Beispiel #1
0
/**\brief Calculates the value from pixel offset
 */
float Slider::PixelToVal( int pixels ){
	float value;
	value = (TO_FLOAT(pixels) / TO_FLOAT(w)); // Ratio of the pixels
	value *= (maxval - minval); // Multiply by range
	value += minval; // Add Baseline
	return value;
}
Beispiel #2
0
void en_encoder (bool state,PUCHAR encBaseAddr)
#endif
{
#ifndef WINDOWS_NT
 word indexPort, dataPort;
#else
    PUCHAR indexPort, dataPort;
#endif

 byte colorTab[256][3];
 word i, j;
 if (state)
   init_luts(); 
 else
 {
   for (i = 0; i < 256; i++)
      for (j = 0; j < 3; j++)
            colorTab[i][j] = 0;

   indexPort = encBaseAddr + 0x10 + 0x00;
   dataPort  = encBaseAddr + 0x10 + 0x01;

   outp (indexPort, 0);
   for (i = 0; i < 256; i++)
      for (j = 0; j < 3; j++)
         outp (dataPort, colorTab[i][j]);

   for (i = 0; i < 256; i++)
      for (j = 0; j < 3; j++)
         {
         colorTab[i][j] =  (byte)TO_INT((colorTab[i][j] * TO_FLOAT(220) / 256)
                                  +  TO_FLOAT(16) + (TO_FLOAT(1) / 2)
                                 );

// ((double)(colorTab[i][j]*220.0/256.0)+ 16.0 + 0.5) );
         }



   indexPort = encBaseAddr + 0x04 + 0x00;
   dataPort  = encBaseAddr + 0x04 + 0x01;

   outp (indexPort, 0);
   for (i = 0; i < 256; i++)
      for (j = 0; j < 3; j++)
         outp (dataPort, colorTab[i][j]);

#ifndef WINDOWS_NT
   inp (encBaseAddr + 0x04 + 0x03);     /* To activate the CLUT */
#else
        inp ((PUCHAR)(encBaseAddr + 0x04 + 0x03));  /* To activate the CLUT */
#endif
 }
}
Beispiel #3
0
void init_luts()
{
#ifndef WINDOWS_NT
   word indexPort, dataPort;
#else
   PUCHAR indexPort, dataPort;
#endif
   byte colorTab[256][3];
   word i, j;
   dword tmp;

   for (i = 0; i < 256; i++)
      for (j = 0; j < 3; j++)
         colorTab[i][j] = (byte)i;

   indexPort = encBaseAddr + DAC_LUT_CTRL_WR;
   dataPort  = encBaseAddr + DAC_LUT_DATA;

   outp (indexPort, 0);
   for (i = 0; i < 256; i++)
      for (j = 0; j < 3; j++)
         {
         tmp = TO_INT((dword)colorTab[i][j] * gain);
         if (tmp > 0xff) tmp = 0xff;
         outp (dataPort, (byte)tmp);
         }

   for (i = 0; i < 256; i++)
      for (j = 0; j < 3; j++)
         {

         tmp =  TO_INT( (((dword)colorTab[i][j] * (dword)220 * gain) / (dword)256)
                                  +  TO_FLOAT(16) + (TO_FLOAT(1) / 2)
                                 );

         if ( tmp > 0xeb )
            colorTab[i][j] = 0xeb;
         else
            colorTab[i][j] = (byte)tmp;
         }

//         colorTab[i][j] = (double)(colorTab[i][j]*220.0/256.0)
//                                    + 16.0 + 0.5;

   indexPort = encBaseAddr + DENC_CLUT_CTRL_WR;
   dataPort  = encBaseAddr + DENC_CLUT_DATA;

   outp (indexPort, 0);
   for (i = 0; i < 256; i++)
      for (j = 0; j < 3; j++)
         outp (dataPort, colorTab[i][j]);

   inp (encBaseAddr + DENC_DATA_CTRL);     /* To activate the CLUT */
}
Beispiel #4
0
/**\brief Calculates the marker position from pixel offset.
 */
int Scrollbar::MarkerPixelToPos( int xr, int yr ){
	int effectivelen;
	int newpos;
	int marksize = this->GetMarkerSize();
	int effectivestart = bitmaps[2]->GetHeight() + marksize / 2;

