Beispiel #1
0
void ControlToolBar::PlayPlayRegion(double t0, double t1,
                                    bool looped /* = false */,
                                    bool cutpreview /* = false */,
                                    TimeTrack *timetrack /* = NULL */,
                                    const double *pStartTime /* = NULL */)
{
   SetPlay(true, looped, cutpreview);

   if (gAudioIO->IsBusy()) {
      SetPlay(false);
      return;
   }

   if (cutpreview && t0==t1) {
      SetPlay(false);
      return; /* msmeyer: makes no sense */
   }

   AudacityProject *p = GetActiveProject();
   if (!p) {
      SetPlay(false);
      return;  // Should never happen, but...
   }

   TrackList *t = p->GetTracks();
   if (!t) {
      mPlay->PopUp();
      return;  // Should never happen, but...
   }

   bool hasaudio = false;
   TrackListIterator iter(t);
   for (Track *trk = iter.First(); trk; trk = iter.Next()) {
      if (trk->GetKind() == Track::Wave
#ifdef EXPERIMENTAL_MIDI_OUT
         || trk->GetKind() == Track::Note
#endif
         ) {
         hasaudio = true;
         break;
      }
   }

   if (!hasaudio) {
      SetPlay(false);
      return;  // No need to continue without audio tracks
   }

   double maxofmins,minofmaxs;
#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
   double init_seek = 0.0;
#endif

   // JS: clarified how the final play region is computed;
   if (t1 == t0) {
      // msmeyer: When playing looped, we play the whole file, if
      // no range is selected. Otherwise, we play from t0 to end
      if (looped) {
         // msmeyer: always play from start
         t0 = t->GetStartTime();
      } else {
         // move t0 to valid range
         if (t0 < 0) {
            t0 = t->GetStartTime();
         }
         else if (t0 > t->GetEndTime()) {
            t0 = t->GetEndTime();
         }
#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
         else {
            init_seek = t0;         //AC: init_seek is where playback will 'start'
            t0 = t->GetStartTime();
         }
#endif
      }

      // always play to end
      t1 = t->GetEndTime();
   }
   else {
      // always t0 < t1 right?

      // the set intersection between the play region and the
      // valid range maximum of lower bounds
      if (t0 < t->GetStartTime())
         maxofmins = t->GetStartTime();
      else
         maxofmins = t0;

      // minimum of upper bounds
      if (t1 > t->GetEndTime())
         minofmaxs = t->GetEndTime();
      else
         minofmaxs = t1;

      // we test if the intersection has no volume
      if (minofmaxs <= maxofmins) {
         // no volume; play nothing
         return;
      }
      else {
         t0 = maxofmins;
         t1 = minofmaxs;
      }
   }

   // Can't play before 0...either shifted or latencey corrected tracks
   if (t0 < 0.0) {
      t0 = 0.0;
   }

   bool success = false;
   if (t1 > t0) {
      int token;
      if (cutpreview) {
         double beforeLen, afterLen;
         gPrefs->Read(wxT("/AudioIO/CutPreviewBeforeLen"), &beforeLen, 2.0);
         gPrefs->Read(wxT("/AudioIO/CutPreviewAfterLen"), &afterLen, 1.0);
         double tcp0 = t0-beforeLen;
         double tcp1 = (t1+afterLen) - (t1-t0);
         SetupCutPreviewTracks(tcp0, t0, t1, tcp1);
         if (mCutPreviewTracks)
         {
            token = gAudioIO->StartStream(
               mCutPreviewTracks->GetWaveTrackArray(false),
               WaveTrackArray(),
#ifdef EXPERIMENTAL_MIDI_OUT
               NoteTrackArray(),
#endif
               timetrack, p->GetRate(), tcp0, tcp1, p, false,
               t0, t1-t0,
               pStartTime);
         } else
         {
            // Cannot create cut preview tracks, clean up and exit
            SetPlay(false);
            SetStop(false);
            SetRecord(false);
            return;
         }
      } else {
         if (!timetrack) {
            timetrack = t->GetTimeTrack();
         }
         token = gAudioIO->StartStream(t->GetWaveTrackArray(false),
                                       WaveTrackArray(),
#ifdef EXPERIMENTAL_MIDI_OUT
                                       t->GetNoteTrackArray(false),
#endif
                                       timetrack,
                                       p->GetRate(), t0, t1, p, looped,
                                       0, 0,
                                       pStartTime);
      }
      if (token != 0) {
         success = true;
         p->SetAudioIOToken(token);
         mBusyProject = p;
#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
         //AC: If init_seek was set, now's the time to make it happen.
         gAudioIO->SeekStream(init_seek);
#endif
      }
      else {
         // msmeyer: Show error message if stream could not be opened
         wxMessageBox(
#if wxCHECK_VERSION(3,0,0)
            _("Error while opening sound device. "
            "Please check the playback device settings and the project sample rate."),
#else
            _("Error while opening sound device. "
            wxT("Please check the playback device settings and the project sample rate.")),
#endif
            _("Error"), wxOK | wxICON_EXCLAMATION, this);
      }
   }

   if (!success) {
      SetPlay(false);
      SetStop(false);
      SetRecord(false);
   }
}
Beispiel #2
0
int ControlToolBar::PlayPlayRegion(const SelectedRegion &selectedRegion,
                                   const AudioIOStartStreamOptions &options,
                                   PlayMode mode,
                                   PlayAppearance appearance, /* = PlayOption::Straight */
                                   bool backwards, /* = false */
                                   bool playWhiteSpace /* = false */)
{
   if (!CanStopAudioStream())
      return -1;

