void isdf20Mission::Setup(void) { SetAutoGroupUnits(false); /* Here's where you set the values at the start. */ // bools start_done = false; first_thing= true; ambush1_spawned= false; go_home= false; seen_scout1= false; seen_scout2= false; // floats uhoh = 99999.0f; ambush_delay=999999.0f; next_scrap=GetTime()+30.0f; // handles player = GetPlayerHandle(); mbike_1 = NULL; mbike_2 = NULL; mbike_3 = NULL; tank_1 = NULL; tank_2 = NULL; etank_1 = NULL; etank_2 = NULL; // etank_3 = NULL; earch_1 = NULL; earch_2 = NULL; // earch_3 = NULL; eatank_1 = NULL; eatank_2 = NULL; eatank_3 = NULL; scav_1 = NULL; scav_2 = NULL; espir_2 = NULL; esent_1 = NULL; esent_2 = NULL; espir_1 = NULL; after_briefing = NULL; rckt_1 = NULL; rckt_2 = NULL; base_1 = NULL; base_2 = NULL; base_3 = NULL; espir_3 = NULL; esent_3 = NULL; esent_4 = NULL; annoy_scout1=NULL; annoy_scout2=NULL; // integers annoy_timer=0; comp_team=6; SetTeamColor(comp_team,114,197,255); mission_state=0; }
bool isdf20Mission::PostLoad(bool missionSave) { bool ret = SPMission::PostLoad(missionSave); if (missionSave) return ret; SetTeamColor(comp_team,114,197,255); // SetTeamColor(2,0,127,255); //BRADDOCK // SetTeamColor(3,0,127,255); //BRADDOCK return ret; }
bool ApResourceUnit::PlayerCommand_Pick(void) { return (SetBackgroundType(eBT_Combo) && SetRowColumnType(eRCT_Light) && SetTeamColor(eTC_None) && SetSetType(eST_None)); }
bool ApResourceUnit::FieldCommand_Own(eTeamColor teamColor) { return (SetBackgroundType(eBT_Owned) && SetRowColumnType(eRCT_Light) && SetTeamColor(teamColor) && SetSetType(eST_2Set)); }
bool ApResourceUnit::FieldCommand_Neutral(void) { return (SetBackgroundType(eBT_Neutral) && SetRowColumnType(eRCT_Dark) && SetTeamColor(eTC_None) && SetSetType(eST_None)); }
void isdf05Mission::Setup(void) { SetAutoGroupUnits(false); /* Here's where you set the values at the start. */ Ally(3,1); Ally(1,3); // bools start_done = false; out_of_range = false; out_of_ship = false; in_combat = false; fire_message = false; patrol_phase=false; // while you patrol scout_phase=false; // while you scout attack_phase=false; get_mbike=false; // you get mbikes to destroy turret turrets_destroyed=false; // turrets destroyed been_north=false; been_south=false; been_east=false; been_west=false; found_field1=false; found_field2=false; scav1_deployed=false; scav2_deployed=false; killed_turrets=false; manson_message=false; gun_tower_message=false; // got gun tower message hop_out_message=false; warning_message=false; teleport_blown=false; wait_up=true; power2=false; drop_off=false; com1=false; factory=false; out_of_ship_ever=false; // if you ever get out of your ship shab_dead=false; wasDead1=false; wasDead2=false; // floats fire_reset = 1.0f; range_check = 999999.9f; // handles player = GetPlayerHandle(); // player_ship = GetHandle("player_ship"); // recycler = GetHandle("unnamed_ivrec5"); // wingman1 = GetHandle("wingman1"); off_power = GetHandle("off_power"); off_service = GetHandle("off_service"); teleportal = GetHandle("unnamed_ibtele"); // empty_scav1 = GetHandle("empty_scav1"); // empty_scav2 = GetHandle("empty_scav2"); // empty_scav3 = GetHandle("empty_scav3"); // empty_construct1 = GetHandle("empty_construct1"); // empty_construct2 = GetHandle("empty_construct2"); // empty_construct3 = GetHandle("empty_construct3"); // recycler2 = GetHandle("recycler2"); pool1=GetHandle("pool1"); pool2=GetHandle("pool2"); sturret1 = GetHandle("sturret1"); sturret2 = GetHandle("sturret2"); sturret3 = GetHandle("sturret3"); sturret4 = GetHandle("sturret4"); sturret5 = GetHandle("sturret5"); sturret6 = GetHandle("sturret6"); lurker1=NULL; lurker2=NULL; lurker3=NULL; lurker4=NULL; scav1 = NULL; scav2 = NULL; manson = NULL; nav1=NULL; nav2=NULL; atk1=NULL; pgen1=NULL; pgen2=NULL; cbunker=NULL; // integers mission_state=0; raid_count=0; wait_count=0; ReallyKillCineractive = 0; SetTeamColor(3,0,127,255); //Blue }