void ColorCodecBench::onDelayedSetup() { SkAutoTDelete<SkCodec> codec(SkCodec::NewFromData(fEncoded)); fSrcData = codec->getICCData(); sk_sp<SkData> dstData = SkData::MakeFromFileName( GetResourcePath("icc_profiles/HP_ZR30w.icc").c_str()); SkASSERT(dstData); fDstSpace = nullptr; #if defined(SK_TEST_QCMS) if (FLAGS_qcms) { fDstSpaceQCMS.reset(FLAGS_srgb ? qcms_profile_sRGB() : qcms_profile_from_memory(dstData->data(), dstData->size())); SkASSERT(fDstSpaceQCMS); // This call takes a non-trivial amount of time, but I think it's the most fair to // treat it as overhead. It only needs to happen once. qcms_profile_precache_output_transform(fDstSpaceQCMS); } else #endif { fDstSpace = FLAGS_srgb ? SkColorSpace::MakeNamed(SkColorSpace::kSRGB_Named) : SkColorSpace::MakeICC(dstData->data(), dstData->size()); SkASSERT(fDstSpace); } fSrcInfo = codec->getInfo().makeColorType(kRGBA_8888_SkColorType); fDstInfo = fSrcInfo; if (FLAGS_half) { fDstInfo = fDstInfo.makeColorType(kRGBA_F16_SkColorType); SkASSERT(SkColorSpace_Base::Type::kXYZ == as_CSB(fDstSpace)->type()); fDstSpace = static_cast<SkColorSpace_XYZ*>(fDstSpace.get())->makeLinearGamma(); } if (FLAGS_nonstd) { SkColorSpaceTransferFn gamma; gamma.fA = 1.0f; gamma.fB = gamma.fC = gamma.fD = gamma.fE = gamma.fF = 0.0f; gamma.fG = 4.0f; SkMatrix44 matrix = SkMatrix44(SkMatrix44::kUninitialized_Constructor); matrix.set3x3(0.30f, 0.31f, 0.28f, 0.32f, 0.33f, 0.29f, 0.27f, 0.30f, 0.30f); fDstSpace = SkColorSpace::MakeRGB(gamma, matrix); } fDstInfo = fDstInfo.makeColorSpace(fDstSpace); fDst.reset(fDstInfo.getSafeSize(fDstInfo.minRowBytes())); if (FLAGS_xform_only) { fSrc.reset(fSrcInfo.getSafeSize(fSrcInfo.minRowBytes())); codec->getPixels(fSrcInfo, fSrc.get(), fSrcInfo.minRowBytes()); } #if defined(SK_TEST_QCMS) else if (FLAGS_qcms) { // Set-up a row buffer to decode into before transforming to dst. fSrc.reset(fSrcInfo.minRowBytes()); } #endif }
void GraphicsLayerChromium::updateLayerPreserves3D() { if (m_preserves3D && m_transformLayer.isNull()) { // Create the transform layer. m_transformLayer = WebLayer::create(); m_transformLayer.setPreserves3D(true); m_transformLayer.setAnimationDelegate(this); m_layer.transferAnimationsTo(&m_transformLayer); // Copy the position from this layer. updateLayerPosition(); updateLayerSize(); updateAnchorPoint(); updateTransform(); updateChildrenTransform(); m_layer.setPosition(FloatPoint::zero()); m_layer.setAnchorPoint(FloatPoint(0.5f, 0.5f)); m_layer.setTransform(SkMatrix44()); // Set the old layer to opacity of 1. Further down we will set the opacity on the transform layer. m_layer.setOpacity(1); m_layer.setContentsScale(contentsScale()); // Move this layer to be a child of the transform layer. if (!m_layer.parent().isNull()) m_layer.parent().replaceChild(m_layer, m_transformLayer); m_transformLayer.addChild(m_layer); updateChildList(); } else if (!m_preserves3D && !m_transformLayer.isNull()) { // Relace the transformLayer in the parent with this layer. m_layer.removeFromParent(); if (!m_transformLayer.parent().isNull()) m_transformLayer.parent().replaceChild(m_transformLayer, m_layer); m_layer.setAnimationDelegate(this); m_transformLayer.transferAnimationsTo(&m_layer); // Release the transform layer. m_transformLayer.setAnimationDelegate(0); m_transformLayer.reset(); updateLayerPosition(); updateLayerSize(); updateAnchorPoint(); updateTransform(); updateChildrenTransform(); updateChildList(); } m_layer.setPreserves3D(m_preserves3D); primaryLayer().setOpacity(m_opacity); updateNames(); }
