UIStaticText::UIStaticText(const Rect &rect, bool rectInAbsoluteCoordinates/* = FALSE*/) : UIControl(rect, rectInAbsoluteCoordinates) , shadowOffset(0, 0) { SetInputEnabled(false, false); textBlock = TextBlock::Create(Vector2(rect.dx, rect.dy)); background->SetAlign(ALIGN_HCENTER | ALIGN_VCENTER); background->SetPerPixelAccuracyType(UIControlBackground::PER_PIXEL_ACCURACY_ENABLED); textBg = new UIControlBackground(); textBg->SetDrawType(UIControlBackground::DRAW_ALIGNED); shadowBg = new UIControlBackground(); shadowBg->SetDrawType(UIControlBackground::DRAW_ALIGNED); SetTextColor(Color::White); SetShadowColor(Color::Black); SetTextAlign(ALIGN_HCENTER | ALIGN_VCENTER); }
BOOL QFrame::Create( HWND hWndParent /*= ::GetAncestor(::GetActiveWindow(),GA_ROOT)*/, UINT nStyle/*=WS_POPUP|WS_VISIBLE*/,UINT nStyleEx/*=0*/, UINT nDecoratedStyle /*= WS_QEX_WNDSHADOW|WS_QEX_ROUNDCONNER*/, LPCRECT rcWnd/* = NULL*/) { ATLASSERT(!IsWindow()); _RemoveFlag(nStyle,WS_CHILD); // QFrame 不能用于创建子窗口 _AddFlag(nStyle,WS_CLIPCHILDREN); // 防止内嵌子HWND窗口时闪烁 ModifyQEXStyle(nDecoratedStyle, 0); CRect rc(0, 0, 0, 0); if (NULL != rcWnd) { rc = *rcWnd; } if (QView::Create(hWndParent, rc, NULL, nStyle, nStyleEx) != NULL) { // 看下都具有什么系统的按钮 if (GetCtrl("#wc-caption [xrole=\"MINIMAZE\"]").is_valid()) { ModifyStyle(0,WS_MINIMIZEBOX); } if (GetCtrl("#wc-caption [xrole=\"MAXIMAZE\"]").is_valid()) { ModifyStyle(0,WS_MAXIMIZEBOX); } if ( _HasFlag(QUIGetApp()->GetTopFrameStyle(), WS_QEX_WNDSHADOW) && HasQEXStyle(WS_QEX_WNDSHADOW) ) { // 使用阴影美化窗体 SetShadowPosition(0,0); SetShadowSharpness(4); SetShadowSize(3); SetShadowColor(RGB(80, 80, 80)); wnd_shadow_.Create(GetSafeHwnd()); } return TRUE; } return FALSE; }
void ApplyColorsToWindow(FXWindow* win) { if (win) { for (FXWindow*w=win; w; w=w->getNext()) { SetBackColor(w); SetBaseColor(w); SetTextColor(w); SetSelBackColor(w); SetSelTextColor(w); SetHiliteColor(w); SetShadowColor(w); SetBorderColor(w); SetBoxColor(w); SetArrowColor(w); SetCheckColor(w); SetDiskColor(w); SetCursorColor(w); w->update(); ApplyColorsToWindow(w->getFirst()); } } }
void UIStaticText::LoadFromYamlNode(YamlNode * node, UIYamlLoader * loader) { UIControl::LoadFromYamlNode(node, loader); YamlNode * fontNode = node->Get("font"); YamlNode * textNode = node->Get("text"); YamlNode * multilineNode = node->Get("multiline"); YamlNode * multilineBySymbolNode = node->Get("multilineBySymbol"); YamlNode * fittingNode = node->Get("fitting"); YamlNode * textColorNode = node->Get("textcolor"); YamlNode * shadowColorNode = node->Get("shadowcolor"); YamlNode * shadowOffsetNode = node->Get("shadowoffset"); if (fontNode) { const String & fontName = fontNode->AsString(); Font * font = loader->GetFontByName(fontName); SetFont(font); } bool multiline = loader->GetBoolFromYamlNode(multilineNode, false); bool multilineBySymbol = loader->GetBoolFromYamlNode(multilineBySymbolNode, false); SetMultiline(multiline, multilineBySymbol); if(fittingNode) { int32 fittingArray[] = {TextBlock::FITTING_DISABLED, TextBlock::FITTING_ENLARGE, TextBlock::FITTING_REDUCE, TextBlock::FITTING_POINTS}; String fittingValues[] = {"Disabled", "Enlarge", "Reduce", "Points"}; const String & fittinOption = fittingNode->AsString(); int32 fittingType = 0; for(int32 i = 0 ; i < 