degrees.\n"
		 "Bounding Box is %$mD, %$mD.\n"
		 "That makes the end points at %$mD and %$mD.\n"
		 "It is on layer %d.\n"
		 "%s"), USER_UNITMASK, Arc->ID, flags_to_string (Arc->Flags, ARC_TYPE),
		 Arc->X, Arc->Y,
		 Arc->Width, Arc->Thickness,
		 Arc->Clearance / 2, Arc->StartAngle, Arc->Delta,
		 Arc->BoundingBox.X1, Arc->BoundingBox.Y1,
		 Arc->BoundingBox.X2, Arc->BoundingBox.Y2,
		 box->X1, box->Y1,
		 box->X2, box->Y2,
		 GetLayerNumber (PCB->Data, (LayerType *) ptr1),
		 TEST_FLAG (LOCKFLAG, Arc) ? _("It is LOCKED.\n") : "");
	break;
      }
    case POLYGON_TYPE:
      {
	PolygonType *Polygon;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    LayerType *layer = (LayerType *) ptr1;
	    __r_dump_tree (layer->polygon_tree->root, 0);
	    return 0;
	  }
#endif
	Polygon = (PolygonType *) ptr2;

	pcb_snprintf (report, sizeof (report), _("%m+POLYGON ID# %ld;  Flags:%s\n"
		 "Its bounding box is %$mD %$mD.\n"
		 "It has %d points and could store %d more\n"
		 "  without using more memory.\n"
		 "It has %d holes and resides on layer %d.\n"
		 "%s"), USER_UNITMASK, Polygon->ID,
		 flags_to_string (Polygon->Flags, POLYGON_TYPE),
		 Polygon->BoundingBox.X1, Polygon->BoundingBox.Y1,
		 Polygon->BoundingBox.X2, Polygon->BoundingBox.Y2,
		 Polygon->PointN, Polygon->PointMax - Polygon->PointN,
		 Polygon->HoleIndexN,
		 GetLayerNumber (PCB->Data, (LayerType *) ptr1),
		 TEST_FLAG (LOCKFLAG, Polygon) ? _("It is LOCKED.\n") : "");
	break;
      }
    case PAD_TYPE:
      {
	Coord len;
	PadType *Pad;
	ElementType *element;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    __r_dump_tree (PCB->Data->pad_tree->root, 0);
	    return 0;
	  }
#endif
	Pad = (PadType *) ptr2;
	element = (ElementType *) ptr1;

	PAD_LOOP (element);
	{
	  {
	    if (pad == Pad)
	      break;
	  }
	}
	END_LOOP;
	len = Distance (Pad->Point1.X, Pad->Point1.Y, Pad->Point2.X, Pad->Point2.Y);
	pcb_snprintf (report, sizeof (report), _("%m+PAD ID# %ld;  Flags:%s\n"
		 "FirstPoint(X,Y)  = %$mD; ID = %ld.\n"
		 "SecondPoint(X,Y) = %$mD; ID = %ld.\n"
		 "Width = %$mS.  Length = %$mS.\n"
		 "Clearance width in polygons = %$mS.\n"
		 "Solder mask = %$mS x %$mS (gap = %$mS).\n"
		 "Name = \"%s\".\n"
		 "It is owned by SMD element %s\n"
		 "  as pin number %s and is on the %s\n"
		 "side of the board.\n"
		 "%s"), USER_UNITMASK, Pad->ID,
		 flags_to_string (Pad->Flags, PAD_TYPE),
		 Pad->Point1.X, Pad->Point1.Y, Pad->Point1.ID,
		 Pad->Point2.X, Pad->Point2.Y, Pad->Point2.ID,
		 Pad->Thickness, len + Pad->Thickness,
		 Pad->Clearance / 2,
		 Pad->Mask, len + Pad->Mask,
		 (Pad->Mask - Pad->Thickness) / 2,
		 EMPTY (Pad->Name),
		 EMPTY (element->Name[1].TextString),
		 EMPTY (Pad->Number),
		 TEST_FLAG (ONSOLDERFLAG,
			    Pad) ? _("solder (bottom)") : _("component"),
		 TEST_FLAG (LOCKFLAG, Pad) ? _("It is LOCKED.\n") : "");
	break;
      }
    case ELEMENT_TYPE:
      {
	ElementType *element;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    __r_dump_tree (PCB->Data->element_tree->root, 0);
	    return 0;
	  }
#endif
	element = (ElementType *) ptr2;
	pcb_snprintf (report, sizeof (report), _("%m+ELEMENT ID# %ld;  Flags:%s\n"
		 "BoundingBox %$mD %$mD.\n"
		 "Descriptive Name \"%s\".\n"
		 "Name on board \"%s\".\n"
		 "Part number name \"%s\".\n"
		 "It is %$mS tall and is located at (X,Y) = %$mD %s.\n"
		 "Mark located at point (X,Y) = %$mD.\n"
		 "It is on the %s side of the board.\n"
		 "%s"), USER_UNITMASK,
		 element->ID, flags_to_string (element->Flags, ELEMENT_TYPE),
		 element->BoundingBox.X1, element->BoundingBox.Y1,
		 element->BoundingBox.X2, element->BoundingBox.Y2,
		 EMPTY (element->Name[0].TextString),
		 EMPTY (element->Name[1].TextString),
		 EMPTY (element->Name[2].TextString),
		 SCALE_TEXT (FONT_CAPHEIGHT, element->Name[1].Scale),
		 element->Name[1].X, element->Name[1].Y,
		 TEST_FLAG (HIDENAMEFLAG, element) ? _(",\n  but it's hidden") : "",
		 element->MarkX, element->MarkY,
		 TEST_FLAG (ONSOLDERFLAG, element) ? _("solder (bottom)") : _("component"),
		 TEST_FLAG (LOCKFLAG, element) ? _("It is LOCKED.\n") : "");
	break;
      }
    case TEXT_TYPE:
#ifndef NDEBUG
      if (gui->shift_is_pressed ())
	{
	  LayerType *layer = (LayerType *) ptr1;
	  __r_dump_tree (layer->text_tree->root, 0);
	  return 0;
	}
#endif
    case ELEMENTNAME_TYPE:
      {
	char laynum[32];
	TextType *text;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    __r_dump_tree (PCB->Data->name_tree[NAME_INDEX (PCB)]->root, 0);
	    return 0;
	  }
#endif
	text = (TextType *) ptr2;

