void ShowLoadingScreen (void) { if (!gameStates.app.bNostalgia) backgroundManager.Rebuild (); else { char filename [14]; #if TRACE console.printf(CON_DBG, "\nShowing loading screen...\n"); fflush (fErr); #endif strcpy (filename, gameStates.menus.bHires ? "descentb.pcx" : "descent.pcx"); if (!CFile::Exist (filename, gameFolders.szDataDir, 0)) strcpy (filename, gameStates.menus.bHires ? "descntob.pcx" : "descento.pcx"); // OEM if (!CFile::Exist (filename, gameFolders.szDataDir, 0)) strcpy (filename, "descentd.pcx"); // SHAREWARE if (!CFile::Exist (filename, gameFolders.szDataDir, 0)) strcpy (filename, "descentb.pcx"); // MAC SHAREWARE GrSetMode ( gameStates.menus.bHires ? (gameStates.gfx.nStartScrMode < 0) ? SM (800, 600) : SM (scrSizes [gameStates.gfx.nStartScrMode].x, scrSizes [gameStates.gfx.nStartScrMode].y) : SM (320, 200)); SetScreenMode (SCREEN_MENU); gameStates.render.fonts.bHires = gameStates.render.fonts.bHiresAvailable && gameStates.menus.bHires; backgroundManager.Setup (filename, 0, 0, CCanvas::Current ()->Width (), CCanvas::Current ()->Height ()); paletteManager.ClearEffect (); paletteManager.EnableEffect (); GrUpdate (0); } }
// --------------------------------------------------------------------------- // 初期化 // bool WinDrawDDS::Init(HWND hwindow, uint w, uint h, GUID* drv) { HRESULT hr; hwnd = hwindow; width = w; height = h; memset(palentry, 0, sizeof(palentry)); if (!CreateDD2(drv)) return false; hr = ddraw->SetCooperativeLevel(hwnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT); LOGDDERR("DirectDraw::SetCooperativeLevel()", hr); if (hr != DD_OK) return false; if (!SetScreenMode()) return false; if (!CreateDDS()) return false; guimode = true; SetGUIMode(false); SendMessage(hwnd, WM_M88_CLIPCURSOR, CLIPCURSOR_WINDOW, 0); status |= Draw::shouldrefresh; return true; }
int InitGraphics (void) { u_int32_t nScreenSize; int t; /*---*/PrintLog ("Initializing graphics\n"); if ((t = GrInit ())) { //doesn't do much PrintLog ("Cannot initialize graphics\n"); Error (TXT_CANT_INIT_GFX, t); return 0; } nScreenSize = SM (scrSizes [gameStates.gfx.nStartScrMode].x, scrSizes [gameStates.gfx.nStartScrMode].y); /*---*/PrintLog ("Initializing render buffers\n"); if (!gameStates.render.vr.buffers.offscreen) //if hasn't been initialied (by headset init) SetDisplayMode (gameStates.gfx.nStartScrMode, gameStates.gfx.bOverride); //..then set default display mode /*---*/PrintLog ("Loading default palette\n"); paletteManager.SetDefault (paletteManager.Load (D2_DEFAULT_PALETTE, NULL)); CCanvas::Current ()->SetPalette (paletteManager.Default ()); //just need some valid palette here /*---*/PrintLog ("Initializing game fonts\n"); fontManager.Setup (); // must load after palette data loaded. /*---*/PrintLog ("Setting screen mode\n"); SetScreenMode (SCREEN_MENU); /*---*/PrintLog ("Showing loading screen\n"); ShowLoadingScreen (); return 1; }
void MainLoop (void) { while (gameStates.app.nFunctionMode != FMODE_EXIT) { gameStates.app.bGameRunning = (gameStates.app.nFunctionMode == FMODE_GAME); switch (gameStates.app.nFunctionMode) { case FMODE_MENU: SetScreenMode (SCREEN_MENU); if (gameStates.app.bAutoRunMission) { if (StartNewGame (1)) gameStates.app.nFunctionMode = FMODE_GAME; gameStates.app.bAutoRunMission = 0; if (gameStates.app.nFunctionMode == FMODE_GAME) break; } if (gameData.demo.bAuto && !gameOpts->demo.bRevertFormat) { NDStartPlayback (NULL); // Randomly pick a file if (gameData.demo.nState != ND_STATE_PLAYBACK) Error ("No demo files were found for autodemo mode!"); } else { CheckJoystickCalibration (); paletteManager.ClearEffect (); //I'm not sure why we need this, but we do //SetRenderQuality (0); MainMenu (); } if (gameData.multiplayer.autoNG.bValid && (gameStates.app.nFunctionMode != FMODE_GAME)) gameStates.app.nFunctionMode = FMODE_EXIT; break; case FMODE_GAME: GrabMouse (1, 1); RunGame (); GrabMouse (0, 1); paletteManager.EnableEffect (); paletteManager.ResetEffect (); paletteManager.DisableEffect (); gameStates.app.bD1Mission = 0; if (gameData.multiplayer.autoNG.bValid) gameStates.app.nFunctionMode = FMODE_EXIT; if (gameStates.app.nFunctionMode == FMODE_MENU) { audio.StopAllChannels (); songManager.Play (SONG_TITLE, 1); } RestoreDefaultModels (); break; default: Error ("Invalid function mode %d", gameStates.app.nFunctionMode); } } }
void DonationNotification (void) { if (gameConfig.nTotalTime > (25 * 60)) { // played for more than 25 hours SetScreenMode (SCREEN_MENU); int nFade = gameOpts->menus.nFade; gameOpts->menus.nFade = 250; messageBox.Show (TXT_PLEASE_DONATE); G3_SLEEP (10000); gameOpts->menus.nFade = 500; messageBox.Clear (); gameOpts->menus.nFade = nFade; gameConfig.nTotalTime = 0; // only display after another 25 hours } }
void loadscn_TrashProg (const id0_char_t *OutMsg, ...) { va_list ap; if (OutMsg) { if (screenmode != 1) SetScreenMode(1); va_start(ap, OutMsg); if (OutMsg && *OutMsg) BE_ST_vprintf(OutMsg,ap); va_end(ap); } BE_ST_HandleExit(0); }