	effectivelen = this->h - marksize - bitmaps[1]->GetHeight() - bitmaps[2]->GetHeight();
	newpos = TO_INT(TO_FLOAT(yr - effectivestart) / TO_FLOAT(effectivelen) * (maxpos - h));

	return newpos;
}
Beispiel #5
0
/**\brief Calculates the marker position in pixel offset.
 */
int Scrollbar::MarkerPosToPixel( void ){
	int markerpos;
	int effectivelen;
	float posratio;		// 0 - 1 ratio of marker position

	effectivelen = this->h - 2 * SCROLLBAR_BTN - this->GetMarkerSize();
	posratio = TO_FLOAT(pos) / TO_FLOAT(maxpos - (this-> h + 2 * SCROLLBAR_PAD));

	markerpos = SCROLLBAR_BTN + static_cast<int>(effectivelen* posratio);

	return markerpos;
}
Beispiel #6
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/**\brief Calculates the value from pixel offset
 */
 float Slider::PixelToVal( int pixels ){
	float value;
	if ( this->maxval < this->minval )
		value = (TO_FLOAT(pixels - SLIDER_MW/2 ) 
			/ TO_FLOAT(GetW() - SLIDER_MW))
			* ( minval - maxval) + maxval;
	else
		value = (TO_FLOAT(pixels - SLIDER_MW/2)
			/ TO_FLOAT(GetW() - SLIDER_MW))
			* ( maxval - minval) + minval;
	return value;
 }
Beispiel #7
0
/**\brief Calculates the marker position in pixel offset.
 */
int Scrollbar::MarkerPosToPixel( void ){
	int markerpos;
	int effectivelen;
	float posratio;		// 0 - 1 ratio of marker position

	effectivelen = this->h - GetMarkerSize() - bitmaps[1]->GetHeight() - bitmaps[2]->GetHeight();
	posratio = TO_FLOAT(pos) / TO_FLOAT(maxpos - (this-> h ));

	markerpos = bitmaps[1]->GetHeight() + static_cast<int>(effectivelen* posratio);

	return markerpos;
}
Beispiel #8
0
/**\brief Calculates the marker position from pixel offset.
 */
int Scrollbar::MarkerPixelToPos( int xr, int yr ){
	int effectivelen;
	int screenlen;
	int newpos;
	int marksize = this->GetMarkerSize();
	int effectivestart = SCROLLBAR_BTN + marksize / 2;

	effectivelen = this->h - 2 * SCROLLBAR_BTN - marksize;
	screenlen = this->h + 2 * SCROLLBAR_PAD;
	newpos = TO_INT(TO_FLOAT(yr - effectivestart) / TO_FLOAT(effectivelen) * (maxpos - screenlen));

	return newpos;
}
Beispiel #9
0
FLOAT                               /*{ ret - floor(x)}*/
_floorf(
    FLOAT x                         /*{ (i) - value for which to compute floorf }*/
)
{
    FLOAT y;

    /*{ y = |x| }*/
    y = x;
    if (x < (FLOAT)0.0)
    {
        y = -y;
    }

    /*{ if x > 2^24 (max 23-bit int), result = x }*/
    if (y >= (FLOAT)16777216.0)
    {
        return x;
    }

    /*{ y = truncate(x) }*/
    y = TO_FLOAT(TO_LONG(x));

    /*{ if y > x, result = result - 1.0 }*/
    if (y > x)
    {
        y = SUB(y, 1.0);
    }

    return y;
}
Beispiel #10
0
FLOAT                      /*{ ret - modf(x)}*/
_modff(
    FLOAT x,               /*{ (i) - value for which to compute modff }*/
    FLOAT *i               /*{ (o) - address to which integer part is written }*/
)
{
    FLOAT y;
    FLOAT fract;

    /*{ y = |x| }*/
    y = x;
    if (x < (FLOAT)0.0)
    {
        y = -y;
    }

    /*{ if |x| > 2^24 (max 23-bit int) }*/
    if (y >= (FLOAT)16777216.0)
    {
        /*{ int = x }*/
        /*{ return fract = 0.0 }*/
        *i = x;
        return (FLOAT)0.0;
    }

