void OGL2DBase::AxesDrawSetup() { SetDrawColor(plot2Dbase.defaultPenSet->GetColor(plot2Dbase.plotAnnotation.axesDataPen)); SetLine(plot2Dbase.plotAnnotation.axesLineWidth); SetLineSolid(); SetGridHigh(); }
sPalCv::sPalCv(const RGBA *palette, int ncolors, PaletteCv& cv_pal) : cv_pal(cv_pal), palette(palette), ncolors(ncolors) { byte ender[256]; for(int b = 0; b < RASTER_MAP_B; b++) { ZeroArray(ender); for(int r = 0; r < RASTER_MAP_R; r++) { SetLine(r, b); int g = 0; while(g < RASTER_MAP_G) { int ii = Get(g); int eg = max<int>(g, ender[ii]); if(Get(eg) == ii) while(eg < RASTER_MAP_G - 1 && Get(eg + 1) == ii) eg++; else while(Get(eg) != ii) eg--; ender[ii] = eg; g++; while(g <= eg - 1) { gline[g] = ii; done[g] = true; g++; } } } } }
luna::Function * RandomFunction() { auto f = g_gc.NewFunction(); auto s = RandomString(); f->SetModuleName(s); f->SetLine(RandomNum(1000)); int instruction_count = RandomRange(10, 1000); for (int i = 0; i < instruction_count; ++i) { unsigned int op_min = luna::OpType_LoadNil; unsigned int op_max = luna::OpType_GetGlobal; luna::OpType op = static_cast<luna::OpType>(RandomRange(op_min, op_max)); luna::Instruction instruction(op, RandomNum(128), RandomNum(128), RandomNum(128)); f->AddInstruction(instruction, i); } int const_num = RandomNum(5); for (int i = 0; i < const_num; ++i) f->AddConstNumber(RandomNum(100000)); int const_str = RandomNum(5); for (int i = 0; i < const_str; ++i) f->AddConstString(RandomString()); CHECK_BARRIER(g_gc, f); return f; }
void SkinGroup::PreSubclassWindow() { __super::PreSubclassWindow(); SetThemeParent(GetParent()->GetSafeHwnd()); SetLine(i8desk::ui::SkinMgrInstance().GetSkin(_T("Common/GroupBK.png"))); }
void initialize( antlr::RefToken t ) { antlr::CommonAST::initialize(t); // DNode::SetLine( t->getLine()); SetLine( t->getLine()); }
int CGUIDialogYesNo::ShowAndGetInput(const KODI::MESSAGING::HELPERS::DialogYesNoMessage& options) { //Set default yes/no labels, these might be overwritten further down if specified //by the caller SetChoice(0, 106); SetChoice(1, 107); if (!options.heading.isNull()) SetHeading(options.heading); if (!options.text.isNull()) SetText(options.text); if (!options.noLabel.isNull()) SetChoice(0, options.noLabel); if (!options.yesLabel.isNull()) SetChoice(1, options.yesLabel); if (options.autoclose > 0) SetAutoClose(options.autoclose); m_bCanceled = false; for (size_t i = 0; i < 3; ++i) { if (!options.lines[i].isNull()) SetLine(i, options.lines[i]); } Open(); if (m_bCanceled) return -1; return IsConfirmed() ? 1 : 0; }
void OGL2DBase::MajorGridDrawSetup() { SetDrawColor(plot2Dbase.defaultPenSet->GetColor(plot2Dbase.plotAnnotation.gridLineDataPen)); SetLine(plot2Dbase.plotAnnotation.majorGridWidth); SetLineType(plot2Dbase.plotAnnotation.majorGridLineType); if (plot2Dbase.plotAnnotation.gridOverData) SetGridHigh(); }
void PHPEntityNamespace::FromResultSet(wxSQLite3ResultSet& res) { SetDbId(res.GetInt64("ID")); SetFullName(res.GetString("FULLNAME")); SetShortName(res.GetString("NAME")); SetFilename(res.GetString("FILE_NAME")); SetLine(res.GetInt("LINE_NUMBER")); SetFlags(0); }
void PHPEntityFunctionAlias::FromResultSet(wxSQLite3ResultSet& res) { SetDbId(res.GetInt("ID")); SetShortName(res.GetString("NAME")); SetRealname(res.GetString("REALNAME")); SetLine(res.GetInt("LINE_NUMBER")); SetFilename(res.GetString("FILE_NAME")); SetFullName(res.GetString("FULLNAME")); SetScope(res.GetString("SCOPE")); }
void PHPEntityVariable::FromResultSet(wxSQLite3ResultSet& res) { SetDbId(res.GetInt("ID")); SetFullName(res.GetString("FULLNAME")); SetShortName(res.GetString("NAME")); SetTypeHint(res.GetString("TYPEHINT")); SetFlags(res.GetInt("FLAGS")); SetDocComment(res.GetString("DOC_COMMENT")); SetLine(res.GetInt("LINE_NUMBER")); SetFilename(res.GetString("FILE_NAME")); }
void CSysProgressDlg::FormatPathLine ( DWORD dwLine, CString FormatText, ...) { va_list args; va_start(args, FormatText); CString sText; sText.FormatV(CString(FormatText), args); SetLine(dwLine, sText, true); va_end(args); }
void CSysProgressDlg::FormatNonPathLine(DWORD dwLine, UINT idFormatText, ...) { va_list args; va_start(args, idFormatText); CString sText; sText.FormatV(CString(MAKEINTRESOURCE(idFormatText)), args); SetLine(dwLine, sText, false); va_end(args); }
void PHPEntityClass::FromResultSet(wxSQLite3ResultSet& res) { SetDbId(res.GetInt("ID")); SetFullName(res.GetString("FULLNAME")); SetShortName(res.GetString("NAME")); SetExtends(res.GetString("EXTENDS")); SetImplements(::wxStringTokenize(res.GetString("IMPLEMENTS"), ";", wxTOKEN_STRTOK)); SetTraits(::wxStringTokenize(res.GetString("USING_TRAITS"), ";", wxTOKEN_STRTOK)); SetDocComment(res.GetString("DOC_COMMENT")); SetLine(res.GetInt("LINE_NUMBER")); SetFilename(res.GetString("FILE_NAME")); SetFlags(res.GetInt("FLAGS")); }
sPalCv::sPalCv(const RGBA *palette, int ncolors, PaletteCv& cv_pal, int histogram[RASTER_MAP_R][RASTER_MAP_G][RASTER_MAP_B]) : cv_pal(cv_pal), palette(palette), ncolors(ncolors) { for(int b = 0; b < RASTER_MAP_B; b++) { for(int r = 0; r < RASTER_MAP_R; r++) { SetLine(r, b); for(int g = 0; g < RASTER_MAP_G; g++) if(histogram[r][g][b]) Get(g); } } }
