Beispiel #1
0
//-----------------------------------------------------------------------------
// Name: ValidateWaveFile()
// Desc: Open the wave file with the helper 
//       class CWaveFile to make sure it is valid
//-----------------------------------------------------------------------------
VOID ValidateWaveFile( HWND hDlg, TCHAR* strFileName )
{
    HRESULT hr;

    CWaveFile waveFile;

    // Verify the file is small
    HANDLE hFile = CreateFile( strFileName, 0, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL );
    if( hFile != NULL )
    {
        // If you try to open a 100MB wav file, you could run out of system memory with this
        // sample cause it puts all of it into a large buffer.  If you need to do this, then 
        // see the "StreamData" sample to stream the data from the file into a sound buffer.
        DWORD dwFileSizeHigh = 0;
        DWORD dwFileSize = GetFileSize( hFile, &dwFileSizeHigh );
        CloseHandle( hFile );

        if( dwFileSizeHigh != 0 || dwFileSize > 1000000 )
        {
            waveFile.Close();
            SetDlgItemText( hDlg, IDC_STATUS, TEXT("File too large.  You should stream large files.") );
            return;
        }
    }

    // Load the wave file
    if( FAILED( hr = waveFile.Open( strFileName, NULL, WAVEFILE_READ ) ) )
    {
        DXTRACE_ERR_MSGBOX( TEXT("Open"), hr );
        waveFile.Close();
        SetDlgItemText( hDlg, IDC_STATUS, TEXT("Bad wave file.") );
    }
    else // The load call succeeded
    {
        // Update the UI controls to show the sound as the file is loaded
        waveFile.Close();

        EnablePlayUI( hDlg, TRUE );
        SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
        SetDlgItemText( hDlg, IDC_STATUS, TEXT("File loaded.") );
        strcpy( m_strWaveFileName, strFileName );

        // Get the samples per sec from the wave file
        DWORD dwSamplesPerSec = waveFile.m_pwfx->nSamplesPerSec;

        // Set the slider positions
        SetSlidersPos( hDlg, dwSamplesPerSec, 0, 0 );
    }
}
Beispiel #2
0
//-----------------------------------------------------------------------------
// Name: OnOpenSoundFile()
// Desc: Called when the user requests to open a sound file
//-----------------------------------------------------------------------------
VOID OnOpenSoundFile( HWND hDlg ) 
{
    GUID    guid3DAlgorithm = GUID_NULL;
    int     nResult;
    HRESULT hr; 

    static TCHAR strFileName[MAX_PATH] = TEXT("");
    static TCHAR strPath[MAX_PATH] = TEXT("");

    // Setup the OPENFILENAME structure
    OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL,
                         TEXT("Wave Files\0*.wav\0All Files\0*.*\0\0"), NULL,
                         0, 1, strFileName, MAX_PATH, NULL, 0, strPath,
                         TEXT("Open Sound File"),
                         OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0,
                         TEXT(".wav"), 0, NULL, NULL };

    // Get the default media path (something like C:\WINDOWS\MEDIA)
    if( '\0' == strPath[0] )
    {
        GetWindowsDirectory( strPath, MAX_PATH );
        if( strcmp( &strPath[strlen(strPath)], TEXT("\\") ) )
            strcat( strPath, TEXT("\\") );
        strcat( strPath, TEXT("MEDIA") );
    }

    if( g_pSound )
    {
        g_pSound->Stop();
        g_pSound->Reset();
    }

    // Update the UI controls to show the sound as loading a file
    EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE);
    EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE);
    SetDlgItemText( hDlg, IDC_STATUS, TEXT("Loading file...") );

    // Stop the timer while dialogs are displayed
    g_bAllowMovementTimer = FALSE;

    // Display the OpenFileName dialog. Then, try to load the specified file
    if( TRUE != GetOpenFileName( &ofn ) )
    {
        SetDlgItemText( hDlg, IDC_STATUS, TEXT("Load aborted.") );
        g_bAllowMovementTimer = TRUE;
        return;
    }

    SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );

    // Free any previous sound, and make a new one
    SAFE_DELETE( g_pSound );