int AutoDemoMenuCheck (CMenu& m, int& nLastKey, int nCurItem, int nState) { if (nState) return nCurItem; int curtime; PrintVersionInfo (); // Don't allow them to hit ESC in the main menu. if (nLastKey == KEY_ESC) nLastKey = 0; if (gameStates.app.bAutoDemos) { curtime = TimerGetApproxSeconds (); if (((gameStates.input.keys.xLastPressTime + I2X (/*2*/5)) < curtime) #if DBG && !gameData.speedtest.bOn #endif ) { int nDemos = NDCountDemos (); for (;;) { if ((d_rand () % (nDemos+1)) == 0) { gameStates.video.nScreenMode = -1; movieManager.PlayIntro (); songManager.Play (SONG_TITLE, 1); nLastKey = -3; //exit menu to force rebuild even if not going to game mode. -3 tells menu system not to restore SetScreenMode (SCREEN_MENU); break; } else { gameStates.input.keys.xLastPressTime = curtime; // Reset timer so that disk won't thrash if no demos. NDStartPlayback (NULL); // Randomly pick a file if (gameData.demo.nState == ND_STATE_PLAYBACK) { SetFunctionMode (FMODE_GAME); nLastKey = -3; //exit menu to get into game mode. -3 tells menu system not to restore break; } } } } } return nCurItem; }
//------------------------------------------------------------------------------ // Create the main menu. int SetupMainMenu (CMenu& m) { memset (&mainOpts, 0xff, sizeof (mainOpts)); m.Destroy (); m.Create (25); #ifndef DEMO_ONLY SetScreenMode (SCREEN_MENU); #if 1 m.AddText ("", 0); m.Top ()->m_bNoScroll = 1; m.AddText ("", 0); m.Top ()->m_bNoScroll = 1; m.AddText ("", 0); m.Top ()->m_bNoScroll = 1; #endif mainOpts.nNew = m.AddMenu (TXT_NEW_GAME1, KEY_N, HTX_MAIN_NEW); if (!gameStates.app.bNostalgia) mainOpts.nSingle = m.AddMenu (TXT_NEW_SPGAME, KEY_I, HTX_MAIN_SINGLE); mainOpts.nLoad = m.AddMenu (TXT_LOAD_GAME, KEY_L, HTX_MAIN_LOAD); mainOpts.nMulti = m.AddMenu (TXT_MULTIPLAYER_, KEY_M, HTX_MAIN_MULTI); if (gameStates.app.bNostalgia) mainOpts.nConfig = m.AddMenu (TXT_OPTIONS_, KEY_O, HTX_MAIN_CONF); else mainOpts.nConfig = m.AddMenu (TXT_CONFIGURE, KEY_O, HTX_MAIN_CONF); mainOpts.nPilots = m.AddMenu (TXT_CHANGE_PILOTS, KEY_P, HTX_MAIN_PILOT); mainOpts.nDemo = m.AddMenu (TXT_VIEW_DEMO, KEY_D, HTX_MAIN_DEMO); mainOpts.nScores = m.AddMenu (TXT_VIEW_SCORES, KEY_H, HTX_MAIN_SCORES); #if 0 if (CFile::Exist ("orderd2.pcx", gameFolders.szDataDir, 0)) // SHAREWARE mainOpts.nOrder = m.AddMenu (TXT_ORDERING_INFO, -1, NULL); #endif mainOpts.nMovies = m.AddMenu (TXT_PLAY_MOVIES, KEY_V, HTX_MAIN_MOVIES); if (!gameStates.app.bNostalgia) mainOpts.nSongs = m.AddMenu (TXT_PLAY_SONGS, KEY_S, HTX_MAIN_SONGS); mainOpts.nCredits = m.AddMenu (TXT_CREDITS, KEY_C, HTX_MAIN_CREDITS); #endif mainOpts.nQuit = m.AddMenu (TXT_QUIT, KEY_Q, HTX_MAIN_QUIT); return m.ToS (); }
void BadHardwareNotification (void) { #if 1//!DBG if (!ogl.m_states.bShadersOk && (gameConfig.nVersion != D2X_IVER)) { SetScreenMode (SCREEN_MENU); int nFade = gameOpts->menus.nFade; gameOpts->menus.nFade = 250; #if 1 for (int i = 0; i < 2; i++) { // make the message flash a few times messageBox.Show (TXT_BAD_HARDWARE); messageBox.Clear (); } #endif messageBox.Show (TXT_BAD_HARDWARE); G3_SLEEP (4000); gameOpts->menus.nFade = 500; messageBox.Clear (); gameOpts->menus.nFade = nFade; gameConfig.nVersion = D2X_IVER; } #endif }
void SetFullScreenMode(bool FullScreen) { SetScreenMode(g_pixSz, FullScreen); }
void SetScreenSize(int PixelSize) { SetScreenMode(PixelSize, g_fullScr); }
// --------------------------------------------------------------------------------------------------- //this function is the editor. called when editor mode selected. runs until //game mode or exit selected void editor(void) { int w,h; grsBitmap * savedbitmap; editorView *new_cv; static int padnum=0; vmsMatrix MouseRotMat,tempm; //@@short camera_objnum; //a camera for viewing init_editor(); InitCurve(); RestoreEffectBitmapIcons(); if (!SetScreenMode(SCREEN_EDITOR)) { SetScreenMode(SCREEN_GAME); gameStates.app.nFunctionMode=FMODE_GAME; //force back into game return; } GrSetCurrentCanvas( NULL ); GrSetCurFont(editor_font); //Editor renders into full (320x200) game screen SetWarnFunc(med_show_warning); gameStates.input.keys.bRepeat = 1; // Allow repeat in editor // _MARK_("start of editor");//Nuked to compile -KRB ui_mouse_hide(); ui_reset_idleSeconds(); gameData.objs.viewer = gameData.objs.console; slew_init(gameData.objs.console); UpdateFlags = UF_ALL; medlisp_update_screen(); //set the wire-frame window to be the current view currentView = &LargeView; if (faded_in==0) { faded_in = 1; //gr_pal_fade_in( grdCurScreen->pal ); } w = GameViewBox->canvas->cvBitmap.bmProps.w; h = GameViewBox->canvas->cvBitmap.bmProps.h; savedbitmap = GrCreateBitmap(w, h ); GrBmUBitBlt( w, h, 0, 0, 0, 0, &GameViewBox->canvas->cvBitmap, savedbitmap ); GrSetCurrentCanvas( GameViewBox->canvas ); GrSetCurFont(editor_font); //GrSetColor( CBLACK ); //gr_deaccent_canvas(); //gr_grey_canvas(); ui_mouse_show(); GrSetCurFont(editor_font); ui_pad_goto(padnum); gamestate_restore_check(); while (gameStates.app.nFunctionMode == FMODE_EDITOR) { GrSetCurFont(editor_font); info_display_all(EditorWindow); ModeFlag = 0; // Update the windows // Only update if there is no key waiting and we're not in // fast play mode. if (!KeyPeekKey()) //-- && (MacroStatus != UI_STATUS_FASTPLAY)) medlisp_update_screen(); //do editor stuff GrSetCurFont(editor_font); ui_mega_process(); last_keypress &= ~KEYDBGGED; // mask off delete key bit which has no function in editor. ui_window_do_gadgets(EditorWindow); doRobot_window(); doObject_window(); do_wall_window(); do_trigger_window(); do_hostage_window(); do_centers_window(); check_wall_validity(); Assert(gameData.walls.nWalls>=0); if (Gameview_lockstep) { static tSegment *old_cursegp=NULL; static int old_curside=-1; if (old_cursegp!