Beispiel #1
0
int main(int argc, char* argv[])
    {
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
    glutInitWindowSize(800,600);
    glutCreateWindow("OpenGL SphereWorld Demo + Texture Maps");
    glutReshapeFunc(ChangeSize);
    glutDisplayFunc(RenderScene);
    glutSpecialFunc(SpecialKeys);

    // Create the Menu
	glutCreateMenu(ProcessMenu);
	glutAddMenuEntry("Without Display Lists", 0);
	glutAddMenuEntry("With Display Lists",1);
	glutAttachMenu(GLUT_RIGHT_BUTTON);

    SetupRC();
    glutTimerFunc(33, TimerFunction, 1);

    glutMainLoop();
    
    ShutdownRC();

    return 0;
    }
Beispiel #2
0
int main(int argc, char* argv[])
{
    screenWidth = 800;
    screenHeight = 600; 
    sampleCount = 0;
    useWeightedResolve = 1;

	gltSetWorkingDirectory(argv[0]);
		
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(screenWidth,screenHeight);
  
    glutCreateWindow("HDR MSAA");
 
    glutReshapeFunc(ChangeSize);
    glutDisplayFunc(RenderScene);
    glutSpecialFunc(SpecialKeys);
    glutKeyboardFunc(ProcessKeys);

    SetupRC();
    glutMainLoop();    
    ShutdownRC();
    return 0;
}
Beispiel #3
0
///////////////////////////////////////////////////////////////////////////////
// Main entry point for GLUT based programs
int main(int argc, char* argv[])
	{
	gltSetWorkingDirectory(argv[0]);
	
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
	glutInitWindowSize(800, 600);
	glutCreateWindow("Pyramid");
    glutReshapeFunc(ChangeSize);
    glutSpecialFunc(SpecialKeys);
    glutDisplayFunc(RenderScene);
        
	GLenum err = glewInit();
	if (GLEW_OK != err) {
		fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
		return 1;
		}
	

	SetupRC();

	glutMainLoop();
    
    ShutdownRC();
    
	return 0;
	}
int main(int argc, char * argv[])
{
	gltSetWorkingDirectory(argv[0]);

	glutInit(&argc, argv);
	glutInitDisplayMode(GL_DOUBLE | GL_DEPTH | GL_STENCIL);
	glutInitWindowSize(800, 600);
	glutCreateWindow("ToonShader Jingz");
	glutReshapeFunc(ChangeSize);
	glutDisplayFunc(RenderScene);

	GLenum err = glewInit();
	if (err != GLEW_OK)
	{
		fprintf(stderr, "GLEW ERROR:%s\n", glewGetErrorString(err));
		return 1;
	}

	SetupRC();

	glutMainLoop();

	ShutdownRC();

	return 0;
}
Beispiel #5
0
int main(int argc, char* argv[])
{
    
    screenWidth = 800;
    screenHeight = 600; 
    msFBO = 0;
    depthTextureName = 0;
    worldAngle = 0;
    mode = 1;
    blendMode = 1;

	gltSetWorkingDirectory(argv[0]);
		
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(screenWidth,screenHeight);
  
    glutCreateWindow("HDR Imaging");
 
    glutReshapeFunc(ChangeSize);
    glutDisplayFunc(RenderScene);
    glutSpecialFunc(SpecialKeys);
    glutKeyboardFunc(ProcessKeys);

    SetupRC();
    glutMainLoop();    
    ShutdownRC();
    return 0;
}
Beispiel #6
0
///////////////////////////////////////////////////////////////////////////////
// Main entry point for GLUT based programs
int main(int argc, char* argv[])
{
    gltSetWorkingDirectory(argv[0]);

    glutInit(&argc, argv);
    glutInitContextVersion(3, 2);
      // glutInitContextProfile(GLUT_CORE_PROFILE);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
    glutInitWindowSize(800, 600);
    glutCreateWindow("Grass");
    glutReshapeFunc(ChangeSize);
    glutKeyboardFunc(Keyboard);
    glutDisplayFunc(RenderScene);

    GLenum err = glewInit();
    if (GLEW_OK != err) {
        fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
        return 1;
    }

    SetupRC();

    glutMainLoop();
    ShutdownRC();

    return 0;
}
Beispiel #7
0
int main(int argc, char* argv[])
    {
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(800,600);
    glutCreateWindow("OpenGL MultiTexture");
    glutReshapeFunc(ChangeSize);
    glutDisplayFunc(RenderScene);
    glutSpecialFunc(SpecialKeys);
    