	if (type == TEXT_TYPE)
	  sprintf (laynum, _("It is on layer %d."),
		   GetLayerNumber (PCB->Data, (LayerType *) ptr1));
	pcb_snprintf (report, sizeof (report), _("%m+TEXT ID# %ld;  Flags:%s\n"
		 "Located at (X,Y) = %$mD.\n"
		 "Characters are %$mS tall.\n"
		 "Value is \"%s\".\n"
		 "Direction is %d.\n"
		 "The bounding box is %$mD %$mD.\n"
		 "%s\n"
		 "%s"), USER_UNITMASK, text->ID, flags_to_string (text->Flags, TEXT_TYPE),
		 text->X, text->Y, SCALE_TEXT (FONT_CAPHEIGHT, text->Scale),
		 text->TextString, text->Direction,
		 text->BoundingBox.X1, text->BoundingBox.Y1,
		 text->BoundingBox.X2, text->BoundingBox.Y2,
		 (type == TEXT_TYPE) ? laynum : _("It is an element name."),
		 TEST_FLAG (LOCKFLAG, text) ? _("It is LOCKED.\n") : "");
	break;
      }
    case LINEPOINT_TYPE:
    case POLYGONPOINT_TYPE:
      {
	PointType *point = (PointType *) ptr2;
	pcb_snprintf (report, sizeof (report), _("%m+POINT ID# %ld.\n"
		 "Located at (X,Y) = %$mD.\n"
		 "It belongs to a %s on layer %d.\n"), USER_UNITMASK, point->ID,
		 point->X, point->Y,
		 (type == LINEPOINT_TYPE) ?
		     C_("report", "line") : C_("report", "polygon"),
		 GetLayerNumber (PCB->Data, (LayerType *) ptr1));
	break;
      }
    case NO_TYPE:
      report[0] = '\0';
      break;

    default:
      sprintf (report, _("Unknown\n"));
      break;
    }

  if (report[0] == '\0')
    {
      Message (_("Nothing found to report on\n"));
      return 1;
    }
  /* create dialog box */
  gui->report_dialog (_("Report"), report);

  return 0;
}
Beispiel #2
0
/* ---------------------------------------------------------------------------
 * recalculates the passed coordinates to fit the current grid setting
 */
void
FitCrosshairIntoGrid (LocationType X, LocationType Y)
{
  LocationType x2, y2, x0, y0;
  void *ptr1, *ptr2, *ptr3;
  int ans;

  x0 = 0;
  y0 = 0;
  x2 = PCB->MaxWidth;
  y2 = PCB->MaxHeight;
  Crosshair.X = MIN (Crosshair.MaxX, MAX (Crosshair.MinX, X));
  Crosshair.Y = MIN (Crosshair.MaxY, MAX (Crosshair.MinY, Y));

  if (PCB->RatDraw || TEST_FLAG (SNAPPINFLAG, PCB))
    {
      ans =
	SearchScreen (Crosshair.X, Crosshair.Y,
		      PAD_TYPE | PIN_TYPE, &ptr1, &ptr2, &ptr3);
      if (ans == NO_TYPE && !PCB->RatDraw)
	ans =
	  SearchScreen (Crosshair.X, Crosshair.Y, VIA_TYPE | LINEPOINT_TYPE,
			&ptr1, &ptr2, &ptr3);
      if (ans == NO_TYPE && !PCB->RatDraw)
	ans =
	  SearchScreen (Crosshair.X, Crosshair.Y, ELEMENT_TYPE, &ptr1, &ptr2,
			&ptr3);
    }
  else
    ans = NO_TYPE;

