Beispiel #1
0
 /** Create a new lighting shader that use the provided normal map, light
     and ambient color to light the diffuse bitmap.
     @param diffuse the diffuse bitmap
     @param normal  the normal map
     @param light   the light applied to the normal map
     @param ambient the linear (unpremul) ambient light color
 */
 SkLightingShaderImpl(const SkBitmap& diffuse, const SkBitmap& normal,
                      const SkLightingShader::Light& light,
                      const SkColor ambient) 
     : fDiffuseMap(diffuse)
     , fNormalMap(normal)
     , fLight(light)
     , fAmbientColor(ambient) {
     if (!fLight.fDirection.normalize()) {
         fLight.fDirection = SkPoint3::Make(0.0f, 0.0f, 1.0f);
     }
     SkColorSetA(fLight.fColor, 0xFF);
     SkColorSetA(fAmbientColor, 0xFF);
 }
Beispiel #2
0
// only call from constructor
void SkBlurDrawLooper::initEffects() {
    SkASSERT(fBlurFlags <= kAll_BlurFlag);
    if (fSigma > 0) {
        uint32_t flags = fBlurFlags & kIgnoreTransform_BlurFlag ?
                            SkBlurMaskFilter::kIgnoreTransform_BlurFlag :
                            SkBlurMaskFilter::kNone_BlurFlag;

        flags |= fBlurFlags & kHighQuality_BlurFlag ?
                    SkBlurMaskFilter::kHighQuality_BlurFlag :
                    SkBlurMaskFilter::kNone_BlurFlag;

        fBlur = SkBlurMaskFilter::Create(kNormal_SkBlurStyle, fSigma, flags);
    } else {
        fBlur = nullptr;
    }

    if (fBlurFlags & kOverrideColor_BlurFlag) {
        // Set alpha to 1 for the override since transparency will already
        // be baked into the blurred mask.
        SkColor opaqueColor = SkColorSetA(fBlurColor, 255);
        //The SrcIn xfer mode will multiply 'color' by the incoming alpha
        fColorFilter = SkColorFilter::CreateModeFilter(opaqueColor,
                                                       SkXfermode::kSrcIn_Mode);
    } else {
        fColorFilter = nullptr;
    }
}
// https://www.w3.org/TR/SVG/pservers.html#LinearGradientElementHrefAttribute
void SkSVGLinearGradient::collectColorStops(const SkSVGRenderContext& ctx,
                                            SkSTArray<2, SkScalar, true>* pos,
                                            SkSTArray<2, SkColor, true>* colors) const {
    // Used to resolve percentage offsets.
    const SkSVGLengthContext ltx(SkSize::Make(1, 1));

    for (const auto& child : fChildren) {
        if (child->tag() != SkSVGTag::kStop) {
            continue;
        }

        const auto& stop = static_cast<const SkSVGStop&>(*child);
        colors->push_back(SkColorSetA(stop.stopColor(),
                                      SkScalarRoundToInt(stop.stopOpacity() * 255)));
        pos->push_back(SkTPin(ltx.resolve(stop.offset(), SkSVGLengthContext::LengthType::kOther),
                              0.f, 1.f));
    }

    SkASSERT(colors->count() == pos->count());

    if (pos->empty() && !fHref.value().isEmpty()) {
        const auto* ref = ctx.findNodeById(fHref);
        if (ref && ref->tag() == SkSVGTag::kLinearGradient) {
            static_cast<const SkSVGLinearGradient*>(ref)->collectColorStops(ctx, pos, colors);
        }
    }
}
// Fold the saveLayer's alpha into the drawBitmapRect and remove the saveLayer
// and restore
static void apply_0(SkDebugCanvas* canvas, int curCommand) {
    SkSaveLayerCommand* saveLayer =
        (SkSaveLayerCommand*) canvas->getDrawCommandAt(curCommand);
    const SkPaint* saveLayerPaint = saveLayer->paint();

    // if (NULL == saveLayerPaint) the dbmr's paint doesn't need to be changed
    if (NULL != saveLayerPaint) {
        SkDrawBitmapRectCommand* dbmr =
            (SkDrawBitmapRectCommand*) canvas->getDrawCommandAt(curCommand+1);
        SkPaint* dbmrPaint = dbmr->paint();

        if (NULL == dbmrPaint) {
            // if the DBMR doesn't have a paint just use the saveLayer's
            dbmr->setPaint(*saveLayerPaint);
        } else if (NULL != saveLayerPaint) {
            // Both paints are present so their alphas need to be combined
            SkColor color = saveLayerPaint->getColor();
            int a0 = SkColorGetA(color);

            color = dbmrPaint->getColor();
            int a1 = SkColorGetA(color);

            int newA = SkMulDiv255Round(a0, a1);
            SkASSERT(newA <= 0xFF);

            SkColor newColor = SkColorSetA(color, newA);
            dbmrPaint->setColor(newColor);
        }
    }

    canvas->deleteDrawCommandAt(curCommand+2);  // restore
    canvas->deleteDrawCommandAt(curCommand);    // saveLayer
}
Beispiel #5
0
SkBlurDrawLooper::SkBlurDrawLooper(SkScalar radius, SkScalar dx, SkScalar dy,
                                   SkColor color, uint32_t flags)
    : fDx(dx), fDy(dy), fBlurColor(color), fBlurFlags(flags), fState(kDone) {

    SkASSERT(flags <= kAll_BlurFlag);
    if (radius > 0) {
        uint32_t blurFlags = flags & kIgnoreTransform_BlurFlag ?
            SkBlurMaskFilter::kIgnoreTransform_BlurFlag :
            SkBlurMaskFilter::kNone_BlurFlag;

        blurFlags |= flags & kHighQuality_BlurFlag ?
            SkBlurMaskFilter::kHighQuality_BlurFlag :
            SkBlurMaskFilter::kNone_BlurFlag;

        fBlur = SkBlurMaskFilter::Create(radius,
                                         SkBlurMaskFilter::kNormal_BlurStyle,
                                         blurFlags);
    } else {
        fBlur = NULL;
    }

    if (flags & kOverrideColor_BlurFlag) {
        // Set alpha to 1 for the override since transparency will already
        // be baked into the blurred mask.
        SkColor opaqueColor = SkColorSetA(color, 255);
        //The SrcIn xfer mode will multiply 'color' by the incoming alpha
        fColorFilter = SkColorFilter::CreateModeFilter(opaqueColor,
                                                       SkXfermode::kSrcIn_Mode);
    } else {
        fColorFilter = NULL;
    }
}
Beispiel #6
0
DEF_TEST(ColorFilter, reporter) {
    SkRandom rand;

    for (int mode = 0; mode <= SkXfermode::kLastMode; mode++) {
        SkColor color = rand.nextU();