    GLenum err = glewInit();
    if (GLEW_OK != err) {
        fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
        return 1;
    }
    
    
    SetupRC();

    glutMainLoop();
    
    ShutdownRC();
        
    return 0;
    }
int main(int argc, char * argv[])
{
	gltSetWorkingDirectory(argv[0]);

	glutInit(&argc, argv);
	glutInitDisplayMode(GL_DEPTH | GL_DOUBLE | GLUT_RGB);
	glutInitWindowSize(1800,1600);
	glutCreateWindow("TextureRec Spheres @jingz");

	glutReshapeFunc(ChangeSize);
	glutDisplayFunc(RenderScene);
	glutSpecialFunc(SpecialKeys);

	GLenum err = glewInit();
	if (err != GLEW_OK)
	{
		fprintf(stderr, "GLEW ERROR:%s\n", glewGetErrorString(err));
		return 1;
	}

	SetupRC();

	glutMainLoop();

	ShutdownRC();

	return 0;
}
///////////////////////////////////////////////////////////////////////////////
// Main entry point for GLUT based programs
int main(int argc, char* argv[])
	{
   
	// set directory
	gltSetWorkingDirectory(argv[0]);
	
	// initialize GLUT
	glutInit(&argc, argv);
	
	// create graphics windows with defaults
	createGraphicsWindow();

	// Set up the Render Context
	// Internal context (state) for the graphics chips
	SetupRC();

	// Main Loop, stays running 
	// Processes, messages, keystrokes until window is closed
	glutMainLoop();
    
	// Closes the rendering context before quitting, removes textures
    ShutdownRC();
    
	return 0;
}
Beispiel #10
0
int main(int argc, char* argv[])
{
    // Destroy the SDK manager and all the other objects it was handling.

	gltSetWorkingDirectory(argv[0]);

	glutInit(&argc,argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
	glutInitWindowSize(800,600);
	glutCreateWindow("test");
	glutReshapeFunc(Reshape);
	glutDisplayFunc(Display);
	glutSpecialFunc(SpecialKeys);
	GLenum  err= glewInit();
	if(err != GLEW_OK)
	{
		fprintf(stderr,"glew error:%s\n",glewGetErrorString(err));
		return 1;
	}

	Init();
	glutMainLoop();

	ShutdownRC();

	return 0;
}
Beispiel #11
0
int main(int argc, char* argv[])
{
    screenWidth = 614;
    screenHeight = 655; 
    mapTexProg = 0;
    varExposureProg = 0;
    adaptiveProg = 0;
    curHDRTex = 0;
	fboName = 0;
    curProg = 0;
    exposure = 0.1f;

	gltSetWorkingDirectory(argv[0]);
		
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(screenWidth,screenHeight);
  
    glutCreateWindow("HDR Imaging");
 
    glutReshapeFunc(ChangeSize);
    glutDisplayFunc(RenderScene);
    glutSpecialFunc(SpecialKeys);
    glutKeyboardFunc(ProcessKeys);

    SetupRC();
    glutMainLoop();    
    ShutdownRC();
    return 0;
}
int main(int argc, char* argv[])
{
    screenWidth = 800;
    screenHeight = 600;
    bFullScreen = false; 
    bAnimated = true;
#ifndef OPENGL_ES
    bUseFBO = true;
#else
	bUseFBO = false;
#endif
	fboName = 0;
    depthBufferName = 0;

	gltSetWorkingDirectory(argv[0]);
		
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(screenWidth,screenHeight);
  
    glutCreateWindow("FBO Drawbuffers");
 
    glutReshapeFunc(ChangeSize);
    glutDisplayFunc(RenderScene);
    glutSpecialFunc(SpecialKeys);

    SetupRC();
    glutMainLoop();    
    ShutdownRC();
    return 0;
}
int main(int argc, char* argv[])
{
    screenWidth  = 800;
    screenHeight = 600;
    bFullScreen = false; 
    bAnimated   = true;
    bUsePBOPath = false;
    blurProg    = 0;
    speedFactor = 1.0f;

	gltSetWorkingDirectory(argv[0]);
		
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(screenWidth,screenHeight);
  
    glutCreateWindow("Pix Buffs");
 
    glutReshapeFunc(ChangeSize);
    glutDisplayFunc(RenderScene);
    glutKeyboardFunc(ProccessKeys);

