Beispiel #1
0
void consoleInputDraw() {
	for (int x = 76; x < 99; x++)
		TCOD_console_put_char(NULL, x, 73, ' ', TCOD_BKGND_NONE);

	TCOD_console_print_left_rect(NULL, 76, 73, 23, 1, TCOD_BKGND_NONE, g_cConsoleInput);
	return;
}
Beispiel #2
0
void consoleInputClear() {
	memset(&g_cConsoleInput, 0, sizeof(g_cConsoleInput));
	g_iConsoleInputCount = 0;
	for (int x = 76; x < 99; x++)
		TCOD_console_put_char(NULL, x, 73, ' ', TCOD_BKGND_NONE);
	return;
}
Beispiel #3
0
Datei: ss.c Projekt: mpatraw/bzzd
static void draw_tile(int x, int y, unsigned tile, bool vis)
{
	if (vis) {
		TCOD_console_set_default_foreground(NULL, tiles[tile].lit);
	} else {
		TCOD_console_set_default_foreground(NULL, tiles[tile].unlit);
	}
	TCOD_console_put_char(NULL, x, y, tiles[tile].face, TCOD_BKGND_NONE);
}
Beispiel #4
0
void consoleDraw() {
	TCOD_console_put_char(NULL, 75, 44, 204, TCOD_BKGND_NONE);
	for (int x = 76; x < 99; x++)
		TCOD_console_put_char(NULL, x, 44, 205, TCOD_BKGND_NONE);
	TCOD_console_put_char(NULL, 99, 44, 185, TCOD_BKGND_NONE);
	TCOD_console_print_left(NULL, 78, 44, TCOD_BKGND_NONE, "Console");

	for (int x = 76; x < 99; x++)
		for (int y = 45; y < 73; y++)
			TCOD_console_put_char(NULL, x, y, ' ', TCOD_BKGND_NONE);

	int iCount = 0;
	int iHeight = 0;

	for (int i = 0; i < 32; i++) {
		if (g_cConsole[i] != NULL) {
			iCount += iHeight = TCOD_console_height_left_rect(NULL, 76, 45, 23, 29, g_cConsole[i]);
			if (iCount < 29)
				TCOD_console_print_left_rect(NULL, 76, 73-iCount, 23, iHeight, TCOD_BKGND_NONE, g_cConsole[i]);
		}
	}
	return;
}
Beispiel #5
0
void TCOD_console_print_double_frame(TCOD_console_t con,int x,int y,int w,int h, bool empty, TCOD_bkgnd_flag_t flag, const char *fmt, ...) {
	TCOD_console_data_t *dat = con ? (TCOD_console_data_t *)con : TCOD_ctx.root;
	TCOD_console_put_char(con,x,y,TCOD_CHAR_DNW,flag);
	TCOD_console_put_char(con,x+w-1,y,TCOD_CHAR_DNE,flag);
	TCOD_console_put_char(con,x,y+h-1,TCOD_CHAR_DSW,flag);
	TCOD_console_put_char(con,x+w-1,y+h-1,TCOD_CHAR_DSE,flag);
	TCOD_console_double_hline(con,x+1,y,w-2, flag);
	TCOD_console_double_hline(con,x+1,y+h-1,w-2, flag);
	TCOD_console_double_vline(con,x,y+1,h-2, flag);
	TCOD_console_double_vline(con,x+w-1,y+1,h-2, flag);
	if ( h > 2 ) {
		TCOD_console_vline(con,x,y+1,h-2,flag);
		TCOD_console_vline(con,x+w-1,y+1,h-2,flag);
		if ( empty ) {
			TCOD_console_rect(con,x+1,y+1,w-2,h-2,true,flag);
		}
	}
	if (fmt) {
		va_list ap;
		int xs;
		TCOD_color_t tmp;
		char *title;
		va_start(ap,fmt);
		title = TCOD_console_vsprint(fmt,ap);
		va_end(ap);
		title[w-3]=0; /* truncate if needed */
		xs = x + (w-strlen(title)-2)/2;
		tmp=dat->back; /* swap colors */
		dat->back=dat->fore;
		dat->fore=tmp;
		TCOD_console_print_ex(con,xs,y,TCOD_BKGND_SET,TCOD_LEFT," %s ",title);
		tmp=dat->back; /* swap colors */
		dat->back=dat->fore;
		dat->fore=tmp;
	}
}
Beispiel #6
0
void TCOD_console_double_vline(TCOD_console_t con,int x,int y, int l, TCOD_bkgnd_flag_t flag) {
	int i;
	for (i=y; i< y+l; i++) TCOD_console_put_char(con,x,i,TCOD_CHAR_DVLINE,flag);
}
Beispiel #7
0
void TCOD_console_double_hline(TCOD_console_t con,int x,int y, int l, TCOD_bkgnd_flag_t flag) {
	int i;
	for (i=x; i< x+l; i++) TCOD_console_put_char(con,i,y,TCOD_CHAR_DHLINE,flag);
}
int main(int argc, char **argv) {
	int iItemToPlace = ITEM_ORE_STONE;
	int iInventoryOffset = 0;
	int iInventoryPointer = 0;
	int iInventorySelection = -1;
	int iLookX = 0;
	int iLookY = 0;
	int iNewX = 0;
	int iNewY = 0;
	int iSelect = 0;
	TCOD_key_t tKey;
	char cCharCode;