    CWaveFile waveFile;
    waveFile.Open( strFileName, NULL, WAVEFILE_READ );
    WAVEFORMATEX* pwfx = waveFile.GetFormat();
    if( pwfx == NULL )
    {
        SetDlgItemText( hDlg, IDC_STATUS, TEXT("Invalid wave file format.") );
        return;
    }

    if( pwfx->nChannels > 1 )
    {
        // Too many channels in wave.  Sound must be mono when using DSBCAPS_CTRL3D
        SetDlgItemText( hDlg, IDC_STATUS, TEXT("Wave file must be mono for 3D control.") );
        SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
        return;
    }

    if( pwfx->wFormatTag != WAVE_FORMAT_PCM )
    {
        // Sound must be PCM when using DSBCAPS_CTRL3D
        SetDlgItemText( hDlg, IDC_STATUS, TEXT("Wave file must be PCM for 3D control.") );
        SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
        return;
    }

    // Get the software DirectSound3D emulation algorithm to use
    // Ask the user for this sample, so display the algorithm dialog box.
    nResult = (int)DialogBox( NULL, MAKEINTRESOURCE(IDD_3D_ALGORITHM), 
                              NULL, AlgorithmDlgProc );
    switch( nResult )
    {
    case -1: // User canceled dialog box
        SetDlgItemText( hDlg, IDC_STATUS, TEXT("Load aborted.") );
        SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
        return;

    case 0: // User selected DS3DALG_NO_VIRTUALIZATION  
        guid3DAlgorithm = DS3DALG_NO_VIRTUALIZATION;
        break;

    case 1: // User selected DS3DALG_HRTF_FULL  
        guid3DAlgorithm = DS3DALG_HRTF_FULL;
        break;

    case 2: // User selected DS3DALG_HRTF_LIGHT
        guid3DAlgorithm = DS3DALG_HRTF_LIGHT;
        break;
    }

    // Load the wave file into a DirectSound buffer
    hr = g_pSoundManager->Create( &g_pSound, strFileName, DSBCAPS_CTRL3D, guid3DAlgorithm );  
    if( FAILED( hr ) || hr == DS_NO_VIRTUALIZATION )
    {
        DXTRACE_ERR_NOMSGBOX( TEXT("Create"), hr );
        if( DS_NO_VIRTUALIZATION == hr )
        {
            MessageBox( hDlg, "The 3D virtualization algorithm requested is not supported under this "
                        "operating system.  It is available only on Windows 2000, Windows ME, and Windows 98 with WDM "
                        "drivers and beyond.  Creating buffer with no virtualization.", 
                        "DirectSound Sample", MB_OK );
        }

        // Unknown error, but not a critical failure, so just update the status
        SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Could not create sound buffer.") );
        return; 
    }

    // Get the 3D buffer from the secondary buffer
    if( FAILED( hr = g_pSound->Get3DBufferInterface( 0, &g_pDS3DBuffer ) ) )
    {
        DXTRACE_ERR( TEXT("Get3DBufferInterface"), hr );
        SetDlgItemText( hDlg, IDC_STATUS, TEXT("Could not get 3D buffer.") );
        SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
        return;
    }

    // Get the 3D buffer parameters
    g_dsBufferParams.dwSize = sizeof(DS3DBUFFER);
    g_pDS3DBuffer->GetAllParameters( &g_dsBufferParams );

    // Set new 3D buffer parameters
    g_dsBufferParams.dwMode = DS3DMODE_HEADRELATIVE;
    g_pDS3DBuffer->SetAllParameters( &g_dsBufferParams, DS3D_IMMEDIATE );

    DSBCAPS dsbcaps;
    ZeroMemory( &dsbcaps, sizeof(DSBCAPS) );
    dsbcaps.dwSize = sizeof(DSBCAPS);

    LPDIRECTSOUNDBUFFER pDSB = g_pSound->GetBuffer( 0 );
    pDSB->GetCaps( &dsbcaps );
    if( ( dsbcaps.dwFlags & DSBCAPS_LOCHARDWARE ) != 0 )
        SetDlgItemText( hDlg, IDC_STATUS, TEXT("File loaded using hardware mixing.") );
    else
        SetDlgItemText( hDlg, IDC_STATUS, TEXT("File loaded using software mixing.") );

    // Update the UI controls to show the sound as the file is loaded
    SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
    EnablePlayUI( hDlg, TRUE );

    g_bAllowMovementTimer = TRUE;

    // Remember the path for next time
    strcpy( strPath, strFileName );
    char* strLastSlash = strrchr( strPath, '\\' );
    strLastSlash[0] = '\0';