    SetupRC();
    glutMainLoop();    
    ShutdownRC();
    return 0;
}
///////////////////////////////////////////////////////////////////////////////
// Main entry point for GLUT based programs
int main(int argc, char* argv[])
{
    gltSetWorkingDirectory(argv[0]);

    glutInit(&argc, argv);
    // We're using compatibility profile here because GLUT generates GL errors on
    // a core context. This application DOES NOT require a compatibility context.
    glutInitContextProfile(GLUT_COMPATIBILITY_PROFILE);
    glutInitContextVersion(3, 3);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
    glutInitWindowSize(800, 600);
    glutCreateWindow("Instancing");
    glutReshapeFunc(ChangeSize);
    glutKeyboardFunc(Keyboard);
    glutDisplayFunc(RenderScene);

    GLenum err = glewInit();
    if (GLEW_OK != err)
    {
        /* Problem: glewInit failed, something is seriously wrong. */
        fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
    }

    SetupRC();

    glutMainLoop();
    ShutdownRC();

    return 0;
}
Beispiel #15
0
int main(int argc, char* argv[])
	{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(800,600);
	glutCreateWindow("F-16 Thunderbird");
	glutReshapeFunc(ChangeSize);
	glutDisplayFunc(RenderScene);

	SetupRC();
    glutTimerFunc(5, TimerFunction, 1);

	glutMainLoop();

    ShutdownRC();
    
	return 0;
	}
int main(int argc, char* argv[])
    {
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
    glutInitWindowSize(800,600);
    glutCreateWindow("OpenGL SphereWorld Demo + Texture Maps");
    glutReshapeFunc(ChangeSize);
    glutDisplayFunc(RenderScene);
    glutSpecialFunc(SpecialKeys);

    SetupRC();
    glutTimerFunc(33, TimerFunction, 1);

    glutMainLoop();
    
    ShutdownRC();

    return 0;
    }
//////////////////////////////////////////////////////
// Program entry point
int main(int argc, char *argv[])
    {
    gltSetWorkingDirectory(argv[0]);

    // Standard initialization stuff
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
    glutInitWindowSize(800, 600);
    glutCreateWindow("Anisotropic Tunnel");
    glutReshapeFunc(ChangeSize);
    glutSpecialFunc(SpecialKeys);
    glutDisplayFunc(RenderScene);
    
#ifdef ANGLE
	glutKeyboardFunc(KeyPressFunc);
#else
    // Add menu entries to change filter
    glutCreateMenu(ProcessMenu);
    glutAddMenuEntry("GL_NEAREST",0);
    glutAddMenuEntry("GL_LINEAR",1);
    glutAddMenuEntry("GL_NEAREST_MIPMAP_NEAREST",2);
    glutAddMenuEntry("GL_NEAREST_MIPMAP_LINEAR", 3);
    glutAddMenuEntry("GL_LINEAR_MIPMAP_NEAREST", 4);
    glutAddMenuEntry("GL_LINEAR_MIPMAP_LINEAR", 5);
    glutAddMenuEntry("Anisotropic Filter", 6);
    glutAddMenuEntry("Anisotropic Off", 7);

    glutAttachMenu(GLUT_RIGHT_BUTTON);
    
    GLenum err = glewInit();
    if (GLEW_OK != err) {
        fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
        return 1;
    }
#endif 
    
    // Startup, loop, shutdown
    SetupRC();
    glutMainLoop();
    ShutdownRC();
    
    return 0;
    }
int main(int argc, char* argv[])
    {
	gltSetWorkingDirectory(argv[0]);
		
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(800,600);
  
    glutCreateWindow("OpenGL SphereWorld with Texture Rectangle");
 
    glutReshapeFunc(ChangeSize);
    glutDisplayFunc(RenderScene);
    glutSpecialFunc(SpecialKeys);

    SetupRC();
    glutMainLoop();    
    ShutdownRC();
    return 0;
    }
Beispiel #19
0
int main(int argc, char* argv[])
{
    gltSetWorkingDirectory(argv[0]);

    glfwInit();
    glfwSetErrorCallback(OnError);

    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //We don't want the old OpenGL
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    GLFWwindow* window = glfwCreateWindow(800, 600, "Shaded Triangle", NULL, NULL);
    glfwSetFramebufferSizeCallback(window, ChangeSize);
    glfwMakeContextCurrent(window);

    glewExperimental = GL_TRUE;
    GLenum err = glewInit();
    if (err != GLEW_OK) {
        fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
        return 1;
    }

    printf("GLSL Version: %s\nGL Renderer: %s\nGL Version: %s\n",
            glGetString(GL_SHADING_LANGUAGE_VERSION), 
            glGetString(GL_RENDERER),
            glGetString(GL_VERSION)
          );