	bool bTurnOver = false;

	globalsInit();

	TCOD_console_set_custom_font("terminal8x8_gs_ro.png", TCOD_FONT_TYPE_GREYSCALE | TCOD_FONT_LAYOUT_ASCII_INROW, 16, 16);
	TCOD_console_init_root(100, 75, "RogueCraft", false);
	TCOD_console_set_background_color(NULL, TCOD_black);
	TCOD_console_set_foreground_color(NULL, TCOD_light_grey);

	g_tcodMap = TCOD_map_new(DEF_WORLD_X, DEF_WORLD_Y);

	mapClear();
	generateBSPtoMap(true);
	itemPopulate(ITEM_ORE_IRON, 0, 45, 100);
	itemPopulate(ITEM_ORE_COPPER, 0, 35, 100);
	itemPopulate(ITEM_ORE_STONE_WEAK, 0, 25, 100);

	/* Populate a torch ... or three. */
	itemPopulate(25, 1, 35, 100);
	mapRemapLight(25);

	playerInit();

	TCOD_map_compute_fov(g_tcodMap, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, (int)g_ego.m_fFOVDistance, true, FOV_SHADOW);
	iNewX = g_ego.m_stats.m_iWorldX;
	iNewY = g_ego.m_stats.m_iWorldY;

	/* Debug code for inventory management */
	inventoryAdd(&g_ego.m_inventory, 30, 1);
	inventoryAdd(&g_ego.m_inventory, 31, 1);

	g_iGameMode = MODE_INTRO;

	npcPopulate(1, 1, 55, 100);

	while (!TCOD_console_is_window_closed()) {
		tKey = TCOD_console_check_for_keypress(TCOD_KEY_PRESSED);
		cCharCode = tolower(tKey.c);

		/* Global inputs */
		switch (tKey.vk) {
			case TCODK_ESCAPE:
				if (g_iGameMode != MODE_GAME && g_iGameMode != MODE_INTRO) {
					if (g_iGameMode == MODE_LOOK) {
						iNewX = g_ego.m_stats.m_iWorldX;
						iNewY = g_ego.m_stats.m_iWorldY;
						TCOD_console_put_char(NULL, iLookX, iLookY, 0, TCOD_BKGND_NONE);
					}
					g_iGameMode = MODE_GAME;
					inventoryClear();
				}
				else {
					TCOD_console_delete(NULL);
					SDL_Quit();
					return 1;
				}
				break;
			case TCODK_PRINTSCREEN:
				TCOD_sys_save_screenshot(NULL);
				break;
			case TCODK_KP1:
				iNewX--;
				iNewY++;
				break;
			case TCODK_KP2:
				iNewY++;
				break;
			case TCODK_KP3:
				iNewX++;
				iNewY++;
				break;
			case TCODK_KP4:
				iNewX--;
				break;
			case TCODK_KP6:
				iNewX++;
				break;
			case TCODK_KP7:
				iNewX--;
				iNewY--;
				break;
			case TCODK_KP8:
				iNewY--;
				break;
			case TCODK_KP9:
				iNewX++;
				iNewY--;
				break;
			default:
				break;
		}