        // ensure we always get a filter, by avoiding the possibility of a
        // special case that would return NULL (if color's alpha is 0 or 0xFF)
        color = SkColorSetA(color, 0x7F);

        SkColorFilter* cf = SkColorFilter::CreateModeFilter(color,
                                                        (SkXfermode::Mode)mode);

        // allow for no filter if we're in Dst mode (its a no op)
        if (SkXfermode::kDst_Mode == mode && NULL == cf) {
            continue;
        }

        SkAutoUnref aur(cf);
        REPORTER_ASSERT(reporter, cf);

        SkColor c = ~color;
        SkXfermode::Mode m = ILLEGAL_MODE;

        SkColor expectedColor = color;
        SkXfermode::Mode expectedMode = (SkXfermode::Mode)mode;

//        SkDebugf("--- mc [%d %x] ", mode, color);

        REPORTER_ASSERT(reporter, cf->asColorMode(&c, &m));
        // handle special-case folding by the factory
        if (SkXfermode::kClear_Mode == mode) {
            if (c != expectedColor) {
                expectedColor = 0;
            }
            if (m != expectedMode) {
                expectedMode = SkXfermode::kSrc_Mode;
            }
        }

//        SkDebugf("--- got [%d %x] expected [%d %x]\n", m, c, expectedMode, expectedColor);

        REPORTER_ASSERT(reporter, c == expectedColor);
        REPORTER_ASSERT(reporter, m == expectedMode);

        {
            SkColorFilter* cf2 = reincarnate_colorfilter(cf);
            SkAutoUnref aur2(cf2);
            REPORTER_ASSERT(reporter, cf2);

            SkColor c2 = ~color;
            SkXfermode::Mode m2 = ILLEGAL_MODE;
            REPORTER_ASSERT(reporter, cf2->asColorMode(&c2, &m2));
            REPORTER_ASSERT(reporter, c2 == expectedColor);
            REPORTER_ASSERT(reporter, m2 == expectedMode);
        }
    }

    test_composecolorfilter_limit(reporter);
}
Beispiel #7
0
static SkPDFIndirectReference make_alpha_function_shader(SkPDFDocument* doc,
                                                         const SkPDFGradientShader::Key& state) {
    SkASSERT(state.fType != SkShader::kNone_GradientType);
    SkPDFGradientShader::Key opaqueState = clone_key(state);
    for (int i = 0; i < opaqueState.fInfo.fColorCount; i++) {
        opaqueState.fInfo.fColors[i] = SkColorSetA(opaqueState.fInfo.fColors[i], SK_AlphaOPAQUE);
    }
    opaqueState.fHash = hash(opaqueState);

    SkASSERT(!gradient_has_alpha(opaqueState));
    SkRect bbox = SkRect::Make(state.fBBox);
    SkPDFIndirectReference colorShader = find_pdf_shader(doc, std::move(opaqueState), false);
    if (!colorShader) {
        return SkPDFIndirectReference();
    }
    // Create resource dict with alpha graphics state as G0 and
    // pattern shader as P0, then write content stream.
    SkPDFIndirectReference alphaGsRef = create_smask_graphic_state(doc, state);

    std::unique_ptr<SkPDFDict> resourceDict = get_gradient_resource_dict(colorShader, alphaGsRef);

    std::unique_ptr<SkStreamAsset> colorStream =
            create_pattern_fill_content(alphaGsRef.fValue, colorShader.fValue, bbox);
    std::unique_ptr<SkPDFDict> alphaFunctionShader = SkPDFMakeDict();
    SkPDFUtils::PopulateTilingPatternDict(alphaFunctionShader.get(), bbox,
                                 std::move(resourceDict), SkMatrix::I());
    return SkPDFStreamOut(std::move(alphaFunctionShader), std::move(colorStream), doc);
}
Beispiel #8
0
void SkBaseDevice::drawImageLattice(const SkImage* image,
                                    const SkCanvas::Lattice& lattice, const SkRect& dst,
                                    const SkPaint& paint) {
    SkLatticeIter iter(lattice, dst);

    SkRect srcR, dstR;
    SkColor c;
    bool isFixedColor = false;
    const SkImageInfo info = SkImageInfo::Make(1, 1, kBGRA_8888_SkColorType, kUnpremul_SkAlphaType);

    while (iter.next(&srcR, &dstR, &isFixedColor, &c)) {
          if (isFixedColor || (srcR.width() <= 1.0f && srcR.height() <= 1.0f &&
                               image->readPixels(info, &c, 4, srcR.fLeft, srcR.fTop))) {
              // Fast draw with drawRect, if this is a patch containing a single color
              // or if this is a patch containing a single pixel.
              if (0 != c || !paint.isSrcOver()) {
                   SkPaint paintCopy(paint);
                   int alpha = SkAlphaMul(SkColorGetA(c), SkAlpha255To256(paint.getAlpha()));
                   paintCopy.setColor(SkColorSetA(c, alpha));
                   this->drawRect(dstR, paintCopy);
              }
        } else {
            this->drawImageRect(image, &srcR, dstR, paint, SkCanvas::kStrict_SrcRectConstraint);
        }
    }
}
Beispiel #9
0
    HighContrastFilterGM() {
        SkColor  g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) };
        SkColor  g2Colors[] = { kColor2, SkColorSetA(kColor2, 0x20) };
        SkPoint  g1Points[] = { { 0, 0 }, { 0,     100 } };
        SkPoint  g2Points[] = { { 0, 0 }, { kSize, 0   } };
        SkScalar pos[] = { 0.2f, 1.0f };

