void GameModel::ShowGravityGrid(bool showGrid) { ren->gravityFieldEnabled = showGrid; if (showGrid) SetInfoTip("Gravity Grid: On"); else SetInfoTip("Gravity Grid: Off"); }
void GameModel::SetAHeatEnable(bool aHeat) { sim->aheat_enable = aHeat; UpdateQuickOptions(); if (aHeat) SetInfoTip("Ambient Heat: On"); else SetInfoTip("Ambient Heat: Off"); }
void GameModel::SetDecoration(bool decorationState) { ren->decorations_enable = decorationState?1:0; notifyDecorationChanged(); UpdateQuickOptions(); if (decorationState) SetInfoTip("Decorations Layer: On"); else SetInfoTip("Decorations Layer: Off"); }