		/* Mode inputs */
		switch (g_iGameMode) {
			case MODE_INTRO:
				TCOD_console_clear(NULL);
				scene_intro();
				scene_intro_input(tKey, cCharCode);
				break;
			case MODE_GAME:
				mapDraw();
				inventoryDrawBorder();
				playerStatsList();
				consoleDraw();
				consoleInputDraw();

				TCOD_console_put_char(NULL, 76, 33 + iInventoryPointer, 16, TCOD_BKGND_NONE);
				TCOD_console_put_char(NULL, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, '@', TCOD_BKGND_NONE);
				iInventorySelection = inventoryList(&g_ego.m_inventory, iInventoryPointer, iInventoryOffset);
				TCOD_console_print_left(NULL, 78, 31, TCOD_BKGND_NONE, "Inventory");

				if (tKey.vk >= TCODK_KP1 && tKey.vk <= TCODK_KP9) {
					if (iNewX >= 0 && iNewX < DEF_WORLD_X && iNewY >= 0 && iNewY < DEF_WORLD_Y) {
						if (g_npcMap[iNewX][iNewY] == NULL) {
							if (g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bWalkable) {
								g_ego.m_stats.m_iWorldX = iNewX;
								g_ego.m_stats.m_iWorldY = iNewY;
								TCOD_console_put_char(NULL, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, ' ', TCOD_BKGND_NONE);
								g_itemData[g_iWorld[iNewX][iNewY]].m_vFunc(ACT_WALK_ONTO, iNewX, iNewY, NULL);
							}
							else {
								g_itemData[g_iWorld[iNewX][iNewY]].m_vFunc(ACT_WALK_INTO, iNewX, iNewY, NULL);
								iNewX = g_ego.m_stats.m_iWorldX;
								iNewY = g_ego.m_stats.m_iWorldY;
								mapMakeFOV();
								inventoryClear();
							}
						}
						else {
							/* We've bumped into an NPC. */
							g_npcMap[iNewX][iNewY]->m_vFunc(ACT_WALK_INTO, iNewX, iNewY, g_npcMap[iNewX][iNewY]);
							iNewX = g_ego.m_stats.m_iWorldX;
							iNewY = g_ego.m_stats.m_iWorldY;
						}
						TCOD_map_compute_fov(g_tcodMap, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, (int)g_ego.m_fFOVDistance, true, FOV_SHADOW);
						TCOD_map_set_properties(g_tcodMap, iNewX, iNewY, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bTransparent, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bWalkable);
						TCOD_map_copy(g_tcodMap, g_tcodLightmap);
						mapRemapLight(25);
						playerCalcVisibility();
						bTurnOver = true;
					}
				}

