std::string NeuralNetworkRepresentation::insertNeuron(ioPair identification,
		unsigned int layer, unsigned int type) {
	boost::shared_ptr<NeuronRepresentation> neuron = boost::shared_ptr<
			NeuronRepresentation>(
			new NeuronRepresentation(identification, layer, type));
	// insert into map
	if (neurons_.count(identification)) {
		std::cout << "ATTENTION: attempting to insert a neuron with id " <<
				identification.first << "-" << identification.second <<
				", which already exists" << std::endl;
	}
	neurons_[identification] = neuron;
	// generate weights
	for (NeuronMap::iterator it = neurons_.begin(); it != neurons_.end();
			++it) {
		// generate incoming
		if (!neuron->isInput() &&
				(neuron->getType() != NeuronRepresentation::OSCILLATOR)) {
			weights_[StringPair(it->second->getId(), neuron->getId())] = 0.;
		}
		// generate outgoing (no need to worry about double declaration of the
		// recursion, as we deal with a map!)
		if (!it->second->isInput())
			weights_[StringPair(neuron->getId(), it->second->getId())] = 0.;
	}
	return neuron->getId();
}
Beispiel #2
0
void GameDatabase::LoadGame(const size_t index, Game &game, 
							const GameObjectEnginePtr &engine, 
							ISerialize& stats)
{
	wxASSERT(mOffsets.size() > index);
	
	wxFileInputStream x(FilePath::Data(DataFileGames));
	wxDataInputStream games(x);

	// Seek to this position in the game file.
	x.SeekI(mOffsets[index]);

	// Read in the rulesets this game was using.
	wxUint32 size;
	games >> size;

	StringPairArray rulesets;
	rulesets.reserve(size);
	for(wxUint32 i = 0; i < size; ++i)
	{
		wxString module, ruleset;
		games >> module;
		games >> ruleset;

		rulesets.push_back(StringPair(module, ruleset));
	}

	games >> size;

	StringPairArray options;
	options.reserve(size);
	for(wxUint32 i = 0; i < size; ++i)
	{
		wxString module, ruleset;
		games >> module;
		games >> ruleset;

		options.push_back(StringPair(module, ruleset));
	}

	// Fire off the load event for any listeners to deal with it.
	if(engine)
	{
		Controller::get().Transmit(shEventLoadRulesets, rulesets);
		Controller::get().Transmit(shEventLoadOptions, options);

		// Immediately start up the game, too.
		Controller::get().Transmit(shEventStartGame, false);
	}

	game.load(games, engine);

	// Stats must always go at the end so we can ignore them while loading if
	// desired.
	stats.load(games);
}
Beispiel #3
0
TGen::Engine::CommandTokenizer::CommandTokenizer() {
    autoAddTilNextIgnore = true;

    ignores.push_back(" ");
    ignores.push_back("\t");
    ignores.push_back("\r");

    quotes.push_back(StringPair("\"", "\""));
    comments.push_back(StringPair("//", "\n"));
    comments.push_back(StringPair("/*", "*/"));

    tokens["\n"] = TGen::Engine::CommandTokenEOL;
    tokens[";"] = TGen::Engine::CommandTokenEOL;
}
Model::Model(const QString& hashTableFilename, QTextStream& out) {
    countTagsPair.clear();
    dict.clear();
    endsAndTags.clear();
    countEndsTags.clear();

    QFile fin(hashTableFilename);
    if (!fin.open(QIODevice::ReadOnly)) {
        out << "ERROR: hash table file not found" << endl;
    }
    QByteArray rawInput = fin.readAll();
    rawInput = qUncompress(rawInput);


    QTextStream htFile(rawInput, QIODevice::ReadOnly);
    htFile.setCodec("CP1251");

    QString tmp1, tmp2, tmp3;
    ulong longtmp;
    QString curTags;

    while (true) {
        htFile >> tmp1;
        if (tmp1 == "&") {
            htFile >> curTags;
            continue;
        }
        if (tmp1 == "----------") {
            break;
        }
        htFile >> tmp2;
        dict.insert(tmp2, StringPair(tmp1, curTags));
    }
Beispiel #5
0
void AlsaDeviceListModel::init(
    const char * _iface,
    const char * _filter)
{
    void **hints, **n;
    char *name, *descr, *io;

    if (snd_device_name_hint(-1, _iface, &hints) < 0)
        return;

    n = hints;
    while (*n != NULL) {
        name = snd_device_name_get_hint(*n, "NAME");
        descr = snd_device_name_get_hint(*n, "DESC");
        io = snd_device_name_get_hint(*n, "IOID");