  /* avoid self-snapping */
  if (Settings.Mode == MOVE_MODE)
    {
      switch (Crosshair.AttachedObject.Type)
	{
	case ELEMENT_TYPE:
	  if ((ans & (PAD_TYPE | PIN_TYPE)) &&
	      ptr1 == Crosshair.AttachedObject.Ptr1)
	    ans = NO_TYPE;
	  break;
	case VIA_TYPE:
	  /* just avoid snapping to any other vias */
	  if (ans & PIN_TYPES)
	    ans = NO_TYPE;
	  break;
	}
    }

  if (PCB->RatDraw)
    {
      x0 = -600;
      y0 = -600;
    }
  else
    {
      /* check if new position is inside the output window
       * This might not be true after the window has been resized.
       * In this case we just set it to the center of the window or
       * with respect to the grid (if possible)
       */
      if (Crosshair.X < x0 || Crosshair.X > x2)
	{
	  if (x2 + 1 >= PCB->Grid)
	    /* there must be a point that matches the grid 
	     * so we just have to look for it with some integer
	     * calculations
	     */
	    x0 = GRIDFIT_X (PCB->Grid, PCB->Grid);
	  else
	    x0 = (x2) / 2;
	}
      else
	/* check if the new position matches the grid */
	x0 = GRIDFIT_X (Crosshair.X, PCB->Grid);

      /* do the same for the second coordinate */
      if (Crosshair.Y < y0 || Crosshair.Y > y2)
	{
	  if (y2 + 1 >= PCB->Grid)
	    y0 = GRIDFIT_Y (PCB->Grid, PCB->Grid);
	  else
	    y0 = (y2) / 2;
	}
      else
	y0 = GRIDFIT_Y (Crosshair.Y, PCB->Grid);

      if (Marked.status && TEST_FLAG (ORTHOMOVEFLAG, PCB))
	{
	  int dx = Crosshair.X - Marked.X;
	  int dy = Crosshair.Y - Marked.Y;
	  if (ABS (dx) > ABS (dy))
	    y0 = Marked.Y;
	  else
	    x0 = Marked.X;
	}

    }
  if (ans & PAD_TYPE)
    {
      PadTypePtr pad = (PadTypePtr) ptr2;
      LocationType px, py;

      px = (pad->Point1.X + pad->Point2.X) / 2;
      py = (pad->Point1.Y + pad->Point2.Y) / 2;

      if (!gui->shift_is_pressed()
	  || (SQUARE (x0 - Crosshair.X) + SQUARE (y0 - Crosshair.Y) >
	      SQUARE (px - Crosshair.X) + SQUARE (py - Crosshair.Y)))
	{
	  x0 = px;
	  y0 = py;
	}
    }

  else if (ans & (PIN_TYPE | VIA_TYPE))
    {
      PinTypePtr pin = (PinTypePtr) ptr2;
      if (!gui->shift_is_pressed()
	  || (SQUARE (x0 - Crosshair.X) +
	      SQUARE (y0 - Crosshair.Y) >
	      SQUARE (pin->X - Crosshair.X) + SQUARE (pin->Y - Crosshair.Y)))
	{
	  x0 = pin->X;
	  y0 = pin->Y;
	}
    }
  else if (ans & LINEPOINT_TYPE)
    {
      PointTypePtr pnt = (PointTypePtr) ptr3;
      if (((x0 - Crosshair.X) * (x0 - Crosshair.X) +
	   (y0 - Crosshair.Y) * (y0 - Crosshair.Y)) >
	  ((pnt->X - Crosshair.X) * (pnt->X - Crosshair.X) +
	   (pnt->Y - Crosshair.Y) * (pnt->Y - Crosshair.Y)))
	{
	  x0 = pnt->X;
	  y0 = pnt->Y;
	}
    }
  else if (ans & ELEMENT_TYPE)
    {
      ElementTypePtr el = (ElementTypePtr) ptr1;
      if (SQUARE (x0 - Crosshair.X) + SQUARE (y0 - Crosshair.Y) >
	  SQUARE (el->MarkX - Crosshair.X) + SQUARE (el->MarkY - Crosshair.Y))
	{
	  x0 = el->MarkX;
	  y0 = el->MarkY;
	}
    }
  if (x0 >= 0 && y0 >= 0)
    {
      Crosshair.X = x0;
      Crosshair.Y = y0;
    }
  if (Settings.Mode == ARROW_MODE)
    {
	ans =
	  SearchScreen (Crosshair.X, Crosshair.Y, LINEPOINT_TYPE,
			&ptr1, &ptr2, &ptr3);
	if (ans == NO_TYPE)
	  hid_action("PointCursor");
	else if (!TEST_FLAG(SELECTEDFLAG, (LineType *)ptr2))
	  hid_actionl("PointCursor","True", NULL);
    }
  if (Settings.Mode == LINE_MODE
      && Crosshair.AttachedLine.State != STATE_FIRST
      && TEST_FLAG (AUTODRCFLAG, PCB))
    EnforceLineDRC ();

