//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CAI_Spotlight::Init( CAI_BaseNPC *pOuter, int nFlags, float flConstraintAngle, float flMaxLength ) { SetOuter( pOuter ); m_nFlags = nFlags; m_flConstraintAngle = flConstraintAngle; m_flSpotlightMaxLength = flMaxLength; // Check for user error if (m_flSpotlightMaxLength <= 0) { DevMsg("ERROR: Invalid spotlight length <= 0, setting to 500\n"); m_flSpotlightMaxLength = 500; } Precache(); m_vSpotlightTargetPos = vec3_origin; m_hSpotlight = NULL; m_hSpotlightTarget = NULL; AngleVectors( GetAbsAngles(), &m_vSpotlightDir ); m_vAngularVelocity.Init( 0, 0, 0, 1 ); m_flSpotlightCurLength = m_flSpotlightMaxLength; }
UnitExpresser::UnitExpresser( boost::python::object outer ) : UnitComponent(outer) { SetOuter( UnitComponent::GetOuter() ); Connect( UnitComponent::GetOuter() ); }