bool CGenericParser2::Parse(char **dataPtr, bool cleanFirst, bool writeable) { CTextPool *topPool; #ifdef _XBOX // Parsers are temporary structures. They exist mainly at load time. extern void Z_SetNewDeleteTemporary(bool bTemp); Z_SetNewDeleteTemporary(true); #endif if (cleanFirst) { Clean(); } if (!mTextPool) { mTextPool = new CTextPool; } SetWriteable(writeable); mTopLevel.SetWriteable(writeable); topPool = mTextPool; bool ret = mTopLevel.Parse(dataPtr, &topPool); #ifdef _XBOX Z_SetNewDeleteTemporary(false); #endif return ret; }
void CGenericParser2::Parse(char **dataPtr, bool cleanFirst, bool writeable) { CTextPool *topPool; if (cleanFirst) { Clean(); mTextPool = new CTextPool; } SetWriteable(writeable); mTopLevel.SetWriteable(writeable); topPool = mTextPool; mTopLevel.Parse(dataPtr, &topPool); }