  gui->set_crosshair (Crosshair.X, Crosshair.Y, HID_SC_DO_NOTHING);
}
Beispiel #3
0
static int
ReportDialog (int argc, char **argv, int x, int y)
{
  void *ptr1, *ptr2, *ptr3;
  int type, prec = Settings.grid_units_mm? 4: 2;
  char report[2048];

  type = SearchScreen (x, y, REPORT_TYPES, &ptr1, &ptr2, &ptr3);
  if (type == NO_TYPE)
    type =
      SearchScreen (x, y, REPORT_TYPES | LOCKED_TYPE, &ptr1, &ptr2, &ptr3);

  switch (type)
    {
    case VIA_TYPE:
      {
	PinTypePtr via;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    __r_dump_tree (PCB->Data->via_tree->root, 0);
	    return 0;
	  }
#endif
	via = (PinTypePtr) ptr2;
	if (TEST_FLAG (HOLEFLAG, via))
	  sprintf (&report[0], "VIA ID# %ld; Flags:%s\n"
		   "(X,Y) = (%.*f, %.*f) %s.\n"
		   "It is a pure hole of diameter %.*f %s.\n"
		   "Name = \"%s\"."
		   "%s", via->ID, flags_to_string (via->Flags, VIA_TYPE),
		   prec, units (via->X), prec, UNIT (via->Y),
		   prec, UNIT (via->DrillingHole),
		   EMPTY (via->Name), TEST_FLAG (LOCKFLAG,
						 via) ? "It is LOCKED.\n" :
		   "");
	else
	  sprintf (&report[0], "VIA ID# %ld;  Flags:%s\n"
		   "(X,Y) = (%.*f, %.*f) %s.\n"
		   "Copper width = %0.*f %s. Drill width = %0.*f %s.\n"
		   "Clearance width in polygons = %0.*f %s.\n"
		   "Annulus = %0.*f %s.\n"
		   "Solder mask hole = %0.*f %s (gap = %0.*f %s).\n"
		   "Name = \"%s\"."
		   "%s", via->ID, flags_to_string (via->Flags, VIA_TYPE),
		   prec, units (via->X), prec, UNIT (via->Y),
		   prec, UNIT (via->Thickness),
		   prec, UNIT (via->DrillingHole),
		   prec, UNIT (via->Clearance / 2.),
		   prec, UNIT ((via->Thickness - via->DrillingHole)/2),
		   prec, UNIT (via->Mask),
		   prec, UNIT ((via->Mask - via->Thickness)/2),
		   EMPTY (via->Name), TEST_FLAG (LOCKFLAG, via) ?
		   "It is LOCKED.\n" : "");
	break;
      }
    case PIN_TYPE:
      {
	PinTypePtr Pin;
	ElementTypePtr element;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    __r_dump_tree (PCB->Data->pin_tree->root, 0);
	    return 0;
	  }
#endif
	Pin = (PinTypePtr) ptr2;
	element = (ElementTypePtr) ptr1;