bool CGUIDialogOK::ShowAndGetInput(const HELPERS::DialogOKMessage & options) { if (!options.heading.isNull()) SetHeading(options.heading); if (!options.text.isNull()) SetText(options.text); for (size_t i = 0; i < 3; ++i) { if (!options.lines[i].isNull()) SetLine(i, options.lines[i]); } Open(); return IsConfirmed(); }
/** @brief General initialization of the input and output pins. (public) @todo KEYBED_Init(): Pin-Names should be defined in nl_board.h *******************************************************************************/ void KEYBED_Init(void) { /* output pins for the line decoder */ GPIO_PinOpt(KEYBED_LINE_A); GPIO_PinOpt(KEYBED_LINE_B); GPIO_PinOpt(KEYBED_LINE_C); GPIO_PinOpt(KEYBED_LINE_D); GPIO_PinOpt(KEYBED_LINE_EN_DIS); // Enable Pin of the Line Decoder /* explicite states */ GPIO_PinClr(KEYBED_LINE_A); GPIO_PinClr(KEYBED_LINE_B); GPIO_PinClr(KEYBED_LINE_C); GPIO_PinClr(KEYBED_LINE_D); GPIO_PinSet(KEYBED_LINE_EN_DIS); // turn decoder off (inverted logic) /* input pins for the keys*/ GPIO_PinIpt(KEYBED_KEY_0); GPIO_PinIpt(KEYBED_KEY_1); GPIO_PinIpt(KEYBED_KEY_2); GPIO_PinIpt(KEYBED_KEY_3); GPIO_PinIpt(KEYBED_KEY_4); GPIO_PinIpt(KEYBED_KEY_5); GPIO_PinIpt(KEYBED_KEY_6); GPIO_PinIpt(KEYBED_KEY_7); /* no pull ups for the inputs */ GPIO_PinMod(KEYBED_KEY_0, GPIO_FLOATING); GPIO_PinMod(KEYBED_KEY_1, GPIO_FLOATING); GPIO_PinMod(KEYBED_KEY_2, GPIO_FLOATING); GPIO_PinMod(KEYBED_KEY_3, GPIO_FLOATING); GPIO_PinMod(KEYBED_KEY_4, GPIO_FLOATING); GPIO_PinMod(KEYBED_KEY_5, GPIO_FLOATING); GPIO_PinMod(KEYBED_KEY_6, GPIO_FLOATING); GPIO_PinMod(KEYBED_KEY_7, GPIO_FLOATING); SetLine(1); }
void TagEntry::Create(const wxString& fileName, const wxString& name, int lineNumber, const wxString& pattern, const wxString& kind, std::map<wxString, wxString>& extFields) { m_isCommentForamtted = false; m_flags = 0; m_isClangTag = false; SetName(name); SetLine(lineNumber); SetKind(kind.IsEmpty() ? wxT("<unknown>") : kind); SetPattern(pattern); SetFile(fileName); SetId(-1); m_extFields = extFields; wxString path; // Check if we can get full name (including path) path = GetExtField(wxT("class")); if(!path.IsEmpty()) { UpdatePath(path); } else { path = GetExtField(wxT("struct")); if(!path.IsEmpty()) { UpdatePath(path); } else { path = GetExtField(wxT("namespace")); if(!path.IsEmpty()) { UpdatePath(path); } else { path = GetExtField(wxT("interface")); if(!path.IsEmpty()) { UpdatePath(path); } else { path = GetExtField(wxT("enum")); if(!path.IsEmpty()) { UpdatePath(path); } else { path = GetExtField(wxT("union")); wxString tmpname = path.AfterLast(wxT(':')); if(!path.IsEmpty()) { if(!tmpname.StartsWith(wxT("__anon"))) { UpdatePath(path); } else { // anonymouse union, remove the anonymous part from its name path = path.BeforeLast(wxT(':')); path = path.BeforeLast(wxT(':')); UpdatePath(path); } } } } } } } if(!path.IsEmpty()) { SetScope(path); } else { SetScope(wxT("<global>")); } // If there is no path, path is set to name if(GetPath().IsEmpty()) SetPath(GetName()); // Get the parent name StringTokenizer tok(GetPath(), wxT("::")); wxString parent; (tok.Count() < 2) ? parent = wxT("<global>") : parent = tok[tok.Count() - 2]; SetParent(parent); }
bool CGUIDialogGamepad::OnAction(const CAction &action) { if ((action.GetButtonCode() >= KEY_BUTTON_A && action.GetButtonCode() <= KEY_BUTTON_RIGHT_TRIGGER) || (action.GetButtonCode() >= KEY_BUTTON_DPAD_UP && action.GetButtonCode() <= KEY_BUTTON_DPAD_RIGHT) || (action.GetID() >= ACTION_MOVE_LEFT && action.GetID() <= ACTION_MOVE_DOWN) || action.GetID() == ACTION_PLAYER_PLAY ) { switch (action.GetButtonCode()) { case KEY_BUTTON_A : m_strUserInput += "A"; break; case KEY_BUTTON_B : m_strUserInput += "B"; break; case KEY_BUTTON_X : m_strUserInput += "X"; break; case KEY_BUTTON_Y : m_strUserInput += "Y"; break; case KEY_BUTTON_BLACK : m_strUserInput += "K"; break; case KEY_BUTTON_WHITE : m_strUserInput += "W"; break; case KEY_BUTTON_LEFT_TRIGGER : m_strUserInput += "("; break; case KEY_BUTTON_RIGHT_TRIGGER : m_strUserInput += ")"; break; case KEY_BUTTON_DPAD_UP : m_strUserInput += "U"; break; case KEY_BUTTON_DPAD_DOWN : m_strUserInput += "D"; break; case KEY_BUTTON_DPAD_LEFT : m_strUserInput += "L"; break; case KEY_BUTTON_DPAD_RIGHT : m_strUserInput += "R"; break; default: switch (action.GetID()) { case ACTION_MOVE_LEFT: m_strUserInput += "L"; break; case ACTION_MOVE_RIGHT: m_strUserInput += "R"; break; case ACTION_MOVE_UP: m_strUserInput += "U"; break; case ACTION_MOVE_DOWN: m_strUserInput += "D"; break; case ACTION_PLAYER_PLAY: m_strUserInput += "P"; break; default: return true; } break; } std::string strHiddenInput(m_strUserInput); for (int i = 0; i < (int)strHiddenInput.size(); i++) { strHiddenInput[i] = m_cHideInputChar; } SetLine(2, CVariant{std::move(strHiddenInput)}); return true; } else if (action.GetButtonCode() == KEY_BUTTON_BACK || action.GetID() == ACTION_PREVIOUS_MENU || action.GetID() == ACTION_NAV_BACK) { m_bConfirmed = false; m_bCanceled = true; m_strUserInput = ""; m_bHideInputChars = true; Close(); return true; } else if (action.GetButtonCode() == KEY_BUTTON_START || action.GetID() == ACTION_SELECT_ITEM) { m_bConfirmed = false; m_bCanceled = false; std::string md5pword2 = XBMC::XBMC_MD5::GetMD5(m_strUserInput); if (!StringUtils::EqualsNoCase(m_strPassword, md5pword2)) { // incorrect password entered m_iRetries--; // don't clean up if the calling code wants the bad user input if (m_bUserInputCleanup) m_strUserInput = ""; else m_bUserInputCleanup = true; m_bHideInputChars = true; Close(); return true; } // correct password entered m_bConfirmed = true; m_iRetries = 0; m_strUserInput = ""; m_bHideInputChars = true; Close(); return true; } else if (action.GetID() >= REMOTE_0 && action.GetID() <= REMOTE_9) { return true; // unhandled } else { return CGUIDialog::OnAction(action); } }