    /*{ if |x| < 1 }*/
    if (y < (FLOAT)1.0)
    {
        /*{ int = 0 }*/
        /*{ return fract = x }*/
        *i = (FLOAT)0.0;
        return x;
    }

    /*{ y = truncate(|x|) }*/
    y = TO_FLOAT(TO_LONG(y));

    /*{ if x < 0, y = -y }*/
    if (x < (FLOAT)0.0)
    {
        y = -y;
    }

    /*{ fract = x - y }*/
    fract = SUB(x, y);

    /*{ *i = y }*/
    *i = y;

    return fract;
}
Beispiel #11
0
void
stage1( SAMPLE *samples, float *floats )
{
   uint32_t sum = 0;
   float avg = 0;

   SUM_DATA( SAMPLES_PER_MSG, samples, sum );

   avg = (float) sum / SAMPLES_PER_MSG;

   TO_FLOAT( SAMPLES_PER_MSG, samples, floats );

   ADD_SCALAR( SAMPLES_PER_MSG, floats, -avg );
}
Beispiel #12
0
gboolean
draw_callback(GtkWidget *widget, cairo_t *cr, gpointer data)
{
	guint width, height;
	GdkRGBA color;
	
	width = gtk_widget_get_allocated_width (widget);
	height = gtk_widget_get_allocated_height (widget);
	gtk_style_context_get_color (gtk_widget_get_style_context (widget),
	                             0,
	                             &color);
	gdk_cairo_set_source_rgba (cr, &color);

	int draw_offset = (int) gtk_adjustment_get_value(scroll_adj);
	int frames = gtk_spin_button_get_value_as_int(GTK_SPIN_BUTTON(window_spin));
	double x = 0.0;
	double x_step = (double) width / (double) frames;

	cairo_move_to(cr, x, (height/2.0 - (TO_FLOAT(snd_data[draw_offset]) * height / 2.0 )));
	for(int i=1; i < frames; i++) {
		x += x_step;
		cairo_line_to(cr, x, (height/2.0 - (TO_FLOAT(snd_data[i+draw_offset]) * height / 2.0 )));
		if(i%200 == 0) {
			cairo_stroke(cr);
			cairo_move_to(cr, x, (height/2.0 - (TO_FLOAT(snd_data[i+draw_offset]) * height / 2.0 )));
		}
	}
	cairo_stroke(cr);
	color.red = 1.0;
	color.green = color.blue = 0.0;
	color.alpha = 1.0;
	gdk_cairo_set_source_rgba(cr, &color);

	x = 0.0;
	cairo_move_to(cr, x, (height/2.0 - (TO_FLOAT(p_pos[draw_offset]) * height / 2.0 )));
	for(int i=1; i < frames; i++) {
		x += x_step;
		cairo_line_to(cr, x, (height/2.0 - (TO_FLOAT(p_pos[i+draw_offset]) * height / 2.0 )));
		if(i%200 == 0) {
			cairo_stroke(cr);
			cairo_move_to(cr, x, (height/2.0 - (TO_FLOAT(p_pos[i+draw_offset]) * height / 2.0 )));
		}
	}

	cairo_stroke(cr);
	cairo_fill (cr);

	return FALSE;
}
Beispiel #13
0
void StatusBar::Update( lua_State* L ) {
	int returnvals, retpos = -1;

	// Run the StatusBar Updater
	returnvals = Lua::Run( lua_updater, true );