        // Filter out non-null or filtered items
        if (io == NULL || _filter == NULL || strcmp(io, _filter) == 0)
            m_devices.append(StringPair(name, descr));

        if (name != NULL)
            free(name);
        if (descr != NULL)
            free(descr);
        if (io != NULL)
            free(io);
        n++;
    }
    snd_device_name_free_hint(hints);
}
Beispiel #6
0
TGen::PropertyTreeTokenizer::PropertyTreeTokenizer() {
	autoAddTilNextIgnore = true;
	
	ignores.push_back(" ");
	ignores.push_back("\t");
	ignores.push_back("\r");
	//ignores.push_back("\n");
	
	quotes.push_back(StringPair("\"", "\""));
	comments.push_back(StringPair("//", "\n"));
	comments.push_back(StringPair("/*", "*/"));
	
	tokens["{"] = TGen::PropertyTokenBlockStart;
	tokens["}"] = TGen::PropertyTokenBlockEnd;
	tokens["\n"] = TGen::PropertyTokenEOL;
	tokens[";"] = TGen::PropertyTokenNodeEnd;
}
Beispiel #7
0
  int ads_MyDialog()
  {
// sample from brxtemplate

//++-- See StdAfx for these types
  StringPairs LayerList;

  AcDbDatabase *pDb = acdbHostApplicationServices()->workingDatabase();
    pDb->layerTableId();

  LayerTablePointer pLayerTable(pDb->layerTableId(),AcDb::kForRead);

    if(pLayerTable.openStatus() != eOk)
    {
      ads_retnil();
      return( RSRSLT);
    }

  AcDbLayerTableIterator *pLayerTableIterator;
    pLayerTable->newIterator(pLayerTableIterator);

    //++-- iterate though and get our stuff
    for (pLayerTableIterator->start(); 
        !pLayerTableIterator->done(); 
         pLayerTableIterator->step())
    {
    AcDbObjectId LayerId;
    TCHAR *LayerName;
    CString LayerColor;


      pLayerTableIterator->getRecordId(LayerId);
      LayerTableRecordPointer pLayerTableRecord(LayerId,AcDb::kForRead);
      pLayerTableRecord->getName(LayerName);
    AcCmColor clr = pLayerTableRecord->color();
      LayerColor = clr.bookName();

      LayerColor.Format(_T("Red = %03d   Green = %03d   Blue = %03d "), 
                           clr.red(),    clr.green() ,  clr.blue());

      LayerList.push_back(StringPair(String(LayerName), String(LayerColor)));
    }

    delete pLayerTableIterator;
    {
    // you should always call this before your diaog;
    CAcModuleResourceOverride resOverride;

    //show our dialog
      MyDialog dlg(LayerList,CWnd::FromHandle(adsw_acadMainWnd()));
      dlg.DoModal();
    }
    ads_retnil();
    return( RSRSLT);

 }
Beispiel #8
0
SBAPI SBRetarget* SBRetargetManager::getRetarget( std::string sourceSk, std::string targetSk )
{
	StringPair skNamePair = StringPair(sourceSk,targetSk);
	SmartBody::SBRetarget* retarget = NULL;
	if (_retargets.find(skNamePair) != _retargets.end())
	{
		retarget = _retargets[skNamePair];
	}
	return retarget;
}
Beispiel #9
0
MapTokenizer::MapTokenizer() {
	autoAddTilNextIgnore = true;
	
	ignores.push_back(" ");
	ignores.push_back("\t");
	ignores.push_back("\r");
	//	ignores.push_back("\n");
	
	quotes.push_back(StringPair("\"", "\""));
	comments.push_back(StringPair("//", "\n"));
	comments.push_back(StringPair("/*", "*/"));
		
	tokens["{"] = MapTokenBlockStart;
	tokens["}"] = MapTokenBlockEnd;
	tokens["mesh"] = MapTokenMesh;
	tokens["vertices"] = MapTokenVertices;
	tokens["indices"] = MapTokenIndices;
	tokens["\n"] = MapTokenEndOfLine;
}
Beispiel #10
0
SBAPI SBRetarget* SBRetargetManager::createRetarget( std::string sourceSk, std::string targetSk )
{	
	if (getRetarget(sourceSk, targetSk))
	{
		LOG("Retarget for skeleton pair (%s,%s) already exist.", sourceSk.c_str(), targetSk.c_str());
		return NULL;			
	}

	SmartBody::SBRetarget* retarget = new SmartBody::SBRetarget(sourceSk,targetSk);
	StringPair skNamePair = StringPair(sourceSk,targetSk);
	_retargets[skNamePair] = retarget;
	return retarget;
}
void NeuralNetworkRepresentation::generateCloneWeights(
		std::map<std::string, std::string> &oldNew) {
	typedef std::map<std::string, std::string> MyMap;

	// for every neuron in the cloned tree
	for (MyMap::iterator itNeuron = oldNew.begin(); itNeuron != oldNew.end(); ++itNeuron) {

		std::string oldRon = itNeuron->first;
		std::string newRon = itNeuron->second;

		// for every weight
		for (WeightMap::iterator it = weights_.begin(); it != weights_.end();
				++it) {
			// if outgoing
			if (it->first.first.compare(oldRon) == 0) {
				// if destination neuron was in original subtree
				if (oldNew.find(it->first.second) != oldNew.end()) {
					weights_[StringPair(newRon,
							oldNew.find(it->first.second)->second)] =
							it->second;
				} else {
					weights_[StringPair(newRon, it->first.second)] = it->second;
				}
			}
			// if incoming
			if (it->first.second.compare(oldRon) == 0) {
				// if destination neuron was in original subtree
				if (oldNew.find(it->first.first) != oldNew.end()) {
					weights_[StringPair(oldNew.find(it->first.first)->second,
							newRon)] = it->second;
				} else {
					weights_[StringPair(it->first.first, newRon)] = it->second;
				}
			}