        SkHighContrastConfig fConfig;
        fFilter = SkHighContrastFilter::Make(fConfig);
        fGr1 = SkGradientShader::MakeLinear(
            g1Points, g1Colors, pos, SK_ARRAY_COUNT(g1Colors),
            SkTileMode::kClamp);
        fGr2 = SkGradientShader::MakeLinear(
            g2Points, g2Colors, pos, SK_ARRAY_COUNT(g2Colors),
            SkTileMode::kClamp);
    }
static void draw_scene(SkCanvas* canvas, SkXfermode* mode, bool aa,
                       SkShader* s1, SkShader* s2) {
    SkPaint paint;
    paint.setAntiAlias(aa);
    SkRect r, c, bounds = SkRect::MakeWH(kSize, kSize);

    c = bounds;
    c.fRight = bounds.centerX();
    canvas->drawRect(bounds, paint);

    canvas->saveLayer(&bounds, NULL);

    r = bounds;
    r.inset(kInset, 0);
    paint.setShader(s1);
    paint.setColor(s1 ? SK_ColorBLACK : SkColorSetA(kColor1, 0x80));
    canvas->drawOval(r, paint);
    if (!s1) {
        canvas->save();
        canvas->clipRect(c);
        paint.setColor(s1 ? SK_ColorBLACK : kColor1);
        canvas->drawOval(r, paint);
        canvas->restore();
    }

    SkPaint xferPaint;
    xferPaint.setXfermode(mode);
    canvas->saveLayer(&bounds, &xferPaint);

    r = bounds;
    r.inset(0, kInset);
    paint.setShader(s2);
    paint.setColor(s2 ? SK_ColorBLACK : SkColorSetA(kColor2, 0x80));
    canvas->drawOval(r, paint);
    if (!s2) {
        canvas->save();
        canvas->clipRect(c);
        paint.setColor(s2 ? SK_ColorBLACK : kColor2);
        canvas->drawOval(r, paint);
        canvas->restore();
    }

    canvas->restore();
    canvas->restore();
}
Beispiel #11
0
bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint,
                                const SkMatrix* localMatrix, GrColor* grColor,
                                GrEffectRef** grEffect) const {
    *grEffect = NULL;
    SkColor skColor = fColor;
    U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha());
    *grColor = SkColor2GrColor(SkColorSetA(skColor, newA));
    return true;
}
Beispiel #12
0
/**
 * Create a copy of this gradient state with alpha set to fully opaque
 * Only valid for gradient states.
 */
SkPDFShader::State* SkPDFShader::State::CreateOpaqueState() const {
    SkASSERT(fType != SkShader::kNone_GradientType);

    SkPDFShader::State* newState = new SkPDFShader::State(*this);
    for (int i = 0; i < fInfo.fColorCount; i++) {
        newState->fInfo.fColors[i] = SkColorSetA(fInfo.fColors[i],
                                                 SK_AlphaOPAQUE);
    }

    return newState;
}
Beispiel #13
0
bool SkShader::asLuminanceColor(SkColor* colorPtr) const {
    SkColor storage;
    if (nullptr == colorPtr) {
        colorPtr = &storage;
    }
    if (this->onAsLuminanceColor(colorPtr)) {
        *colorPtr = SkColorSetA(*colorPtr, 0xFF);   // we only return opaque
        return true;
    }
    return false;
}
static bool bitmapIsAllZero(const SkBitmap& bitmap)
{
    bitmap.lockPixels();
    bool result = true;
    for (int x = 0; result && x < bitmap.width(); ++x) {
        for (int y = 0; result && y < bitmap.height(); ++y) {
            if (SkColorSetA(bitmap.getColor(x, y), 0) != SK_ColorTRANSPARENT)
                result = false;
        }
    }
    bitmap.unlockPixels();
    return result;
}
    virtual void recordCanvas(SkCanvas* canvas) {

        const SkPoint translateDelta = getTranslateDelta();

        for (int i = 0; i < M; i++) {

            SkColor color = SK_ColorYELLOW + (i % 255);
            SkIRect rect = SkIRect::MakeWH(i,i);

            canvas->save();

            // set the clip to the given region
            SkRegion region;
            region.setRect(rect);
            canvas->clipRegion(region);

            // fill the clip with a color
            SkPaint paint;
            paint.setColor(color);
            canvas->drawPaint(paint);

            // set a matrix on the canvas
            SkMatrix matrix;
            matrix.setRotate(SkIntToScalar(i % 360));
            canvas->setMatrix(matrix);

            // create a simple bitmap
            SkBitmap bitmap;
            bitmap.setConfig(SkBitmap::kRGB_565_Config, 10, 10);
            bitmap.allocPixels();

            // draw a single color into the bitmap
            SkCanvas bitmapCanvas(bitmap);
            bitmapCanvas.drawColor(SkColorSetA(color, i % 255));

            // draw the bitmap onto the canvas
            canvas->drawBitmapMatrix(bitmap, matrix);

            canvas->restore();
            canvas->translate(translateDelta.fX, translateDelta.fY);
        }
    }
Beispiel #16
0
bool SkBlurDrawLooper::BlurDrawLooperContext::next(SkCanvas* canvas,
                                                   SkPaint* paint) {
    switch (fState) {
        case kBeforeEdge:
            // we do nothing if a maskfilter is already installed
            if (paint->getMaskFilter()) {
                fState = kDone;
                return false;
            }
#ifdef SK_BUILD_FOR_ANDROID
            SkColor blurColor;
            blurColor = fLooper->fBlurColor;
            if (SkColorGetA(blurColor) == 255) {
                blurColor = SkColorSetA(blurColor, paint->getAlpha());
            }
            paint->setColor(blurColor);
#else
            paint->setColor(fLooper->fBlurColor);
#endif
            paint->setMaskFilter(fLooper->fBlur);
            paint->setColorFilter(fLooper->fColorFilter);
            canvas->save();
            if (fLooper->fBlurFlags & kIgnoreTransform_BlurFlag) {
                SkMatrix transform(canvas->getTotalMatrix());
                transform.postTranslate(fLooper->fDx, fLooper->fDy);
                canvas->setMatrix(transform);
            } else {
                canvas->translate(fLooper->fDx, fLooper->fDy);
            }
            fState = kAfterEdge;
            return true;
        case kAfterEdge:
            canvas->restore();
            fState = kDone;
            return true;
        default:
            SkASSERT(kDone == fState);
            return false;
    }
}
// Fold the saveLayer's alpha into the drawBitmapRect and remove the saveLayer
// and restore
static void apply_1(SkDebugCanvas* canvas, int curCommand) {
    SkSaveLayerCommand* saveLayer =
        (SkSaveLayerCommand*) canvas->getDrawCommandAt(curCommand);
    const SkPaint* saveLayerPaint = saveLayer->paint();