	PIN_LOOP (element);
	{
	  if (pin == Pin)
	    break;
	}
	END_LOOP;
	if (TEST_FLAG (HOLEFLAG, Pin))
	  sprintf (&report[0], "PIN ID# %ld; Flags:%s\n"
		   "(X,Y) = (%.*f, %.*f) %s.\n"
		   "It is a mounting hole. Drill width = %0.*f %s.\n"
		   "It is owned by element %s.\n"
		   "%s", Pin->ID, flags_to_string (Pin->Flags, PIN_TYPE),
		   prec, units (Pin->X), prec, UNIT (Pin->Y),
		   prec, UNIT (Pin->DrillingHole),
		   EMPTY (element->Name[1].TextString),
		   TEST_FLAG (LOCKFLAG, Pin) ? "It is LOCKED.\n" : "");
	else
	  sprintf (&report[0],
		   "PIN ID# %ld;  Flags:%s\n" "(X,Y) = (%.*f, %.*f) %s.\n"
		   "Copper width = %0.*f %s. Drill width = %0.*f %s.\n"
		   "Clearance width to Polygon = %0.*f %s.\n"
		   "Annulus = %0.*f %s.\n"
		   "Solder mask hole = %0.*f %s (gap = %0.*f %s).\n"
		   "Name = \"%s\".\n"
		   "It is owned by element %s\n as pin number %s.\n"
		   "%s",
		   Pin->ID, flags_to_string (Pin->Flags, PIN_TYPE),
		   prec, units(Pin->X), prec, UNIT(Pin->Y),
		   prec, UNIT (Pin->Thickness),
		   prec, UNIT (Pin->DrillingHole),
		   prec, UNIT (Pin->Clearance / 2.),
		   prec, UNIT ((Pin->Thickness - Pin->DrillingHole)/2),
		   prec, UNIT (Pin->Mask),
		   prec, UNIT ((Pin->Mask - Pin->Thickness)/2),
		   EMPTY (Pin->Name),
		   EMPTY (element->Name[1].TextString), EMPTY (Pin->Number),
		   TEST_FLAG (LOCKFLAG, Pin) ? "It is LOCKED.\n" : "");
	break;
      }
    case LINE_TYPE:
      {
	LineTypePtr line;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    LayerTypePtr layer = (LayerTypePtr) ptr1;
	    __r_dump_tree (layer->line_tree->root, 0);
	    return 0;
	  }
#endif
	line = (LineTypePtr) ptr2;
	sprintf (&report[0], "LINE ID# %ld;  Flags:%s\n"
		 "FirstPoint(X,Y)  = (%.*f, %.*f) %s, ID = %ld.\n"
		 "SecondPoint(X,Y) = (%.*f, %.*f) %s, ID = %ld.\n"
		 "Width = %0.*f %s.\nClearance width in polygons = %0.*f %s.\n"
		 "It is on layer %d\n"
		 "and has name \"%s\".\n"
		 "%s",
		 line->ID, flags_to_string (line->Flags, LINE_TYPE),
		 prec, units (line->Point1.X), prec, UNIT (line->Point1.Y),
		 line->Point1.ID, prec, units (line->Point2.X), prec, UNIT (line->Point2.Y),
		 line->Point2.ID, prec, UNIT (line->Thickness),
		 prec, UNIT (line->Clearance / 2.), GetLayerNumber (PCB->Data,
							 (LayerTypePtr) ptr1),
		 UNKNOWN (line->Number), TEST_FLAG (LOCKFLAG,
						    line) ? "It is LOCKED.\n" :
		 "");
	break;
      }
    case RATLINE_TYPE:
      {
	RatTypePtr line;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    __r_dump_tree (PCB->Data->rat_tree->root, 0);
	    return 0;
	  }
#endif
	line = (RatTypePtr) ptr2;
	sprintf (&report[0], "RAT-LINE ID# %ld;  Flags:%s\n"
		 "FirstPoint(X,Y)  = (%.*f, %.*f) %s; ID = %ld; "
		 "connects to layer group %d.\n"
		 "SecondPoint(X,Y) = (%.*f, %.*f) %s; ID = %ld; "
		 "connects to layer group %d.\n",
		 line->ID, flags_to_string (line->Flags, LINE_TYPE),
		 prec, units (line->Point1.X), prec, UNIT (line->Point1.Y),
		 line->Point1.ID, line->group1,
		 prec, units (line->Point2.X), prec, UNIT (line->Point2.Y),
		 line->Point2.ID, line->group2);
	break;
      }
    case ARC_TYPE:
      {
	ArcTypePtr Arc;
	BoxTypePtr box;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    LayerTypePtr layer = (LayerTypePtr) ptr1;
	    __r_dump_tree (layer->arc_tree->root, 0);
	    return 0;
	  }
#endif
	Arc = (ArcTypePtr) ptr2;
	box = GetArcEnds (Arc);

	sprintf (&report[0], "ARC ID# %ld;  Flags:%s\n"
		 "CenterPoint(X,Y) = (%.*f, %.*f) %s.\n"
		 "Radius = %0.*f %s, Thickness = %0.*f %s.\n"
		 "Clearance width in polygons = %0.*f %s.\n"
		 "StartAngle = %ld degrees, DeltaAngle = %ld degrees.\n"
		 "Bounding Box is (%.*f,%.*f), (%.*f,%.*f) %s.\n"
		 "That makes the end points at (%.*f,%.*f) %s and (%.*f,%.*f) %s.\n"
		 "It is on layer %d.\n"
		 "%s", Arc->ID, flags_to_string (Arc->Flags, ARC_TYPE),
		 prec, units(Arc->X), prec, UNIT(Arc->Y),
		 prec, UNIT (Arc->Width), prec, UNIT (Arc->Thickness),
		 prec, UNIT (Arc->Clearance / 2.), Arc->StartAngle, Arc->Delta,
		 prec, units (Arc->BoundingBox.X1),
		 prec, units (Arc->BoundingBox.Y1),
		 prec, units (Arc->BoundingBox.X2),
		 prec, UNIT (Arc->BoundingBox.Y2),
		 prec, units (box->X1), prec, UNIT (box->Y1),
		 prec, units (box->X2), prec, UNIT (box->Y2),
		 GetLayerNumber (PCB->Data, (LayerTypePtr) ptr1),
		 TEST_FLAG (LOCKFLAG, Arc) ? "It is LOCKED.\n" : "");
	break;
      }
    case POLYGON_TYPE:
      {
	PolygonTypePtr Polygon;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    LayerTypePtr layer = (LayerTypePtr) ptr1;
	    __r_dump_tree (layer->polygon_tree->root, 0);
	    return 0;
	  }
#endif
	Polygon = (PolygonTypePtr) ptr2;