		}
	}
}
Beispiel #12
0
long AliasDialog::onModify(FXObject*, FXSelector, void*)
{
    FXint row = m_table->getCurrentItem();
    FXString oldkey = m_table->getItemText(row).before('\t');
    FXDialogBox aliasEdit(this, _("Alias edit"), DECOR_TITLE|DECOR_BORDER, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
    FXVerticalFrame *contents = new FXVerticalFrame(&aliasEdit, LAYOUT_SIDE_LEFT|LAYOUT_FILL_X|LAYOUT_FILL_Y, 0, 0, 0, 0, 10, 10, 10, 10, 0, 0);
    FXMatrix *matrix = new FXMatrix(contents, 2, MATRIX_BY_COLUMNS|LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y);
    new FXLabel(matrix, _("Alias:"), NULL, JUSTIFY_LEFT|LAYOUT_FILL_COLUMN|LAYOUT_FILL_ROW);
    FXTextField *alias = new FXTextField(matrix, 25, NULL, 0, FRAME_THICK|FRAME_SUNKEN|LAYOUT_FILL_COLUMN|LAYOUT_FILL_ROW);
    alias->setText(oldkey);
    new FXLabel(matrix, _("Command:"), NULL, JUSTIFY_LEFT|LAYOUT_FILL_COLUMN|LAYOUT_FILL_ROW);
    FXTextField *command = new FXTextField(matrix, 25, NULL, 0, FRAME_THICK|FRAME_SUNKEN|LAYOUT_FILL_COLUMN|LAYOUT_FILL_ROW);
    command->setText(m_table->getItemText(row).after('\t'));

    FXHorizontalFrame *buttonframe = new FXHorizontalFrame(contents, LAYOUT_FILL_X|LAYOUT_FILL_Y|PACK_UNIFORM_WIDTH);
    new dxEXButton(buttonframe, _("&Cancel"), NULL, &aliasEdit, FXDialogBox::ID_CANCEL, FRAME_RAISED|FRAME_THICK|LAYOUT_RIGHT, 0, 0, 0, 0, 10, 10, 2, 2);
    new dxEXButton(buttonframe, _("&OK"), NULL, &aliasEdit, FXDialogBox::ID_ACCEPT, BUTTON_INITIAL|BUTTON_DEFAULT|FRAME_RAISED|FRAME_THICK|LAYOUT_RIGHT, 0, 0, 0, 0, 10, 10, 2, 2);

    if(aliasEdit.execute(PLACEMENT_OWNER))
        {
        if(alias->getText().empty() || command->getText().empty())
            return 1;
        if(alias->getText()[0] != '/')
        {
            dxEXMessageBox::information(this, MBOX_OK, _("Information"), _("Alias command has to start with '/'"));
            return 1;
        }
        if(alias->getText().contains(' '))
        {
            dxEXMessageBox::information(this, MBOX_OK, _("Information"), _("Alias command cann't contain space"));
            return 1;
        }
        if(commandExist(alias->getText()) && comparecase(alias->getText(), oldkey))
        {
            dxEXMessageBox::information(this, MBOX_OK, _("Information"), _("Command '%s' already exist"), alias->getText().text());
            return 1;
        }
        m_aliases.erase(oldkey);
        m_aliases.insert(StringPair(alias->getText(), command->getText()));
        updateTable();
    }
    return 1;
}
//------------------------------------------------------------------------------
// Method: ExtendBridge
//
// Description: Constructor.
//
// Return:
//		none
//
//------------------------------------------------------------------------------
ExtendBridge::ExtendBridge() {
	// initialize the OLE
	OleInitialize(NULL);

    pExtendDisp = NULL;
    extendPath = NULL;

    //
    // Standard libraries (libraries usually required by SEI models)
    // 
    libraries.insert(StringPair(SEI_LIB, "SEI-2.lix"));
    libraries.insert(StringPair(BPR_LIB, "BPR.lix"));
    libraries.insert(StringPair(UTILITIES_LIB, "Utilities.lix"));
    libraries.insert(StringPair(DISCRETE_LIB, "Discrete Event.lix"));
    libraries.insert(StringPair(GENERIC_LIB, "Generic.lix"));
    libraries.insert(StringPair(PLOTTER_LIB, "Plotter.lix"));
}
Beispiel #14
0
bool GraphFile::IsDimacsFile(std::string filename) const {
    std::ifstream file_stream;
    file_stream.open(filename);
    AssertOrDie(static_cast<bool>(file_stream), "Error: can't open " + filename);

