Beispiel #1
0
void Item::LoadFromDB(Field* fields, Player* plr, bool light )
{
	uint32 itemid = fields[2].GetUInt32();
	uint32 random_prop, random_suffix;
	uint32 count;

	m_itemProto = ItemPrototypeStorage.LookupEntry( itemid );

	ASSERT( m_itemProto );
	
	if(m_itemProto->LockId > 1)
		locked = true;
	else
		locked = false;
	
	SetUInt32Value( OBJECT_FIELD_ENTRY, itemid );
	m_owner = plr;

	wrapped_item_id=fields[3].GetUInt32();
	m_uint32Values[ITEM_FIELD_GIFTCREATOR] = fields[4].GetUInt32();
	m_uint32Values[ITEM_FIELD_CREATOR] = fields[5].GetUInt32();

	count = fields[6].GetUInt32();
	if (count > m_itemProto->MaxCount)
		count = m_itemProto->MaxCount;
	SetUInt32Value( ITEM_FIELD_STACK_COUNT, count);

	// Again another for that did not indent to make it do anything for more than 
	// one iteration x == 0 was the only one executed
	for( uint32 x = 0; x < 5; x++ )
	{
		if( m_itemProto->Spells[x].Id )
		{
			SetUInt32Value( ITEM_FIELD_SPELL_CHARGES + x , fields[7].GetUInt32() );
			break;
		}
	}

	SetUInt32Value( ITEM_FIELD_FLAGS, fields[8].GetUInt32() );
	random_prop = fields[9].GetUInt32();
	random_suffix = fields[10].GetUInt32();

	if( random_prop )
		SetRandomProperty( random_prop );
	else if( random_suffix )
		SetRandomSuffix( random_suffix );

	SetUInt32Value( ITEM_FIELD_ITEM_TEXT_ID, fields[11].GetUInt32() );

	SetUInt32Value( ITEM_FIELD_MAXDURABILITY, m_itemProto->MaxDurability );
	SetUInt32Value( ITEM_FIELD_DURABILITY, fields[12].GetUInt32() );

	if( light )
		return;

	string enchant_field = fields[15].GetString();
	vector< string > enchants = StrSplit( enchant_field, ";" );
	uint32 enchant_id;
	EnchantEntry* entry;
	uint32 time_left;
	uint32 enchslot;

	for( vector<string>::iterator itr = enchants.begin(); itr != enchants.end(); ++itr )
	{
		if( sscanf( (*itr).c_str(), "%u,%u,%u", (unsigned int*)&enchant_id, (unsigned int*)&time_left, (unsigned int*)&enchslot) == 3 )
		{
			entry = dbcEnchant.LookupEntry( enchant_id );
			if( entry && entry->Id == enchant_id && m_itemProto->SubClass != ITEM_SUBCLASS_WEAPON_THROWN)
			{
				AddEnchantment( entry, time_left, ( time_left == 0 ), false, false, enchslot );
				//(enchslot != 2) ? false : true, false);
			}
			else
			{
				/*
				EnchantEntry *pEnchant = new EnchantEntry;
				memset(pEnchant,0,sizeof(EnchantEntry));

				pEnchant->Id = enchant_id;
				if(enchslot != 2)
					AddEnchantment(pEnchant,0,true, false);
				else
					AddEnchantment(pEnchant,0,false,false);
				*/
			}
		}
	}	

	ApplyRandomProperties( false );

	// Charter stuff
	if(m_uint32Values[OBJECT_FIELD_ENTRY] == ITEM_ENTRY_GUILD_CHARTER)
	{
		SetUInt32Value( ITEM_FIELD_FLAGS, 1 );
		SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
		SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
		if( plr->m_charters[CHARTER_TYPE_GUILD] )
			SetUInt32Value( ITEM_FIELD_ENCHANTMENT, plr->m_charters[CHARTER_TYPE_GUILD]->GetID() );
	}

	if( m_uint32Values[OBJECT_FIELD_ENTRY] == ARENA_TEAM_CHARTER_2v2 )
	{
		SetUInt32Value( ITEM_FIELD_FLAGS, 1 );
		SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
		SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
		if( plr->m_charters[CHARTER_TYPE_ARENA_2V2] )
			SetUInt32Value( ITEM_FIELD_ENCHANTMENT, plr->m_charters[CHARTER_TYPE_ARENA_2V2]->GetID() );
	}

	if( m_uint32Values[OBJECT_FIELD_ENTRY] == ARENA_TEAM_CHARTER_3v3 )
	{
		SetUInt32Value( ITEM_FIELD_FLAGS, 1 );
		SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
		SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
		if( plr->m_charters[CHARTER_TYPE_ARENA_3V3] )
			SetUInt32Value( ITEM_FIELD_ENCHANTMENT, plr->m_charters[CHARTER_TYPE_ARENA_3V3]->GetID() );
	}

	if( m_uint32Values[OBJECT_FIELD_ENTRY] == ARENA_TEAM_CHARTER_5v5 )
	{
		SetUInt32Value( ITEM_FIELD_FLAGS, 1 );
		SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
		SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
		if( plr->m_charters[CHARTER_TYPE_ARENA_5V5] )
			SetUInt32Value( ITEM_FIELD_ENCHANTMENT, plr->m_charters[CHARTER_TYPE_ARENA_5V5]->GetID() );
	}
}
Beispiel #2
0
void Item::LoadFromDB(Field* fields, Player* plr, bool light )
{
    int32 count;
    uint32 itemid = fields[2].GetUInt32(), random_prop = fields[9].GetUInt32(), random_suffix = fields[10].GetUInt32();
    m_itemProto = ItemPrototypeStorage.LookupEntry( itemid );