	sprintf (&report[0], "POLYGON ID# %ld;  Flags:%s\n"
		 "Its bounding box is (%.*f,%.*f) (%.*f,%.*f) %s.\n"
		 "It has %d points and could store %d more\n"
		 "  without using more memory.\n"
		 "It has %d holes and resides on layer %d.\n"
		 "%s", Polygon->ID,
		 flags_to_string (Polygon->Flags, POLYGON_TYPE),
		 prec, units(Polygon->BoundingBox.X1),
		 prec, units(Polygon->BoundingBox.Y1),
		 prec, units(Polygon->BoundingBox.X2),
		 prec, UNIT(Polygon->BoundingBox.Y2),
		 Polygon->PointN, Polygon->PointMax - Polygon->PointN,
		 Polygon->HoleIndexN,
		 GetLayerNumber (PCB->Data, (LayerTypePtr) ptr1),
		 TEST_FLAG (LOCKFLAG, Polygon) ? "It is LOCKED.\n" : "");
	break;
      }
    case PAD_TYPE:
      {
	int len, dx, dy, mgap;
	PadTypePtr Pad;
	ElementTypePtr element;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    __r_dump_tree (PCB->Data->pad_tree->root, 0);
	    return 0;
	  }
#endif
	Pad = (PadTypePtr) ptr2;
	element = (ElementTypePtr) ptr1;

	PAD_LOOP (element);
	{
	  {
	    if (pad == Pad)
	      break;
	  }
	}
	END_LOOP;
	dx = Pad->Point1.X - Pad->Point2.X;
	dy = Pad->Point1.Y - Pad->Point2.Y;
	len = sqrt (dx*dx+dy*dy);
	mgap = (Pad->Mask - Pad->Thickness)/2;
	sprintf (&report[0], "PAD ID# %ld;  Flags:%s\n"
		 "FirstPoint(X,Y)  = (%.*f, %.*f) %s; ID = %ld.\n"
		 "SecondPoint(X,Y) = (%.*f, %.*f) %s; ID = %ld.\n"
		 "Width = %0.*f %s.  Length = %0.*f %s.\n"
		 "Clearance width in polygons = %0.*f %s.\n"
		 "Solder mask = %0.*f x %0.*f %s (gap = %0.*f %s).\n"
		 "Name = \"%s\".\n"
		 "It is owned by SMD element %s\n"
		 "  as pin number %s and is on the %s\n"
		 "side of the board.\n"
		 "%s", Pad->ID,
		 flags_to_string (Pad->Flags, PAD_TYPE),
		 prec, units (Pad->Point1.X),
		 prec, UNIT (Pad->Point1.Y), Pad->Point1.ID,
		 prec, units (Pad->Point2.X),
		 prec, UNIT (Pad->Point2.Y), Pad->Point2.ID,
		 prec, UNIT (Pad->Thickness),
		 prec, UNIT (len + Pad->Thickness),
		 prec, UNIT (Pad->Clearance / 2.),
		 prec, units (Pad->Mask), prec, UNIT (Pad->Mask + len),
		 prec, UNIT (mgap),
		 EMPTY (Pad->Name),
		 EMPTY (element->Name[1].TextString),
		 EMPTY (Pad->Number),
		 TEST_FLAG (ONSOLDERFLAG,
			    Pad) ? "solder (bottom)" : "component",
		 TEST_FLAG (LOCKFLAG, Pad) ? "It is LOCKED.\n" : "");
	break;
      }
    case ELEMENT_TYPE:
      {
	ElementTypePtr element;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    __r_dump_tree (PCB->Data->element_tree->root, 0);
	    return 0;
	  }
#endif
	element = (ElementTypePtr) ptr2;
	sprintf (&report[0], "ELEMENT ID# %ld;  Flags:%s\n"
		 "BoundingBox (%.*f,%.*f) (%.*f,%.*f) %s.\n"
		 "Descriptive Name \"%s\".\n"
		 "Name on board \"%s\".\n"
		 "Part number name \"%s\".\n"
		 "It is %.*f %s tall and is located at (X,Y) = (%.*f,%.*f)%s.\n"
		 "Mark located at point (X,Y) = (%.*f,%.*f).\n"
		 "It is on the %s side of the board.\n"
		 "%s",
		 element->ID, flags_to_string (element->Flags, ELEMENT_TYPE),
		 prec, units(element->BoundingBox.X1),
		 prec, units (element->BoundingBox.Y1),
		 prec, units(element->BoundingBox.X2),
		 prec, UNIT (element->BoundingBox.Y2),
		 EMPTY (element->Name[0].TextString),
		 EMPTY (element->Name[1].TextString),
		 EMPTY (element->Name[2].TextString),
		 prec, UNIT (0.45 * element->Name[1].Scale * 100.),
		 prec, units(element->Name[1].X),
		 prec, units(element->Name[1].Y),
		 TEST_FLAG (HIDENAMEFLAG, element) ?
		 ",\n  but it's hidden" : "", prec, units(element->MarkX),
		 prec, units(element->MarkY),
		 TEST_FLAG (ONSOLDERFLAG, element) ? "solder (bottom)" :
		 "component", TEST_FLAG (LOCKFLAG, element) ?
		 "It is LOCKED.\n" : "");
	break;
      }
    case TEXT_TYPE:
#ifndef NDEBUG
      if (gui->shift_is_pressed ())
	{
	  LayerTypePtr layer = (LayerTypePtr) ptr1;
	  __r_dump_tree (layer->text_tree->root, 0);
	  return 0;
	}
#endif
    case ELEMENTNAME_TYPE:
      {
	char laynum[32];
	TextTypePtr text;
#ifndef NDEBUG
	if (gui->shift_is_pressed ())
	  {
	    __r_dump_tree (PCB->Data->name_tree[NAME_INDEX (PCB)]->root, 0);
	    return 0;
	  }
#endif
	text = (TextTypePtr) ptr2;