    bool problem_line_seen = false;
    size_t vertices = 0, edges = 0;
    std::set< StringPair > edges_seen;
    std::set< std::string > vertices_seen;
    std::string line;
    while (std::getline(file_stream, line)) {
        StringTokens line_tokens = Split(line, " \t");
        if (line_tokens.empty() || line_tokens[0].length() != 1) {
            return false;
        }
        switch (line_tokens[0][0]) {
            case 'c': {
                break;
            }
            case 'e' : {
                if (!problem_line_seen ||
                    line_tokens.size() != 3 ||
                    !IsNum(line_tokens[1]) ||
                    !IsNum(line_tokens[2])) {
                    return false;
                }
                std::string u = line_tokens[1], v = line_tokens[2];
                if (edges_seen.find(StringPair(u, v)) != edges_seen.end()) {
                    return false;
                }
                vertices_seen.insert(u);
                vertices_seen.insert(v);
                edges_seen.insert(StringPair(u, v));
                edges_seen.insert(StringPair(v, u));
                break;
            }
            case 'p' : {
                if (problem_line_seen ||
                    line_tokens.size() != 4 ||
                    !IsNum(line_tokens[2]) ||
                    !IsNum(line_tokens[3]) ) {
                    return false;
                }
                problem_line_seen = true;
                vertices = std::stoi(line_tokens[2]);
                edges = std::stoi(line_tokens[3]);
                break;
            }
            default: {
                return false;
            }
        }
    }
    if (2*edges != edges_seen.size() ||
        vertices > vertices_seen.size() ||
        !problem_line_seen) {
        return false;
    }

    file_stream.close();
    return true;
}
Beispiel #15
0
bool processStateMachineNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& nodeId, const QUrl& jsonUrl) {
    auto smNode = std::static_pointer_cast<AnimStateMachine>(node);
    assert(smNode);

    READ_STRING(currentState, jsonObj, nodeId, jsonUrl, false);

    auto statesValue = jsonObj.value("states");
    if (!statesValue.isArray()) {
        qCCritical(animation) << "AnimNodeLoader, bad array \"states\" in stateMachine node, id =" << nodeId;
        return false;
    }

    // build a map for all children by name.
    std::map<QString, int> childMap;
    buildChildMap(childMap, node);

    // first pass parse all the states and build up the state and transition map.
    using StringPair = std::pair<QString, QString>;
    using TransitionMap = std::multimap<AnimStateMachine::State::Pointer, StringPair>;
    TransitionMap transitionMap;

    using StateMap = std::map<QString, AnimStateMachine::State::Pointer>;
    StateMap stateMap;

    auto statesArray = statesValue.toArray();
    for (const auto& stateValue : statesArray) {
        if (!stateValue.isObject()) {
            qCCritical(animation) << "AnimNodeLoader, bad state object in \"states\", id =" << nodeId;
            return false;
        }
        auto stateObj = stateValue.toObject();

        READ_STRING(id, stateObj, nodeId, jsonUrl, false);
        READ_FLOAT(interpTarget, stateObj, nodeId, jsonUrl, false);
        READ_FLOAT(interpDuration, stateObj, nodeId, jsonUrl, false);
        READ_OPTIONAL_STRING(interpType, stateObj);

        READ_OPTIONAL_STRING(interpTargetVar, stateObj);
        READ_OPTIONAL_STRING(interpDurationVar, stateObj);
        READ_OPTIONAL_STRING(interpTypeVar, stateObj);

        auto iter = childMap.find(id);
        if (iter == childMap.end()) {
            qCCritical(animation) << "AnimNodeLoader, could not find stateMachine child (state) with nodeId =" << nodeId << "stateId =" << id;
            return false;
        }

        AnimStateMachine::InterpType interpTypeEnum = AnimStateMachine::InterpType::SnapshotPrev;  // default value
        if (!interpType.isEmpty()) {
            interpTypeEnum = stringToInterpType(interpType);
            if (interpTypeEnum == AnimStateMachine::InterpType::NumTypes) {
                qCCritical(animation) << "AnimNodeLoader, bad interpType on stateMachine state, nodeId = " << nodeId << "stateId =" << id;
                return false;
            }
        }

        auto statePtr = std::make_shared<AnimStateMachine::State>(id, iter->second, interpTarget, interpDuration, interpTypeEnum);
        assert(statePtr);

        if (!interpTargetVar.isEmpty()) {
            statePtr->setInterpTargetVar(interpTargetVar);
        }
        if (!interpDurationVar.isEmpty()) {
            statePtr->setInterpDurationVar(interpDurationVar);
        }
        if (!interpTypeVar.isEmpty()) {
            statePtr->setInterpTypeVar(interpTypeVar);
        }

        smNode->addState(statePtr);
        stateMap.insert(StateMap::value_type(statePtr->getID(), statePtr));

        auto transitionsValue = stateObj.value("transitions");
        if (!transitionsValue.isArray()) {
            qCritical(animation) << "AnimNodeLoader, bad array \"transitions\" in stateMachine node, stateId =" << id << "nodeId =" << nodeId;
            return false;
        }

        auto transitionsArray = transitionsValue.toArray();
        for (const auto& transitionValue : transitionsArray) {
            if (!transitionValue.isObject()) {
                qCritical(animation) << "AnimNodeLoader, bad transition object in \"transtions\", stateId =" << id << "nodeId =" << nodeId;
                return false;
            }
            auto transitionObj = transitionValue.toObject();