void GraphicsLayerChromium::updateLayerPreserves3D() { if (m_preserves3D && !m_transformLayer) { m_transformLayer = adoptPtr(Platform::current()->compositorSupport()->createLayer()); m_transformLayer->setPreserves3D(true); m_transformLayer->setAnimationDelegate(this); m_layer->layer()->transferAnimationsTo(m_transformLayer.get()); // Copy the position from this layer. updateLayerPosition(); updateLayerSize(); updateAnchorPoint(); updateTransform(); updateChildrenTransform(); m_layer->layer()->setPosition(FloatPoint::zero()); m_layer->layer()->setAnchorPoint(FloatPoint(0.5f, 0.5f)); m_layer->layer()->setTransform(SkMatrix44()); // Set the old layer to opacity of 1. Further down we will set the opacity on the transform layer. m_layer->layer()->setOpacity(1); // Move this layer to be a child of the transform layer. if (parent()) parent()->platformLayer()->replaceChild(m_layer->layer(), m_transformLayer.get()); m_transformLayer->addChild(m_layer->layer()); updateChildList(); } else if (!m_preserves3D && m_transformLayer) { // Replace the transformLayer in the parent with this layer. m_layer->layer()->removeFromParent(); if (parent()) parent()->platformLayer()->replaceChild(m_transformLayer.get(), m_layer->layer()); m_layer->layer()->setAnimationDelegate(this); m_transformLayer->transferAnimationsTo(m_layer->layer()); // Release the transform layer. m_transformLayer->setAnimationDelegate(0); m_transformLayer.clear(); updateLayerPosition(); updateLayerSize(); updateAnchorPoint(); updateTransform(); updateChildrenTransform(); updateChildList(); } m_layer->layer()->setPreserves3D(m_preserves3D); platformLayer()->setOpacity(m_opacity); updateNames(); }
RenderLayer* LinkHighlight::computeEnclosingCompositingLayer() { if (!m_node || !m_node->renderer()) return 0; // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries // to find a suitable layer. RenderLayerModelObject* renderer = toRenderLayerModelObject(m_node->renderer()); RenderLayerModelObject* repaintContainer; do { repaintContainer = renderer->containerForRepaint(); if (!repaintContainer) { renderer = renderer->frame()->ownerRenderer(); if (!renderer) return 0; } } while (!repaintContainer); RenderLayer* renderLayer = repaintContainer->layer(); if (!renderLayer || !renderLayer->isComposited()) return 0; GraphicsLayer* newGraphicsLayer = renderLayer->backing()->graphicsLayer(); m_clipLayer->setSublayerTransform(SkMatrix44()); if (!newGraphicsLayer->drawsContent()) { if (renderLayer->usesCompositedScrolling()) { ASSERT(renderLayer->backing() && renderLayer->backing()->scrollingContentsLayer()); newGraphicsLayer = renderLayer->backing()->scrollingContentsLayer(); } else ASSERT_NOT_REACHED(); } if (m_currentGraphicsLayer != newGraphicsLayer) { if (m_currentGraphicsLayer) clearGraphicsLayerLinkHighlightPointer(); m_currentGraphicsLayer = newGraphicsLayer; m_currentGraphicsLayer->setLinkHighlight(this); } return renderLayer; }
void LinkHighlight::attachLinkHighlightToCompositingLayer(const LayoutBoxModelObject* paintInvalidationContainer) { GraphicsLayer* newGraphicsLayer = paintInvalidationContainer->layer()->graphicsLayerBacking(); // FIXME: There should always be a GraphicsLayer. See crbug.com/431961. if (newGraphicsLayer && !newGraphicsLayer->drawsContent()) newGraphicsLayer = paintInvalidationContainer->layer()->graphicsLayerBackingForScrolling(); if (!newGraphicsLayer) return; m_clipLayer->setTransform(SkMatrix44(SkMatrix44::kIdentity_Constructor)); if (m_currentGraphicsLayer != newGraphicsLayer) { if (m_currentGraphicsLayer) clearGraphicsLayerLinkHighlightPointer(); m_currentGraphicsLayer = newGraphicsLayer; m_currentGraphicsLayer->addLinkHighlight(this); } }
