void Plate::Init() { ivalid.SetEmpty(); nth = 1; do_nth = TRUE; applyBlur = TRUE; useEnvMap = TRUE; SetBlur(1.0f, TimeValue(0)); SetThick(0.5f, TimeValue(0)); SetRefrAmt(1.0f, TimeValue(0)); }
void CCameraBlurPass::DisableBlur(float duration) { SetBlur(EBlurType::NoBlur, 0.f, duration); }