            READ_STRING(var, transitionObj, nodeId, jsonUrl, false);
            READ_STRING(state, transitionObj, nodeId, jsonUrl, false);

            transitionMap.insert(TransitionMap::value_type(statePtr, StringPair(var, state)));
        }
    }

    // second pass: now iterate thru all transitions and add them to the appropriate states.
    for (auto& transition : transitionMap) {
        AnimStateMachine::State::Pointer srcState = transition.first;
        auto iter = stateMap.find(transition.second.second);
        if (iter != stateMap.end()) {
            srcState->addTransition(AnimStateMachine::State::Transition(transition.second.first, iter->second));
        } else {
            qCCritical(animation) << "AnimNodeLoader, bad state machine transtion from srcState =" << srcState->_id << "dstState =" << transition.second.second << "nodeId =" << nodeId;
            return false;
        }
    }

    auto iter = stateMap.find(currentState);
    if (iter == stateMap.end()) {
        qCCritical(animation) << "AnimNodeLoader, bad currentState =" << currentState << "could not find child node" << "id =" << nodeId;
    }
    smNode->setCurrentState(iter->second);

    return true;
}
Beispiel #16
0
bool GoogleTranslate::parseReply(const QByteArray &reply)
{
#if QT_VERSION >= QT_VERSION_CHECK(5,0,0)
    // JSON coming from Google is invalid due to sequences
    // like ",,". Replacing all ",," with ",null," allows
    // us to parse JSON with QJsonDocument.
    QString json = QString::fromUtf8(reply);
    if (json.isEmpty()) {
        m_error = commonString(EmptyResultCommonString).arg(displayName());
        return true;
    }

    int i = 1;
    bool skip = json.at(0) == '"';
    while (i < json.length()) {
        const QStringRef mid = json.midRef(i - 1, 2);
        if (mid.at(1) == '"' && mid.compare(QLatin1String("\\\"")) != 0) {
            skip = !skip;
            ++i;
        }
        if (!skip && (mid.compare(QLatin1String(",,")) == 0
                      || mid.compare(QLatin1String("[,")) == 0
                      || mid.compare(QLatin1String(",]")) == 0)) {
            json.insert(i, "null");
            i += 4;
        }
        ++i;
    }

    const QVariant data = parseJson(json.toUtf8());
#else
    const QVariant data = parseJson(reply);
#endif

    if (!data.isValid() || data.type() != QVariant::List)
        return false;

    const QVariantList dl = data.toList();
    if (dl.isEmpty()) {
        m_error = commonString(EmptyResultCommonString).arg(displayName());
        return true;
    }

    const QString detected = dl.value(2).toString();
    m_detectedLanguage = Language(detected, getLanguageName(detected));

    m_translation.clear();
    m_translit = StringPair();
    foreach (const QVariant &ti, dl.value(0).toList()) {
        const QVariantList tr = ti.toList();
        if (!tr.value(0).isNull())
            m_translation.append(tr.value(0).toString());
        if (!tr.value(2).isNull())
            m_translit.second.append(tr.value(2).toString());
        if (!tr.value(3).isNull())
            m_translit.first.append(tr.value(3).toString());
    }

    m_dict->clear();
    if (dl.value(1).type() == QVariant::List) {
        foreach (const QVariant &di, dl.value(1).toList()) {
            const QVariantList dil = di.toList();

            // Translations
            const QStringList trans = dil.value(1).toStringList();
            // Part of speech
            DictionaryPos pos(dil.value(0).toString(), trans);
            // Reverse translations
            foreach (const QVariant &ei, dil.value(2).toList()) {
                const QVariantList eil = ei.toList();

                // Word from translations for which reverse translations are provided
                QString word = eil.value(0).toString();
                // Reverse translations for the aforementioned word
                const QStringList rtrans = eil.value(1).toStringList();
                // Article for the aforementioned word (if provided)
                if (!eil.value(4).toString().isEmpty())
                    word.prepend(eil.value(4).toString() + " ");

                pos.reverseTranslations()->append(word, QStringList(), rtrans);
            }
            m_dict->append(pos);
        }
    }
bool NeuralNetworkRepresentation::connectionExists(std::string from,
		std::string to) {
	return (weights_.count(StringPair(from, to)) > 0);
}
///////////////////////////////////////////////////////////////
//
// CPerfStatServerInfoImpl::GetStats
//
//
//
///////////////////////////////////////////////////////////////
void CPerfStatServerInfoImpl::GetStats ( CPerfStatResult* pResult, const std::map < SString, int >& strOptionMap, const SString& strFilter )
{
    //
    // Set option flags
    //
    bool bHelp = MapContains ( strOptionMap, "h" );
    bool bIncludeDebugInfo = MapContains ( strOptionMap, "d" );

