void GameMap::ShowEffect(int dataid,const string& name,const Point& pos,float duration /* = 0.0f */,float scale /* = 1.0f */) { Effect* pEffect = Effect::createWithDataID(dataid); if ( pEffect ) { pEffect->setName(name); ShowEffect(pEffect,pos,duration,scale); } }
// ==================================== // CEmbossTest // ==================================== CEmbossTest::CEmbossTest() { ShowEffect(); }
void CEmbossTest::restartCallback(Ref* sender) { ShowEffect(); }