    // if (NULL == saveLayerPaint) the dbmr's paint doesn't need to be changed
    if (NULL != saveLayerPaint) {
        SkDrawBitmapRectCommand* dbmr =
            (SkDrawBitmapRectCommand*) canvas->getDrawCommandAt(curCommand+3);
        SkPaint* dbmrPaint = dbmr->paint();

        if (NULL == dbmrPaint) {
            dbmr->setPaint(*saveLayerPaint);
        } else {
            SkColor newColor = SkColorSetA(dbmrPaint->getColor(),
                                           SkColorGetA(saveLayerPaint->getColor()));
            dbmrPaint->setColor(newColor);
        }
    }

    canvas->deleteDrawCommandAt(curCommand+5);    // restore
    canvas->deleteDrawCommandAt(curCommand);      // saveLayer
}
void SkBlurDrawLooper::init(SkScalar sigma, SkScalar dx, SkScalar dy,
                            SkColor color, uint32_t flags) {
    fDx = dx;
    fDy = dy;
    fBlurColor = color;
    fBlurFlags = flags;
    fState = kDone;

    SkASSERT(flags <= kAll_BlurFlag);
    if (sigma > 0) {
        uint32_t blurFlags = flags & kIgnoreTransform_BlurFlag ?
            SkBlurMaskFilter::kIgnoreTransform_BlurFlag :
            SkBlurMaskFilter::kNone_BlurFlag;

        blurFlags |= flags & kHighQuality_BlurFlag ?
            SkBlurMaskFilter::kHighQuality_BlurFlag :
            SkBlurMaskFilter::kNone_BlurFlag;

        fBlur = SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
                                         sigma,
                                         blurFlags);
    } else {
        fBlur = NULL;
    }

    if (flags & kOverrideColor_BlurFlag) {
        // Set alpha to 1 for the override since transparency will already
        // be baked into the blurred mask.
        SkColor opaqueColor = SkColorSetA(color, 255);
        //The SrcIn xfer mode will multiply 'color' by the incoming alpha
        fColorFilter = SkColorFilter::CreateModeFilter(opaqueColor,
                                                       SkXfermode::kSrcIn_Mode);
    } else {
        fColorFilter = NULL;
    }
}
static SkColor multiplyAlpha(SkColor color, float alpha) {
    return SkColorSetA(color, alpha * SkColorGetA(color));
}
void SkPDFDevice::updateGSFromPaint(const SkPaint& paint, bool forText) {
    SkASSERT(paint.getPathEffect() == NULL);

    NOT_IMPLEMENTED(paint.getMaskFilter() != NULL, false);
    NOT_IMPLEMENTED(paint.getColorFilter() != NULL, false);

    SkPaint newPaint = paint;

    // PDF treats a shader as a color, so we only set one or the other.
    SkRefPtr<SkPDFShader> pdfShader;
    const SkShader* shader = newPaint.getShader();
    if (shader) {
        // PDF positions patterns relative to the initial transform, so
        // we need to apply the current transform to the shader parameters.
        SkMatrix transform = fGraphicStack[fGraphicStackIndex].fTransform;
        if (fFlipOrigin == kFlip_OriginTransform) {
            transform.postScale(1, -1);
            transform.postTranslate(0, fHeight);
        }

        // PDF doesn't support kClamp_TileMode, so we simulate it by making
        // a pattern the size of the drawing service.
        SkIRect bounds = fGraphicStack[fGraphicStackIndex].fClip.getBounds();
        pdfShader = SkPDFShader::getPDFShader(*shader, transform, bounds);
        SkSafeUnref(pdfShader.get());  // getShader and SkRefPtr both took a ref

        // A color shader is treated as an invalid shader so we don't have
        // to set a shader just for a color.
        if (pdfShader.get() == NULL) {
            newPaint.setColor(0);

            // Check for a color shader.
            SkShader::GradientInfo gradientInfo;
            SkColor gradientColor;
            gradientInfo.fColors = &gradientColor;
            gradientInfo.fColorOffsets = NULL;
            gradientInfo.fColorCount = 1;
            if (shader->asAGradient(&gradientInfo) ==
                    SkShader::kColor_GradientType) {
                newPaint.setColor(gradientColor);
            }
        }
    }

    if (pdfShader) {
        // pdfShader has been canonicalized so we can directly compare
        // pointers.
        if (fGraphicStack[fGraphicStackIndex].fShader != pdfShader.get()) {
            int resourceIndex = fShaderResources.find(pdfShader.get());
            if (resourceIndex < 0) {
                resourceIndex = fShaderResources.count();
                fShaderResources.push(pdfShader.get());
                pdfShader->ref();
            }
            fContent.writeText("/Pattern CS /Pattern cs /P");
            fContent.writeDecAsText(resourceIndex);
            fContent.writeText(" SCN /P");
            fContent.writeDecAsText(resourceIndex);
            fContent.writeText(" scn\n");
            fGraphicStack[fGraphicStackIndex].fShader = pdfShader.get();
        }
    } else {
        SkColor newColor = newPaint.getColor();
        newColor = SkColorSetA(newColor, 0xFF);
        if (fGraphicStack[fGraphicStackIndex].fShader ||
                fGraphicStack[fGraphicStackIndex].fColor != newColor) {
            emitPDFColor(newColor, &fContent);
            fContent.writeText("RG ");
            emitPDFColor(newColor, &fContent);
            fContent.writeText("rg\n");
            fGraphicStack[fGraphicStackIndex].fColor = newColor;
            fGraphicStack[fGraphicStackIndex].fShader = NULL;
        }
    }

