Beispiel #1
0
void FWeaponSlots::StandardSetup(PClassPlayerPawn *type)
{
	SetFromPlayer(type);
	AddExtraWeapons();
	SetFromGameInfo();
}
Beispiel #2
0
void FWeaponSlots::StandardSetup(const ClassDef *type)
{
	SetFromPlayer(type);
	AddExtraWeapons();
	SetFromGameInfo();
}