void CNPC_Gargantua::HandleAnimEvent( animevent_t *pEvent ) { CPASAttenuationFilter filter( this ); switch( pEvent->event ) { case GARG_AE_SLASH_LEFT: { // HACKHACK!!! CBaseEntity *pHurt = GargantuaCheckTraceHullAttack( GARG_ATTACKDIST + 10.0, sk_gargantua_dmg_slash.GetFloat(), DMG_SLASH ); if (pHurt) { if ( pHurt->GetFlags() & ( FL_NPC | FL_CLIENT ) ) { pHurt->ViewPunch( QAngle( -30, -30, 30 ) ); Vector vRight; AngleVectors( GetAbsAngles(), NULL, &vRight, NULL ); pHurt->SetAbsVelocity( pHurt->GetAbsVelocity() - vRight * 100 ); } EmitSound( filter, entindex(), "Garg.AttackHit" ); } else // Play a random attack miss sound { EmitSound( filter, entindex(),"Garg.AttackMiss" ); } } break; case GARG_AE_RIGHT_FOOT: case GARG_AE_LEFT_FOOT: UTIL_ScreenShake( GetAbsOrigin(), 4.0, 3.0, 1.0, 1500, SHAKE_START ); EmitSound( filter, entindex(), "Garg.Footstep" ); break; case GARG_AE_STOMP: StompAttack(); m_seeTime = gpGlobals->curtime + 12; break; case GARG_AE_BREATHE: EmitSound( filter, entindex(), "Garg.Breath" ); break; default: BaseClass::HandleAnimEvent(pEvent); break; } }
void CGargantua::HandleAnimEvent(AnimEvent_t& event) { switch( event.event ) { case GARG_AE_SLASH_LEFT: { // HACKHACK!!! CBaseEntity *pHurt = GargantuaCheckTraceHullAttack( GARG_ATTACKDIST + 10.0, gSkillData.GetGargantuaDmgSlash(), DMG_SLASH ); if (pHurt) { if ( pHurt->GetFlags().Any( FL_MONSTER | FL_CLIENT ) ) { pHurt->SetPunchAngle( Vector( -30, // pitch -30, // yaw 30 //roll ) ); //UTIL_MakeVectors( GetAbsAngles() ); // called by CheckTraceHullAttack pHurt->SetAbsVelocity( pHurt->GetAbsVelocity() - gpGlobals->v_right * 100 ); } EMIT_SOUND_DYN ( this, CHAN_WEAPON, pAttackHitSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackHitSounds)-1) ], 1.0, ATTN_NORM, 0, 50 + RANDOM_LONG(0,15) ); } else // Play a random attack miss sound EMIT_SOUND_DYN ( this, CHAN_WEAPON, pAttackMissSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackMissSounds)-1) ], 1.0, ATTN_NORM, 0, 50 + RANDOM_LONG(0,15) ); Vector forward; UTIL_MakeVectorsPrivate( GetAbsAngles(), &forward, nullptr, nullptr ); } break; case GARG_AE_RIGHT_FOOT: case GARG_AE_LEFT_FOOT: UTIL_ScreenShake( GetAbsOrigin(), 4.0, 3.0, 1.0, 750 ); EMIT_SOUND_DYN ( this, CHAN_BODY, pFootSounds[ RANDOM_LONG(0,ARRAYSIZE(pFootSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10,10) ); break; case GARG_AE_STOMP: StompAttack(); m_seeTime = gpGlobals->time + 12; break; case GARG_AE_BREATHE: EMIT_SOUND_DYN ( this, CHAN_VOICE, pBreatheSounds[ RANDOM_LONG(0,ARRAYSIZE(pBreatheSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10,10) ); break; default: CBaseMonster::HandleAnimEvent( event ); break; } }