    SkRefPtr<SkPDFGraphicState> newGraphicState =
        SkPDFGraphicState::getGraphicStateForPaint(newPaint);
    newGraphicState->unref();  // getGraphicState and SkRefPtr both took a ref.
    // newGraphicState has been canonicalized so we can directly compare
    // pointers.
    if (fGraphicStack[fGraphicStackIndex].fGraphicState !=
            newGraphicState.get()) {
        int resourceIndex = fGraphicStateResources.find(newGraphicState.get());
        if (resourceIndex < 0) {
            resourceIndex = fGraphicStateResources.count();
            fGraphicStateResources.push(newGraphicState.get());
            newGraphicState->ref();
        }
        fContent.writeText("/G");
        fContent.writeDecAsText(resourceIndex);
        fContent.writeText(" gs\n");
        fGraphicStack[fGraphicStackIndex].fGraphicState = newGraphicState.get();
    }

    if (forText) {
        if (fGraphicStack[fGraphicStackIndex].fTextScaleX !=
                newPaint.getTextScaleX()) {
            SkScalar scale = newPaint.getTextScaleX();
            SkScalar pdfScale = SkScalarMul(scale, SkIntToScalar(100));
            SkPDFScalar::Append(pdfScale, &fContent);
            fContent.writeText(" Tz\n");
            fGraphicStack[fGraphicStackIndex].fTextScaleX = scale;
        }

        if (fGraphicStack[fGraphicStackIndex].fTextFill !=
                newPaint.getStyle()) {
            SK_COMPILE_ASSERT(SkPaint::kFill_Style == 0, enum_must_match_value);
            SK_COMPILE_ASSERT(SkPaint::kStroke_Style == 1,
                              enum_must_match_value);
            SK_COMPILE_ASSERT(SkPaint::kStrokeAndFill_Style == 2,
                              enum_must_match_value);
            fContent.writeDecAsText(newPaint.getStyle());
            fContent.writeText(" Tr\n");
            fGraphicStack[fGraphicStackIndex].fTextFill = newPaint.getStyle();
        }
    }
}
Beispiel #21
0
void SkPicturePlayback::handleOp(SkReadBuffer* reader,
                                 DrawType op,
                                 uint32_t size,
                                 SkCanvas* canvas,
                                 const SkMatrix& initialMatrix) {
#define BREAK_ON_READ_ERROR(r) if (!r->isValid()) break

    switch (op) {
        case NOOP: {
            SkASSERT(size >= 4);
            reader->skip(size - 4);
        } break;
        case FLUSH:
            canvas->flush();
            break;
        case CLIP_PATH: {
            const SkPath& path = fPictureData->getPath(reader);
            uint32_t packed = reader->readInt();
            SkClipOp clipOp = ClipParams_unpackRegionOp(reader, packed);
            bool doAA = ClipParams_unpackDoAA(packed);
            size_t offsetToRestore = reader->readInt();
            validate_offsetToRestore(reader, offsetToRestore);
            BREAK_ON_READ_ERROR(reader);

            canvas->clipPath(path, clipOp, doAA);
            if (canvas->isClipEmpty() && offsetToRestore) {
                reader->skip(offsetToRestore - reader->offset());
            }
        } break;
        case CLIP_REGION: {
            SkRegion region;
            reader->readRegion(&region);
            uint32_t packed = reader->readInt();
            SkClipOp clipOp = ClipParams_unpackRegionOp(reader, packed);
            size_t offsetToRestore = reader->readInt();
            validate_offsetToRestore(reader, offsetToRestore);
            BREAK_ON_READ_ERROR(reader);

            canvas->clipRegion(region, clipOp);
            if (canvas->isClipEmpty() && offsetToRestore) {
                reader->skip(offsetToRestore - reader->offset());
            }
        } break;
        case CLIP_RECT: {
            SkRect rect;
            reader->readRect(&rect);
            uint32_t packed = reader->readInt();
            SkClipOp clipOp = ClipParams_unpackRegionOp(reader, packed);
            bool doAA = ClipParams_unpackDoAA(packed);
            size_t offsetToRestore = reader->readInt();
            validate_offsetToRestore(reader, offsetToRestore);
            BREAK_ON_READ_ERROR(reader);

            canvas->clipRect(rect, clipOp, doAA);
            if (canvas->isClipEmpty() && offsetToRestore) {
                reader->skip(offsetToRestore - reader->offset());
            }
        } break;
        case CLIP_RRECT: {
            SkRRect rrect;
            reader->readRRect(&rrect);
            uint32_t packed = reader->readInt();
            SkClipOp clipOp = ClipParams_unpackRegionOp(reader, packed);
            bool doAA = ClipParams_unpackDoAA(packed);
            size_t offsetToRestore = reader->readInt();
            validate_offsetToRestore(reader, offsetToRestore);
            BREAK_ON_READ_ERROR(reader);

            canvas->clipRRect(rrect, clipOp, doAA);
            if (canvas->isClipEmpty() && offsetToRestore) {
                reader->skip(offsetToRestore - reader->offset());
            }
        } break;
        case PUSH_CULL: break;  // Deprecated, safe to ignore both push and pop.
        case POP_CULL:  break;
        case CONCAT: {
            SkMatrix matrix;
            reader->readMatrix(&matrix);
            BREAK_ON_READ_ERROR(reader);

            canvas->concat(matrix);
            break;
        }
        case DRAW_ANNOTATION: {
            SkRect rect;
            reader->readRect(&rect);
            SkString key;
            reader->readString(&key);
            sk_sp<SkData> data = reader->readByteArrayAsData();
            BREAK_ON_READ_ERROR(reader);
            SkASSERT(data);

            canvas->drawAnnotation(rect, key.c_str(), data.get());
        } break;
        case DRAW_ARC: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            SkRect rect;
            reader->readRect(&rect);
            SkScalar startAngle = reader->readScalar();
            SkScalar sweepAngle = reader->readScalar();
            int useCenter = reader->readInt();
            BREAK_ON_READ_ERROR(reader);

            if (paint) {
                canvas->drawArc(rect, startAngle, sweepAngle, SkToBool(useCenter), *paint);
            }
        } break;
        case DRAW_ATLAS: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkImage* atlas = fPictureData->getImage(reader);
            const uint32_t flags = reader->readUInt();
            const int count = reader->readUInt();
            const SkRSXform* xform = (const SkRSXform*)reader->skip(count, sizeof(SkRSXform));
            const SkRect* tex = (const SkRect*)reader->skip(count, sizeof(SkRect));
            const SkColor* colors = nullptr;
            SkBlendMode mode = SkBlendMode::kDst;
            if (flags & DRAW_ATLAS_HAS_COLORS) {
                colors = (const SkColor*)reader->skip(count, sizeof(SkColor));
                mode = (SkBlendMode)reader->readUInt();
            }
            const SkRect* cull = nullptr;
            if (flags & DRAW_ATLAS_HAS_CULL) {
                cull = (const SkRect*)reader->skip(sizeof(SkRect));
            }
            BREAK_ON_READ_ERROR(reader);