bool ProgressDialogImpl::StartProgressDialog (/*[in]*/ HWND hwndParent) { if (haveProgressDialog) { FATAL_MIKTEX_ERROR ("ProgressDialogImpl::StartProgressDialog", T_("A progress dialog window is already open."), 0); } CWnd * pParent = 0; if (hwndParent != 0) { pParent = CWnd::FromHandlePermanent(hwndParent); if (pParent == 0) { INVALID_ARGUMENT ("ProgressDialogImpl::StartProgressDialog", 0); } } pParent = CWnd::GetSafeOwner(pParent, 0); if (pParent != 0) { hwndParent = pParent->GetSafeHwnd(); } hParentWindow = hwndParent; // disable mouse and keyboard input in the parent window if (hParentWindow != 0) { EnableWindow (hParentWindow, FALSE); } // create the user interface thread pThread = new ProgressUIThread(0, &readyEvent); pThread->CreateThread (); // wait for the progress window to become available CSingleLock singleLock (&readyEvent); if (! singleLock.Lock(1000)) { FATAL_MIKTEX_ERROR ("ProgressDialogImpl::StartProgressDialog", T_("The progress window is not available."), 0); } hWindow = pThread->GetProgressWindow(); MIKTEX_ASSERT (IsWindow(hWindow)); haveProgressDialog = true; // set the window texts SetTitle (title.c_str()); SetLine (1, lines[0].c_str()); SetLine (2, lines[1].c_str()); // make the progress window visible ShowWindow (hWindow, SW_SHOW); return (true); }
/* * 函数名: rt_thread_entry_handle * 描 述: 手柄线程的入口函数 * 输 入: 无 * 输 出: 无 * 调 用: 内部调用 * 说 明: */ static void rt_thread_entry_handle(void* parameter) { double Handle_Speed_X; double Handle_Speed_Y; double Handle_Speed_Rotation; struct Point temp_point; struct Point now_point; u32 temp,temp2; u8 delay_flag = 1; u8 hall_flag = 0; u8 time_flag = 1,time_flag2 = 1; u8 handleoff_flag = 1,handleoff_flag2 = 1; u8 flag[6] = {0}; //对应电机的运行状态 int16_t Speed_M = 500; float pos_openfan = 4; extern float Motor2_Aim_Pos[]; extern u8 Motor2_Time_Flag; u8 x_con_flag = 0; //X方向闭环 u8 XY_Only = 0; Handle_Speed_X = 0; Handle_Speed_Y = 0; HandleData_X.lr= 12288; HandleData_Y.lr= 12288; TIM2->CNT = 0; while(1) { temp = *handle_count; temp2 = *handle_count2; while(*handle_count == temp) { time_flag++; Delay_ms(5); if(time_flag > 60)//超时 { time_flag = 0; handle_timeout_flag = 1; if(handleoff_flag) { Handle_Off_Count++; handleoff_flag = 0; } break; } } while(*handle_count2 == temp2) { time_flag2++; Delay_ms(5); if(time_flag2 > 60)//超时 { time_flag2 = 0; handle_timeout_flag2 = 1; if(handleoff_flag2) { Handle_Off_Count2++; handleoff_flag2 = 0; } break; } } if(time_flag||time_flag2)//手柄工作正常 { time_flag = 1; time_flag2 = 1; handle_timeout_flag = 0; handle_timeout_flag2 = 0; handleoff_flag = 1; handleoff_flag2 = 1; Handle_Speed_X = HandleData_X.lr-12288; Handle_Speed_Y = HandleData_Y.lr-12288; Handle_Speed_Rotation = 0; //Handle_Speed_Y = HandleData_Y.ud-12288; //Handle_Speed_Rotation = (HandleData_X.turn-12288)/10.0; if(Button10_On && Button7_Off) { Handle_Speed_X /= 10.0; Handle_Speed_Y /= 10.0; Handle_Speed_Rotation /= 10.0; Speed_M = 150; } else Speed_M = 500; if(Button9_On) { // HandoverFlag[0]=1; // HandoverFlag[1]=1; // HandoverFlag[2]=0; // PoleFlag = 1; // SwingFlag = 1; } if(Button9_Off) { // HandoverFlag[0]=0; // HandoverFlag[1]=0; // HandoverFlag[2]=0; // PoleFlag = 0; // SwingFlag = 0; } if(XY_Only) { // Handle_Speed_X=0; Handle_Speed_Rotation=0; } if(GROUND==RED_GROUND) { Handle_Speed_X = -Handle_Speed_X; Handle_Speed_Y = -Handle_Speed_Y; } if(x_con_flag) { temp_point.x = GPS.position.x + Handle_Speed_X*cos(GPS.radian); temp_point.y = GPS.position.y + Handle_Speed_X*sin(GPS.radian); SetSpeed(Speed_X,Speed_Y+Handle_Speed_Y,Speed_Rotation+Handle_Speed_Rotation); EasyLine(temp_point,GPS.radian,Abs(Handle_Speed_X)); } else SetSpeed(Speed_X+Handle_Speed_X,Speed_Y+Handle_Speed_Y,Speed_Rotation+Handle_Speed_Rotation); //SetSpeed(Speed_X,Speed_Y,Speed_Rotation+Handle_Speed_Rotation); //手柄前后出现问题,先无视之。。。 /*********************************上层动作控制***********************************/ //------------单键控制电机------------// if(Button1_Up && Button7_Off && flag[1]==0) { flag[1]=1; Moto_Set_GSpeed(W_MOTOR1_OLD_ID, 4*Speed_M); } if(Button1_Down && Button7_Off && flag[1]==0) { flag[1]=1; Moto_Set_GSpeed(W_MOTOR1_OLD_ID, -4*Speed_M); } if(Button1_Off && (flag[1]==1)) { flag[1]=0; Moto_Stop(W_MOTOR1_OLD_ID); } if(Button2_Up && Button7_Off && flag[2]==0) { flag[2]=1; Moto_Set_GSpeed(W_MOTOR2_OLD_ID, -3*Speed_M); } if(Button2_Down && Button7_Off && flag[2]==0) { flag[2]=1; Moto_Set_GSpeed(W_MOTOR2_OLD_ID, 3*Speed_M); } if(Button2_Off && (flag[2]==1)) { Moto_Stop(W_MOTOR2_OLD_ID); flag[2]=0; } if(Button3_Up && Button7_Off && flag[3]==0) { flag[3]=1; Moto_Set_GSpeed(W_MOTOR3_OLD_ID, -30*Speed_M); } if(Button3_Down && Button7_Off && flag[3]==0) { flag[3]=1; Moto_Set_GSpeed(W_MOTOR3_OLD_ID, 30*Speed_M); } if(Button3_Off && (flag[3]==1)) { flag[3]=0; Moto_Stop(W_MOTOR3_OLD_ID); } //------------涵道------------// if(Button4_Up && Button7_Off && Button10_Off) { Fan_Duty(L_CH,60.0); Fan_Duty(R_CH,60.0); } if(Button4_Down && Button7_Off && Button10_Off) { Fan_Stop(); } //------------霍尔------------// if(Button5_Up && Button7_Off && Button10_Off && hall_flag == 0) { hall_flag = 1; if(Hall_Count > 6) Hall_Count=1; Hall_Send(Hall_Count); } if(Button5_Down && Button7_Off && Button10_Off && hall_flag == 0) { hall_flag = 1; if(Hall_Count > 1) Hall_Count -= 2; Hall_Send(Hall_Count); } if(Button5_Off && hall_flag == 1) { hall_flag = 0; } //------------双键组合用来控制电磁阀,7键为第二功能键------------// if(Button6_Up && Button7_Off && Button10_Off){ HandPush(); } if(Button6_Down && Button7_Off && Button10_Off){ HandPushOff(); } //缓冲装置 if(Button1_Up && Button7_On && Button10_Off){ BufferOn(); } if(Button1_Down && Button7_On && Button10_Off){ BufferOff(); } //旋转调姿 if(Button2_Up && Button7_On && Button10_Off){ HandTurnRight(); } if(Button2_Down && Button7_On && Button10_Off){ HandTurnLeft(); } //俯仰调姿 if(Button3_Up && Button7_On && Button10_Off){ HandRaise(); } if(Button3_Down && Button7_On && Button10_Off){ HandFall(); } //放置大炮 if(Button4_Up && Button7_On && Button10_Off){ GunOn(); } if(Button4_Down && Button7_On && Button10_Off){ GunOff(); } //开炮 if(Button5_Up && Button7_On && Button10_Off){ FireOn(); } if(Button5_Down && Button7_On && Button10_Off){ FireOff(); } //交接爪 if(Button6_Up && Button7_On && Button10_Off){ HandOpen(); } if(Button6_Down && Button7_On && Button10_Off){ HandClose(); } //------------双键组合用来控制上下电机的位置,10键为第二功能键------------// if(Button4_Up && Button7_Off && Button10_On){ Moto_Set_GPos(W_MOTOR2_OLD_ID,Motor2_Aim_Pos[0]); } if(Button4_Down && Button7_Off && Button10_On){ Moto_Set_GPos(W_MOTOR2_OLD_ID,Motor2_Aim_Pos[2]); } if(Button5_Up && Button7_Off && Button10_On){ Moto_Set_GPos(W_MOTOR2_OLD_ID,Motor2_Aim_Pos[4]); } if(Button5_Down && Button7_Off && Button10_On){ Moto_Set_GPos(W_MOTOR2_OLD_ID,Motor2_Aim_Pos[6]); } if(Button6_Up && Button7_Off && Button10_On){ HandUD(0,NO); Delay_ms(500); HandClose();//关爪子 HandFB(0,NO,3500); FireOn();//开炮 Delay_ms(100); now_point.x = GPS.position.x-700*cos(GPS.radian); now_point.y = GPS.position.y-700*sin(GPS.radian); SetLine(now_point,GPS.radian,100,1200,0); while(1) { GoLine(); SetSpeed(Speed_X+Handle_Speed_X,Speed_Y+Handle_Speed_Y,Speed_Rotation+Handle_Speed_Rotation); if(delay_flag) delay_flag++; if(delay_flag>100) { delay_flag = 0; FireOff(); } if(GetLength(GPS.position,now_point) < 10) { SPEED_STOP; break; } Delay_ms(5); } delay_flag = 1; FireClear(); Delay_ms(50); BufferOn();//打开缓冲装置 Delay_ms(500); BufferOff();//重新复位缓冲装置 } if(Button6_Down && Button7_Off && Button10_On){ now_point.x = GPS.position.x+680*cos(GPS.radian); now_point.y = GPS.position.y+680*sin(GPS.radian); SetLine(now_point,GPS.radian,300,1200,0); HandFB(Motor1_Aim_Pos[4],NO,3500);//抓取自动机器人 while(1) { GoLine(); SetSpeed(Speed_X+Handle_Speed_X,Speed_Y+Handle_Speed_Y,Speed_Rotation+Handle_Speed_Rotation); if(GetLength(GPS.position,now_point) < 10) { SPEED_STOP; break; } Delay_ms(5); } SetSpeed(Speed_X,Speed_Y,Speed_Rotation); HandUD(0.5,NO); HandOpen();//松开爪子 Delay_ms(300); FireOff(); BufferOn();//打开缓冲装置 } //三键组合用来重复任务 if(Button1_Up && Button7_On && Button10_On){ Retry = 1; RouteFinish=0; Hall_Send(1);//翘翘板初始化 rt_mb_send(&Mb_Emergency, 7); rt_mb_send (&Mb_Arm, 1); } if(Button2_Up && Button7_On && Button10_On){ Retry = 1; RouteFinish=0; Hall_Send(2);//梅花桩初始化 rt_mb_send(&Mb_Emergency, 7); rt_mb_send (&Mb_Arm, 4); } if(Button3_Up && Button7_On && Button10_On){ Retry = 1; RouteFinish=0; Hall_Send(4);//秋千初始化 rt_mb_send(&Mb_Emergency, 7); rt_mb_send (&Mb_Arm, 6); } if(Button4_Up && Button7_On && Button10_On){ Retry = 1; RouteFinish=0; Hall_Send(6);//楼梯初始化 rt_mb_send(&Mb_Emergency, 7); rt_mb_send (&Mb_Arm, 7); } if(Button5_Up && Button7_On && Button10_On){ rt_mb_send(&Mb_Emergency, 6); } if(Button6_Up && Button7_On && Button10_On){ Retry = 1; RouteFinish=0; rt_mb_send(&Mb_Emergency, 7); //Motor_Init(); FireOff(); BufferOn(); ChooseGround_Pole(GROUND); W_MOTOR_OLD_FUNC(W_MOTOR1_OLD_ID, 0.5 , 1000 , CMD_SET_PSG); Moto_Set_GPos(W_MOTOR2_OLD_ID,2.55); LCD_Clear(); LCD_SetXY(0,1); LCD_Printf("Ready to go!"); Wait_Button8_Change(); rt_mb_send (&Mb_Auto, 1); } } else { SPEED_STOP; //Acc_Limit_Enable = 0; SetSpeed(0,0,0); //Acc_Limit_Enable = 1; Moto_Stop(W_MOTOR1_OLD_ID); Moto_Stop(W_MOTOR2_OLD_ID); //Moto_Stop(W_MOTOR3_OLD_ID); //Com_Printf(5,"v0\r"); } if(Abs(Motor_Pos[0])>pos_openfan && CHILD_ON && !fan_flag) { fan_flag = 1; Fan_Duty(L_CH,60.0); Fan_Duty(R_CH,60.0); } if((Abs(Motor_Pos[0])<pos_openfan || CHILD_OFF) && fan_flag) { fan_flag = 0; Fan_Stop(); } if(Motor2_Time_Flag>10) { //W_MOTOR_OLD_FUNC(W_MOTOR2_OLD_ID, 0 , 0 , CMD_INIT_CAN); Motor2_Time_Flag = 0; } Delay_ms(10); } }