4; ++i) { size_t find = fittinOption.find(fittingValues[i]); if(find != fittinOption.npos) { fittingType |= fittingArray[i]; } } SetFittingOption(fittingType); } if (textNode) { SetText(LocalizedString(textNode->AsWString())); } if(textColorNode) { Vector4 c = textColorNode->AsVector4(); SetTextColor(Color(c.x, c.y, c.z, c.w)); } if(shadowColorNode) { Vector4 c = shadowColorNode->AsVector4(); SetShadowColor(Color(c.x, c.y, c.z, c.w)); } if(shadowOffsetNode) { SetShadowOffset(shadowOffsetNode->AsVector2()); } YamlNode * alignNode = node->Get("align"); SetAlign(loader->GetAlignFromYamlNode(alignNode)); // NULL is also OK here. }
void UIStaticText::LoadFromYamlNode(const YamlNode * node, UIYamlLoader * loader) { UIControl::LoadFromYamlNode(node, loader); const YamlNode * fontNode = node->Get("font"); const YamlNode * textNode = node->Get("text"); const YamlNode * multilineNode = node->Get("multiline"); const YamlNode * multilineBySymbolNode = node->Get("multilineBySymbol"); const YamlNode * fittingNode = node->Get("fitting"); const YamlNode * textColorNode = node->Get("textcolor"); const YamlNode * shadowColorNode = node->Get("shadowcolor"); const YamlNode * shadowOffsetNode = node->Get("shadowoffset"); const YamlNode * textAlignNode = node->Get("textalign"); const YamlNode * textColorInheritTypeNode = node->Get("textcolorInheritType"); const YamlNode * shadowColorInheritTypeNode = node->Get("shadowcolorInheritType"); if (fontNode) { const String & fontName = fontNode->AsString(); Font * font = loader->GetFontByName(fontName); SetFont(font); } bool multiline = loader->GetBoolFromYamlNode(multilineNode, false); bool multilineBySymbol = loader->GetBoolFromYamlNode(multilineBySymbolNode, false); SetMultiline(multiline, multilineBySymbol); if(fittingNode) { SetFittingOption(loader->GetFittingOptionFromYamlNode(fittingNode)); } if(textColorNode) { SetTextColor(textColorNode->AsColor()); } if(shadowColorNode) { SetShadowColor(shadowColorNode->AsColor()); } if(shadowOffsetNode) { SetShadowOffset(shadowOffsetNode->AsVector2()); } if (textAlignNode) { SetTextAlign(loader->GetAlignFromYamlNode(textAlignNode)); } if (textNode) { SetText(LocalizedString(textNode->AsWString())); } if (textColorInheritTypeNode) { GetTextBackground()->SetColorInheritType((UIControlBackground::eColorInheritType)loader->GetColorInheritTypeFromNode(textColorInheritTypeNode)); } if (shadowColorInheritTypeNode) { GetShadowBackground()->SetColorInheritType((UIControlBackground::eColorInheritType)loader->GetColorInheritTypeFromNode(shadowColorInheritTypeNode)); } }
void QtMainWindow::SetupMainMenu() { QtMainWindowHandler *actionHandler = QtMainWindowHandler::Instance(); QAction *actionSceneGraph = ui->dockSceneGraph->toggleViewAction(); QAction *actionProperties = ui->dockProperties->toggleViewAction(); QAction *actionLibrary = ui->dockLibrary->toggleViewAction(); QAction *actionReferences = ui->dockReferences->toggleViewAction(); QAction *actionToolBar = ui->mainToolBar->toggleViewAction(); QAction *actionCustomColors = ui->dockCustomColors->toggleViewAction(); QAction *actionVisibilityCheckTool = ui->dockVisibilityTool->toggleViewAction(); QAction *actionHangingObjects = ui->dockHangingObjects->toggleViewAction(); QAction *actionSetSwitchIndex = ui->dockSetSwitchIndex->toggleViewAction(); QAction *actionParticleEditor = ui->dockParticleEditor->toggleViewAction(); QAction *actionParticleEditorTimeLine = ui->dockParticleEditorTimeLine->toggleViewAction(); QAction *actionSceneInfo = ui->dockSceneInfo->toggleViewAction(); QAction *actionSceneTree = ui->dockSceneTree->toggleViewAction(); QAction *actionConsole = ui->dockConsole->toggleViewAction(); ui->menuView->addAction(actionSceneInfo); ui->menuView->addAction(actionToolBar); ui->menuView->addAction(actionLibrary); ui->menuView->addAction(actionProperties); ui->menuView->addAction(actionReferences); ui->menuView->addAction(actionSceneGraph); ui->menuView->addAction(actionCustomColors); ui->menuView->addAction(actionVisibilityCheckTool); ui->menuView->addAction(actionParticleEditor); ui->menuView->addAction(actionParticleEditorTimeLine); ui->menuView->addAction(actionHangingObjects); ui->menuView->addAction(actionSetSwitchIndex); ui->menuView->addAction(actionSceneTree); ui->menuView->addAction(actionConsole); ui->menuView->insertSeparator(ui->actionRestoreViews); ui->menuView->insertSeparator(actionToolBar); ui->menuView->insertSeparator(actionProperties); actionHandler->RegisterDockActions(ResourceEditor::HIDABLEWIDGET_COUNT, actionSceneGraph, actionProperties, actionLibrary, actionToolBar, actionReferences, actionCustomColors, actionVisibilityCheckTool, actionParticleEditor, actionHangingObjects, actionSetSwitchIndex, actionSceneInfo); ui->dockProperties->hide(); //CreateNode actionHandler->RegisterNodeActions(ResourceEditor::NODE_COUNT, ui->actionLandscape, ui->actionLight, ui->actionServiceNode, ui->actionCamera, ui->actionImposter, ui->actionParticleEmitter, ui->actionUserNode, ui->actionSwitchNode, ui->actionParticleEffectNode ); connect(ui->menuCreateNode, SIGNAL(triggered(QAction *)), actionHandler, SLOT(CreateNodeTriggered(QAction *))); //TODO: need enable flag in future ui->actionHeightMapEditor->setCheckable(false); ui->actionTileMapEditor->setCheckable(false); //ENDOFTODO //Viewport connect(ui->menuViewPort, SIGNAL(triggered(QAction *)), actionHandler, SLOT(ViewportTriggered(QAction *))); actionHandler->RegisterViewportActions(ResourceEditor::VIEWPORT_COUNT, ui->actionIPhone, ui->actionRetina, ui->actionIPad, ui->actionDefault ); //Edit Options connect(ui->actionUndo, SIGNAL(triggered()), actionHandler, SLOT(UndoAction())); connect(ui->actionRedo, SIGNAL(triggered()), actionHandler, SLOT(RedoAction())); actionHandler->RegisterEditActions(ResourceEditor::EDIT_COUNT, ui->actionUndo, ui->actionRedo); //View Options connect(ui->actionShowNotPassableLandscape, SIGNAL(triggered()), actionHandler, SLOT(ToggleNotPassableTerrain())); ui->actionReloadPoverVRIOS->setData(GPU_POWERVR_IOS); ui->actionReloadPoverVRAndroid->setData(GPU_POWERVR_ANDROID); ui->actionReloadTegra->setData(GPU_TEGRA); ui->actionReloadMali->setData(GPU_MALI); ui->actionReloadAdreno->setData(GPU_ADRENO); ui->actionReloadPNG->setData(GPU_UNKNOWN); connect(ui->menuTexturesForGPU, SIGNAL(triggered(QAction *)), actionHandler, SLOT(ReloadMenuTriggered(QAction *))); actionHandler->RegisterTextureGPUActions(GPU_FAMILY_COUNT + 1, ui->actionReloadPoverVRIOS, ui->actionReloadPoverVRAndroid, ui->actionReloadTegra, ui->actionReloadMali, ui->actionReloadAdreno, ui->actionReloadPNG); //Modifications