//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CEngine::Unload( void )
{
	Sys_ShutdownGame();

	m_nDLLState			= DLL_INACTIVE;
	m_nNextDLLState		= DLL_INACTIVE;
}
Beispiel #2
0
int Shutdown() {

   Sys_ShutdownGame();
   FileSystem_Shutdown();
   Sys_ShutdownArgv();

   #ifdef USE_timeGetTime
    timeEndPeriod(1);
   #endif

   return(giActive);
}