// This version is fully functional, and performs compression in addition to base64-encoding.
//
bool OTASCIIArmor::SetString(const OTString & strData, bool bLineBreaks) //=true
{
	
	return SetAndPackString(strData, bLineBreaks);
}
// This version is fully functional, and performs compression in addition to base64-encoding.
//
bool OTASCIIArmor::SetString(const OTString & theData, bool bLineBreaks) //=true
{
	
	return SetAndPackString(theData, bLineBreaks);
	
	
	// ---------------------------------------------------------------
	
//	OTLog::vError("DEBUGGING OTASCIIARMOR::SETSTRING, INPUT:  --------->%s<---------", theData.Get());
	
	Release();
	
	if (theData.GetLength() < 1)
		return true;
	
	char *	pString	= NULL;
	
	// Set up source buffer and destination buffer
	long nDestLen	= DEFAULT_BUFFER_SIZE_EASYZLIB; // todo stop hardcoding numbers (but this one is OK I think.)
	const	long lSourcelen	= sizeof(unsigned char)*theData.GetLength()+1;// for null terminator
	
	unsigned char* pSource	= new unsigned char[lSourcelen+10]; // for safety
	unsigned char* pDest	= new unsigned char[nDestLen+10]; // for safety
	
	OT_ASSERT(NULL != pSource);
	OT_ASSERT(NULL != pDest);
	
	memcpy(pSource, (const unsigned char*)theData.Get(), lSourcelen );
	
	// Now we are compressing first before base64-encoding (for strings, anyway)	
	int nErr = ezcompress( pDest, &nDestLen, pSource, lSourcelen );
	
	// If the destination buffer wasn't the right size the first time around,
	// then we re-allocate it to the right size (which we now know) and try again...
	if ( nErr == EZ_BUF_ERROR )
	{
		delete [] pDest;
		pDest = new unsigned char [nDestLen]; // enough room now
		
		OT_ASSERT(NULL != pDest);
		
		nErr = ezcompress( pDest, &nDestLen, pSource, lSourcelen );
	}
	
	// Clean this up...
	delete [] pSource;
	pSource = NULL;
	
	// Still errors?
	if ( nErr == EZ_BUF_ERROR )
	{
		delete [] pDest;
		pDest = NULL;	
		
		OT_ASSERT_MSG(false, "Error allocating memory in OTASCIIArmor::SetString\n");
		return false; // not really necessary but just making sure.
	}
	else if ( nErr == EZ_STREAM_ERROR )
	{
		delete [] pDest;
		pDest = NULL;	
		
		OT_ASSERT_MSG(false, "pDest is NULL in OTASCIIArmor::SetString\n");
		return false; // not really necessary but just making sure.
	}
	else if ( nErr == EZ_DATA_ERROR )
	{
		delete [] pDest;
		pDest = NULL;	
		
		OT_ASSERT_MSG(false, "corrupted pSrc passed to ezuncompress OTASCIIArmor::SetString\n");
		return false; // not really necessary but just making sure.
	}
	else if ( nErr == EZ_MEM_ERROR )
	{
		delete [] pDest;	
		pDest = NULL;
		
		OT_ASSERT_MSG(false, "Out of memory in OTASCIIArmor::SetString\n");
		return false; // not really necessary but just making sure.
	}
	
	
	OT_ASSERT_MSG(pDest != NULL, "pDest NULL in OTASCIIArmor::SetString\n");
	
	// Success
	if (0 < nDestLen)
	{
		// Now let's base-64 encode it...
		pString = OT_base64_encode((const uint8_t*)pDest, nDestLen, (bLineBreaks ? 1 : 0));
		//	pString = OT_base64_encode((const uint8_t*)theData.Get(), theData.GetLength()+1, (bLineBreaks ? 1 : 0)); // this was before we used compression.
		
		delete [] pDest;
		pDest = NULL;
		
		if (pString)
		{
			Set(pString);
			delete [] pString; pString=NULL; 
			return true;
		}
		else 
		{
			OTLog::Error("pString NULL in OTASCIIArmor::SetString\n");
		}
	}
	else 
	{
		OTLog::Error("nDestLen 0 in OTASCIIArmor::SetString\n");
	}
	
	if (pDest)
		delete [] pDest;
	
	pDest = NULL;
	
	return false;
}