            canvas->drawAtlas(atlas, xform, tex, colors, count, mode, cull, paint);
        } break;
        case DRAW_CLEAR: {
            auto c = reader->readInt();
            BREAK_ON_READ_ERROR(reader);

            canvas->clear(c);
        } break;
        case DRAW_DATA: {
            // This opcode is now dead, just need to skip it for backwards compatibility
            size_t length = reader->readInt();
            (void)reader->skip(length);
            // skip handles padding the read out to a multiple of 4
        } break;
        case DRAW_DRAWABLE: {
            auto* d = fPictureData->getDrawable(reader);
            BREAK_ON_READ_ERROR(reader);

            canvas->drawDrawable(d);
        } break;
        case DRAW_DRAWABLE_MATRIX: {
            SkMatrix matrix;
            reader->readMatrix(&matrix);
            SkDrawable* drawable = fPictureData->getDrawable(reader);
            BREAK_ON_READ_ERROR(reader);

            canvas->drawDrawable(drawable, &matrix);
        } break;
        case DRAW_DRRECT: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            SkRRect outer, inner;
            reader->readRRect(&outer);
            reader->readRRect(&inner);
            BREAK_ON_READ_ERROR(reader);

            if (paint) {
                canvas->drawDRRect(outer, inner, *paint);
            }
        } break;
        case DRAW_EDGEAA_QUAD: {
            SkRect rect;
            reader->readRect(&rect);
            SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(reader->read32());
            SkColor color = reader->read32();
            SkBlendMode blend = static_cast<SkBlendMode>(reader->read32());
            bool hasClip = reader->readInt();
            SkPoint* clip = nullptr;
            if (hasClip) {
                clip = (SkPoint*) reader->skip(4, sizeof(SkPoint));
            }
            BREAK_ON_READ_ERROR(reader);
            canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, blend);
        } break;
        case DRAW_EDGEAA_IMAGE_SET: {
            static const size_t kEntryReadSize =
                    4 * sizeof(uint32_t) + 2 * sizeof(SkRect) + sizeof(SkScalar);
            static const size_t kMatrixSize = 9 * sizeof(SkScalar); // != sizeof(SkMatrix)

            int cnt = reader->readInt();
            if (!reader->validate(cnt >= 0)) {
                break;
            }
            const SkPaint* paint = fPictureData->getPaint(reader);
            SkCanvas::SrcRectConstraint constraint =
                    static_cast<SkCanvas::SrcRectConstraint>(reader->readInt());

            if (!reader->validate(SkSafeMath::Mul(cnt, kEntryReadSize) <= reader->available())) {
                break;
            }

            // Track minimum necessary clip points and matrices that must be provided to satisfy
            // the entries.
            int expectedClips = 0;
            int maxMatrixIndex = -1;
            SkAutoTArray<SkCanvas::ImageSetEntry> set(cnt);
            for (int i = 0; i < cnt && reader->isValid(); ++i) {
                set[i].fImage = sk_ref_sp(fPictureData->getImage(reader));
                reader->readRect(&set[i].fSrcRect);
                reader->readRect(&set[i].fDstRect);
                set[i].fMatrixIndex = reader->readInt();
                set[i].fAlpha = reader->readScalar();
                set[i].fAAFlags = reader->readUInt();
                set[i].fHasClip = reader->readInt();

                expectedClips += set[i].fHasClip ? 1 : 0;
                if (set[i].fMatrixIndex > maxMatrixIndex) {
                    maxMatrixIndex = set[i].fMatrixIndex;
                }
            }

            int dstClipCount = reader->readInt();
            SkPoint* dstClips = nullptr;
            if (!reader->validate(expectedClips <= dstClipCount)) {
                // Entries request more dstClip points than are provided in the buffer
                break;
            } else if (dstClipCount > 0) {
                dstClips = (SkPoint*) reader->skip(dstClipCount, sizeof(SkPoint));
                if (dstClips == nullptr) {
                    // Not enough bytes remaining so the reader has been invalidated
                    break;
                }
            }
            int matrixCount = reader->readInt();
            if (!reader->validate((maxMatrixIndex + 1) <= matrixCount) ||
                !reader->validate(
                    SkSafeMath::Mul(matrixCount, kMatrixSize) <= reader->available())) {
                // Entries access out-of-bound matrix indices, given provided matrices or
                // there aren't enough bytes to provide that many matrices
                break;
            }
            SkTArray<SkMatrix> matrices(matrixCount);
            for (int i = 0; i < matrixCount && reader->isValid(); ++i) {
                reader->readMatrix(&matrices.push_back());
            }
            BREAK_ON_READ_ERROR(reader);

            canvas->experimental_DrawEdgeAAImageSet(set.get(), cnt, dstClips, matrices.begin(),
                                                    paint, constraint);
        } break;
        case DRAW_IMAGE: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkImage* image = fPictureData->getImage(reader);
            SkPoint loc;
            reader->readPoint(&loc);
            BREAK_ON_READ_ERROR(reader);

            canvas->drawImage(image, loc.fX, loc.fY, paint);
        } break;
        case DRAW_IMAGE_LATTICE: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkImage* image = fPictureData->getImage(reader);
            SkCanvas::Lattice lattice;
            (void)SkCanvasPriv::ReadLattice(*reader, &lattice);
            const SkRect* dst = reader->skipT<SkRect>();
            BREAK_ON_READ_ERROR(reader);

            canvas->drawImageLattice(image, lattice, *dst, paint);
        } break;
        case DRAW_IMAGE_NINE: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkImage* image = fPictureData->getImage(reader);
            SkIRect center;
            reader->readIRect(&center);
            SkRect dst;
            reader->readRect(&dst);
            BREAK_ON_READ_ERROR(reader);

            canvas->drawImageNine(image, center, dst, paint);
        } break;
        case DRAW_IMAGE_RECT: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkImage* image = fPictureData->getImage(reader);
            SkRect storage;
            const SkRect* src = get_rect_ptr(reader, &storage);   // may be null
            SkRect dst;
            reader->readRect(&dst);     // required
            // DRAW_IMAGE_RECT_STRICT assumes this constraint, and doesn't store it
            SkCanvas::SrcRectConstraint constraint = SkCanvas::kStrict_SrcRectConstraint;
            if (DRAW_IMAGE_RECT == op) {
                // newer op-code stores the constraint explicitly
                constraint = (SkCanvas::SrcRectConstraint)reader->readInt();
            }
            BREAK_ON_READ_ERROR(reader);