    //
    // Process help
    //
    if ( bHelp )
    {
        pResult->AddColumn ( "Server info help" );
        pResult->AddRow ()[0] ="Option h - This help";
        pResult->AddRow ()[0] ="Option d - Include debug info";
        return;
    }

    // Calculate current rates
    long long llIncomingBytesPS = CPerfStatManager::GetPerSecond ( m_llDeltaGameBytesRecv, m_DeltaTickCount.ToLongLong () );
    long long llIncomingBytesPSBlocked = CPerfStatManager::GetPerSecond ( m_llDeltaGameBytesRecvBlocked, m_DeltaTickCount.ToLongLong () );
    long long llOutgoingBytesPS = CPerfStatManager::GetPerSecond ( m_llDeltaGameBytesSent, m_DeltaTickCount.ToLongLong () );
    long long llOutgoingBytesResentPS = CPerfStatManager::GetPerSecond ( m_llDeltaGameBytesResent, m_DeltaTickCount.ToLongLong () );
    SString strIncomingPacketsPS = CPerfStatManager::GetPerSecondString ( m_llDeltaGamePacketsRecv, m_DeltaTickCount.ToDouble () );
    SString strIncomingPacketsPSBlocked = CPerfStatManager::GetPerSecondString ( m_llDeltaGamePacketsRecvBlocked, m_DeltaTickCount.ToDouble () );
    SString strOutgoingPacketsPS = CPerfStatManager::GetPerSecondString ( m_llDeltaGamePacketsSent, m_DeltaTickCount.ToDouble () );
    SString strOutgoingMessagesResentPS = CPerfStatManager::GetPerSecondString ( m_llDeltaGameMessagesResent, m_DeltaTickCount.ToDouble () );

    // Estimate total network usage
    long long llIncomingPacketsPS = CPerfStatManager::GetPerSecond ( m_llDeltaGamePacketsRecv, m_DeltaTickCount.ToLongLong () );
    long long llIncomingPacketsPSBlocked = CPerfStatManager::GetPerSecond ( m_llDeltaGamePacketsRecvBlocked, m_DeltaTickCount.ToLongLong () );
    long long llOutgoingPacketsPS = CPerfStatManager::GetPerSecond ( m_llDeltaGamePacketsSent, m_DeltaTickCount.ToLongLong () );
    long long llNetworkUsageBytesPS = ( llIncomingPacketsPS + llOutgoingPacketsPS ) * UDP_PACKET_OVERHEAD + llIncomingBytesPS + llOutgoingBytesPS;
    long long llNetworkUsageBytesPSInclBlocked = ( llIncomingPacketsPS + llIncomingPacketsPSBlocked + llOutgoingPacketsPS ) * UDP_PACKET_OVERHEAD + llIncomingBytesPS + llIncomingBytesPSBlocked + llOutgoingBytesPS;

    // Calculate uptime
    time_t tUptime = time ( NULL ) - m_tStartTime;
    time_t tDays = tUptime / ( 60 * 60 * 24 );
    tUptime = tUptime % ( 60 * 60 * 24 );
    time_t tHours = tUptime / ( 60 * 60 );
    tUptime = tUptime % ( 60 * 60 );
    time_t tMinutes = tUptime / ( 60 );

    SString strNone;
    CMainConfig* pConfig = g_pGame->GetConfig ();

    m_InfoList.clear ();
    m_StatusList.clear ();
    m_OptionsList.clear ();

    // Fill info lists
    m_InfoList.push_back ( StringPair ( "Platform",                     CStaticFunctionDefinitions::GetOperatingSystemName () ) );
    m_InfoList.push_back ( StringPair ( "Version",                      CStaticFunctionDefinitions::GetVersionSortable () ) );
    m_InfoList.push_back ( StringPair ( "Date",                         GetLocalTimeString ( true ) ) );
    m_InfoList.push_back ( StringPair ( "Uptime",                       SString ( "%d Days %d Hours %02d Mins", (int)tDays, (int)tHours, (int)tMinutes ) ) );
    m_InfoList.push_back ( StringPair ( "Memory",                       GetProcessMemoryUsage() ) );