    // Set the slider positions
    SetSlidersPos( hDlg, 0.0f, 0.0f, ORBIT_MAX_RADIUS, ORBIT_MAX_RADIUS*2.0f );
    OnSliderChanged( hDlg );
}
Beispiel #3
0
//-----------------------------------------------------------------------------
// Name: OnInitDialog()
// Desc: Initializes the dialogs (sets up UI controls, etc.)
//-----------------------------------------------------------------------------
VOID OnInitDialog( HWND hDlg )
{
    HRESULT hr;

    // Load the icon
#ifdef _WIN64
    HINSTANCE hInst = (HINSTANCE) GetWindowLongPtr( hDlg, GWLP_HINSTANCE );
#else
    HINSTANCE hInst = (HINSTANCE) GetWindowLong( hDlg, GWL_HINSTANCE );
#endif
    HICON hIcon = LoadIcon( hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );

    // Create a static IDirectSound in the CSound class.  
    // Set coop level to DSSCL_PRIORITY, and set primary buffer 
    // format to stereo, 22kHz and 16-bit output.
    g_pSoundManager = new CSoundManager();

    hr = g_pSoundManager->Initialize( hDlg, DSSCL_PRIORITY, 2, 22050, 16 );

    // Get the 3D listener, so we can control its params
    hr |= g_pSoundManager->Get3DListenerInterface( &g_pDSListener );

    if( FAILED(hr) )
    {
        DXTRACE_ERR( TEXT("Get3DListenerInterface"), hr );
        MessageBox( hDlg, "Error initializing DirectSound.  Sample will now exit.", 
                            "DirectSound Sample", MB_OK | MB_ICONERROR );
        EndDialog( hDlg, IDABORT );
        return;
    }

    // Get listener parameters
    g_dsListenerParams.dwSize = sizeof(DS3DLISTENER);
    g_pDSListener->GetAllParameters( &g_dsListenerParams );

    // Set the icon for this dialog.
    PostMessage( hDlg, WM_SETICON, ICON_BIG,   (LPARAM) hIcon );  // Set big icon
    PostMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon );  // Set small icon

    // Create a timer to periodically move the 3D object around
    SetTimer( hDlg, IDT_MOVEMENT_TIMER, 0, NULL );

    // Set the UI controls
    SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
    SetDlgItemText( hDlg, IDC_STATUS, TEXT("No file loaded.") );

    // Get handles to dialog items
    HWND hDopplerSlider  = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
    HWND hRolloffSlider  = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
    HWND hMinDistSlider  = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
    HWND hMaxDistSlider  = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
    HWND hVertSlider     = GetDlgItem( hDlg, IDC_VERTICAL_SLIDER );
    HWND hHorzSlider     = GetDlgItem( hDlg, IDC_HORIZONTAL_SLIDER );

    // Set the range and position of the sliders
    PostMessage( hDopplerSlider, TBM_SETRANGEMAX, TRUE, 40L );
    PostMessage( hDopplerSlider, TBM_SETRANGEMIN, TRUE, 0L );

    PostMessage( hRolloffSlider, TBM_SETRANGEMAX, TRUE, 40L );
    PostMessage( hRolloffSlider, TBM_SETRANGEMIN, TRUE, 0L );

    PostMessage( hMinDistSlider, TBM_SETRANGEMAX, TRUE, 40L );
    PostMessage( hMinDistSlider, TBM_SETRANGEMIN, TRUE, 1L );

    PostMessage( hMaxDistSlider, TBM_SETRANGEMAX, TRUE, 40L );
    PostMessage( hMaxDistSlider, TBM_SETRANGEMIN, TRUE, 1L );

    PostMessage( hVertSlider,    TBM_SETRANGEMAX, TRUE, 100L );
    PostMessage( hVertSlider,    TBM_SETRANGEMIN, TRUE, -100L );
    PostMessage( hVertSlider,    TBM_SETPOS,      TRUE, 100L );

    PostMessage( hHorzSlider,    TBM_SETRANGEMAX, TRUE, 100L );
    PostMessage( hHorzSlider,    TBM_SETRANGEMIN, TRUE, -100L );
    PostMessage( hHorzSlider,    TBM_SETPOS,      TRUE, 100L );