    SetupRC();

    while(!glfwWindowShouldClose(window))
    {
        glfwPollEvents();
        RenderScene(window);
    }


    ShutdownRC();

    return 0;
}
Beispiel #20
0
int main(int argc, char * argv[])
{
	gltSetWorkingDirectory(argv[0]);

	glutInit(&argc, argv);
	glutInitDisplayMode(GL_DOUBLE | GL_DEPTH | GL_STENCIL);
	glutInitWindowSize(1440, 900);
	glutCreateWindow("Tunnel @Jingz");

	glutReshapeFunc(ChangeSize);
	glutDisplayFunc(RenderScene);
	glutSpecialFunc(SpecialKeys);

	glutCreateMenu(ProcessMenu);
	glutAddMenuEntry("GL_NEAREST", 0);
	glutAddMenuEntry("GL_LINEAR", 1);
	glutAddMenuEntry("GL_NEAREST_MIPMAP_NEAREST", 2);
	glutAddMenuEntry("GL_NEAREST_MIPMAP_LINEAR", 3);
	glutAddMenuEntry("GL_LINEAR_MIPMAP_NEAREST", 4);
	glutAddMenuEntry("GL_LINEAR_MIPMAP_LINEAR", 5);
	glutAddMenuEntry("Anisotropic Filter", 6);
	glutAddMenuEntry("Anisotropic Off", 7);

	glutAttachMenu(GLUT_RIGHT_BUTTON);

	GLenum err = glewInit();
	if (err != GLEW_OK)
	{
		fprintf(stderr, "GLEW ERROR: %s\n", glewGetErrorString(err));
	}

	SetupRC();

	glutMainLoop();

	ShutdownRC();

	return 0;
}
Beispiel #21
0
/////////////////////////////////////////////////////////////
// Main program entrypoint
int main(int argc, char* argv[])
    {
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GL_DOUBLE);
    glutInitWindowSize(600 ,600);
    glutCreateWindow("OpenGL Imaging subset");

    // Check for imaging subset, must be done after window
    // is create or there won't be an OpenGL context to query
    if(gltIsExtSupported("GL_ARB_imaging") == 0)
        {
        printf("Imaging subset not supported\r\n");
        return 0;
        }

    glutReshapeFunc(ChangeSize);
    glutDisplayFunc(RenderScene);
    
    // Create the Menu and add choices
	glutCreateMenu(ProcessMenu);
	glutAddMenuEntry("Save Image",0);
    glutAddMenuEntry("Raw Stretched Image",1);
    glutAddMenuEntry("Increase Contrast",2);
    glutAddMenuEntry("Invert Color", 3);
    glutAddMenuEntry("Emboss Image", 4);
    glutAddMenuEntry("Sharpen Image", 5);
    glutAddMenuEntry("Histogram", 6);
    
    glutAttachMenu(GLUT_RIGHT_BUTTON);
    
    SetupRC();          // Do setup
    
    glutMainLoop();     // Main program loop

    ShutdownRC();       // Do shutdown

    return 0;
    }
Beispiel #22
0
int main(int argc, char* argv[])
{
    gltSetWorkingDirectory(argv[0]);

    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL | GLUT_3_2_CORE_PROFILE);
    glutInitWindowSize(800, 600);
    glutCreateWindow("Textured Triangle");
    glutReshapeFunc(ChangeSize);
    glutDisplayFunc(RenderScene);

    glewExperimental = GL_TRUE;
    GLenum err = glewInit();
    if (GLEW_OK != err) {
        fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
        return 1;
    }

    SetupRC();
    glutMainLoop();
    ShutdownRC();

    return 0;
}
/////////////////////////////////////////////////////////////////
// Window procedure, handles all messages for this program
LRESULT CALLBACK WndProc(HWND hWnd,	UINT message, WPARAM wParam, LPARAM lParam)
{
    static HGLRC hRC;		// Permenant Rendering context
    static HDC hDC;			// Private GDI Device context

    switch (message)
    {
    // Window creation, setup for OpenGL
    case WM_CREATE:
        // Store the device context
        hDC = GetDC(hWnd);

        // The screen and desktop may have changed, so do this again
        FindBestPF(hDC, &startupOptions.nPixelFormat, &startupOptions.nPixelFormatMS);