    if ( !pConfig->GetThreadNetEnabled () )
        m_StatusList.push_back ( StringPair ( "Server FPS",                 SString ( "%d", g_pGame->GetServerFPS () ) ) );
    else
        m_StatusList.push_back ( StringPair ( "Server FPS sync (logic)",    SString ( "%3d (%d)", g_pGame->GetSyncFPS (), g_pGame->GetServerFPS () ) ) );
    m_StatusList.push_back ( StringPair ( "Players",                    SString ( "%d / %d", g_pGame->GetPlayerManager ()->Count (), pConfig->GetMaxPlayers () ) ) );
    m_StatusList.push_back ( StringPair ( "Bytes/sec incoming",         CPerfStatManager::GetScaledByteString ( llIncomingBytesPS ) ) );
    m_StatusList.push_back ( StringPair ( "Bytes/sec outgoing",         CPerfStatManager::GetScaledByteString ( llOutgoingBytesPS ) ) );
    m_StatusList.push_back ( StringPair ( "Packets/sec incoming",       strIncomingPacketsPS ) );
    m_StatusList.push_back ( StringPair ( "Packets/sec outgoing",       strOutgoingPacketsPS ) );
    m_StatusList.push_back ( StringPair ( "Packet loss outgoing",       CPerfStatManager::GetPercentString ( llOutgoingBytesResentPS, llOutgoingBytesPS ) ) );
    m_StatusList.push_back ( StringPair ( "Approx network usage",       CPerfStatManager::GetScaledBitString ( llNetworkUsageBytesPS * 8LL ) + "/s" ) );
    if ( pConfig->GetThreadNetEnabled () )
    {
        m_StatusList.push_back ( StringPair ( "Msg queue incoming",       SString ( "%d", CNetBufferWatchDog::ms_uiInResultQueueSize ) ) );
        if ( bIncludeDebugInfo )
            m_StatusList.push_back ( StringPair ( "       finished incoming",       SString ( "%d", CNetBufferWatchDog::ms_uiFinishedListSize ) ) );
        m_StatusList.push_back ( StringPair ( "Msg queue outgoing",       SString ( "%d", CNetBufferWatchDog::ms_uiOutCommandQueueSize ) ) );
        if ( bIncludeDebugInfo )
            m_StatusList.push_back ( StringPair ( "       finished outgoing",       SString ( "%d", CNetBufferWatchDog::ms_uiOutResultQueueSize ) ) );
    }
    if ( ASE* pAse = ASE::GetInstance() )
        m_StatusList.push_back ( StringPair ( "ASE queries",            SString ( "%d (%d/min)", pAse->GetTotalQueryCount (), pAse->GetQueriesPerMinute () ) ) );

    m_OptionsList.push_back ( StringPair ( "MinClientVersion",          g_pGame->CalculateMinClientRequirement () ) );
    m_OptionsList.push_back ( StringPair ( "RecommendedClientVersion",  pConfig->GetRecommendedClientVersion () ) );
    m_OptionsList.push_back ( StringPair ( "NetworkEncryptionEnabled",  SString ( "%d", pConfig->GetNetworkEncryptionEnabled () ) ) );
    m_OptionsList.push_back ( StringPair ( "VoiceEnabled",              SString ( "%d", pConfig->IsVoiceEnabled () ) ) );
    m_OptionsList.push_back ( StringPair ( "Busy sleep time",           SString ( "%d ms", pConfig->GetPendingWorkToDoSleepTime () ) ) );
    m_OptionsList.push_back ( StringPair ( "Idle sleep time",           SString ( "%d ms", pConfig->GetNoWorkToDoSleepTime () ) ) );
    m_OptionsList.push_back ( StringPair ( "BandwidthReductionMode",    pConfig->GetSetting ( "bandwidth_reduction" ) ) );
    m_OptionsList.push_back ( StringPair ( "LightSyncEnabled",          SString ( "%d", g_pBandwidthSettings->bLightSyncEnabled ) ) );
    m_OptionsList.push_back ( StringPair ( "ThreadNetEnabled",          SString ( "%d", pConfig->GetThreadNetEnabled () ) ) );

    const static CTickRateSettings defaultRates;
    if ( defaultRates.iPureSync != g_TickRateSettings.iPureSync )
        m_OptionsList.push_back ( StringPair ( "Player sync interval",      SString ( "%d", g_TickRateSettings.iPureSync ) ) );
    if ( defaultRates.iLightSync != g_TickRateSettings.iLightSync )
        m_OptionsList.push_back ( StringPair ( "Lightweight sync interval", SString ( "%d", g_TickRateSettings.iLightSync ) ) );
    if ( defaultRates.iCamSync != g_TickRateSettings.iCamSync )
        m_OptionsList.push_back ( StringPair ( "Camera sync interval",      SString ( "%d", g_TickRateSettings.iCamSync ) ) );
    if ( defaultRates.iPedSync != g_TickRateSettings.iPedSync )
        m_OptionsList.push_back ( StringPair ( "Ped sync interval",         SString ( "%d", g_TickRateSettings.iPedSync ) ) );
    if ( defaultRates.iUnoccupiedVehicle != g_TickRateSettings.iUnoccupiedVehicle )
        m_OptionsList.push_back ( StringPair ( "Unocc. veh. sync interval",     SString ( "%d", g_TickRateSettings.iUnoccupiedVehicle ) ) );
    if ( defaultRates.iKeySyncRotation != g_TickRateSettings.iKeySyncRotation )
        m_OptionsList.push_back ( StringPair ( "Keysync mouse sync interval",   SString ( "%d", g_TickRateSettings.iKeySyncRotation ) ) );
    if ( defaultRates.iKeySyncAnalogMove != g_TickRateSettings.iKeySyncAnalogMove )
        m_OptionsList.push_back ( StringPair ( "Keysync analog sync interval",  SString ( "%d", g_TickRateSettings.iKeySyncAnalogMove ) ) );
    if ( defaultRates.iKeySyncAnalogMove != g_TickRateSettings.iNearListUpdate )
        m_OptionsList.push_back ( StringPair ( "Update near interval",      SString ( "%d", g_TickRateSettings.iNearListUpdate ) ) );