				switch (cCharCode) {
					case 'q': /* Place block (why q?) */
						g_iGameMode = MODE_BLOCK;
						consoleAdd("Place where?");
						break;
					case 'o': /* Open something */
						g_iGameMode = MODE_OPEN;
						consoleAdd("Open where?");
						break;
					case 'l': /* Look around */
						g_iGameMode = MODE_LOOK;
						iLookX = g_ego.m_stats.m_iWorldX;
						iLookY = g_ego.m_stats.m_iWorldY;
						iNewX = iLookX;
						iNewY = iLookY;
						playerLook(iLookX, iLookY);
						inventoryClear();
						iInventoryOffset = 0;
						iInventoryPointer = 0;
						consoleAdd("Looking around...");
						break;
					case 'e': /* Equip selected item in inventory */
						g_itemData[iInventorySelection].m_vFunc(ACT_EQUIP, 0, 0,(void *)(iInventorySelection));
						break;
					case 'd': /* Dequip an item */
						g_iGameMode = MODE_DEQUIP;
						consoleAdd("Remove what?");
						break;
					case 14: /* Up arrow (move inventory pointer) */
						if (iInventoryPointer > 0) {
							TCOD_console_put_char(NULL, 76, 33 + iInventoryPointer, 32, TCOD_BKGND_NONE);
							iInventoryPointer--;
						}
						else
							iInventoryOffset--;
						break;
					case 17: /* Down arrow (move inventory pointer) */
						if (iInventoryPointer < 9) {
							TCOD_console_put_char(NULL, 76, 33 + iInventoryPointer, 32, TCOD_BKGND_NONE);
							iInventoryPointer++;
						}
						else
							iInventoryOffset++;
						break;
					case 64: /* Space */
						g_iGameMode = MODE_CONSOLE_INPUT;
						break;
					default:
						break;
				}
				break;
			case MODE_BLOCK:
				if (tKey.vk >= TCODK_KP1 && tKey.vk <= TCODK_KP9) {
					if (iNewX >= 0 && iNewX < DEF_WORLD_X && iNewY >= 0 && iNewY < DEF_WORLD_Y) {
						g_itemData[iItemToPlace].m_vFunc(ACT_PLACE_ONTO, iNewX, iNewY, (void *)iItemToPlace);
						mapMakeFOV();
						g_iGameMode = MODE_GAME;
						TCOD_map_compute_fov(g_tcodMap, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, (int)g_ego.m_fFOVDistance, true, FOV_SHADOW);
						TCOD_map_set_properties(g_tcodMap, iNewX, iNewY, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bTransparent, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bWalkable);
						TCOD_map_copy(g_tcodMap, g_tcodLightmap);
						mapRemapLight(25);
						playerCalcVisibility();
						bTurnOver = true;
					}
				}
				else {
					if (cCharCode == '1')
						iItemToPlace = ITEM_ORE_STONE;
					if (cCharCode == '2')
						iItemToPlace = ITEM_ORE_IRON;
					if (cCharCode == '3')
						iItemToPlace = ITEM_ORE_COPPER;
					if (cCharCode == '4')
						iItemToPlace = ITEM_ORE_SILVER;
					if (cCharCode == '5')
						iItemToPlace = ITEM_ORE_GOLD;
				}
				break;
			case MODE_OPEN:
				if (tKey.vk >= TCODK_KP1 && tKey.vk <= TCODK_KP9) {
					if (iNewX >= 0 && iNewX < DEF_WORLD_X && iNewY >= 0 && iNewY < DEF_WORLD_Y) {
						g_itemData[g_iWorld[iNewX][iNewY]].m_vFunc(ACT_OPEN, iNewX, iNewY, NULL);
						mapMakeFOV();
						g_iGameMode = MODE_GAME;
						TCOD_map_compute_fov(g_tcodMap, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, (int)g_ego.m_fFOVDistance, true, FOV_SHADOW);