Options connect(ui->actionModifySelect, SIGNAL(triggered()), actionHandler, SLOT(ModificationSelect())); connect(ui->actionModifyMove, SIGNAL(triggered()), actionHandler, SLOT(ModificationMove())); connect(ui->actionModifyRotate, SIGNAL(triggered()), actionHandler, SLOT(ModificationRotate())); connect(ui->actionModifyScale, SIGNAL(triggered()), actionHandler, SLOT(ModificationScale())); connect(ui->actionModifyPlaceOnLandscape, SIGNAL(triggered()), actionHandler, SLOT(ModificationPlaceOnLand())); connect(ui->actionModifySnapToLandscape, SIGNAL(triggered()), actionHandler, SLOT(ModificationSnapToLand())); connect(ui->actionModifyReset, SIGNAL(triggered()), actionHandler, SLOT(OnResetModification())); actionHandler->RegisterModificationActions(ResourceEditor::MODIFY_COUNT, ui->actionModifySelect, ui->actionModifyMove, ui->actionModifyRotate, ui->actionModifyScale, ui->actionModifyPlaceOnLandscape, ui->actionModifySnapToLandscape); //Reference connect(ui->applyReferenceSuffixButton, SIGNAL(clicked()), this, SLOT(ApplyReferenceNodeSuffix())); connect(ui->actionAddActionComponent, SIGNAL(triggered()), actionHandler, SLOT(AddActionComponent())); connect(ui->actionRemoveActionComponent, SIGNAL(triggered()), actionHandler, SLOT(RemoveActionComponent())); connect(ui->actionSetShadowColor, SIGNAL(triggered()), actionHandler, SLOT(SetShadowColor())); connect(ui->menuDynamicShadowBlendMode, SIGNAL(aboutToShow()), this, SLOT(MenuDynamicShadowBlendTriggered())); connect(ui->actionDynamicBlendModeAlpha, SIGNAL(triggered()), actionHandler, SLOT(SetShadowBlendAlpha())); connect(ui->actionDynamicBlendModeMultiply, SIGNAL(triggered()), actionHandler, SLOT(SetShadowBlendMultiply())); actionHandler->MenuViewOptionsWillShow(); }
DARKSDK void GFSetShadowColor ( int iRed, int iGreen, int iBlue, int iAlphaLevel ) { SetShadowColor ( iRed, iGreen, iBlue, iAlphaLevel ); }
void UITextField::LoadFromYamlNode(YamlNode * node, UIYamlLoader * loader) { UIControl::LoadFromYamlNode(node, loader); YamlNode * textNode = node->Get("text"); if (textNode) { SetText(textNode->AsWString()); } YamlNode * fontNode = node->Get("font"); if (fontNode) { Font * font = loader->GetFontByName(fontNode->AsString()); if (font) SetFont(font); } if(staticText) { staticText->SetRect(Rect(0,0,GetRect().dx, GetRect().dy)); YamlNode * textColorNode = node->Get("textcolor"); YamlNode * shadowColorNode = node->Get("shadowcolor"); YamlNode * shadowOffsetNode = node->Get("shadowoffset"); YamlNode * textAlignNode = node->Get("textalign"); if(textColorNode) { Vector4 c = textColorNode->AsVector4(); SetTextColor(Color(c.x, c.y, c.z, c.w)); } if(shadowColorNode) { Vector4 c = shadowColorNode->AsVector4(); SetShadowColor(Color(c.x, c.y, c.z, c.w)); } if(shadowOffsetNode) { SetShadowOffset(shadowOffsetNode->AsVector2()); } if(textAlignNode) { SetTextAlign(loader->GetAlignFromYamlNode(textAlignNode)); } } //InitAfterYaml(); #if 0 YamlNode * orientNode = node->Get("orientation"); if (orientNode) { if (orientNode->AsString() == "Vertical") orientation = ORIENTATION_VERTICAL; else if (orientNode->AsString() == "Horizontal") orientation = ORIENTATION_HORIZONTAL; } // TODO InitAfterYaml(); #endif }