=Cursegp || old_curside!=Curside) { SetPlayerFromCursegMinusOne(); old_cursegp = Cursegp; old_curside = Curside; } } if ( ui_get_idleSeconds() > COMPRESS_INTERVAL ) { med_compress_mine(); ui_reset_idleSeconds(); } // Commented out because it occupies about 25% of time in twirling the mine. // Removes some Asserts.... // med_check_all_vertices(); clear_editor_status(); // if enough time elapsed, clear editor status message TimedAutosave(mine_filename); set_editorTime_of_day(); GrSetCurrentCanvas( GameViewBox->canvas ); // Remove keys used for slew switch(last_keypress) { case KEY_PAD9: case KEY_PAD7: case KEY_PADPLUS: case KEY_PADMINUS: case KEY_PAD8: case KEY_PAD2: case KEY_LBRACKET: case KEY_RBRACKET: case KEY_PAD1: case KEY_PAD3: case KEY_PAD6: case KEY_PAD4: last_keypress = 0; } if ((last_keypress&0xff)==KEY_LSHIFT) last_keypress=0; if ((last_keypress&0xff)==KEY_RSHIFT) last_keypress=0; if ((last_keypress&0xff)==KEY_LCTRL) last_keypress=0; if ((last_keypress&0xff)==KEY_RCTRL) last_keypress=0; // if ((last_keypress&0xff)==KEY_LALT) last_keypress=0; // if ((last_keypress&0xff)==KEY_RALT) last_keypress=0; GrSetCurFont(editor_font); menubar_do( last_keypress ); //=================== DO FUNCTIONS ==================== if ( KeyFunction[ last_keypress ] != NULL ) { KeyFunction[last_keypress](); last_keypress = 0; } switch (last_keypress) { case 0: case KEY_Z: case KEY_G: case KEY_LALT: case KEY_RALT: case KEY_LCTRL: case KEY_RCTRL: case KEY_LSHIFT: case KEY_RSHIFT: case KEY_LAPOSTRO: break; case KEY_SHIFTED + KEY_L: ToggleLighting(); break; case KEY_F1: render_3d_in_big_window = !render_3d_in_big_window; UpdateFlags |= UF_ALL; break; default: { char kdesc[100]; GetKeyDescription( kdesc, last_keypress ); editor_status("Error: %s isn't bound to anything.", kdesc ); } } //================================================================ if (ModeFlag==1) { close_editor_screen(); gameStates.app.nFunctionMode=FMODE_EXIT; GrFreeBitmap( savedbitmap ); break; } if (ModeFlag==2) //-- && MacroStatus==UI_STATUS_NORMAL ) { ui_mouse_hide(); gameStates.app.nFunctionMode = FMODE_GAME; GrBmUBitBlt( w, h, 0, 0, 0, 0, savedbitmap, &GameViewBox->canvas->cvBitmap); GrFreeBitmap( savedbitmap ); break; } if (ModeFlag==3) //-- && MacroStatus==UI_STATUS_NORMAL ) { // med_compress_mine(); //will be called anyways before game. close_editor_screen(); gameStates.app.nFunctionMode=FMODE_GAME; //force back into game SetScreenMode(SCREEN_GAME); //put up game screen GrFreeBitmap( savedbitmap ); break; } // if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GameViewBox) currentView=NULL; // if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GroupViewBox) currentView=NULL; new_cv = currentView ; #if ORTHO_VIEWS if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)LargeViewBox) new_cv=&LargeView; if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)TopViewBox) new_cv=&TopView; if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)FrontViewBox) new_cv=&FrontView; if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)RightViewBox) new_cv=&RightView; #endif if (new_cv != currentView ) { currentView->ev_changed = 1; new_cv->ev_changed = 1; currentView = new_cv; } CalcFrameTime(); if (slew_frame(0)) { //do movement and check keys UpdateFlags |= UF_GAME_VIEW_CHANGED; if (Gameview_lockstep) { Cursegp = &gameData.segs.segments[gameData.objs.console->nSegment]; med_create_new_segment_from_cursegp(); UpdateFlags |= UF_ED_STATE_CHANGED; } } // DO TEXTURE STUFF texpage_do(); objpage_do(); // Process selection of Cursegp using mouse. if (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && !render_3d_in_big_window) { int xcrd,ycrd; xcrd = LargeViewBox->b1_drag_x1; ycrd = LargeViewBox->b1_drag_y1; find_segments(xcrd,ycrd,LargeViewBox->canvas,&LargeView,Cursegp,Big_depth); // Sets globals N_found_segs, Found_segs // If shift is down, then add tSegment to found list if (gameStates.input.keys.pressed[ KEY_LSHIFT ] || gameStates.input.keys.pressed[ KEY_RSHIFT ]) subtract_found_segments_from_selected_list(); else add_found_segments_to_selected_list(); Found_seg_index = 0; if (N_found_segs > 0) { sort_seg_list(N_found_segs,Found_segs,&gameData.objs.console->position.vPos); Cursegp = &gameData.segs.segments[Found_segs[0]]; med_create_new_segment_from_cursegp(); if (LockView_to_cursegp) setView_target_from_segment(Cursegp); } UpdateFlags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED; } if (GameViewBox->mouse_onme && GameViewBox->b1_dragging) { int x, y; x = GameViewBox->b1_drag_x2; y = GameViewBox->b1_drag_y2; ui_mouse_hide(); GrSetCurrentCanvas( GameViewBox->canvas ); GrSetColor( 15 ); GrRect( x-1, y-1, x+1, y+1 ); ui_mouse_show(); } // Set current tSegment and tSide by clicking on a polygon in game window. // If ctrl pressed, also assign current texture map to that tSide. //if (GameViewBox->mouse_onme && (GameViewBox->b1_done_dragging || GameViewBox->b1_clicked)) { if ((GameViewBox->mouse_onme && GameViewBox->b1_clicked && !render_3d_in_big_window) || (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && render_3d_in_big_window)) { int xcrd,ycrd; int seg,tSide,face,poly,tmap; if (render_3d_in_big_window) { xcrd = LargeViewBox->b1_drag_x1; ycrd = LargeViewBox->b1_drag_y1; } else { xcrd = GameViewBox->b1_drag_x1; ycrd = GameViewBox->b1_drag_y1; } //Int3(); if (FindSegSideFace(xcrd,ycrd,&seg,&tSide,&face,&poly)) { if (seg<0) { //found an tObject CurObject_index = -seg-1; editor_status("Object %d selected.",CurObject_index); UpdateFlags |= UF_ED_STATE_CHANGED; } else { // See if either shift key is down and, if so, assign texture map if (gameStates.input.keys.pressed[KEY_LSHIFT] || gameStates.input.keys.pressed[KEY_RSHIFT]) { Cursegp = &gameData.segs.segments[seg]; Curside = tSide; AssignTexture(); med_create_new_segment_from_cursegp(); editor_status("Texture assigned"); } else if (gameStates.input.keys.pressed[KEY_G]) { tmap = gameData.segs.segments[seg].sides[tSide].nBaseTex; texpage_grab_current(tmap); editor_status( "Texture grabbed." ); } else if (gameStates.input.keys.pressed[ KEY_LAPOSTRO] ) { ui_mouse_hide(); moveObject_to_mouse_click(); } else { Cursegp = &gameData.segs.segments[seg]; Curside = tSide; med_create_new_segment_from_cursegp(); editor_status("Curseg and curside selected"); } } UpdateFlags |= UF_ED_STATE_CHANGED; } else editor_status("Click on non-texture ingored"); } // Allow specification of LargeView using mouse if (gameStates.input.keys.pressed[ KEY_LCTRL ] || gameStates.input.keys.pressed[ KEY_RCTRL ]) { ui_mouse_hide(); if ( (Mouse.dx!=0) && (Mouse.dy!=0) ) { GetMouseRotation( Mouse.dx, Mouse.dy, &MouseRotMat ); VmMatMul(&tempm,&LargeView.ev_matrix,&MouseRotMat); LargeView.ev_matrix = tempm; LargeView.ev_changed = 1; LargeView_index = -1; // say not one of the orthogonal views } } else { ui_mouse_show(); } if ( gameStates.input.keys.pressed[ KEY_Z ] ) { ui_mouse_hide(); if ( Mouse.dy!=0 ) { currentView->evDist += Mouse.dy*10000; currentView->ev_changed = 1; } } else { ui_mouse_show(); } } // _MARK_("end of editor");//Nuked to compile -KRB ClearWarnFunc(med_show_warning); //kill our camera tObject gameData.objs.viewer = gameData.objs.console; //reset viewer //@@ReleaseObject(camera_objnum); padnum = ui_pad_get_current(); close_editor(); ui_close(); }
EVENT GM_OnStart(EventPtr event) { SetScreenMode(8); return false; }
void loadscn_exe_main (void) { id0_int_t step; id0_boolean_t pressedkey = false; if (!BE_Cross_strcasecmp(id0_argv[1], "/?")) { BE_ST_clrscr(); BE_ST_textcolor(15); BE_ST_textbackground(1); BE_ST_cprintf("\xD5\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xB8\r\n"); BE_ST_cprintf("\xB3 LOADSCN \xB3\r\n"); BE_ST_cprintf("\xB3 by Nolan Martin \xB3\r\n"); BE_ST_cprintf("\xB3 Copyright 1992 - Softdisk Publishing \xB3\r\n"); BE_ST_cprintf("\xD4\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xBE\r\n"); BE_ST_printf("\n"); BE_ST_printf("/VER - version number\n"); BE_ST_printf("/? - this help\n"); BE_ST_HandleExit(0); } if (!BE_Cross_strcasecmp(id0_argv[1], "/VER")) { BE_ST_clrscr(); BE_ST_textcolor(15); BE_ST_textbackground(1); BE_ST_cprintf("\xD5\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xB8\r\n"); BE_ST_cprintf("\xB3 LOADSCN \xB3\r\n"); BE_ST_cprintf("\xB3 by Nolan Martin \xB3\r\n"); BE_ST_cprintf("\xB3 Copyright 1992 - Softdisk Publishing \xB3\r\n"); BE_ST_cprintf("\xD4\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xCD\xBE\r\n"); BE_ST_printf("\n"); BE_ST_printf("%s %s\n", "LOADSCN ", " VERSION 1.10s QA[0]"); BE_ST_printf("\n"); BE_ST_printf("This program requires an EGA monitor or better,\n"); BE_ST_printf(" 640K, and MS-DOS 3.0 or better.\n"); BE_ST_HandleExit(0); } if (BE_Cross_strcasecmp(id0_argv[1], "LAST.SHL")) TrashProg("You must type START [ENTER] to run this program.\n"); videocard = VideoID(); if ((videocard != 3) && (videocard != 5)) TrashProg("You need an EGA or VGA monitor to run this program."); screenmode = 3; SetScreenMode(screenmode); SetScreen(0,0); if (ext_LoadShape("ARMAPC.ABS", &imagetoshow)) TrashProg("ERROR : Can't load image."); ext_MoveGfxDst(0, 200); UnpackEGAShapeToScreen(&imagetoshow, 0, 0); // REFKEEN - Alternative controllers support extern BE_ST_ControllerMapping g_ingame_altcontrol_mapping_inackback; BE_ST_AltControlScheme_PrepareControllerMapping(&g_ingame_altcontrol_mapping_inackback); // (REFKEEN) Add an artificial delay (screen not shown immediately on older machines) BE_ST_Delay(250); ScreenToScreen(8000, 0, 40, 200); for (step = 0; step < 10; ++step) { BE_ST_Delay(500); if (IsKeyPressed()) { pressedkey = true; WaitForKeyRelease(); } } if (!pressedkey) BE_ST_BiosScanCode(0); if (!ext_BLoad("LAST.ABS", &endscreen)) TrashProg("Can't load Compressed Text - Possibly corrupt file!"); screenmode = 1; SetScreenMode(screenmode); memcpy(BE_ST_GetTextModeMemoryPtr(), (id0_byte_t *)endscreen+7, 4000); BE_ST_MarkGfxForUpdate(); //_fmemcpy(MK_FP(0xB800,0), (byte far *)endscreen+7, 4000); BE_ST_MoveTextCursorTo(0, 23); // gotoxy(1, 24) BE_ST_HandleExit(0); }