        // Set pixelformat
        if(startupOptions.bFSAA == TRUE && (startupOptions.nPixelFormatMS != 0))
            SetPixelFormat(hDC, startupOptions.nPixelFormatMS, NULL);
        else
            SetPixelFormat(hDC, startupOptions.nPixelFormat, NULL);

        // Create the rendering context and make it current
        hRC = wglCreateContext(hDC);
        wglMakeCurrent(hDC, hRC);

        SetupRC(hDC);

        break;

    // Check for ESC key
    case WM_CHAR:
        if(wParam == 27)
            DestroyWindow(hWnd);
        break;

    // Window is either full screen, or not visible
    case WM_ACTIVATE:
    {
        // Ignore this altogether unless we are in full screen mode
        if(startupOptions.bFullScreen == TRUE)
        {
            // Construct windowplacement structure
            WINDOWPLACEMENT wndPlacement;
            wndPlacement.length = sizeof(WINDOWPLACEMENT);
            wndPlacement.flags = WPF_RESTORETOMAXIMIZED;
            wndPlacement.ptMaxPosition.x = 0;
            wndPlacement.ptMaxPosition.y = 0;
            wndPlacement.ptMinPosition.x = 0;
            wndPlacement.ptMinPosition.y = 0;
            wndPlacement.rcNormalPosition.bottom = startupOptions.devMode.dmPelsHeight;
            wndPlacement.rcNormalPosition.left = 0;
            wndPlacement.rcNormalPosition.top = 0;
            wndPlacement.rcNormalPosition.right = startupOptions.devMode.dmPelsWidth;

            // Switching away from window
            if(LOWORD(wParam) == WA_INACTIVE)
            {
                wndPlacement.showCmd = SW_SHOWMINNOACTIVE;
                SetWindowPlacement(hWnd, &wndPlacement);
                ShowCursor(TRUE);
            }
            else    // Switching back to window
            {
                wndPlacement.showCmd = SW_RESTORE;
                SetWindowPlacement(hWnd, &wndPlacement);
                ShowCursor(FALSE);
            }
        }
    }
    break;


    // Window is being destroyed, cleanup
    case WM_DESTROY:
        // Kill the timer that we created
        KillTimer(hWnd,101);

        ShutdownRC();

        // Deselect the current rendering context and delete it
        wglMakeCurrent(hDC,NULL);
        wglDeleteContext(hRC);

        // Tell the application to terminate after the window
        // is gone.
        PostQuitMessage(0);
        break;

    // Window is resized.
    case WM_SIZE:
        // Call our function which modifies the clipping
        // volume and viewport
        ChangeSize(LOWORD(lParam), HIWORD(lParam));
        break;

    // The painting function.  This message sent by Windows
    // whenever the screen needs updating.
    case WM_PAINT:
    {
        // Only poll keyboard when this window has focus
        if(GetFocus() == hWnd)
        {
            float fTime;
            float fLinear, fAngular;

            // Get the time since the last time we rendered a frame
            LARGE_INTEGER lCurrent;
            QueryPerformanceCounter(&lCurrent);

            fTime = (float)(lCurrent.QuadPart - CameraTimer.QuadPart) /
                    (float)CounterFrequency.QuadPart;

            CameraTimer = lCurrent;

            // Camera motion will be time based. This keeps the motion constant
            // regardless of frame rate. Higher frame rates produce smoother
            // animation and motion, they should not produce "faster" motion.
            fLinear = fTime * 1.0f;
            fAngular = (float)m3dDegToRad(60.0f * fTime);

            // Move the camera around, poll the keyboard
            if(GetAsyncKeyState(VK_UP))
                frameCamera.MoveForward(fLinear);

            if(GetAsyncKeyState(VK_DOWN))
                frameCamera.MoveForward(-fLinear);

            if(GetAsyncKeyState(VK_LEFT))
                frameCamera.MoveForward(fAngular);

            if(GetAsyncKeyState(VK_RIGHT))
                frameCamera.MoveForward(-fAngular);
        }

        // Call OpenGL drawing code
        RenderScene();

        // Call function to swap the buffers
        SwapBuffers(hDC);

        // Not validated on purpose, gives and endless series
        // of paint messages... this is akin to having
        // a rendering loop
        //ValidateRect(hWnd,NULL);
    }
    break;

    default:   // Passes it on if unproccessed
        return (DefWindowProc(hWnd, message, wParam, lParam));

    }

    return (0L);
}