	if (type == TEXT_TYPE)
	  sprintf (laynum, "It is on layer %d.",
		   GetLayerNumber (PCB->Data, (LayerTypePtr) ptr1));
	sprintf (&report[0], "TEXT ID# %ld;  Flags:%s\n"
		 "Located at (X,Y) = (%.*f,%.*f) %s.\n"
		 "Characters are %0.*f %s tall.\n"
		 "Value is \"%s\".\n"
		 "Direction is %d.\n"
		 "The bounding box is (%.*f,%.*f) (%.*f, %.*f) %s.\n"
		 "%s\n"
		 "%s", text->ID, flags_to_string (text->Flags, TEXT_TYPE),
		 prec, units(text->X), prec, UNIT (text->Y),
		 prec, UNIT (0.45 * text->Scale * 100.),
		 text->TextString, text->Direction,
		 prec, units(text->BoundingBox.X1),
		 prec, units(text->BoundingBox.Y1),
		 prec, units(text->BoundingBox.X2),
		 prec, UNIT (text->BoundingBox.Y2),
		 (type == TEXT_TYPE) ? laynum : "It is an element name.",
		 TEST_FLAG (LOCKFLAG, text) ? "It is LOCKED.\n" : "");
	break;
      }
    case LINEPOINT_TYPE:
    case POLYGONPOINT_TYPE:
      {
	PointTypePtr point = (PointTypePtr) ptr2;
	sprintf (&report[0], "POINT ID# %ld.\n"
		 "Located at (X,Y) = (%.*f,%.*f) %s.\n"
		 "It belongs to a %s on layer %d.\n", point->ID,
		 prec, units (point->X), prec, UNIT (point->Y),
		 (type == LINEPOINT_TYPE) ? "line" : "polygon",
		 GetLayerNumber (PCB->Data, (LayerTypePtr) ptr1));
	break;
      }
    case NO_TYPE:
      report[0] = '\0';
      break;

    default:
      sprintf (&report[0], "Unknown\n");
      break;
    }

  if (report[0] == '\0')
    {
      Message (_("Nothing found to report on\n"));
      return 1;
    }
  HideCrosshair (false);
  /* create dialog box */
  gui->report_dialog ("Report", &report[0]);