bool CGUIDialogGamepad::OnAction(const CAction &action) { if ((action.GetButtonCode() >= KEY_BUTTON_A && action.GetButtonCode() <= KEY_BUTTON_RIGHT_TRIGGER) || (action.GetButtonCode() >= KEY_BUTTON_DPAD_UP && action.GetButtonCode() <= KEY_BUTTON_DPAD_RIGHT)) { switch (action.GetButtonCode()) { case KEY_BUTTON_A : m_strUserInput += "A"; break; case KEY_BUTTON_B : m_strUserInput += "B"; break; case KEY_BUTTON_X : m_strUserInput += "X"; break; case KEY_BUTTON_Y : m_strUserInput += "Y"; break; case KEY_BUTTON_BLACK : m_strUserInput += "K"; break; case KEY_BUTTON_WHITE : m_strUserInput += "W"; break; case KEY_BUTTON_LEFT_TRIGGER : m_strUserInput += "("; break; case KEY_BUTTON_RIGHT_TRIGGER : m_strUserInput += ")"; break; case KEY_BUTTON_DPAD_UP : m_strUserInput += "U"; break; case KEY_BUTTON_DPAD_DOWN : m_strUserInput += "D"; break; case KEY_BUTTON_DPAD_LEFT : m_strUserInput += "L"; break; case KEY_BUTTON_DPAD_RIGHT : m_strUserInput += "R"; break; default : return true; break; } CStdString strHiddenInput(m_strUserInput); for (int i = 0; i < (int)strHiddenInput.size(); i++) { strHiddenInput[i] = m_cHideInputChar; } SetLine(2, strHiddenInput); return true; } else if (action.GetButtonCode() == KEY_BUTTON_BACK || action.GetID() == ACTION_PREVIOUS_MENU || action.GetID() == ACTION_NAV_BACK) { m_bConfirmed = false; m_bCanceled = true; m_strUserInput = ""; m_bHideInputChars = true; Close(); return true; } else if (action.GetButtonCode() == KEY_BUTTON_START) { m_bConfirmed = false; m_bCanceled = false; CStdString md5pword2; XBMC::XBMC_MD5 md5state; md5state.append(m_strUserInput); md5state.getDigest(md5pword2); if (!m_strPassword.Equals(md5pword2)) { // incorrect password entered m_iRetries--; // don't clean up if the calling code wants the bad user input if (m_bUserInputCleanup) m_strUserInput = ""; else m_bUserInputCleanup = true; m_bHideInputChars = true; Close(); return true; } // correct password entered m_bConfirmed = true; m_iRetries = 0; m_strUserInput = ""; m_bHideInputChars = true; Close(); return true; } else if (action.GetID() >= REMOTE_0 && action.GetID() <= REMOTE_9) { return true; // unhandled } else { return CGUIDialog::OnAction(action); } }
void TagEntry::Create(const wxString &fileName, const wxString &name, int lineNumber, const wxString &pattern, const wxString &kind, std::map<wxString, wxString>& extFields) { SetPosition( wxNOT_FOUND ); SetName( name ); SetLine( lineNumber ); SetKind( kind.IsEmpty() ? wxT("<unknown>") : kind ); SetPattern( pattern ); SetFile( fileName ); SetId(-1); SetParentId(-1); m_extFields = extFields; wxString path; // Check if we can get full name (including path) path = GetExtField(wxT("class")); if(!path.IsEmpty()) { UpdatePath( path ) ; } else { path = GetExtField(wxT("struct")); if(!path.IsEmpty()) { UpdatePath( path ) ; } else { path = GetExtField(wxT("namespace")); if(!path.IsEmpty()) { UpdatePath( path ) ; } else { path = GetExtField(wxT("interface")); if(!path.IsEmpty()) { UpdatePath( path ) ; } else { path = GetExtField(wxT("enum")); if(!path.IsEmpty()) { UpdatePath( path ) ; } else { path = GetExtField(wxT("union")); if(!path.IsEmpty()) { UpdatePath( path ) ; } } } } } } if(!path.IsEmpty()) { SetScope(path); } else { SetScope(wxT("<global>")); } // If there is no path, path is set to name if( GetPath().IsEmpty() ) SetPath( GetName() ); // Get the parent name StringTokenizer tok(GetPath(), wxT("::")); wxString parent; (tok.Count() < 2) ? parent = wxT("<global>") : parent = tok[tok.Count()-2]; SetParent(parent); }
AssKaraoke::AssKaraoke(AssDialogue *line, bool auto_split, bool normalize) { if (line) SetLine(line, auto_split, normalize); }
void KEYBED_Process(void) { timerTick++; upperSwitches = GetKeys(); SetLine(0); ReadKeysFromOddLine(0); SetLine(3); Delay(22); upperSwitches = GetKeys(); SetLine(2); ReadKeysFromOddLine(8); SetLine(5); Delay(22); upperSwitches = GetKeys(); SetLine(4); ReadKeysFromOddLine(16); SetLine(7); Delay(22); upperSwitches = GetKeys(); SetLine(6); ReadKeysFromOddLine(24); SetLine(9); Delay(22); upperSwitches = GetKeys(); SetLine(8); ReadKeysFromOddLine(32); SetLine(11); Delay(22); upperSwitches = GetKeys(); SetLine(10); ReadKeysFromOddLine(40); SetLine(13); Delay(22); upperSwitches = GetKeys(); SetLine(12); ReadKeysFromOddLine(48); SetLine(15); Delay(22); upperSwitches = GetKeys(); SetLine(14); ReadKeysFromOddLine(56); SetLine(1); Delay(22); }
void VHTMLSyntax::SetLine( ICodeEditorDocument *inDocument, sLONG inLineNumber, bool inLoading ) { #if 0 VString source; inDocument->GetLine( inLineNumber, source ); HTMLParser parser; HTMLParser::State *state = NULL; HTMLParser::State *prevLineState = NULL; if (inLineNumber > 0) prevLineState = GetStateForLine( inDocument, inLineNumber - 1 ); ParsingCookie *cookie = new ParsingCookie( inDocument, inLineNumber ); parser.Parse( source, prevLineState, &state, this, (const void *)cookie ); SetStateForLine( inDocument, inLineNumber, state ); cookie->Release(); #else // Get the params for the current line so that we can set them up properly VLineSyntaxParams *currentLineParams = static_cast< VLineSyntaxParams * >( inDocument->GetLineSyntaxParams( inLineNumber ) ); if (!currentLineParams) { currentLineParams = new VLineSyntaxParams(); inDocument->AssignLineSyntaxParams( inLineNumber, currentLineParams ); } bool previousOpenCommentState = currentLineParams->IsOpenComment(); // We also want the params for the preceeding line, in case we're the continuation of // a comment. VLineSyntaxParams *previousLineParams = NULL; if (inLineNumber > 0) { previousLineParams = static_cast< VLineSyntaxParams * >( inDocument->GetLineSyntaxParams( inLineNumber - 1 ) ); } VString