//if filename passed is NULL, show Normal credits void ShowCredits(char *credits_filename) { int i, j, l, bDone; CFile cf; char buffer [NUM_LINES_HIRES][80]; grsBitmap bmBackdrop; int nPcxError; unsigned int nLine = 0; unsigned int nXlLine = 0; fix xTimeout, xDelay = X2I (2800 * 1000); int nFirstLineOffs, nExtraInc = 0; int bBinary = 0; char *pszTemp; char filename [32]; int xOffs, yOffs; box dirtyBox [NUM_LINES_HIRES]; gsrCanvas *creditsOffscreenBuf = NULL; gsrCanvas *saveCanv = grdCurCanv; // Clear out all tex buffer lines. memset (buffer, 0, sizeof (buffer)); memset (dirtyBox, 0, sizeof (dirtyBox)); sprintf(filename, "%s", CREDITS_FILE); bBinary = 0; if (credits_filename) { strcpy(filename,credits_filename); bBinary = 1; } if (!cf.Open (filename, gameFolders.szDataDir, "rb", 0)) { char nfile [32]; if (credits_filename) return; //ok to not find special filename if ((pszTemp = strchr (filename, '.'))) *pszTemp = '\0'; sprintf (nfile, "%s.txb", filename); if (!cf.Open (nfile, gameFolders.szDataDir, "rb", 0)) Error("Missing CREDITS.TEX and CREDITS.TXB &cf\n"); bBinary = 1; } SetScreenMode(SCREEN_MENU); xOffs = (grdCurCanv->cvBitmap.bmProps.w - 640) / 2; yOffs = (grdCurCanv->cvBitmap.bmProps.h - 480) / 2; if (xOffs < 0) xOffs = 0; if (yOffs < 0) yOffs = 0; creditsPalette = GrUsePaletteTable("credits.256", NULL); GrPaletteStepLoad (NULL); header_font = GrInitFont(gameStates.menus.bHires ? (char *) "font1-1h.fnt" : (char *) "font1-1.fnt"); title_font = GrInitFont(gameStates.menus.bHires ? (char *) "font2-3h.fnt" : (char *) "font2-3.fnt"); names_font = GrInitFont(gameStates.menus.bHires ? (char *) "font2-2h.fnt" : (char *) "font2-2.fnt"); bmBackdrop.bmTexBuf = NULL; bmBackdrop.bmPalette = NULL; //MWA Made bmBackdrop bitmap linear since it should always be. the current canvas may not //MWA be linear, so we can't rely on grdCurCanv->cvBitmap->bmProps.nType. nPcxError = PCXReadBitmap ((char *) CREDITS_BACKGROUND_FILENAME, &bmBackdrop, BM_LINEAR, 0); if (nPcxError != PCX_ERROR_NONE) { cf.Close(); return; } SongsPlaySong(SONG_CREDITS, 1); GrRemapBitmapGood(&bmBackdrop, NULL, -1, -1); if (!gameOpts->menus.nStyle) { GrSetCurrentCanvas(NULL); GrBitmap(xOffs,yOffs,&bmBackdrop); if ((grdCurCanv->cvBitmap.bmProps.w > 640) || (grdCurCanv->cvBitmap.bmProps.h > 480)) { GrSetColorRGBi (RGBA_PAL (0,0,32)); GrUBox(xOffs,yOffs,xOffs+bmBackdrop.bmProps.w+1,yOffs+bmBackdrop.bmProps.h+1); } } GrPaletteFadeIn(NULL, 32, 0); // Create a new offscreen buffer for the credits screen //MWA Let's be a little smarter about this and check the VR_offscreen buffer //MWA for size to determine if we can use that buffer. If the game size //MWA matches what we need, then lets save memory. if (gameStates.menus.bHires && !gameOpts->menus.nStyle && gameStates.render.vr.buffers.offscreen->cv_w == 640) creditsOffscreenBuf = gameStates.render.vr.buffers.offscreen; else if (gameStates.menus.bHires) creditsOffscreenBuf = GrCreateCanvas(640,480); else creditsOffscreenBuf = GrCreateCanvas(320,200); if (!creditsOffscreenBuf) Error("Not enough memory to allocate Credits Buffer."); creditsOffscreenBuf->cvBitmap.bmPalette = grdCurCanv->cvBitmap.bmPalette; if (gameOpts->menus.nStyle) creditsOffscreenBuf->cvBitmap.bmProps.flags |= BM_FLAG_TRANSPARENT; KeyFlush (); bDone = 0; nFirstLineOffs = 0; xTimeout = SDL_GetTicks () + xDelay; glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gameStates.menus.nInMenu = 1; while (1) { int k; do { nLine = (nLine + 1) % NUM_LINES; get_line:; if (cf.GetS (buffer [nLine], 80)) { char *p = buffer [nLine]; if (bBinary) // is this a binary tbl &cf for (i = (int) strlen (buffer [nLine]); i > 0; i--, p++) *p = EncodeRotateLeft ((char) (EncodeRotateLeft (*p) ^ BITMAP_TBL_XOR)); p = buffer [nLine]; if (*p == ';') goto get_line; if (*p == '%') { if (p [1] == ALLOWED_CHAR) strcpy (p, p + 2); else goto get_line; } if ((p = strchr (buffer [nLine], '\n'))) *p = '\0'; } else if (nXlLine < NUM_XL_LINES) { strcpy (buffer [nLine], xlCredits [nXlLine++]); } else { //fseek(&cf, 0, SEEK_SET); buffer [nLine][0] = 0; bDone++; } } while (nExtraInc--); nExtraInc = 0; //PrintLog ("%s\n", buffer [nLine]); for (i = 0; i < ROW_SPACING; i += gameStates.menus.bHires + 1) { int y; if (gameOpts->menus.nStyle) { GrSetCurrentCanvas (NULL); ShowFullscreenImage (&bmBackdrop); // GrUpdate (0); #if 0 if ((grdCurCanv->cvBitmap.bmProps.w > 640) || (grdCurCanv->cvBitmap.bmProps.h > 480)) { GrSetColorRGBi (RGBA_PAL (0,0,32)); GrUBox (xOffs, yOffs, xOffs + bmBackdrop. bmProps.w + 1, yOffs + bmBackdrop.bmProps.h + 1); } #endif } y = nFirstLineOffs - i; GrSetCurrentCanvas (creditsOffscreenBuf); if (gameOpts->menus.nStyle) GrClearCanvas (0); else GrBitmap (0, 0, &bmBackdrop); for (j = 0; j < NUM_LINES; j++) { char *s; l = (nLine + j + 1) % NUM_LINES; s = buffer [l]; if (s[0] == '!') s++; else if (s[0] == '$') { grdCurCanv->cvFont = header_font; s++; } else if (s[0] == '*') { grdCurCanv->cvFont = title_font; s++; } else grdCurCanv->cvFont = names_font; grBitBltFadeTable = (gameStates.menus.bHires ? fadeValues_hires : fadeValues); pszTemp = strchr (s, '\t'); if (pszTemp) { // Wacky Credits thing int w, h, aw, w2, x1, x2; *pszTemp = 0; GrGetStringSize(s, &w, &h, &aw); x1 = ((gameStates.menus.bHires?320:160)-w)/2; cr_gr_printf (x1 , y, s); GrGetStringSize (pszTemp + 1, &w2, &h, &aw); x2 = (gameStates.menus.bHires ? 320 : 160) + (((gameStates.menus.bHires ? 