void CNPC_Gargantua::HandleAnimEvent( animevent_t *pEvent ) { CPASAttenuationFilter filter( this ); switch( pEvent->event ) { case GARG_AE_SLASH_LEFT: { // HACKHACK!!! CBaseEntity *pHurt = GargantuaCheckTraceHullAttack( GARG_ATTACKDIST + 10.0, sk_gargantua_dmg_slash.GetFloat(), DMG_SLASH ); if (pHurt) { if ( pHurt->GetFlags() & ( FL_NPC | FL_CLIENT ) ) { pHurt->ViewPunch( QAngle( -30, -30, 30 ) ); Vector vRight; AngleVectors( GetAbsAngles(), NULL, &vRight, NULL ); pHurt->SetAbsVelocity( pHurt->GetAbsVelocity() - vRight * 100 ); } enginesound->EmitSound( filter, entindex(), CHAN_WEAPON, pAttackHitSounds[ random->RandomInt(0,ARRAYSIZE(pAttackHitSounds)-1) ], 1.0, ATTN_NORM, 0, 50 + random->RandomInt(0,15) ); } else // Play a random attack miss sound enginesound->EmitSound( filter, entindex(), CHAN_WEAPON, pAttackMissSounds[ random->RandomInt(0,ARRAYSIZE(pAttackMissSounds)-1) ], 1.0, ATTN_NORM, 0, 50 + random->RandomInt(0,15) ); } break; case GARG_AE_RIGHT_FOOT: case GARG_AE_LEFT_FOOT: UTIL_ScreenShake( GetAbsOrigin(), 4.0, 3.0, 1.0, 1500, SHAKE_START ); enginesound->EmitSound( filter, entindex(), CHAN_BODY, pFootSounds[ random->RandomInt(0,ARRAYSIZE(pFootSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM + random->RandomInt(-10,10) ); break; case GARG_AE_STOMP: StompAttack(); m_seeTime = gpGlobals->curtime + 12; break; case GARG_AE_BREATHE: enginesound->EmitSound( filter, entindex(), CHAN_VOICE, pBreatheSounds[ random->RandomInt(0,ARRAYSIZE(pBreatheSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM + random->RandomInt(-10,10) ); break; default: BaseClass::HandleAnimEvent(pEvent); break; } }
//========================================================= // HandleAnimEvent - catches the monster-specific messages // that occur when tagged animation frames are played. //========================================================= void CMGargantua::HandleAnimEvent(MonsterEvent_t *pEvent) { switch( pEvent->event ) { case GARG_AE_SLASH_LEFT: { // HACKHACK!!! edict_t *pHurt = GargantuaCheckTraceHullAttack( GARG_ATTACKDIST + 10.0, gSkillData.gargantuaDmgSlash, DMG_SLASH ); if (pHurt) { if ( pHurt->v.flags & (FL_MONSTER|FL_CLIENT) ) { pHurt->v.punchangle.x = -30; // pitch pHurt->v.punchangle.y = -30; // yaw pHurt->v.punchangle.z = 30; // roll //UTIL_MakeVectors(pev->angles); // called by CheckTraceHullAttack pHurt->v.velocity = pHurt->v.velocity - gpGlobals->v_right * 100; } EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pAttackHitSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackHitSounds)-1) ], 1.0, ATTN_NORM, 0, 50 + RANDOM_LONG(0,15) ); } else // Play a random attack miss sound EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pAttackMissSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackMissSounds)-1) ], 1.0, ATTN_NORM, 0, 50 + RANDOM_LONG(0,15) ); Vector forward; UTIL_MakeVectorsPrivate( pev->angles, forward, NULL, NULL ); } break; case GARG_AE_RIGHT_FOOT: case GARG_AE_LEFT_FOOT: UTIL_ScreenShake( pev->origin, 4.0, 3.0, 1.0, 750 ); EMIT_SOUND_DYN ( edict(), CHAN_BODY, pFootSounds[ RANDOM_LONG(0,ARRAYSIZE(pFootSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10,10) ); break; case GARG_AE_STOMP: StompAttack(); m_seeTime = gpGlobals->time + 12; break; case GARG_AE_BREATHE: EMIT_SOUND_DYN ( edict(), CHAN_VOICE, pBreatheSounds[ RANDOM_LONG(0,ARRAYSIZE(pBreatheSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10,10) ); break; default: CMBaseMonster::HandleAnimEvent(pEvent); break; } }