    // Set the position of the sliders
    SetSlidersPos( hDlg, 0.0f, 0.0f, ORBIT_MAX_RADIUS, ORBIT_MAX_RADIUS*2.0f );
}
Beispiel #4
0
//-----------------------------------------------------------------------------
// Name: OnInitDialog()
// Desc: Initializes the dialogs (sets up UI controls, etc.)
//-----------------------------------------------------------------------------
VOID OnInitDialog( HWND hDlg )
{
    HRESULT hr;

    // Load the icon
#ifdef _WIN64
    HINSTANCE hInst = (HINSTANCE) GetWindowLongPtr( hDlg, GWLP_HINSTANCE );
#else
    HINSTANCE hInst = (HINSTANCE) GetWindowLong( hDlg, GWL_HINSTANCE );
#endif
    HICON hIcon = LoadIcon( hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );

    // Create a static IDirectSound in the CSound class.  
    // Set coop level to DSSCL_PRIORITY, and set primary buffer 
    // format to stereo, 22kHz and 16-bit output.
    g_pSoundManager = new CSoundManager();
    if( NULL == g_pSoundManager )
    {
        DXTRACE_ERR_MSGBOX( TEXT("Initialize"), E_OUTOFMEMORY );
        EndDialog( hDlg, IDABORT );
        return;
    }

    if( FAILED( hr = g_pSoundManager->Initialize( hDlg, DSSCL_PRIORITY ) ) )
    {
        DXTRACE_ERR_MSGBOX( TEXT("Initialize"), hr );
        MessageBox( hDlg, "Error initializing DirectSound.  Sample will now exit.", 
                            "DirectSound Sample", MB_OK | MB_ICONERROR );
        EndDialog( hDlg, IDABORT );
        return;
    }
    
    if( FAILED( hr = g_pSoundManager->SetPrimaryBufferFormat( 2, 22050, 16 ) ) )
    {
        DXTRACE_ERR_MSGBOX( TEXT("SetPrimaryBufferFormat"), hr );
        MessageBox( hDlg, "Error initializing DirectSound.  Sample will now exit.", 
                          "DirectSound Sample", MB_OK | MB_ICONERROR );
        EndDialog( hDlg, IDABORT );
        return;
    }

    // Set the icon for this dialog.
    PostMessage( hDlg, WM_SETICON, ICON_BIG,   (LPARAM) hIcon );  // Set big icon
    PostMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon );  // Set small icon

    // Create a timer, so we can check for when the soundbuffer is stopped
    SetTimer( hDlg, 0, 250, NULL );

    // Get handles to dialog items
    HWND hFreqSlider    = GetDlgItem( hDlg, IDC_FREQUENCY_SLIDER );
    HWND hPanSlider     = GetDlgItem( hDlg, IDC_PAN_SLIDER );
    HWND hVolumeSlider  = GetDlgItem( hDlg, IDC_VOLUME_SLIDER );

    // Set the focus to normal by default
    CheckRadioButton( hDlg, IDC_FOCUS_NORMAL, IDC_FOCUS_NORMAL, IDC_FOCUS_NORMAL );

    // Set the buffer mixing to default 
    CheckRadioButton( hDlg, IDC_MIX_DEFAULT, IDC_MIX_SOFTWARE, IDC_MIX_DEFAULT );

    // Set the range and position of the freq slider from 
    // DSBFREQUENCY_MIN and DSBFREQUENCY_MAX are DirectSound constants
    PostMessage( hFreqSlider, TBM_SETRANGEMAX, TRUE, DSBFREQUENCY_MAX );
    PostMessage( hFreqSlider, TBM_SETRANGEMIN, TRUE, DSBFREQUENCY_MIN );

    // Set the range and position of the pan slider from 
    PostMessage( hPanSlider, TBM_SETRANGEMAX, TRUE, ( 10000L/500L) );
    PostMessage( hPanSlider, TBM_SETRANGEMIN, TRUE, (-10000L/500L) );

    // Set the range and position of the volume slider 
    PostMessage( hVolumeSlider, TBM_SETRANGEMAX, TRUE, 0L );
    PostMessage( hVolumeSlider, TBM_SETRANGEMIN, TRUE, (-5000L/100L) );

    // Set the position of the sliders
    SetSlidersPos( hDlg, DSBFREQUENCY_MIN, 0, 0 );

    // Set the UI controls
    SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
    SetDlgItemText( hDlg, IDC_STATUS, TEXT("No file loaded.") );
    UpdateBehaviorText( hDlg );
}