						TCOD_map_set_properties(g_tcodMap, iNewX, iNewY, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bTransparent, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bWalkable);
						TCOD_map_copy(g_tcodMap, g_tcodLightmap);
						mapRemapLight(25);
						playerCalcVisibility();
						bTurnOver = true;
					}
				}
				break;
			case MODE_DEQUIP:
				switch (cCharCode) {
					case '1':
						iSelect = g_ego.m_equipment.m_iHand_L;
						g_ego.m_equipment.m_iHand_L = ITEM_NOTHING;
						break;
					case '2':
						iSelect = g_ego.m_equipment.m_iHand_R;
						g_ego.m_equipment.m_iHand_R = ITEM_NOTHING;
						break;
					case '3':
						iSelect = g_ego.m_equipment.m_iHead;
						g_ego.m_equipment.m_iHead = ITEM_NOTHING;
						break;
					case '4':
						iSelect = g_ego.m_equipment.m_iEar_L;
						g_ego.m_equipment.m_iEar_L = ITEM_NOTHING;
						break;
					case '5':
						iSelect = g_ego.m_equipment.m_iEar_R;
						g_ego.m_equipment.m_iEar_R = ITEM_NOTHING;
						break;
					case '6':
						iSelect = g_ego.m_equipment.m_iFace;
						g_ego.m_equipment.m_iFace = ITEM_NOTHING;
						break;
					case '7':
						iSelect = g_ego.m_equipment.m_iNeck;
						g_ego.m_equipment.m_iNeck = ITEM_NOTHING;
						break;
					case '8':
						iSelect = g_ego.m_equipment.m_iBack;
						g_ego.m_equipment.m_iBack = ITEM_NOTHING;
						break;
					case '9':
						iSelect = g_ego.m_equipment.m_iChest;
						g_ego.m_equipment.m_iChest = ITEM_NOTHING;
						break;
					case '0':
						iSelect = g_ego.m_equipment.m_iHands;
						g_ego.m_equipment.m_iHands = ITEM_NOTHING;
						break;
					case 'a':
						iSelect = g_ego.m_equipment.m_iWaist;
						g_ego.m_equipment.m_iWaist = ITEM_NOTHING;
						break;
					case 'b':
						iSelect = g_ego.m_equipment.m_iLegs;
						g_ego.m_equipment.m_iLegs = ITEM_NOTHING;
						break;
					case 'c':
						iSelect = g_ego.m_equipment.m_iFeet;
						g_ego.m_equipment.m_iFeet = ITEM_NOTHING;
						break;
					default:
						break;
				}
				if (iSelect != 0) {
					g_itemData[iSelect].m_vFunc(ACT_DEQUIP, 0, 0,(void *)(iSelect));
					g_iGameMode = MODE_GAME;
				}
				break;
			case MODE_LOOK:
				if (tKey.vk >= TCODK_KP1 && tKey.vk <= TCODK_KP9) {
					if (iNewX >= 0 && iNewX < DEF_WORLD_X && iNewY >= 0 && iNewY < DEF_WORLD_Y) {
						TCOD_console_put_char(NULL, iLookX, iLookY, 0, TCOD_BKGND_NONE);
						iLookX = iNewX;
						iLookY = iNewY;
						playerLook(iLookX, iLookY);
						inventoryClear();
						iInventoryOffset = 0;
						iInventoryPointer = 0;
					}
				}
				TCOD_console_put_char(NULL, iLookX, iLookY, 4, TCOD_BKGND_NONE);
				iInventorySelection = inventoryList(&g_itemLook, iInventoryPointer, iInventoryOffset);
				playerLook(iLookX, iLookY);
				break;
			case MODE_CONSOLE_INPUT:
				switch (tKey.vk) {
					case TCODK_ENTER:
						consoleAdd(g_cConsoleInput);
						consoleInputClear();
						g_iGameMode = MODE_GAME;
						break;
					case TCODK_BACKSPACE:
						consoleInputDel();
						break;
					default:
						if (cCharCode >= 32 && cCharCode <= 126)
							consoleInputAdd(cCharCode);
						break;
				}
				break;
			default:
				break;
		}