void LinkHighlight::attachLinkHighlightToCompositingLayer(const RenderLayerModelObject* paintInvalidationContainer) { // FIXME: there should always be a GraphicsLayer. See https://code.google.com/p/chromium/issues/detail?id=359877. GraphicsLayer* newGraphicsLayer = paintInvalidationContainer->layer()->graphicsLayerBacking(); if (newGraphicsLayer && !newGraphicsLayer->drawsContent()) newGraphicsLayer = paintInvalidationContainer->layer()->graphicsLayerBackingForScrolling(); if (!newGraphicsLayer) return; m_clipLayer->setTransform(SkMatrix44(SkMatrix44::kIdentity_Constructor)); if (m_currentGraphicsLayer != newGraphicsLayer) { if (m_currentGraphicsLayer) clearGraphicsLayerLinkHighlightPointer(); m_currentGraphicsLayer = newGraphicsLayer; m_currentGraphicsLayer->addLinkHighlight(this); } }
RenderLayer* LinkHighlight::computeEnclosingCompositingLayer() { if (!m_node || !m_node->renderer()) return 0; // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries // to find a suitable layer. RenderObject* renderer = m_node->renderer(); RenderLayerModelObject* repaintContainer; do { repaintContainer = renderer->containerForRepaint(); if (!repaintContainer) { renderer = renderer->frame()->ownerRenderer(); if (!renderer) return 0; } } while (!repaintContainer); RenderLayer* renderLayer = repaintContainer->layer(); if (!renderLayer || renderLayer->compositingState() == NotComposited) return 0; GraphicsLayer* newGraphicsLayer = renderLayer->compositedLayerMapping()->mainGraphicsLayer(); m_clipLayer->setTransform(SkMatrix44()); if (!newGraphicsLayer->drawsContent()) { if (renderLayer->scrollableArea() && renderLayer->scrollableArea()->usesCompositedScrolling()) { ASSERT(renderLayer->hasCompositedLayerMapping() && renderLayer->compositedLayerMapping()->scrollingContentsLayer()); newGraphicsLayer = renderLayer->compositedLayerMapping()->scrollingContentsLayer(); } } if (m_currentGraphicsLayer != newGraphicsLayer) { if (m_currentGraphicsLayer) clearGraphicsLayerLinkHighlightPointer(); m_currentGraphicsLayer = newGraphicsLayer; m_currentGraphicsLayer->addLinkHighlight(this); } return renderLayer; }
RenderLayer* LinkHighlight::computeEnclosingCompositingLayer() { if (!m_node || !m_node->renderer()) return 0; RenderLayer* renderLayer = m_node->renderer()->enclosingLayer(); // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries // to find a suitable layer. while (renderLayer && !renderLayer->isComposited()) { if (!renderLayer->parent()) { // See if we've reached the root in an enclosed frame. if (renderLayer->renderer()->frame()->ownerRenderer()) renderLayer = renderLayer->renderer()->frame()->ownerRenderer()->enclosingLayer(); else renderLayer = 0; } else renderLayer = renderLayer->parent(); } if (!renderLayer || !renderLayer->isComposited()) return 0; GraphicsLayerChromium* newGraphicsLayer = static_cast<GraphicsLayerChromium*>(renderLayer->backing()->graphicsLayer()); m_clipLayer->setSublayerTransform(SkMatrix44()); if (!newGraphicsLayer->drawsContent()) { m_clipLayer->setSublayerTransform(newGraphicsLayer->platformLayer()->transform()); newGraphicsLayer = static_cast<GraphicsLayerChromium*>(m_owningWebViewImpl->nonCompositedContentHost()->topLevelRootLayer()); } if (m_currentGraphicsLayer != newGraphicsLayer) { if (m_currentGraphicsLayer) clearGraphicsLayerLinkHighlightPointer(); m_currentGraphicsLayer = newGraphicsLayer; m_currentGraphicsLayer->setLinkHighlight(this); } return renderLayer; }
