void ImageContainerChild::SetIdleNow() { if (mStop) return; SendFlush(); ClearSharedImagePool(); mImageQueue.Clear(); }
void SNetManager::Disconnect(SocketType _type) { if (SSocketClient* client = GetSSocketClient(_type)) { SendFlush(); client->DisConnect(); if (_type == MainSocket) { SLOG("=====断开主逻辑服务器socket!"); } else if (_type == FightSocket) { SLOG("=====断开战斗服务器socket!"); } } }