320 : 160) - w2) / 2); cr_gr_printf(x2, y, &pszTemp[1]); dirtyBox [j].left = ((gameStates.menus.bHires?320:160)-w)/2; dirtyBox [j].top = y; dirtyBox [j].width =(x2+w2)-x1; dirtyBox [j].height = h; *pszTemp = '\t'; } else { // Wacky Fast Credits thing int w, h, aw; GrGetStringSize (s, &w, &h, &aw); dirtyBox [j].width = w; dirtyBox [j].height = h; dirtyBox [j].top = y; dirtyBox [j].left = ((gameStates.menus.bHires?640:320) - w) / 2; cr_gr_printf (0x8000, y, s); } grBitBltFadeTable = NULL; if (buffer[l][0] == '!') y += ROW_SPACING / 2; else y += ROW_SPACING; } if (gameOpts->menus.nStyle) GrSetCurrentCanvas (NULL); { // Wacky Fast Credits Thing box *newBox; grsBitmap *tempBmP; for (j = 0; j < NUM_LINES; j++) { newBox = dirtyBox + j; tempBmP = &creditsOffscreenBuf->cvBitmap; GrBmBitBlt (newBox->width + 1, newBox->height +4, newBox->left + xOffs, newBox->top + yOffs, newBox->left, newBox->top, tempBmP, &grdCurScreen->scCanvas.cvBitmap); } } GrUpdate (0); #if 1 { int t = xTimeout - SDL_GetTicks (); if (t > 0) G3_SLEEP (t); xTimeout = SDL_GetTicks () + xDelay; } #endif //see if redbook song needs to be restarted SongsCheckRedbookRepeat(); k = KeyInKey (); #if DBG if (k == KEY_BACKSP) { Int3(); k = 0; } #endif if ((k == KEY_PRINT_SCREEN) || (k == KEY_ALTED+KEY_F9)) { gameStates.app.bSaveScreenshot = 1; SaveScreenShot (NULL, 0); k = 0; } else if (k == KEY_PADPLUS) xDelay /= 2; else if (k == KEY_PADMINUS) { if (xDelay) xDelay *= 2; else xDelay = 1; } else if ((k == KEY_ESC) || (bDone > NUM_LINES)) { GrCloseFont (header_font); GrCloseFont (title_font); GrCloseFont (names_font); GrPaletteFadeOut (NULL, 32, 0); GrUsePaletteTable (D2_DEFAULT_PALETTE, NULL); D2_FREE (bmBackdrop.bmTexBuf); cf.Close (); GrSetCurrentCanvas (saveCanv); SongsPlaySong (SONG_TITLE, 1); if (creditsOffscreenBuf != gameStates.render.vr.buffers.offscreen) GrFreeCanvas (creditsOffscreenBuf); glDisable (GL_BLEND); gameStates.menus.nInMenu = 0; return; } } if (buffer [(nLine + 1) % NUM_LINES][0] == '!') { nFirstLineOffs -= ROW_SPACING - ROW_SPACING / 2; if (nFirstLineOffs <= -ROW_SPACING) { nFirstLineOffs += ROW_SPACING; nExtraInc++; } } } }
//----------------------------------------------------------------------- //returns status. see movie.h int CMovieManager::Run (char* filename, int bHires, int bRequired, int dx, int dy) { CFile cf; CMovie* movieP = NULL; int result = 1, aborted = 0; int track = 0; int nFrame; int key; CMovieLib* libP = Find (filename); result = 1; // Open Movie file. If it doesn't exist, no movie, just return. if (!(cf.Open (filename, gameFolders.szDataDir, "rb", 0) || (movieP = Open (filename, bRequired)))) { if (bRequired) { #if TRACE console.printf (CON_NORMAL, "movie: RunMovie: Cannot open movie <%s>\n", filename); #endif } return MOVIE_NOT_PLAYED; } SetScreenMode (SCREEN_MENU); //paletteManager.ResumeEffect (); MVE_memCallbacks (CMovie::Alloc, CMovie::Free); MVE_ioCallbacks (CMovie::Read); MVE_sfCallbacks (CMovie::ShowFrame); MVE_palCallbacks (CMovie::SetPalette); if (MVE_rmPrepMovie (reinterpret_cast<void*> (movieP ? &movieP->m_cf: &cf), dx, dy, track, libP ? libP->m_bLittleEndian : 1)) { Int3 (); return MOVIE_NOT_PLAYED; } nFrame = 0; gameStates.render.fonts.bHires = gameStates.render.fonts.bHiresAvailable && bHires; ogl.SetRenderQuality (gameOpts->movies.nQuality ? 5 : 0); while ((result = MVE_rmStepMovie ()) == 0) { subTitles.Draw (nFrame); //paletteManager.ResumeEffect (); // moved this here because of flashing GrUpdate (1); key = KeyInKey (); // If ESCAPE pressed, then quit movie. if (key == KEY_ESC) { result = aborted = 1; break; } // If PAUSE pressed, then pause movie if (key == KEY_PAUSE) { MVE_rmHoldMovie (); ShowPauseMessage (TXT_PAUSE); while (!KeyInKey ()) ; ClearPauseMessage (); } if ((key == KEY_ALTED+KEY_ENTER) || (key == KEY_ALTED+KEY_PADENTER)) GrToggleFullScreen (); nFrame++; } Assert (aborted || result == MVE_ERR_EOF); ///movie should be over MVE_rmEndMovie (); if (movieP) movieP->Close (); else cf.Close (); // Close Movie File // Restore old graphic state ogl.SetRenderQuality (); gameStates.video.nScreenMode = -1; //force reset of screen mode //paletteManager.ResumeEffect (); return (aborted ? MOVIE_ABORTED : MOVIE_PLAYED_FULL); }
void ScoreTableView (int bNetwork) { int i, k, done, choice, nInMenu; uint entryTime = SDL_GetTicks (); int key; int oldstates [MAX_PLAYERS]; int previousSeconds_left = -1; int nReady,nEscaped; int bRedraw = 0; gameStates.menus.nInMenu++; gameStates.app.bGameRunning = 0; bNetwork = gameData.app.nGameMode & GM_NETWORK; for (i = 0; i < MAX_NUM_NET_PLAYERS; i++) audio.DestroyObjectSound (gameData.multiplayer.players [i].nObject); SetScreenMode (SCREEN_MENU); gameData.score.bWaitingForOthers = 0; //@@GrPaletteFadeIn (grPalette,32, 0); GameFlushInputs (); done = 0; for (i = 0; i < gameData.multiplayer.nPlayers; i++) oldstates [i] = gameData.multiplayer.players [i].connected; if (bNetwork) NetworkEndLevel (&key); backgroundManager.LoadStars (true); while (!done) { if (!bRedraw || (ogl.m_states.nDrawBuffer == GL_BACK)) { backgroundManager.Redraw (); ScoreTableRedraw (); bRedraw = 1; } gameData.score.nKillsChanged = 0; for (i = 0; i < 4; i++) if (JoyGetButtonDownCnt (i)) { if (LAST_OEM_LEVEL) { ScoreTableQuit (1, bNetwork); return; } LOCALPLAYER.connected = 7; if (bNetwork) NetworkSendEndLevelPacket (); break; } for (i = 0; i < 3; i++) if (MouseButtonDownCount (i)) { if (LAST_OEM_LEVEL) { ScoreTableQuit (1, bNetwork); return; } LOCALPLAYER.connected=7; if (bNetwork) NetworkSendEndLevelPacket (); break; } //see if redbook song needs to be restarted redbook.CheckRepeat (); k = KeyInKey (); switch (k) { case KEY_ENTER: case KEY_SPACEBAR: if ((gameData.app.nGameMode & GM_SERIAL) || (gameData.app.nGameMode & GM_MODEM)) { done=1; break; } if (LAST_OEM_LEVEL) { ScoreTableQuit (1, bNetwork); return; } gameData.multiplayer.players [gameData.multiplayer.nLocalPlayer].connected = 7; if (bNetwork) NetworkSendEndLevelPacket (); break; case KEY_ESC: if (gameData.app.nGameMode & GM_NETWORK) { gameData.multiplayer.xStartAbortMenuTime = TimerGetApproxSeconds (); nInMenu = gameStates.menus.nInMenu; gameStates.menus.nInMenu = 0; choice = MsgBox (NULL, NetworkEndLevelPoll3, NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME); gameStates.menus.nInMenu = nInMenu; } else nInMenu = gameStates.menus.nInMenu; gameStates.menus.nInMenu = 0; choice = MsgBox (NULL, NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME); gameStates.menus.nInMenu = nInMenu; if (choice == 0) { ScoreTableQuit (1, bNetwork); return; } gameData.score.nKillsChanged = 1; break; case KEY_PRINT_SCREEN: SaveScreenShot (NULL, 0); break; case KEY_BACKSPACE: Int3 (); break; default: break; } if ((SDL_GetTicks () >= entryTime + MAX_VIEW_TIME) && (LOCALPLAYER.connected != 7)) { if (LAST_OEM_LEVEL) { ScoreTableQuit (1, bNetwork); return; } if ((gameData.app.nGameMode & GM_SERIAL) || (gameData.app.nGameMode & GM_MODEM)) { done = 1; break; } LOCALPLAYER.connected = 7; if (bNetwork) NetworkSendEndLevelPacket (); } if (bNetwork && (gameData.app.nGameMode & GM_NETWORK)) { CMenu m (1); m.AddGauge ("", -1, 1000); //dummy for NetworkEndLevelPoll2() NetworkEndLevelPoll2 (m, key, 0, 0); for (nEscaped = 0, nReady = 0, i = 0; i < gameData.multiplayer.nPlayers; i++) { if (gameData.multiplayer.players [i].connected && (i != gameData.multiplayer.nLocalPlayer)) { // Check timeout for idle players if (SDL_GetTicks () > (uint) networkData.nLastPacketTime [i] + ENDLEVEL_IDLE_TIME) { #if TRACE console.printf (CON_DBG, "idle timeout for CPlayerData %d.\n", i); #endif gameData.multiplayer.players [i].connected = 0; NetworkSendEndLevelSub (i); } } if (gameData.multiplayer.players [i].connected != oldstates [i]) { if (szConditionLetters [gameData.multiplayer.players [i].connected] != szConditionLetters [oldstates [i]]) gameData.score.nKillsChanged = 1; oldstates [i] = gameData.multiplayer.players [i].connected; NetworkSendEndLevelPacket (); } if ((gameData.multiplayer.players [i].connected == 0) || (gameData.multiplayer.players [i].connected == 7)) nReady++; if (gameData.multiplayer.players [i].connected != 1) nEscaped++; } if (nReady >= gameData.multiplayer.nPlayers) done = 1; if (nEscaped >= gameData.multiplayer.nPlayers) gameData.reactor.countdown.nSecsLeft = -1; if (previousSeconds_left != gameData.reactor.countdown.nSecsLeft) { previousSeconds_left = gameData.reactor.countdown.nSecsLeft; gameData.score.nKillsChanged=1; } if (gameData.score.nKillsChanged) { ScoreTableRedraw (); gameData.score.nKillsChanged = 0; } } } LOCALPLAYER.connected = 7; // Restore background and exit paletteManager.DisableEffect (); GameFlushInputs (); ScoreTableQuit (0, bNetwork); }
void SetPopupScreenMode (void) { if (!gameOpts->menus.nStyle) SetScreenMode (SCREEN_MENU); //must switch to menu mode }
void ScoreTableView (int bNetwork) { int i, k, done,choice; fix entryTime = TimerGetApproxSeconds (); int key; int oldstates [MAX_PLAYERS]; int previousSeconds_left=-1; int nReady,nEscaped; int bRedraw = 0; bkg bg; gameStates.menus.nInMenu++; gameStates.app.bGameRunning = 0; memset (&bg, 0, sizeof (bg)); bNetwork = gameData.app.nGameMode & GM_NETWORK; for (i = 0; i < MAX_NUM_NET_PLAYERS; i++) DigiKillSoundLinkedToObject (gameData.multiplayer.players [i].nObject); SetScreenMode (SCREEN_MENU); gameData.score.bWaitingForOthers = 0; //@@GrPaletteFadeIn (grPalette,32, 0); GameFlushInputs (); done = 0; for (i = 0; i < gameData.multiplayer.nPlayers; i++) oldstates [i] = gameData.multiplayer.players [i].connected; if (bNetwork) NetworkEndLevel (&key); while (!done) { if (!bRedraw || (curDrawBuffer == GL_BACK)) { LoadStars (&bg, bRedraw); ScoreTableRedraw (); bRedraw = 1; } gameData.score.nKillsChanged = 0; for (i = 0; i < 4; i++) if (JoyGetButtonDownCnt (i)) { if (LAST_OEM_LEVEL) { ScoreTableQuit (&bg, 1, bNetwork); return; } LOCALPLAYER.connected = 7; if (bNetwork) NetworkSendEndLevelPacket (); break; } for (i = 0; i < 3; i++) if (MouseButtonDownCount (i)) { if (LAST_OEM_LEVEL) { ScoreTableQuit (&bg, 1, bNetwork); return; } LOCALPLAYER.connected=7; if (bNetwork) NetworkSendEndLevelPacket (); break; } //see if redbook song needs to be restarted SongsCheckRedbookRepeat (); k = KeyInKey (); switch (k) { case KEY_ENTER: case KEY_SPACEBAR: if ((gameData.app.nGameMode & GM_SERIAL) || (gameData.app.nGameMode & GM_MODEM)) { done=1; break; } if (LAST_OEM_LEVEL) { ScoreTableQuit (&bg, 1, bNetwork); return; } gameData.multiplayer.players [gameData.multiplayer.nLocalPlayer].connected = 7; if (bNetwork) NetworkSendEndLevelPacket (); break; case KEY_ESC: if (gameData.app.nGameMode & GM_NETWORK) { gameData.multiplayer.xStartAbortMenuTime = TimerGetApproxSeconds (); choice=ExecMessageBox1 (NULL, NetworkEndLevelPoll3, NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME); } else choice=ExecMessageBox (NULL, NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME); if (choice == 0) { ScoreTableQuit (&bg, 1, bNetwork); return; } gameData.score.nKillsChanged=1; break; case KEY_PRINT_SCREEN: SaveScreenShot (NULL, 0); break; case KEY_BACKSP: Int3 (); break; default: break; } if ((TimerGetApproxSeconds () >= entryTime + MAX_VIEW_TIME) && (LOCALPLAYER.connected != 7)) { if (LAST_OEM_LEVEL) { ScoreTableQuit (&bg, 1, bNetwork); return; } if ((gameData.app.nGameMode & GM_SERIAL) || (gameData.app.nGameMode & GM_MODEM)) { done=1; break; } LOCALPLAYER.connected = 7; if (bNetwork) NetworkSendEndLevelPacket (); } if (bNetwork && (gameData.app.nGameMode & GM_NETWORK)) { NetworkEndLevelPoll2 (0, NULL, &key, 0); for (nEscaped = 0, nReady = 0, i = 0; i < gameData.multiplayer.nPlayers; i++) { if (gameData.multiplayer.players [i].connected && i!