xstr; inDocument->GetLine(inLineNumber,xstr); inDocument->SetLineStyle(inLineNumber,0,xstr.GetLength(),0); //initiate the line char *lexinput = CreateUTF8String( xstr ); struct htmlLexeme *list = parseHTML( lexinput ); // If we used to be in comment continuation mode, the assumption is that we're still in // comment continuation mode. We'll switch this off if the comment ends though currentLineParams->CopyState( previousLineParams ); // We are going to keep track of which open and close tags we've seen on the line. This allows // us to determine which unmatched open and close tags exist so we can associate that data with // the line. As we find open tags, we'll push them onto the open tag list. As we find close tags, // we will scan the open tag list and *remove* any that match. If there's no match, then we'll add // the tag to the close list. std::vector< VString > openList, closeList; // Given the list of HTML tokens, let's walk over the list and try to make some sense // of them. Walk over the list one token at a time, and see if we can make sense of // what we've got. struct htmlLexeme *cur = list; while (cur) { // There are only three types of comments we need to worry about. Full comments, // open comments and close comments. We'll get a token representing any one of the // three. However, we need to pay special attention to multi-line comments, since // they won't lex out entirely correct. If the previous line was part of an open // comment, then we want to keep walking over the tokens, marking them as part of // the comment, until we run out of tokens, or we find a kCommentClose token. if (currentLineParams->IsOpenComment()) { if (kCommentClose == cur->fStyle) { // We found the end of the comment, so we can highlight it appropriately, // and go back to our regularly scheduled lexing inDocument->SetLineStyle( inLineNumber, cur->fOffset, cur->fOffset + cur->fLength, htmlcolorShadow[ comment_col ] ); // We're also done being a part of the comment continuation train currentLineParams->SetIsOpenComment( false ); } else { // This is just another part of the comment inDocument->SetLineStyle( inLineNumber, cur->fOffset, cur->fOffset + cur->fLength, htmlcolorShadow[ comment_col ] ); } // Advance cur = cur->fNext; continue; } if (kCompleteComment == cur->fStyle) { // A complete comment is the easiest of the three cases. Just highlight it inDocument->SetLineStyle( inLineNumber, cur->fOffset, cur->fOffset + cur->fLength, htmlcolorShadow[ comment_col ] ); } else if (kCommentOpen == cur->fStyle) { // An open comment must be the last token in the list xbox_assert( !cur->fNext ); // We want to highlight from here to the end of the line inDocument->SetLineStyle( inLineNumber, cur->fOffset, cur->fOffset + cur->fLength, htmlcolorShadow[ comment_col ] ); // We also want to flag that this line ends with an open comment currentLineParams->SetIsOpenComment( true ); } else if (kCommentClose == cur->fStyle) { // If we got a close comment token, then something's off. That means the user put in a close comment // token, but they never opened it. We're going to ignore that state, and flag this as being normal inDocument->SetLineStyle( inLineNumber, cur->fOffset, cur->fOffset + cur->fLength, htmlcolorShadow[ scommentend_col ] ); } else if (kString == cur->fStyle) { inDocument->SetLineStyle( inLineNumber, cur->fOffset, cur->fOffset + cur->fLength, htmlcolorShadow[ string_col ] ); } else if (kKeyword == cur->fStyle) { // Keywords a bit trickier than you might think because we need to be sure they're actually part of a // tag. If the user types something like: <b>This table rocks</b>, we only want to highlight the b in the // begin and end tag, and not the "table" in the user's text. To deal with this, we have an "in tag" flag // that basically turns keyword highlighting on and off. if (currentLineParams->IsProcessingTag()) { inDocument->SetLineStyle( inLineNumber, cur->fOffset, cur->fOffset + cur->fLength, htmlcolorShadow[ keyword_col ] ); // If we're processing an opening tag, then we want to push the keyword onto the tag stack. But if we're // processing a closing tag, then we want to pop the last keyword off the tag stack and try to match it up // to what we just processed. If they match, we're golden. If not, we just assume the user's mismatching // their tags because they're an idiot. VString tagName; xstr.GetSubString( cur->fOffset + 1, cur->fLength, tagName ); if (currentLineParams->IsProcessingStartTag()) { if (!IsTagWithoutClose( tagName )) { openList.push_back( tagName ); } currentLineParams->PushTag( tagName ); // Note that we are no longer processing the start of a tag. This allows us to handle attributes // separately from the tag itself. currentLineParams->SetIsProcessingStartTag( false ); } else { // Check to see if this closed tag is on the open list. If it is, we want to remove it from the // list. Otherwise, we want to add it to the close list. bool bAddToClose = true; for (std::vector< VString >::iterator iter = openList.begin(); bAddToClose && iter != openList.end();) { if (tagName.EqualTo( *iter, false )) { iter = openList.erase( iter ); bAddToClose = false; } else { ++iter; } } if (bAddToClose) closeList.push_back( tagName ); VString