    if ( bIncludeDebugInfo )
    {
        m_StatusList.push_back ( StringPair ( "Bytes/sec outgoing resent",  CPerfStatManager::GetScaledByteString ( llOutgoingBytesResentPS ) ) );
        m_StatusList.push_back ( StringPair ( "Msgs/sec outgoing resent",   strOutgoingMessagesResentPS ) );
        m_StatusList.push_back ( StringPair ( "Bytes/sec blocked",          CPerfStatManager::GetScaledByteString ( llIncomingBytesPSBlocked ) ) );
        m_StatusList.push_back ( StringPair ( "Packets/sec  blocked",       strIncomingPacketsPSBlocked ) );
        m_StatusList.push_back ( StringPair ( "Usage incl. blocked",        CPerfStatManager::GetScaledBitString ( llNetworkUsageBytesPSInclBlocked * 8LL ) + "/s" ) );

        m_OptionsList.push_back ( StringPair ( "Main (Logic) core #",       SString ( "%d", _GetCurrentProcessorNumber () ) ) );
        m_OptionsList.push_back ( StringPair ( "Threadnet (Sync) core #",   SString ( "%d", g_uiThreadnetProcessorNumber ) ) );
        m_OptionsList.push_back ( StringPair ( "Raknet thread core #",      SString ( "%d", m_PrevLiveStats.uiNetworkUpdateLoopProcessorNumber ) ) );
        m_OptionsList.push_back ( StringPair ( "DB thread core #",          SString ( "%d", g_uiDatabaseThreadProcessorNumber ) ) );

        // Get net performance stats
        if ( m_NetPerformanceStatsUpdateTimer.Get() > 2000 )
        {
            m_NetPerformanceStatsUpdateTimer.Reset();
            g_pNetServer->GetNetPerformanceStatistics ( &m_NetPerformanceStats, true );
        }
        m_OptionsList.push_back ( StringPair ( "Update cycle prep time max",        SString ( "%s ms (Avg %s ms)", *CPerfStatManager::GetScaledFloatString( m_NetPerformanceStats.uiUpdateCyclePrepTimeMaxUs / 1000.f ), *CPerfStatManager::GetScaledFloatString( m_NetPerformanceStats.uiUpdateCyclePrepTimeAvgUs / 1000.f ) ) ) );
        m_OptionsList.push_back ( StringPair ( "Update cycle process time max",     SString ( "%s ms (Avg %s ms)", *CPerfStatManager::GetScaledFloatString( m_NetPerformanceStats.uiUpdateCycleProcessTimeMaxUs / 1000.f ), *CPerfStatManager::GetScaledFloatString( m_NetPerformanceStats.uiUpdateCycleProcessTimeAvgUs / 1000.f ) ) ) );
        m_OptionsList.push_back ( StringPair ( "Update cycle datagrams max",        SString ( "%d (Avg %s)", m_NetPerformanceStats.uiUpdateCycleDatagramsMax, *CPerfStatManager::GetScaledFloatString( m_NetPerformanceStats.fUpdateCycleDatagramsAvg ) ) ) );
        m_OptionsList.push_back ( StringPair ( "Update cycle datagrams limit",      SString ( "%d", m_NetPerformanceStats.uiUpdateCycleDatagramsLimit ) ) );
        m_OptionsList.push_back ( StringPair ( "Update cycle sends limited",        SString ( "%d (%s %%)", m_NetPerformanceStats.uiUpdateCycleSendsLimitedTotal, *CPerfStatManager::GetScaledFloatString( m_NetPerformanceStats.fUpdateCycleSendsLimitedPercent ) ) ) );
    }

    // Add columns
    pResult->AddColumn ( "Info.Name" );
    pResult->AddColumn ( "Info.Value" );
    pResult->AddColumn ( "Status.Name" );
    pResult->AddColumn ( "Status.Value" );
    pResult->AddColumn ( "Settings.Name" );
    pResult->AddColumn ( "Settings.Value" );


    // Output rows
    std::vector < StringPair >* columnList[] = { &m_InfoList, &m_StatusList, &m_OptionsList };

    uint uiMaxRows = Max ( Max ( m_InfoList.size (), m_StatusList.size () ), m_OptionsList.size () );
    for ( uint i = 0 ; i < uiMaxRows ; i++ )
    {
        SString* row = pResult->AddRow ();
        int c = 0;

        for ( uint a = 0 ; a < NUMELMS( columnList ) ; a++ )
        {
            const std::vector < StringPair >& column = *columnList[a];
            if ( i < column.size () )
            {
                row[c++] = column[i].strName;
                row[c++] = column[i].strValue;
            }
            else
            {
                row[c++] = "";
                row[c++] = "";
            }
        }
    }
}
Beispiel #19
0
void TextRangeRegExp::addRange(QString from, QString to)
{
    _ranges.append( StringPair( from, to ) );
}