void StaticModel::SetModel(Model* model) { if (model == model_) return; // If script erroneously calls StaticModel::SetModel on an AnimatedModel, warn and redirect if (GetType() == AnimatedModel::GetTypeStatic()) { ATOMIC_LOGWARNING("StaticModel::SetModel() called on AnimatedModel. Redirecting to AnimatedModel::SetModel()"); AnimatedModel* animatedModel = static_cast<AnimatedModel*>(this); animatedModel->SetModel(model); return; } // Unsubscribe from the reload event of previous model (if any), then subscribe to the new if (model_) UnsubscribeFromEvent(model_, E_RELOADFINISHED); model_ = model; if (model) { SubscribeToEvent(model, E_RELOADFINISHED, ATOMIC_HANDLER(StaticModel, HandleModelReloadFinished)); // Copy the subgeometry & LOD level structure SetNumGeometries(model->GetNumGeometries()); const Vector<Vector<SharedPtr<Geometry> > >& geometries = model->GetGeometries(); const PODVector<Vector3>& geometryCenters = model->GetGeometryCenters(); const Matrix3x4* worldTransform = node_ ? &node_->GetWorldTransform() : (const Matrix3x4*)0; for (unsigned i = 0; i < geometries.Size(); ++i) { batches_[i].worldTransform_ = worldTransform; geometries_[i] = geometries[i]; geometryData_[i].center_ = geometryCenters[i]; // ATOMIC BEGIN geometryData_[i].enabled_ = true; geometryData_[i].batchGeometry_ = 0; // ATOMIC END } SetBoundingBox(model->GetBoundingBox()); ResetLodLevels(); } else { SetNumGeometries(0); SetBoundingBox(BoundingBox()); } MarkNetworkUpdate(); }
void CustomGeometry::SetGeometryDataAttr(const PODVector<unsigned char>& value) { if (value.Empty()) return; MemoryBuffer buffer(value); SetNumGeometries(buffer.ReadVLE()); elementMask_ = buffer.ReadUInt(); for (unsigned i = 0; i < geometries_.Size(); ++i) { unsigned numVertices = buffer.ReadVLE(); vertices_[i].Resize(numVertices); primitiveTypes_[i] = (PrimitiveType)buffer.ReadUByte(); for (unsigned j = 0; j < numVertices; ++j) { if (elementMask_ & MASK_POSITION) vertices_[i][j].position_ = buffer.ReadVector3(); if (elementMask_ & MASK_NORMAL) vertices_[i][j].normal_ = buffer.ReadVector3(); if (elementMask_ & MASK_COLOR) vertices_[i][j].color_ = buffer.ReadUInt(); if (elementMask_ & MASK_TEXCOORD1) vertices_[i][j].texCoord_ = buffer.ReadVector2(); if (elementMask_ & MASK_TANGENT) vertices_[i][j].tangent_ = buffer.ReadVector4(); } } Commit(); }
void StaticModel::SetModel(Model* model) { if (model == model_) return; if (!node_) { URHO3D_LOGERROR("Can not set model while model component is not attached to a scene node"); return; } // Unsubscribe from the reload event of previous model (if any), then subscribe to the new if (model_) UnsubscribeFromEvent(model_, E_RELOADFINISHED); model_ = model; if (model) { SubscribeToEvent(model, E_RELOADFINISHED, URHO3D_HANDLER(StaticModel, HandleModelReloadFinished)); // Copy the subgeometry & LOD level structure SetNumGeometries(model->GetNumGeometries()); const ea::vector<ea::vector<ea::shared_ptr<Geometry> > >& geometries = model->GetGeometries(); const ea::vector<Vector3>& geometryCenters = model->GetGeometryCenters(); const Matrix3x4* worldTransform = node_ ? &node_->GetWorldTransform() : nullptr; for (unsigned i = 0; i < geometries.size(); ++i) { batches_[i].worldTransform_ = worldTransform; geometries_[i] = geometries[i]; geometryData_[i].center_ = geometryCenters[i]; } SetBoundingBox(model->GetBoundingBox()); ResetLodLevels(); } else { SetNumGeometries(0); SetBoundingBox(BoundingBox()); } MarkNetworkUpdate(); }