lastTag; currentLineParams->PopTag( lastTag ); if (!lastTag.EqualTo( tagName, false )) { // The tags don't match, so we're just going to ignore the issue // TODO: do something more sensible here } } } } else if (kNumber == cur->fStyle) { inDocument->SetLineStyle( inLineNumber, cur->fOffset, cur->fOffset + cur->fLength, htmlcolorShadow[ allnum_col ] ); } else if (kTagOpen == cur->fStyle || kEndTagOpen == cur->fStyle) { currentLineParams->SetIsProcessingTag( true ); currentLineParams->SetIsProcessingStartTag( kTagOpen == cur->fStyle ); } else if (kTagClose == cur->fStyle || kTagSelfClose == cur->fStyle) { currentLineParams->SetIsProcessingTag( false ); // If we just handled a self-closing tag (like <br />), then we want to pop it from the stack VString lastTag; currentLineParams->LastTag( lastTag ); if (kTagSelfClose == cur->fStyle || IsTagWithoutClose( lastTag )) { VString toss; currentLineParams->PopTag( toss ); // We also do not want to add it to our list of open tags for the line, since it's self-closed for (std::vector< VString >::iterator iter = openList.begin(); iter != openList.end(); ++iter) { if (lastTag.EqualTo( *iter, false )) { iter = openList.erase( iter ); break; } } } } cur = cur->fNext; } FreeLexemeList( list ); // Now that we have an open and a close list, we want to associate them with the line. for (std::vector< VString >::iterator iter = openList.begin(); iter != openList.end(); ++iter) { currentLineParams->AddUnmatchedOpenTag( *iter ); } for (std::vector< VString >::iterator iter = closeList.begin(); iter != closeList.end(); ++iter) { currentLineParams->AddUnmatchedCloseTag( *iter ); } // There are two cases we really need to care about. If the line now ends in // an open comment (and didn't used to), we want to colorize down the document. // Also, if the line no longer ends in an open comment (but used to), we want to // colorize down the document. In either case, we want to keep colorizing subsequent // lines until the comment is ended or the end of the document is reached. if ((!previousOpenCommentState && currentLineParams->IsOpenComment() || // Now ends with open comment, didn't used to previousOpenCommentState && !currentLineParams->IsOpenComment()) && // Used to end with an open comment, but no longer does inLineNumber + 1 < inDocument->GetNbLines()) { SetLine( inDocument, inLineNumber + 1, inLoading ); } #endif // old code }
void OGL3DBase::DrawOneAxes( const double& axMin, const double& axMax, const SC_DoubleArray& majorIncs, const SC_DoubleArray& minorIncs, const PC_AxesFormat& format, Point2D& stPoint, Point2D& majTicEndPoint, Point2D& minTicEndPoint, Point2D& gridEndPoint, Point2D& offsetEndPoint, double& stComponent, double& majTicComponent, double& minTicComponent, double& gridComponent, double& offsetComponent, const double& zValue, Plane3D axPlane, bool axisIsLog) { Point2D* endPoint; double* endComponent; PC_3DAxesFormat& axesFormat = plot3Dbase.axesFormat; DC_PenSet& penSet = *plot3Dbase.defaultPenSet; // default PenSet used for plot if (format.axesLinePos == PC_AxesFormat::alpBoth) { SetDrawColor(penSet.GetColor(axesFormat.axesLinePen)); SetLine(axesFormat.axesLineWidth); SetLineSolid(); HardCopyBlockStart(6); stComponent = axMin; Point2D axSt = stPoint; stComponent = axMax; Point2D axEnd = stPoint; DrawLine(axSt, axEnd, zValue, axPlane); // needed at axes end to make offsets look clean endPoint = &offsetEndPoint; endComponent = &offsetComponent; stComponent = axMin; *endComponent = stComponent; DrawLine(stPoint, *endPoint, zValue, axPlane); stComponent = axMax; *endComponent = stComponent; DrawLine(stPoint, *endPoint, zValue, axPlane); HardCopyBlockEnd(); } if ((format.axesMajorInc == PC_Axes::aitGrid) || ((format.axesMajorInc == PC_Axes::aitTic) && (format.axesTicPos == PC_AxesFormat::atpBoth))) { SetDrawColor(penSet.GetColor(axesFormat.majorPen)); if (format.axesMajorInc == PC_Axes::aitTic) { SetLine(axesFormat.majorTicWidth); endPoint = &majTicEndPoint; endComponent = &majTicComponent; } else { SetLine(axesFormat.majorGridWidth); SetLineType(axesFormat.majorGridLineType); endPoint = &gridEndPoint; endComponent = &gridComponent; } HardCopyBlockStart(majorIncs.Size() * 2); for (int i = 0; i < majorIncs.Size(); i++) { stComponent = majorIncs[i]; if (Limit::WithinOneLimit(axMin, axMax, stComponent)) { *endComponent = stComponent; DrawLine(stPoint, *endPoint, zValue, axPlane); } } HardCopyBlockEnd(); } if ((format.axesMinorInc == PC_Axes::aitGrid) || ((format.axesMinorInc == PC_Axes::aitTic) && (format.axesTicPos == PC_AxesFormat::atpBoth))) { SetDrawColor(penSet.GetColor(axesFormat.minorPen)); if (format.axesMinorInc == PC_Axes::aitTic) { SetLine(axesFormat.minorTicWidth); endPoint = &minTicEndPoint; endComponent = &minTicComponent; } else { SetLine(axesFormat.minorGridWidth); SetLineType(axesFormat.minorGridLineType); endPoint = &gridEndPoint; endComponent = &gridComponent; } HardCopyBlockStart((majorIncs.Size() + 1) * minorIncs.Size() * 2); if (!axisIsLog) { double multVal = 1.0; if (axMin > axMax ) multVal = -1.0; for (int i = -1; i < majorIncs.Size(); i++) for (int j = 0; j < minorIncs.Size(); j++) { if (i < 0) stComponent = majorIncs[0] - (minorIncs[j] * multVal); else stComponent = majorIncs[i] + (minorIncs[j] * multVal); if (Limit::WithinOneLimit(axMin, axMax, stComponent)) { *endComponent = stComponent; DrawLine(stPoint, *endPoint, zValue, axPlane); } } } else { // static const double logIncVals[] = {0.30103, 0.47712, 0.60206, 0.69897, 0.77815, 0.84510, 0.90309, 0.95424}; if (axMin < axMax) { for (int i = -1; i < majorIncs.Size(); i++) for (int j = 0; j < 8; j++) { if (i < 0) stComponent = majorIncs[0] - 1.0 + logIncVals[j]; else stComponent = majorIncs[i] + logIncVals[j]; if (Limit::WithinOneLimit(axMin, axMax, stComponent)) { *endComponent = stComponent; DrawLine(stPoint, *endPoint, zValue, axPlane); } } } else { for (int i = -1; i < majorIncs.Size(); i++) for (int j = 0; j < 8; j++) { if (i < 0) stComponent = majorIncs[0] + logIncVals[j]; else stComponent = majorIncs[i] - 1.0 + logIncVals[j]; if (Limit::WithinOneLimit(axMin, axMax, stComponent)) { *endComponent = stComponent; DrawLine(stPoint, *endPoint, zValue, axPlane); } } } } HardCopyBlockEnd(); } }
TokenLine::TokenLine(char *string) { SetLine(string); }
/*>HandleEvent(APTR object) ------------------------ Dispatch menu events. 12.03.92 Original. 30.03.92 Modified MenuEdit to call OpenFile() directly. 31.03.92 Modified MenuSave to call SaveAsFile() directly. 05.05.92 Added Rexx menu handling 12.06.92 Removed fill grey/hatch items and replaced with requester 02.07.92 Added MenuPalette 13.07.92 Added MenuScrBack 20.07.92 Added DEMO_VERSION conditional 07.08.92 Added RemoveFills() */ HandleEvent(APTR object) { if(object == (APTR)MenuOpen) { OpenFile(object); return(0); } if(object == (APTR)MenuSave) { SaveAsFile(object); return(0); } if(object == (APTR)MenuSaveAs) { SaveAsFile(object); return(0); } if(object == (APTR)MenuEdit) { OpenFile(object); return(0); } if(object == (APTR)MenuPaper) { SetPaper(object); return(0); } if(object == (APTR)MenuSetPens) { SetPens(object); return(0); } if(object == (APTR)MenuPalette) { SetPalette(object); return(0); } if(object == (APTR)MenuScrBack) { ScreenToBack(MyScreen); return(0); } if(object == (APTR)MenuAbout) { About(object); return(0); } if(object == (APTR)MenuQuit) { QuitProgram(object); return(0); } #ifndef DEMO_VERSION if(object == (APTR)MenuPS) { PlotPS(object); return(0); } if(object == (APTR)MenuHPGL) { PlotHPGL(object); return(0); } if(object == (APTR)MenuDR2D) { PlotDR2D(object); return(0); } #endif if(object == (APTR)MenuXY) { StyleXY(object); return(0); } if(object == (APTR)MenuScatter) { StyleScatter(object); return(0); } if(object == (APTR)MenuBar) { StyleBar(object); return(0); } if(object == (APTR)MenuPie) { StylePie(object); return(0); } if(object == (APTR)MenuErrors) { ToggleErrors(object); return(0); } if(object == (APTR)MenuEject) { EjectSlice(object); return(0); } if(object == (APTR)MenuLineSet) { SetLine(object); return(0); } if(object == (APTR)MenuBarSet) { SetBar(object); return(0); } if(object == (APTR)MenuPieSet) { SetPie(object); return(0); } if(object == (APTR)MenuLogX) { ToggleLogX(object); return(0); } if(object == (APTR)MenuLogY) { ToggleLogY(object); return(0); } if(object == (APTR)MenuBoxed) { ToggleBoxed(object); return(0); } if(object == (APTR)MenuGrid) { ToggleGrid(object); return(0); } if(object == (APTR)MenuAxes) { SetAxes(object); return(0); } if(object == (APTR)MenuFZero) { ToggleFZero(object); return(0); } if(object == (APTR)MenuTitle) { SetTitle(object); return(0); } if(object == (APTR)MenuAxTitle) { SetAxTitle(object); return(0); } if(object == (APTR)MenuAxLabel) { SetAxLabel(object); return(0); } if(object == (APTR)MenuKey) { SetKey(object); return(0); } if(object == (APTR)MenuLabel) { SetLabel(object); return(0); } if(object == (APTR)MenuPen) { ChangePen(object); return(0); } if(object == (APTR)MenuFillType) { FillControl(object); return(0); } if(object == (APTR)MenuRegress) { SetRegress(object); return(0); } if(object == (APTR)MenuRobust) { ToggleRobust(object); return(0); } if(object == (APTR)MenuFourier) { SetFourier(object); return(0); } if(object == (APTR)MenuRexxFit) { RexxFit(object); return(0); } if(object == (APTR)MenuRexx) { InstallMacro(object); return(0); } if(object == (APTR)MenuRunRexx) { RunMacro(object); return(0); } if(object == (APTR)MenuDebRexx) { ToggleRexxDeb(object); return(0); } if(object == (APTR)MenuLS1) { SetLineDash(object); return(0); } if(object == (APTR)MenuLS2) { SetLineDash(object); return(0); } if(object == (APTR)MenuLS3) { SetLineDash(object); return(0); } if(object == (APTR)MenuLS4) { SetLineDash(object); return(0); } if(object == (APTR)MenuLS5) { SetLineDash(object); return(0); } if(object == (APTR)MenuLS6) { SetLineDash(object); return(0); } if(object == (APTR)MenuFT1) { SetFillType(object); return(0); } if(object == (APTR)MenuFT2) { SetFillType(object); return(0); } if(object == (APTR)MenuFT3) { SetFillType(object); return(0); } if(object == (APTR)MenuFT4) { SetFillType(object); return(0); } if(object == (APTR)MenuFT5) { SetFillType(object); return(0); } if(object == (APTR)MenuFT6) { SetFillType(object); return(0); } if(object == (APTR)MenuNoFills) { RemoveFills(object); return(0); } return(0); }
void OGL2DBase::MinorTicDrawSetup() { SetDrawColor(plot2Dbase.defaultPenSet->GetColor(plot2Dbase.plotAnnotation.axesDataPen)); SetLine(plot2Dbase.plotAnnotation.minorTicWidth); }