   // Uncomment this for laughs!
   // backwards = true;

   double t0 = selectedRegion.t0();
   double t1 = selectedRegion.t1();
   // SelectedRegion guarantees t0 <= t1, so we need another boolean argument
   // to indicate backwards play.
   const bool looped = options.playLooped;

   if (backwards)
      std::swap(t0, t1);

   SetPlay(true, appearance);

   if (gAudioIO->IsBusy()) {
      SetPlay(false);
      return -1;
   }

   const bool cutpreview = appearance == PlayAppearance::CutPreview;
   if (cutpreview && t0==t1) {
      SetPlay(false);
      return -1; /* msmeyer: makes no sense */
   }

   AudacityProject *p = GetActiveProject();
   if (!p) {
      SetPlay(false);
      return -1;  // Should never happen, but...
   }

   TrackList *t = p->GetTracks();
   if (!t) {
      mPlay->PopUp();
      return -1;  // Should never happen, but...
   }

   p->mLastPlayMode = mode;

   bool hasaudio = false;
   TrackListIterator iter(t);
   for (Track *trk = iter.First(); trk; trk = iter.Next()) {
      if (trk->GetKind() == Track::Wave
#ifdef EXPERIMENTAL_MIDI_OUT
         || trk->GetKind() == Track::Note
#endif
         ) {
         hasaudio = true;
         break;
      }
   }

   double latestEnd = (playWhiteSpace)? t1 : t->GetEndTime();

   if (!hasaudio) {
      SetPlay(false);
      return -1;  // No need to continue without audio tracks
   }

#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
   double init_seek = 0.0;
#endif

   if (t1 == t0) {
      if (looped) {
         // play selection if there is one, otherwise
         // set start of play region to project start, 
         // and loop the project from current play position.

         if ((t0 > p->GetSel0()) && (t0 < p->GetSel1())) {
            t0 = p->GetSel0();
            t1 = p->GetSel1();
         }
         else {
            // loop the entire project
            t0 = t->GetStartTime();
            t1 = t->GetEndTime();
         }
      } else {
         // move t0 to valid range
         if (t0 < 0) {
            t0 = t->GetStartTime();
         }
         else if (t0 > t->GetEndTime()) {
            t0 = t->GetEndTime();
         }
#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
         else {
            init_seek = t0;         //AC: init_seek is where playback will 'start'
            t0 = t->GetStartTime();
         }
#endif
      }
      t1 = t->GetEndTime();
   }
   else {
      // maybe t1 < t0, with backwards scrubbing for instance
      if (backwards)
         std::swap(t0, t1);

      t0 = std::max(0.0, std::min(t0, latestEnd));
      t1 = std::max(0.0, std::min(t1, latestEnd));

      if (backwards)
         std::swap(t0, t1);
   }

   int token = -1;
   bool success = false;
   if (t1 != t0) {
      if (cutpreview) {
         const double tless = std::min(t0, t1);
         const double tgreater = std::max(t0, t1);
         double beforeLen, afterLen;
         gPrefs->Read(wxT("/AudioIO/CutPreviewBeforeLen"), &beforeLen, 2.0);
         gPrefs->Read(wxT("/AudioIO/CutPreviewAfterLen"), &afterLen, 1.0);
         double tcp0 = tless-beforeLen;
         double diff = tgreater - tless;
         double tcp1 = (tgreater+afterLen) - diff;
         SetupCutPreviewTracks(tcp0, tless, tgreater, tcp1);
         if (backwards)
            std::swap(tcp0, tcp1);
         if (mCutPreviewTracks)
         {
            AudioIOStartStreamOptions myOptions = options;
            myOptions.cutPreviewGapStart = t0;
            myOptions.cutPreviewGapLen = t1 - t0;
            token = gAudioIO->StartStream(
               mCutPreviewTracks->GetWaveTrackArray(false),
               WaveTrackArray(),
#ifdef EXPERIMENTAL_MIDI_OUT
               NoteTrackArray(),
#endif
               tcp0, tcp1, myOptions);
         } else
         {
            // Cannot create cut preview tracks, clean up and exit
            SetPlay(false);
            SetStop(false);
            SetRecord(false);
            return -1;
         }
      } else {
         // Lifted the following into AudacityProject::GetDefaultPlayOptions()
         /*
         if (!timetrack) {
            timetrack = t->GetTimeTrack();
         }
         */
         token = gAudioIO->StartStream(t->GetWaveTrackArray(false),
                                       WaveTrackArray(),
#ifdef EXPERIMENTAL_MIDI_OUT
                                       t->GetNoteTrackArray(false),
#endif
                                       t0, t1, options);
      }
      if (token != 0) {
         success = true;
         p->SetAudioIOToken(token);
         mBusyProject = p;
#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
         //AC: If init_seek was set, now's the time to make it happen.
         gAudioIO->SeekStream(init_seek);
#endif
      }
      else {
         // msmeyer: Show error message if stream could not be opened
         wxMessageBox(
            _("Error while opening sound device. "
            "Please check the playback device settings and the project sample rate."),
            _("Error"), wxOK | wxICON_EXCLAMATION, this);
      }
   }

   if (!success) {
      SetPlay(false);
      SetStop(false);
      SetRecord(false);
      return -1;
   }

   // Let other UI update appearance
   if (p)
      p->GetRulerPanel()->HideQuickPlayIndicator();

   return token;
}