            canvas->legacy_drawImageRect(image, src, dst, paint, constraint);
        } break;
        case DRAW_OVAL: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            SkRect rect;
            reader->readRect(&rect);
            BREAK_ON_READ_ERROR(reader);

            if (paint) {
                canvas->drawOval(rect, *paint);
            }
        } break;
        case DRAW_PAINT: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            BREAK_ON_READ_ERROR(reader);

            if (paint) {
                canvas->drawPaint(*paint);
            }
        } break;
        case DRAW_BEHIND_PAINT: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            BREAK_ON_READ_ERROR(reader);

            if (paint) {
                SkCanvasPriv::DrawBehind(canvas, *paint);
            }
        } break;
        case DRAW_PATCH: {
            const SkPaint* paint = fPictureData->getPaint(reader);

            const SkPoint* cubics = (const SkPoint*)reader->skip(SkPatchUtils::kNumCtrlPts,
                                                                 sizeof(SkPoint));
            uint32_t flag = reader->readInt();
            const SkColor* colors = nullptr;
            if (flag & DRAW_VERTICES_HAS_COLORS) {
                colors = (const SkColor*)reader->skip(SkPatchUtils::kNumCorners, sizeof(SkColor));
            }
            const SkPoint* texCoords = nullptr;
            if (flag & DRAW_VERTICES_HAS_TEXS) {
                texCoords = (const SkPoint*)reader->skip(SkPatchUtils::kNumCorners,
                                                         sizeof(SkPoint));
            }
            SkBlendMode bmode = SkBlendMode::kModulate;
            if (flag & DRAW_VERTICES_HAS_XFER) {
                unsigned mode = reader->readInt();
                if (mode <= (unsigned)SkBlendMode::kLastMode) {
                    bmode = (SkBlendMode)mode;
                }
            }
            BREAK_ON_READ_ERROR(reader);

            if (paint) {
                canvas->drawPatch(cubics, colors, texCoords, bmode, *paint);
            }
        } break;
        case DRAW_PATH: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const auto& path = fPictureData->getPath(reader);
            BREAK_ON_READ_ERROR(reader);

            if (paint) {
                canvas->drawPath(path, *paint);
            }
        } break;
        case DRAW_PICTURE: {
            const auto* pic = fPictureData->getPicture(reader);
            BREAK_ON_READ_ERROR(reader);

            canvas->drawPicture(pic);
        } break;
        case DRAW_PICTURE_MATRIX_PAINT: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            SkMatrix matrix;
            reader->readMatrix(&matrix);
            const SkPicture* pic = fPictureData->getPicture(reader);
            BREAK_ON_READ_ERROR(reader);

            canvas->drawPicture(pic, &matrix, paint);
        } break;
        case DRAW_POINTS: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            SkCanvas::PointMode mode = (SkCanvas::PointMode)reader->readInt();
            size_t count = reader->readInt();
            const SkPoint* pts = (const SkPoint*)reader->skip(count, sizeof(SkPoint));
            BREAK_ON_READ_ERROR(reader);

            if (paint) {
                canvas->drawPoints(mode, count, pts, *paint);
            }
        } break;
        case DRAW_RECT: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            SkRect rect;
            reader->readRect(&rect);
            BREAK_ON_READ_ERROR(reader);

            if (paint) {
                canvas->drawRect(rect, *paint);
            }
        } break;
        case DRAW_REGION: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            SkRegion region;
            reader->readRegion(&region);
            BREAK_ON_READ_ERROR(reader);

            if (paint) {
                canvas->drawRegion(region, *paint);
            }
        } break;
        case DRAW_RRECT: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            SkRRect rrect;
            reader->readRRect(&rrect);
            BREAK_ON_READ_ERROR(reader);

            if (paint) {
                canvas->drawRRect(rrect, *paint);
            }
        } break;
        case DRAW_SHADOW_REC: {
            const auto& path = fPictureData->getPath(reader);
            SkDrawShadowRec rec;
            reader->readPoint3(&rec.fZPlaneParams);
            reader->readPoint3(&rec.fLightPos);
            rec.fLightRadius = reader->readScalar();
            if (reader->isVersionLT(SkReadBuffer::kTwoColorDrawShadow_Version)) {
                SkScalar ambientAlpha = reader->readScalar();
                SkScalar spotAlpha = reader->readScalar();
                SkColor color = reader->read32();
                rec.fAmbientColor = SkColorSetA(color, SkColorGetA(color)*ambientAlpha);
                rec.fSpotColor = SkColorSetA(color, SkColorGetA(color)*spotAlpha);
            } else {
                rec.fAmbientColor = reader->read32();
                rec.fSpotColor = reader->read32();
            }
            rec.fFlags = reader->read32();
            BREAK_ON_READ_ERROR(reader);

            canvas->private_draw_shadow_rec(path, rec);
        } break;
        case DRAW_TEXT_BLOB: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkTextBlob* blob = fPictureData->getTextBlob(reader);
            SkScalar x = reader->readScalar();
            SkScalar y = reader->readScalar();
            BREAK_ON_READ_ERROR(reader);

            if (paint) {
                canvas->drawTextBlob(blob, x, y, *paint);
            }
        } break;
        case DRAW_VERTICES_OBJECT: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkVertices* vertices = fPictureData->getVertices(reader);
            const int boneCount = reader->readInt();
            const SkVertices::Bone* bones = boneCount ?
                    (const SkVertices::Bone*) reader->skip(boneCount, sizeof(SkVertices::Bone)) :
                    nullptr;
            SkBlendMode bmode = reader->read32LE(SkBlendMode::kLastMode);
            BREAK_ON_READ_ERROR(reader);

            if (paint && vertices) {
                canvas->drawVertices(vertices, bones, boneCount, bmode, *paint);
            }
        } break;
        case RESTORE:
            canvas->restore();
            break;
        case ROTATE: {
            auto deg = reader->readScalar();
            canvas->rotate(deg);
        } break;
        case SAVE:
            canvas->save();
            break;
        case SAVE_BEHIND: {
            uint32_t flags = reader->readInt();
            const SkRect* subset = nullptr;
            SkRect storage;
            if (flags & SAVEBEHIND_HAS_SUBSET) {
                reader->readRect(&storage);
                subset = &storage;
            }
            SkCanvasPriv::SaveBehind(canvas, subset);
        } break;
        case SAVE_LAYER_SAVEFLAGS_DEPRECATED: {
            SkRect storage;
            const SkRect* boundsPtr = get_rect_ptr(reader, &storage);
            const SkPaint* paint = fPictureData->getPaint(reader);
            auto flags = SkCanvasPriv::LegacySaveFlagsToSaveLayerFlags(reader->readInt());
            BREAK_ON_READ_ERROR(reader);