RenderLayer* LinkHighlight::computeEnclosingCompositingLayer() { if (!m_node || !m_node->renderer()) return 0; // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries // to find a suitable layer. RenderObject* renderer = m_node->renderer(); RenderLayer* renderLayer; do { renderLayer = renderer->enclosingLayer()->enclosingCompositingLayerForRepaint(); if (!renderLayer) { renderer = renderer->frame()->ownerRenderer(); if (!renderer) return 0; } } while (!renderLayer); CompositedLayerMappingPtr compositedLayerMapping = renderLayer->compositingState() == PaintsIntoGroupedBacking ? renderLayer->groupedMapping() : renderLayer->compositedLayerMapping(); GraphicsLayer* newGraphicsLayer = renderLayer->compositingState() == PaintsIntoGroupedBacking ? compositedLayerMapping->squashingLayer() : compositedLayerMapping->mainGraphicsLayer(); m_clipLayer->setTransform(SkMatrix44(SkMatrix44::kIdentity_Constructor)); if (!newGraphicsLayer->drawsContent()) { if (renderLayer->scrollableArea() && renderLayer->scrollableArea()->usesCompositedScrolling()) { ASSERT(renderLayer->hasCompositedLayerMapping() && renderLayer->compositedLayerMapping()->scrollingContentsLayer()); newGraphicsLayer = compositedLayerMapping->scrollingContentsLayer(); } } if (m_currentGraphicsLayer != newGraphicsLayer) { if (m_currentGraphicsLayer) clearGraphicsLayerLinkHighlightPointer(); m_currentGraphicsLayer = newGraphicsLayer; m_currentGraphicsLayer->addLinkHighlight(this); } return renderLayer; }
RenderLayer* LinkHighlight::computeEnclosingCompositingLayer() { if (!m_node || !m_node->renderer()) return 0; // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries // to find a suitable layer. RenderLayerModelObject* renderer = toRenderLayerModelObject(m_node->renderer()); RenderLayerModelObject* repaintContainer; do { repaintContainer = renderer->containerForRepaint(); if (!repaintContainer) { renderer = renderer->frame()->ownerRenderer(); if (!renderer) return 0; } } while (!repaintContainer); RenderLayer* renderLayer = repaintContainer->layer(); if (!renderLayer || !renderLayer->isComposited()) return 0; GraphicsLayerChromium* newGraphicsLayer = static_cast<GraphicsLayerChromium*>(renderLayer->backing()->graphicsLayer()); m_clipLayer->setSublayerTransform(SkMatrix44()); m_usingNonCompositedContentHost = !newGraphicsLayer->drawsContent(); if (m_usingNonCompositedContentHost ) { m_clipLayer->setSublayerTransform(newGraphicsLayer->platformLayer()->transform()); newGraphicsLayer = static_cast<GraphicsLayerChromium*>(m_owningWebViewImpl->nonCompositedContentHost()->topLevelRootLayer()); } if (m_currentGraphicsLayer != newGraphicsLayer) { if (m_currentGraphicsLayer) clearGraphicsLayerLinkHighlightPointer(); m_currentGraphicsLayer = newGraphicsLayer; m_currentGraphicsLayer->setLinkHighlight(this); } return renderLayer; }
void LinkHighlightImpl::attachLinkHighlightToCompositingLayer(const LayoutBoxModelObject& paintInvalidationContainer) { GraphicsLayer* newGraphicsLayer = paintInvalidationContainer.layer()->graphicsLayerBacking(); m_isScrollingGraphicsLayer = false; // FIXME: There should always be a GraphicsLayer. See crbug.com/431961. if (paintInvalidationContainer.layer()->needsCompositedScrolling() && m_node->layoutObject() != &paintInvalidationContainer) { newGraphicsLayer = paintInvalidationContainer.layer()->graphicsLayerBackingForScrolling(); m_isScrollingGraphicsLayer = true; } if (!newGraphicsLayer) return; m_clipLayer->setTransform(SkMatrix44(SkMatrix44::kIdentity_Constructor)); if (m_currentGraphicsLayer != newGraphicsLayer) { if (m_currentGraphicsLayer) clearGraphicsLayerLinkHighlightPointer(); m_currentGraphicsLayer = newGraphicsLayer; m_currentGraphicsLayer->addLinkHighlight(this); } }