=gameData.multiplayer.nLocalPlayer) { // Check timeout for idle players if (TimerGetApproxSeconds () > networkData.nLastPacketTime [i]+ENDLEVEL_IDLE_TIME) { #if TRACE con_printf (CONDBG, "idle timeout for tPlayer %d.\n", i); #endif gameData.multiplayer.players [i].connected = 0; NetworkSendEndLevelSub (i); } } if (gameData.multiplayer.players [i].connected!=oldstates [i]) { if (szConditionLetters [gameData.multiplayer.players [i].connected] != szConditionLetters [oldstates [i]]) gameData.score.nKillsChanged = 1; oldstates [i] = gameData.multiplayer.players [i].connected; NetworkSendEndLevelPacket (); } if (gameData.multiplayer.players [i].connected==0 || gameData.multiplayer.players [i].connected==7) nReady++; if (gameData.multiplayer.players [i].connected!=1) nEscaped++; } if (nReady >= gameData.multiplayer.nPlayers) done = 1; if (nEscaped >= gameData.multiplayer.nPlayers) gameData.reactor.countdown.nSecsLeft = -1; if (previousSeconds_left != gameData.reactor.countdown.nSecsLeft) { previousSeconds_left = gameData.reactor.countdown.nSecsLeft; gameData.score.nKillsChanged=1; } if (gameData.score.nKillsChanged) { ScoreTableRedraw (); gameData.score.nKillsChanged = 0; } } } LOCALPLAYER.connected = 7; // Restore background and exit GrPaletteFadeOut (NULL, 32, 0); GameFlushInputs (); ScoreTableQuit (&bg, 0, bNetwork); }
void scores_view(int citem) { fix t0 = 0, t1; int c,i,done,looper; int k, bRedraw = 0; sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 }; bkg bg; memset (&bg, 0, sizeof (bg)); ReshowScores: scores_read(); SetScreenMode(SCREEN_MENU); WINDOS( DDGrSetCurrentCanvas(NULL), GrSetCurrentCanvas(NULL) ); xOffs = (grdCurCanv->cv_bitmap.bm_props.w - 640) / 2; yOffs = (grdCurCanv->cv_bitmap.bm_props.h - 480) / 2; if (xOffs < 0) xOffs = 0; if (yOffs < 0) yOffs = 0; GameFlushInputs(); done = 0; looper = 0; while(!done) { if (!bRedraw || gameOpts->menus.nStyle) { NMDrawBackground(&bg,xOffs, yOffs, xOffs + 640, xOffs + 480, bRedraw); grdCurCanv->cv_font = MEDIUM3_FONT; WIN(DDGRLOCK(dd_grd_curcanv)); GrString( 0x8000, yOffs + LHY(15), TXT_HIGH_SCORES ); grdCurCanv->cv_font = SMALL_FONT; GrSetFontColorRGBi (RGBA_PAL (31,26,5), 1, 0, 0); GrString( xOffs + LHX(31+33+XX), yOffs + LHY(46+7+YY), TXT_NAME ); GrString( xOffs + LHX(82+33+XX), yOffs + LHY(46+7+YY), TXT_SCORE ); GrString( xOffs + LHX(127+33+XX), yOffs + LHY(46+7+YY), TXT_SKILL ); GrString( xOffs + LHX(170+33+XX), yOffs + LHY(46+7+YY), TXT_LEVELS ); // GrString( 202, 46, "Kills" ); // GrString( 234, 46, "Rescues" ); GrString( xOffs + LHX(288-42+XX), yOffs + LHY(46+7+YY), TXT_TIME ); if ( citem < 0 ) GrString( 0x8000, yOffs + LHY(175), TXT_PRESS_CTRL_R ); GrSetFontColorRGBi (RGBA_PAL (28,28,28), 1, 0, 0); //GrPrintF( 0x8000, yOffs + LHY(31), "%c%s%c - %s", 34, Scores.cool_saying, 34, Scores.stats[0].name ); WIN(DDGRUNLOCK(dd_grd_curcanv)); for (i=0; i<MAX_HIGH_SCORES; i++ ) { //@@if (i==0) { //@@ GrSetFontColorRGBi (RGBA_PAL (28,28,28), 1, 0, 0); //@@} else { //@@ GrSetFontColor( grFadeTable[BM_XRGB(28,28,28)+((28-i*2)*256)], 1, 0, 0); //@@} c = 28 - i * 2; GrSetFontColorRGBi (RGBA_PAL (c, c, c), 1, 0, 0); scores_draw_item( i, Scores.stats + i); } GrPaletteFadeIn( NULL,32, 0); #ifdef OGL if (citem < 0) GrUpdate (0); #endif bRedraw = 1; } if ( citem > -1 ) { t1 = TimerGetFixedSeconds(); //if (t1 - t0 >= F1_0/128 ) { t0 = t1; //@@GrSetFontColor( grFadeTable[fades[looper]*256+BM_XRGB(28,28,28)], -1 ); c = 7 + fades [looper]; GrSetFontColorRGBi (RGBA_PAL (c, c, c), 1, 0, 0); if (++looper > 63) looper=0; if ( citem == MAX_HIGH_SCORES ) scores_draw_item( MAX_HIGH_SCORES, &Last_game ); else scores_draw_item( citem, Scores.stats + citem ); } GrUpdate (0); } for (i=0; i<4; i++ ) if (joy_get_button_down_cnt(i)>0) done=1; for (i=0; i<3; i++ ) if (MouseButtonDownCount(i)>0) done=1; //see if redbook song needs to be restarted songs_check_redbook_repeat(); #ifdef WINDOWS { MSG msg; DoMessageStuff(&msg); if (_RedrawScreen) { _RedrawScreen = FALSE; goto ReshowScores; } DDGRRESTORE; } #endif k = KeyInKey(); switch( k ) { case KEY_CTRLED+KEY_R: if ( citem < 0 ) { // Reset scores... if ( ExecMessageBox( NULL, NULL, 2, TXT_NO, TXT_YES, TXT_RESET_HIGH_SCORES )==1 ) { CFDelete(get_scores_filename(), gameFolders.szDataDir); GrPaletteFadeOut (NULL, 32, 0 ); goto ReshowScores; } } break; case KEY_BACKSP: Int3(); k = 0; break; case KEY_PRINT_SCREEN: SaveScreenShot (NULL, 0); k = 0; break; case KEY_ENTER: case KEY_SPACEBAR: case KEY_ESC: done=1; break; } } // Restore background and exit GrPaletteFadeOut (NULL, 32, 0 ); #ifdef WINDOWS DDGRRESTORE; #endif WINDOS( DDGrSetCurrentCanvas(NULL), GrSetCurrentCanvas(NULL) ); GameFlushInputs(); NMRemoveBackground (&bg); }