		if (bTurnOver) {
			npcExecute(&g_npcList);
			bTurnOver = false;
		}

		TCOD_console_flush();
	}
	return 1;
}
Beispiel #9
0
void TCOD_image_blit_2x(TCOD_image_t image, TCOD_console_t con, int dx, int dy, int sx, int sy, int w, int h) {
	TCOD_color_t grid[4];
	TCOD_color_t cols[2];
	int nbCols;
	int width,height,ascii,cx,cy;
	TCOD_console_data_t *dat;
	image_data_t *img=(image_data_t *)image;
	int maxx,maxy;
	TCOD_IFNOT(image != NULL) return;

	TCOD_image_get_size(image,&width,&height);
	if ( con == NULL ) dat = TCOD_root;
	else dat=(TCOD_console_data_t *)(con);
	if ( w == -1 ) w=width;
	if ( h == -1 ) h=height;

	// check that the sx,sy/w,h rectangle is inside the image
	TCOD_ASSERT(sx >= 0 && sy >= 0 && sx+w <= width && sy+h <= height);
	TCOD_IFNOT(w > 0 && h > 0) return;

	sx=MAX(0,sx);
	sy=MAX(0,sy);
	w = MIN(w,width-sx);
	h = MIN(h,height-sy);

	maxx=dx+w/2 <= dat->w ? w : (dat->w-dx)*2;
	maxy=dy+h/2 <= dat->h ? h : (dat->h-dy)*2;
	// check that the image is not blitted outside the console
	TCOD_IFNOT(dx+maxx/2 >= 0 && dy+maxy/2 >= 0 && dx < dat->w && dy < dat->h) return;
	maxx+=sx;
	maxy+=sy;

	for (cx=sx; cx < maxx; cx += 2) {
		for (cy=sy; cy < maxy; cy += 2) {
			// get the 2x2 super pixel colors from the image
			int conx=dx+(cx-sx)/2;
			int cony=dy+(cy-sy)/2;
			TCOD_color_t consoleBack=TCOD_console_get_back(con,conx,cony);
			grid[0]=TCOD_image_get_pixel(image,cx,cy);
			if ( img->has_key_color && grid[0].r == img->key_color.r  && grid[0].g == img->key_color.g && grid[0].b == img->key_color.b)
				grid[0]=consoleBack;
			if ( cx < w-1 ) {
				grid[1]=TCOD_image_get_pixel(image,cx+1,cy);
				if ( img->has_key_color && grid[1].r == img->key_color.r  && grid[1].g == img->key_color.g && grid[1].b == img->key_color.b)
					grid[1]=consoleBack;
			} else grid[1]=consoleBack;
			if ( cy < h-1 ) {
				grid[2]=TCOD_image_get_pixel(image,cx,cy+1);
				if ( img->has_key_color && grid[2].r == img->key_color.r  && grid[2].g == img->key_color.g && grid[2].b == img->key_color.b)
					grid[2]=consoleBack;
			} else grid[2]=consoleBack;
			if ( cx < w-1 && cy < h-1 ) {
				grid[3]=TCOD_image_get_pixel(image,cx+1,cy+1);
				if ( img->has_key_color && grid[3].r == img->key_color.r  && grid[3].g == img->key_color.g && grid[3].b == img->key_color.b)
					grid[3]=consoleBack;
			} else grid[3]=consoleBack;
			// analyse color, posterize, get pattern
			getPattern(grid,cols,&nbCols,&ascii);
			if ( nbCols == 1 ) {
				// single color
				TCOD_console_set_back(con,conx,cony,cols[0],TCOD_BKGND_SET);
				TCOD_console_set_char(con,conx,cony,' ');
			} else {
				if ( ascii >= 0 ) {
					TCOD_console_set_background_color(con,cols[0]);
					TCOD_console_set_foreground_color(con,cols[1]);
					TCOD_console_put_char(con,conx,cony,ascii,TCOD_BKGND_SET);
				} else {
					// negative ascii code means we need to invert back/fore colors
					TCOD_console_set_background_color(con,cols[1]);
					TCOD_console_set_foreground_color(con,cols[0]);
					TCOD_console_put_char(con,conx,cony,-ascii,TCOD_BKGND_SET);
				}
			}
		}
	}
}
Beispiel #10
0
void TCODConsole::putChar(int x, int y, int c, TCOD_bkgnd_flag_t flag) {
	TCOD_console_put_char(data,x,y,c,flag);
}