    ASSERT( m_itemProto );

    if(m_itemProto->LockId > 1)
        locked = true;
    else
        locked = false;

    SetUInt32Value( OBJECT_FIELD_ENTRY, itemid );
    m_owner = plr;

    wrapped_item_id=fields[3].GetUInt32();
    m_uint32Values[ITEM_FIELD_GIFTCREATOR] = fields[4].GetUInt32();
    m_uint32Values[ITEM_FIELD_CREATOR] = fields[5].GetUInt32();

    count = fields[6].GetUInt32();
    if(m_itemProto->MaxCount > 0 && count > m_itemProto->MaxCount)
        count = m_itemProto->MaxCount;
    SetUInt32Value( ITEM_FIELD_STACK_COUNT, count);

    // Again another for that did not indent to make it do anything for more than
    // one iteration x == 0 was the only one executed
    for( uint32 x = 0; x < 5; x++ )
    {
        if( m_itemProto->Spells[x].Id )
        {
            SetUInt32Value( ITEM_FIELD_SPELL_CHARGES + x , fields[7].GetUInt32() );
            break;
        }
    }

    SetUInt32Value( ITEM_FIELD_FLAGS, fields[8].GetUInt32() );
    Bind(ITEM_BIND_ON_PICKUP); // Check if we need to bind our shit.

    if( random_prop )
        SetRandomProperty( random_prop );
    else if( random_suffix )
        SetRandomSuffix( random_suffix );

    SetTextID( fields[11].GetUInt32() );

    SetUInt32Value( ITEM_FIELD_MAXDURABILITY, m_itemProto->MaxDurability );
    SetUInt32Value( ITEM_FIELD_DURABILITY, fields[12].GetUInt32() );

    if( light )
        return;

    string enchant_field = fields[15].GetString();
    vector< string > enchants = StrSplit( enchant_field, ";" );
    uint32 enchant_id;
    EnchantEntry* entry;
    uint32 time_left;
    uint32 enchslot;
    uint32 dummy = 0;

    for( vector<string>::iterator itr = enchants.begin(); itr != enchants.end(); itr++ )
    {
        if( sscanf( (*itr).c_str(), "%u,%u,%u,%u", (unsigned int*)&enchant_id, (unsigned int*)&time_left, (unsigned int*)&enchslot, (unsigned int*)&dummy) > 3 )
        {
            entry = dbcEnchant.LookupEntry( enchant_id );
            if( entry && entry->Id == enchant_id )
            {
                AddEnchantment( entry, time_left, ( time_left == 0 ), false, false, enchslot, 0, ((dummy > 0) ? true : false) );
                //(enchslot != 2) ? false : true, false);
            }
        }
    }

    string gem_field = fields[16].GetString();
    for( uint8 k = 0; k < 3; k++ )
        sscanf( gem_field.c_str(), GemReadFormat[k], &Gems[k]);

    ApplyRandomProperties( false );

    Charter* charter = guildmgr.GetCharterByItemGuid(GetLowGUID());
    if(charter != NULL)
    {
        SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetID());

        // Charter stuff
        if(m_uint32Values[OBJECT_FIELD_ENTRY] == ITEM_ENTRY_GUILD_CHARTER)
        {
            SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
            SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
            if( plr->m_playerInfo->charterId[CHARTER_TYPE_GUILD] )
                SetUInt32Value( ITEM_FIELD_ENCHANTMENT_1_1, plr->m_playerInfo->charterId[CHARTER_TYPE_GUILD] );
        }

        if( m_uint32Values[OBJECT_FIELD_ENTRY] == ARENA_TEAM_CHARTER_2v2 )
        {
            SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
            SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
            if( plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_2V2] )
                SetUInt32Value( ITEM_FIELD_ENCHANTMENT_1_1, plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_2V2] );
        }

        if( m_uint32Values[OBJECT_FIELD_ENTRY] == ARENA_TEAM_CHARTER_3v3 )
        {
            SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
            SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
            if( plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_3V3] )
                SetUInt32Value( ITEM_FIELD_ENCHANTMENT_1_1, plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_3V3] );
        }

        if( m_uint32Values[OBJECT_FIELD_ENTRY] == ARENA_TEAM_CHARTER_5v5 )
        {
            SetUInt32Value( ITEM_FIELD_STACK_COUNT, 1 );
            SetUInt32Value( ITEM_FIELD_PROPERTY_SEED, 57813883 );
            if( plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_5V5] )
                SetUInt32Value( ITEM_FIELD_ENCHANTMENT_1_1, plr->m_playerInfo->charterId[CHARTER_TYPE_ARENA_5V5] );
        }
    }
}