Beispiel #1
0
/*
 * UserStartDrag:  User wants to drag object under mouse pointer.  If there is no
 *   object there, do nothing.  If there is more than one object, ask user which
 *   one to pick up.  If there is exactly one, begin dragging object.
 */
void UserStartDrag(void)
{
   list_type objects, sel_list, l;
   int x, y;
   object_node *obj;

   /* Find out where in the the room the user clicked on, if anywhere */
   if (!MouseToRoom(&x, &y))
      return;

   objects = GetObjects3D(x, y, CLOSE_DISTANCE, OF_GETTABLE | OF_CONTAINER, 0);
   if (objects == NULL)
      return;

   if (objects->next == NULL)
   {
      SetCapture(hMain);
      capture = True;
      obj = (object_node *) objects->data;
      drag_object = obj->id;
      SetMainCursor(LoadCursor(hInst, MAKEINTRESOURCE(IDC_GETCURSOR)));
   }
   else
   {
      sel_list = DisplayLookList(hMain, GetString(hInst, IDS_GET), objects, LD_SINGLEAUTO);
      
      for (l = sel_list; l != NULL; l = l->next)
	 RequestPickup(((room_contents_node *) (l->data))->obj.id);

      ObjectListDestroy(sel_list);
   }

   list_delete(objects);
}
Beispiel #2
0
/*
* MainInit:  Called when main window is created.
*/
BOOL MainInit(HWND hwnd, LPCREATESTRUCT lpCreateStruct)
{
	connection = CON_NONE;
	state = STATE_INIT;
	
	/* Verify that user's hardware is sufficient to run game */
	if (!StartupCheck())
		exit(1); 
	
	/* Make standard palette */
	hPal = InitializePalette();
	InitStandardXlats(hPal);
	
	LoadSettings();
	MenuDisplaySettings(hwnd);
	
	// Load rich edit control DLL and common controls
	hRichEditLib = LoadLibrary("riched32.dll");
	InitCommonControls();
	
	MusicInitialize();
	
	SetMainCursor(LoadCursor(NULL, IDC_ARROW));
	
	// Find default Web browser, if not set manually
	if (config.default_browser)
		WebFindDefaultBrowser();
	
	return TRUE;
}
Beispiel #3
0
/*
 * InventoryLButtonDown:  User pressed left mouse button on inventory box.
 */
void InventoryLButtonDown(HWND hwnd, BOOL fDoubleClick, int x, int y, UINT keyFlags)
{
    if (fDoubleClick)
    {
        InventoryKey(hwnd, VK_LDBLCLK, True, 0, keyFlags);
        return;
    }

    // Set cursor to correct place
    if (InventoryClick(hwnd, fDoubleClick, x, y, keyFlags))
    {
        // Handle user action
        InventoryKey(hwnd, VK_LBUTTON, True, 0, keyFlags);

        SetCapture(hwndInv);
        capture = True;
        SetMainCursor(LoadCursor(cinfo->hInst, MAKEINTRESOURCE(IDC_DROPCURSOR)));
    }
}