Beispiel #1
0
	vbl_array_2d<double> ArraySum(const vbl_array_2d<double> &A1, const vbl_array_2d<double> &A2)
	{
		assert(A1.rows() == A2.rows());
		assert(A1.cols() == A2.cols());
		vbl_array_2d<double> SumArray(A1.rows(), A1.cols());
		
		for(unsigned int r = 0; r < A1.rows(); r++)
		{
			for(unsigned int c = 0; c < A1.cols(); c++)
			{
				SumArray(r,c) = A1(r,c) + A2(r,c);
			}
		}
	
		return SumArray;
	}
Beispiel #2
0
int main() {
  int Array[DIMEN][DIMEN];
  unsigned int i, j;
  
  for (i = 0; i < DIMEN; i++)
    Array[i][i] = -i;
  
  for (i = 0; i < DIMEN; i++)
    for (j = 0; j < DIMEN; j++)
      if (j != i)
        Array[i][j] = i+j;
  
  printf("Sum(Array[%d,%d] = %d\n", DIMEN, DIMEN, SumArray(Array, DIMEN, DIMEN));
  
  return 0;
}
Beispiel #3
0
int main(void)
{
  ARRAY_INT_4_6 Array =
  {
    {
      { 1, 2, 3, 4, 5, 6 },
      { 2, 3, 4, 5, 6, 7 },
      { 3, 4, 5, 6, 7, 8 },
      { 4, 5, 6, 7, 8, 9 }
    }
  };
  int Total;

  Total = SumArray(&Array);

  printf("Total is %d\n", Total);

  return 0;
}
int main() {

    int xPos = (XGRID - 1)/2;
    int yPos = YGRID - 2;

    int xBull = 0;
    int yBull = 0;

    int WallArr[XGRID];
    InitializeArray(WallArr, 1, XGRID);

    int BulletCounter = XGRID * 2;

    char Player = 'X';
    char Wall = '#';
    char Bullet = '^';
    char PInput;

    printf("Controls:\n\nW: Shoot\nA: Left\nD: Right\nEnter: Execute Move(s)\n");
    printf("\nPress Enter to start.\n\n");
    getchar();

    system("cls");

    while (1) {
        DrawGrid(XGRID, YGRID, xPos, yPos, xBull, yBull, Player, Wall, Bullet, WallArr);
        printf("\n");

        if (SumArray(WallArr, XGRID) < 3) {
            printf("You Win!\n\n");
            break;
        } else if (BulletCounter < 1) {
            printf("You Lose!\n\n");
            break;
        }

        scanf("%c",&PInput);
        PInput = toupper(PInput);

        switch (PInput) {
        case 'W':
            xBull = xPos;
            ShootingGrid(XGRID, YGRID, xPos, yPos, xBull, yBull, Player, Wall, Bullet, WallArr);
            WallArr[xPos] = 0;
            BulletCounter--;
            break;
        case 'A':
            if (xPos > 1)
                xPos--;

            break;
        case 'D':
            if (xPos < XGRID - 2)
                xPos++;

            break;
        }

        system("cls");
    }

    return 0;
}
Beispiel #5
0
void ScoreAverage(person_t p[]){
	int i;
	for(i=0;i<NUM_OF_PERSON;i++){
		p[i].ave = SumArray(p[i].score)/NUM_OF_SUBJECT;
	}
}