void Options_Screen_MenuInit ( void ) { static const char *yesno_names[] = { "no", "yes", 0 }; int y = 3*MENU_LINE_SIZE; s_options_screen_menu.x = SCREEN_WIDTH*0.5; s_options_screen_menu.y = SCREEN_HEIGHT*0.5 - 58; s_options_screen_menu.nitems = 0; s_options_screen_header.generic.type = MTYPE_SEPARATOR; s_options_screen_header.generic.name = "Screen"; s_options_screen_header.generic.x = MENU_FONT_SIZE/2 * strlen(s_options_screen_header.generic.name); s_options_screen_header.generic.y = 0; crosshair_names = SetCrosshairNames (); s_options_screen_crosshair_box.generic.type = MTYPE_SPINCONTROL; s_options_screen_crosshair_box.generic.x = 0; s_options_screen_crosshair_box.generic.y = y; s_options_screen_crosshair_box.generic.name = "crosshair"; s_options_screen_crosshair_box.generic.callback = CrosshairFunc; s_options_screen_crosshair_box.itemnames = crosshair_names; s_options_screen_crosshair_box.generic.statusbar = "changes crosshair"; // Psychospaz's changeable size crosshair s_options_screen_crosshairscale_slider.generic.type = MTYPE_SLIDER; s_options_screen_crosshairscale_slider.generic.x = 0; s_options_screen_crosshairscale_slider.generic.y = y += 5*MENU_LINE_SIZE; s_options_screen_crosshairscale_slider.generic.name = "crosshair scale"; s_options_screen_crosshairscale_slider.generic.callback = CrosshairSizeFunc; s_options_screen_crosshairscale_slider.minvalue = 1; s_options_screen_crosshairscale_slider.maxvalue = 12; s_options_screen_crosshairscale_slider.generic.statusbar = "changes size of crosshair"; s_options_screen_crosshairalpha_slider.generic.type = MTYPE_SLIDER; s_options_screen_crosshairalpha_slider.generic.x = 0; s_options_screen_crosshairalpha_slider.generic.y = y += MENU_LINE_SIZE; s_options_screen_crosshairalpha_slider.generic.name = "crosshair alpha"; s_options_screen_crosshairalpha_slider.generic.callback = CrosshairAlphaFunc; s_options_screen_crosshairalpha_slider.minvalue = 1; s_options_screen_crosshairalpha_slider.maxvalue = 20; s_options_screen_crosshairalpha_slider.generic.statusbar = "changes opacity of crosshair"; s_options_screen_crosshairpulse_slider.generic.type = MTYPE_SLIDER; s_options_screen_crosshairpulse_slider.generic.x = 0; s_options_screen_crosshairpulse_slider.generic.y = y += MENU_LINE_SIZE; s_options_screen_crosshairpulse_slider.generic.name = "crosshair pulse"; s_options_screen_crosshairpulse_slider.generic.callback = CrosshairPulseFunc; s_options_screen_crosshairpulse_slider.minvalue = 0; s_options_screen_crosshairpulse_slider.maxvalue = 10; s_options_screen_crosshairpulse_slider.generic.statusbar = "changes pulse amplitude of crosshair"; // hud scaling option s_options_screen_hudscale_slider.generic.type = MTYPE_SLIDER; s_options_screen_hudscale_slider.generic.x = 0; s_options_screen_hudscale_slider.generic.y = y += 2*MENU_LINE_SIZE; s_options_screen_hudscale_slider.generic.name = "status bar scale"; s_options_screen_hudscale_slider.generic.callback = HudScaleFunc; s_options_screen_hudscale_slider.minvalue = 1; s_options_screen_hudscale_slider.maxvalue = 7; s_options_screen_hudscale_slider.generic.statusbar = "changes size of HUD elements"; // hud trans option s_options_screen_hudalpha_slider.generic.type = MTYPE_SLIDER; s_options_screen_hudalpha_slider.generic.x = 0; s_options_screen_hudalpha_slider.generic.y = y += MENU_LINE_SIZE; s_options_screen_hudalpha_slider.generic.name = "status bar transparency"; s_options_screen_hudalpha_slider.generic.callback = HudAlphaFunc; s_options_screen_hudalpha_slider.minvalue = 1; s_options_screen_hudalpha_slider.maxvalue = 11; s_options_screen_hudalpha_slider.generic.statusbar = "changes opacity of HUD elements"; // hud squeeze digits option s_options_screen_hudsqueezedigits_box.generic.type = MTYPE_SPINCONTROL; s_options_screen_hudsqueezedigits_box.generic.x = 0; s_options_screen_hudsqueezedigits_box.generic.y = y += MENU_LINE_SIZE; s_options_screen_hudsqueezedigits_box.generic.name = "status bar digit squeezing"; s_options_screen_hudsqueezedigits_box.generic.callback = HudSqueezeDigitsFunc; s_options_screen_hudsqueezedigits_box.itemnames = yesno_names; s_options_screen_hudsqueezedigits_box.generic.statusbar = "enables showing of longer numbers on HUD"; s_options_screen_fps_box.generic.type = MTYPE_SPINCONTROL; s_options_screen_fps_box.generic.x = 0; s_options_screen_fps_box.generic.y = y += 2*MENU_LINE_SIZE; s_options_screen_fps_box.generic.name = "FPS counter"; s_options_screen_fps_box.generic.callback = FPSFunc; s_options_screen_fps_box.itemnames = yesno_names; s_options_screen_fps_box.generic.statusbar = "enables FPS counter"; s_options_screen_defaults_action.generic.type = MTYPE_ACTION; s_options_screen_defaults_action.generic.x = MENU_FONT_SIZE; s_options_screen_defaults_action.generic.y = y+=2*MENU_LINE_SIZE; s_options_screen_defaults_action.generic.name = "reset defaults"; s_options_screen_defaults_action.generic.callback = ScreenResetDefaultsFunc; s_options_screen_defaults_action.generic.statusbar = "resets all screen settings to internal defaults"; s_options_screen_back_action.generic.type = MTYPE_ACTION; s_options_screen_back_action.generic.x = MENU_FONT_SIZE; s_options_screen_back_action.generic.y = y+=2*MENU_LINE_SIZE; s_options_screen_back_action.generic.name = "back to options"; s_options_screen_back_action.generic.callback = UI_BackMenu; Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_header ); Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshair_box ); Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshairscale_slider ); Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshairalpha_slider ); Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshairpulse_slider ); Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_hudscale_slider ); Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_hudalpha_slider ); Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_hudsqueezedigits_box ); Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_fps_box ); Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_defaults_action ); Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_back_action ); ScreenSetMenuItemValues(); }
void Options_Ingame_MenuInit ( void ) { static const char *yesno_names[] = { "no", "yes", 0 }; static const char *railtrail_names[] = { "colored spiral", "colored beam", //laser "colored devrail", 0 }; static const char *blood_names[] = { "none", "puff", "splat", "bleed", "gore", 0 }; int y = 3*MENU_LINE_SIZE; s_options_ingame_menu.x = SCREEN_WIDTH*0.5; s_options_ingame_menu.y = SCREEN_HEIGHT*0.5 - 58; // s_options_ingame_menu.x = viddef.width * 0.50;// - SCR_ScaledVideo(3*MENU_FONT_SIZE); // s_options_ingame_menu.y = viddef.height * 0.50 - SCR_ScaledVideo(7.25*MENU_FONT_SIZE); //58 s_options_ingame_menu.nitems = 0; s_options_ingame_header.generic.type = MTYPE_SEPARATOR; s_options_ingame_header.generic.name = "ingame"; s_options_ingame_header.generic.x = MENU_FONT_SIZE/2 * strlen(s_options_ingame_header.generic.name); s_options_ingame_header.generic.y = 0; crosshair_names = SetCrosshairNames (); s_options_ingame_crosshair_box.generic.type = MTYPE_SPINCONTROL; s_options_ingame_crosshair_box.generic.x = 0; s_options_ingame_crosshair_box.generic.y = y; s_options_ingame_crosshair_box.generic.name = "crosshair"; s_options_ingame_crosshair_box.generic.callback = CrosshairFunc; s_options_ingame_crosshair_box.itemnames = crosshair_names; // Psychospaz's changeable size crosshair s_options_ingame_crosshairscale_slider.generic.type = MTYPE_SLIDER; s_options_ingame_crosshairscale_slider.generic.x = 0; s_options_ingame_crosshairscale_slider.generic.y = y+=5*MENU_LINE_SIZE; s_options_ingame_crosshairscale_slider.generic.name = "crosshair scale"; s_options_ingame_crosshairscale_slider.generic.callback = CrosshairSizeFunc; s_options_ingame_crosshairscale_slider.minvalue = 1; s_options_ingame_crosshairscale_slider.maxvalue = 12; // hud scaling option s_options_ingame_hudscale_slider.generic.type = MTYPE_SLIDER; s_options_ingame_hudscale_slider.generic.x = 0; s_options_ingame_hudscale_slider.generic.y = y+=MENU_LINE_SIZE; s_options_ingame_hudscale_slider.generic.name = "status bar scale"; s_options_ingame_hudscale_slider.generic.callback = HudScaleFunc; s_options_ingame_hudscale_slider.minvalue = 1; s_options_ingame_hudscale_slider.maxvalue = 7; // hud trans option s_options_ingame_hudalpha_slider.generic.type = MTYPE_SLIDER; s_options_ingame_hudalpha_slider.generic.x = 0; s_options_ingame_hudalpha_slider.generic.y = y+=MENU_LINE_SIZE; s_options_ingame_hudalpha_slider.generic.name = "status bar transparency"; s_options_ingame_hudalpha_slider.generic.callback = HudAlphaFunc; s_options_ingame_hudalpha_slider.minvalue = 1; s_options_ingame_hudalpha_slider.maxvalue = 11; s_options_ingame_fps_box.generic.type = MTYPE_SPINCONTROL; s_options_ingame_fps_box.generic.x = 0; s_options_ingame_fps_box.generic.y = y +=MENU_LINE_SIZE; s_options_ingame_fps_box.generic.name = "FPS counter"; s_options_ingame_fps_box.generic.callback = FPSFunc; s_options_ingame_fps_box.itemnames = yesno_names; // foostep override option s_options_ingame_footstep_box.generic.type = MTYPE_SPINCONTROL; s_options_ingame_footstep_box.generic.x = 0; s_options_ingame_footstep_box.generic.y = y += 2*MENU_LINE_SIZE; s_options_ingame_footstep_box.generic.name = "override footstep sounds"; s_options_ingame_footstep_box.generic.callback = FootStepFunc; s_options_ingame_footstep_box.generic.statusbar = "sets footstep sounds with definitions in texsurfs.txt"; s_options_ingame_footstep_box.itemnames = yesno_names; s_options_ingame_blood_box.generic.type = MTYPE_SPINCONTROL; s_options_ingame_blood_box.generic.x = 0; s_options_ingame_blood_box.generic.y = y += MENU_LINE_SIZE; s_options_ingame_blood_box.generic.name = "blood"; s_options_ingame_blood_box.generic.callback = BloodFunc; s_options_ingame_blood_box.itemnames = blood_names; // Psychospaz's changeable rail trail s_options_ingame_railtrail_box.generic.type = MTYPE_SPINCONTROL; s_options_ingame_railtrail_box.generic.x = 0; s_options_ingame_railtrail_box.generic.y = y += MENU_LINE_SIZE; s_options_ingame_railtrail_box.generic.name = "railtrail type"; s_options_ingame_railtrail_box.generic.callback = RailTrailFunc; s_options_ingame_railtrail_box.itemnames = railtrail_names; s_options_ingame_railcolor_box[0].generic.type = MTYPE_SLIDER; s_options_ingame_railcolor_box[0].generic.x = 0; s_options_ingame_railcolor_box[0].generic.y = y+=MENU_LINE_SIZE; s_options_ingame_railcolor_box[0].generic.name = "red - railtrail"; s_options_ingame_railcolor_box[0].generic.callback = RailColorRedFunc; s_options_ingame_railcolor_box[0].minvalue = 0; s_options_ingame_railcolor_box[0].maxvalue = 16; s_options_ingame_railcolor_box[1].generic.type = MTYPE_SLIDER; s_options_ingame_railcolor_box[1].generic.x = 0; s_options_ingame_railcolor_box[1].generic.y = y+=MENU_LINE_SIZE; s_options_ingame_railcolor_box[1].generic.name = "green - railtrail"; s_options_ingame_railcolor_box[1].generic.callback = RailColorGreenFunc; s_options_ingame_railcolor_box[1].minvalue = 0; s_options_ingame_railcolor_box[1].maxvalue = 16; s_options_ingame_railcolor_box[2].generic.type = MTYPE_SLIDER; s_options_ingame_railcolor_box[2].generic.x = 0; s_options_ingame_railcolor_box[2].generic.y = y+=MENU_LINE_SIZE; s_options_ingame_railcolor_box[2].generic.name = "blue - railtrail"; s_options_ingame_railcolor_box[2].generic.callback = RailColorBlueFunc; s_options_ingame_railcolor_box[2].minvalue = 0; s_options_ingame_railcolor_box[2].maxvalue = 16; s_options_ingame_defaults_action.generic.type = MTYPE_ACTION; s_options_ingame_defaults_action.generic.x = MENU_FONT_SIZE; s_options_ingame_defaults_action.generic.y = y+=2*MENU_LINE_SIZE; s_options_ingame_defaults_action.generic.name = "reset defaults"; s_options_ingame_defaults_action.generic.callback = IngameResetDefaultsFunc; s_options_ingame_back_action.generic.type = MTYPE_ACTION; s_options_ingame_back_action.generic.x = MENU_FONT_SIZE; s_options_ingame_back_action.generic.y = y+=2*MENU_LINE_SIZE; s_options_ingame_back_action.generic.name = "back to options"; s_options_ingame_back_action.generic.callback = UI_BackMenu; Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_header ); Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_crosshair_box ); Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_crosshairscale_slider ); Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_hudscale_slider ); Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_hudalpha_slider ); Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_fps_box ); Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_footstep_box ); Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_blood_box ); Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_railtrail_box ); Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_railcolor_box[0] ); Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_railcolor_box[1] ); Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_railcolor_box[2] ); Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_defaults_action ); Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_back_action ); IngameSetMenuItemValues(); }