Beispiel #1
0
//////////////////////////////////////////////////////////////
/// This function handles MSG_AUCTION_HELLO:
//////////////////////////////////////////////////////////////
void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
{
	if(!_player->IsInWorld()) return;
	uint64 guid;
	recv_data >> guid;
	Creature* auctioneer = _player->GetMapMgr()->GetCreature(guid);
	if(!auctioneer)
		return;

	SendAuctionList(auctioneer);
}
Beispiel #2
0
//////////////////////////////////////////////////////////////
/// This function handles MSG_AUCTION_HELLO:
//////////////////////////////////////////////////////////////
void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
{
	CHECK_INWORLD_RETURN;
	uint64 guid;
	recv_data >> guid;
	Creature* auctioneer = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
	if(!auctioneer)
		return;

	SendAuctionList(auctioneer);
}