            canvas->saveLayer(SkCanvas::SaveLayerRec(boundsPtr, paint, flags));
        } break;
        case SAVE_LAYER_SAVELAYERREC: {
            SkCanvas::SaveLayerRec rec(nullptr, nullptr, nullptr, nullptr, nullptr, 0);
            SkMatrix clipMatrix;
            const uint32_t flatFlags = reader->readInt();
            SkRect bounds;
            if (flatFlags & SAVELAYERREC_HAS_BOUNDS) {
                reader->readRect(&bounds);
                rec.fBounds = &bounds;
            }
            if (flatFlags & SAVELAYERREC_HAS_PAINT) {
                rec.fPaint = fPictureData->getPaint(reader);
            }
            if (flatFlags & SAVELAYERREC_HAS_BACKDROP) {
                if (const auto* paint = fPictureData->getPaint(reader)) {
                    rec.fBackdrop = paint->getImageFilter();
                }
            }
            if (flatFlags & SAVELAYERREC_HAS_FLAGS) {
                rec.fSaveLayerFlags = reader->readInt();
            }
            if (flatFlags & SAVELAYERREC_HAS_CLIPMASK) {
                rec.fClipMask = fPictureData->getImage(reader);
            }
            if (flatFlags & SAVELAYERREC_HAS_CLIPMATRIX) {
                reader->readMatrix(&clipMatrix);
                rec.fClipMatrix = &clipMatrix;
            }
            BREAK_ON_READ_ERROR(reader);

            canvas->saveLayer(rec);
        } break;
        case SCALE: {
            SkScalar sx = reader->readScalar();
            SkScalar sy = reader->readScalar();
            canvas->scale(sx, sy);
        } break;
        case SET_MATRIX: {
            SkMatrix matrix;
            reader->readMatrix(&matrix);
            matrix.postConcat(initialMatrix);
            canvas->setMatrix(matrix);
        } break;
        case SKEW: {
            SkScalar sx = reader->readScalar();
            SkScalar sy = reader->readScalar();
            canvas->skew(sx, sy);
        } break;
        case TRANSLATE: {
            SkScalar dx = reader->readScalar();
            SkScalar dy = reader->readScalar();
            canvas->translate(dx, dy);
        } break;
        default:
            reader->validate(false);    // unknown op
            break;
    }

#undef BREAK_ON_READ_ERROR
}
static SkColor modAlpha(SkColor c, int alpha) {
    int scale = alpha + (alpha >> 7);
    int a = SkColorGetA(c) * scale >> 8;
    return SkColorSetA(c, a);
}
// Reduce to a single drawBitmapRectToRect call by folding the clipRect's into
// the src and dst Rects and the saveLayer paints into the drawBitmapRectToRect's
// paint.
static void apply_7(SkDebugCanvas* canvas, int curCommand) {
    SkSaveLayerCommand* saveLayer0 =
        (SkSaveLayerCommand*) canvas->getDrawCommandAt(curCommand+2);
    SkSaveLayerCommand* saveLayer1 =
        (SkSaveLayerCommand*) canvas->getDrawCommandAt(curCommand+5);
    SkClipRectCommand* clip2 =
        (SkClipRectCommand*) canvas->getDrawCommandAt(curCommand+7);
    SkDrawBitmapRectCommand* dbmr =
        (SkDrawBitmapRectCommand*) canvas->getDrawCommandAt(curCommand+8);

    SkScalar newSrcLeft = dbmr->srcRect()->fLeft + clip2->rect().fLeft - dbmr->dstRect().fLeft;
    SkScalar newSrcTop = dbmr->srcRect()->fTop + clip2->rect().fTop - dbmr->dstRect().fTop;

    SkRect newSrc = SkRect::MakeXYWH(newSrcLeft, newSrcTop,
                                     clip2->rect().width(), clip2->rect().height());

    dbmr->setSrcRect(newSrc);
    dbmr->setDstRect(clip2->rect());

    SkColor color = 0xFF000000;
    int a0, a1;

    const SkPaint* saveLayerPaint0 = saveLayer0->paint();
    if (NULL != saveLayerPaint0) {
        color = saveLayerPaint0->getColor();
        a0 = SkColorGetA(color);
    } else {
        a0 = 0xFF;
    }

    const SkPaint* saveLayerPaint1 = saveLayer1->paint();
    if (NULL != saveLayerPaint1) {
        color = saveLayerPaint1->getColor();
        a1 = SkColorGetA(color);
    } else {
        a1 = 0xFF;
    }

    int newA = SkMulDiv255Round(a0, a1);
    SkASSERT(newA <= 0xFF);

    SkPaint* dbmrPaint = dbmr->paint();

    if (NULL != dbmrPaint) {
        SkColor newColor = SkColorSetA(dbmrPaint->getColor(), newA);
        dbmrPaint->setColor(newColor);
    } else {
        SkColor newColor = SkColorSetA(color, newA);

        SkPaint newPaint;
        newPaint.setColor(newColor);
        dbmr->setPaint(newPaint);
    }

    // remove everything except the drawbitmaprect
    canvas->deleteDrawCommandAt(curCommand+13);   // restore
    canvas->deleteDrawCommandAt(curCommand+12);   // restore
    canvas->deleteDrawCommandAt(curCommand+11);   // restore
    canvas->deleteDrawCommandAt(curCommand+10);   // restore
    canvas->deleteDrawCommandAt(curCommand+9);    // restore
    canvas->deleteDrawCommandAt(curCommand+7);    // clipRect
    canvas->deleteDrawCommandAt(curCommand+6);    // save
    canvas->deleteDrawCommandAt(curCommand+5);    // saveLayer
    canvas->deleteDrawCommandAt(curCommand+4);    // clipRect
    canvas->deleteDrawCommandAt(curCommand+3);    // save
    canvas->deleteDrawCommandAt(curCommand+2);    // saveLayer
    canvas->deleteDrawCommandAt(curCommand+1);    // clipRect
    canvas->deleteDrawCommandAt(curCommand);      // save
}