  RestoreCrosshair (false);
  return 0;
}
Beispiel #4
0
/* ---------------------------------------------------------------------------
 * toggles the selection of any kind of object
 * the different types are defined by search.h
 */
bool
SelectObject (void)
{
  void *ptr1, *ptr2, *ptr3;
  LayerTypePtr layer;
  int type;

  bool changed = true;

  type = SearchScreen (Crosshair.X, Crosshair.Y, SELECT_TYPES,
		       &ptr1, &ptr2, &ptr3);
  if (type == NO_TYPE || TEST_FLAG (LOCKFLAG, (PinTypePtr) ptr2))
    return (false);
  switch (type)
    {
    case VIA_TYPE:
      AddObjectToFlagUndoList (VIA_TYPE, ptr1, ptr1, ptr1);
      TOGGLE_FLAG (SELECTEDFLAG, (PinTypePtr) ptr1);
      DrawVia ((PinTypePtr) ptr1, 0);
      break;

    case LINE_TYPE:
      {
	LineType *line = (LineTypePtr) ptr2;

	layer = (LayerTypePtr) ptr1;
	AddObjectToFlagUndoList (LINE_TYPE, ptr1, ptr2, ptr2);
	TOGGLE_FLAG (SELECTEDFLAG, line);
	DrawLine (layer, line, 0);
	break;
      }

    case RATLINE_TYPE:
      {
	RatTypePtr rat = (RatTypePtr) ptr2;

	AddObjectToFlagUndoList (RATLINE_TYPE, ptr1, ptr1, ptr1);
	TOGGLE_FLAG (SELECTEDFLAG, rat);
	DrawRat (rat, 0);
	break;
      }

    case ARC_TYPE:
      {
	ArcType *arc = (ArcTypePtr) ptr2;

	layer = (LayerTypePtr) ptr1;
	AddObjectToFlagUndoList (ARC_TYPE, ptr1, ptr2, ptr2);
	TOGGLE_FLAG (SELECTEDFLAG, arc);
	DrawArc (layer, arc, 0);
	break;
      }

    case TEXT_TYPE:
      {
	TextType *text = (TextTypePtr) ptr2;

	layer = (LayerTypePtr) ptr1;
	AddObjectToFlagUndoList (TEXT_TYPE, ptr1, ptr2, ptr2);
	TOGGLE_FLAG (SELECTEDFLAG, text);
	DrawText (layer, text, 0);
	break;
      }

    case POLYGON_TYPE:
      {
	PolygonType *poly = (PolygonTypePtr) ptr2;

	layer = (LayerTypePtr) ptr1;
	AddObjectToFlagUndoList (POLYGON_TYPE, ptr1, ptr2, ptr2);
	TOGGLE_FLAG (SELECTEDFLAG, poly);
	DrawPolygon (layer, poly, 0);
	/* changing memory order no longer effects draw order */
	break;
      }

    case PIN_TYPE:
      AddObjectToFlagUndoList (PIN_TYPE, ptr1, ptr2, ptr2);
      TOGGLE_FLAG (SELECTEDFLAG, (PinTypePtr) ptr2);
      DrawPin ((PinTypePtr) ptr2, 0);
      break;

    case PAD_TYPE:
      AddObjectToFlagUndoList (PAD_TYPE, ptr1, ptr2, ptr2);
      TOGGLE_FLAG (SELECTEDFLAG, (PadTypePtr) ptr2);
      DrawPad ((PadTypePtr) ptr2, 0);
      break;

    case ELEMENTNAME_TYPE:
      {
	ElementTypePtr element = (ElementTypePtr) ptr1;

	/* select all names of the element */
	ELEMENTTEXT_LOOP (element);
	{
	  AddObjectToFlagUndoList (ELEMENTNAME_TYPE, element, text, text);
	  TOGGLE_FLAG (SELECTEDFLAG, text);
	}
	END_LOOP;
	DrawElementName (element, 0);
	break;
      }

    case ELEMENT_TYPE:
      {
	ElementTypePtr element = (ElementTypePtr) ptr1;

	/* select all pins and names of the element */
	PIN_LOOP (element);
	{
	  AddObjectToFlagUndoList (PIN_TYPE, element, pin, pin);
	  TOGGLE_FLAG (SELECTEDFLAG, pin);
	}
	END_LOOP;
	PAD_LOOP (element);
	{
	  AddObjectToFlagUndoList (PAD_TYPE, element, pad, pad);
	  TOGGLE_FLAG (SELECTEDFLAG, pad);
	}
	END_LOOP;
	ELEMENTTEXT_LOOP (element);
	{
	  AddObjectToFlagUndoList (ELEMENTNAME_TYPE, element, text, text);
	  TOGGLE_FLAG (SELECTEDFLAG, text);
	}
	END_LOOP;
	AddObjectToFlagUndoList (ELEMENT_TYPE, element, element, element);
	TOGGLE_FLAG (SELECTEDFLAG, element);
	if (PCB->ElementOn &&
	    ((TEST_FLAG (ONSOLDERFLAG, element) != 0) == SWAP_IDENT ||
	     PCB->InvisibleObjectsOn))
	  if (PCB->ElementOn)
	    {
	      DrawElementName (element, 0);
	      DrawElementPackage (element, 0);
	    }
	if (PCB->PinOn)
	  DrawElementPinsAndPads (element, 0);
	break;
      }
    }
  Draw ();
  IncrementUndoSerialNumber ();
  return (changed);
}