	// Get the new StatusBar Status
	if (returnvals == 0) {
		SetName( "" );
		SetRatio( 0.0f );
	} else if (lua_isnumber(L, retpos) && ( lua_tonumber(L,retpos)>=0.0 && lua_tonumber(L,retpos)<=1.0) )  {
		SetName( "" );
		SetRatio( TO_FLOAT(lua_tonumber(L, retpos)) );
	} else if (lua_isstring(L, retpos)) {
		SetRatio( 0.0f );
		SetName( string(lua_tostring(L, retpos)) );
	} else {
		LogMsg(ERR,"Error running '%s': %s", lua_updater.c_str(), lua_tostring(L, retpos));
	}
	lua_pop(L,returnvals);
}
Beispiel #14
0
/** \brief Create a new Slider
 *
 *  \returns Lua userdata containing pointer to Slider.
 */
int UI_Lua::newSlider(lua_State *L){
	int n = lua_gettop(L);  // Number of arguments
	if ( (n != 5) && (n != 6) && (n != 7) )
		return luaL_error(L,
		"Got %d arguments expected 5 or 6(x, y, w, h, label, [position], [callback] )", n);

	int x = int(luaL_checknumber (L, 1));
	int y = int(luaL_checknumber (L, 2));
	int w = int(luaL_checknumber (L, 3));
	int h = int(luaL_checknumber (L, 4));
	string label = luaL_checkstring (L, 5);
	float position = 0.5f;
	string callback = "";
	for(int index=6; index<=7; ++index )
	{
		if ( lua_isnumber(L, index) ) {
			position = TO_FLOAT( luaL_checknumber(L,  index) );
		} else if ( lua_isstring(L, index) ) {
			callback = luaL_checkstring(L,  index);
		}
	}

	// Allocate memory for a pointer to object
	Slider **slider= (Slider**)lua_newuserdata(L, sizeof(Slider**));
    luaL_getmetatable(L, EPIAR_UI);
    lua_setmetatable(L, -2);
	
	if (n == 7) {
		*slider = new Slider(x,y,w,h,label,position,callback);
	} else if (n == 6) {
		*slider = new Slider(x,y,w,h,label,position);
	} else {
		*slider = new Slider(x,y,w,h,label);
	}
	
	return 1;
}
Beispiel #15
0
/*
 * NaN: any float with maximum exponent (0x7f8) and non-zero fraction
 */
int __cdecl main(int argc, char *argv[])
{
    /*
     * Initialize the PAL and return FAIL if this fails
     */
    if (PAL_Initialize(argc, argv) != 0)
    {
        return FAIL;
    }

    /*
     * Try some trivial values
     */
    if (_isnanf(0.0f))
    {
        Fail("_isnanf() incorrectly identified %f as NaN!\n", 0.0f);
    }

    if (_isnanf(1.234567f))
    {
        Fail("_isnanf() incorrectly identified %f as NaN!\n", 1.234567f);
    }

    if (_isnanf(42.0f))
    {
        Fail("_isnanf() incorrectly identified %f as NaN!\n", 42.0f);
    }

    UINT32 lneginf =           0xff800000u;
    UINT32 lposinf =           0x7f800000u;
    
    float neginf =             TO_FLOAT(lneginf);
    float posinf =             TO_FLOAT(lposinf);

    /*
     * Try positive and negative infinity
     */
    if (_isnanf(neginf))
    {
        Fail("_isnanf() incorrectly identified negative infinity as NaN!\n");
    }

    if (_isnanf(posinf))
    {
        Fail("_isnanf() incorrectly identified infinity as NaN!\n");
    }

    /*
     * Try setting the least significant bit of the fraction,
     * positive and negative
     */
    UINT32 lsnan =             0xff800001u;
    float snan =               TO_FLOAT(lsnan);
    
    if (!_isnanf(snan))
    {
        Fail("_isnanf() failed to identify %I32x as NaN!\n", lsnan);
    }

    UINT32 lqnan =             0x7f800001u;
    float qnan =               TO_FLOAT(lqnan);
    
    if (!_isnanf(qnan))
    {
        Fail("_isnanf() failed to identify %I32x as NaN!\n", lqnan);
    }

    /*
     * Try setting the most significant bit of the fraction,
     * positive and negative
     */
    lsnan =                     0xffc00000u;
    snan =                      TO_FLOAT(lsnan);

    if (!_isnanf(snan))
    {
        Fail ("_isnanf() failed to identify %I32x as NaN!\n", lsnan);
    }

    lqnan =                     0x7fc00000u;
    qnan =                      TO_FLOAT(lqnan);

    if (!_isnanf(qnan))
    {
        Fail ("_isnanf() failed to identify %I32x as NaN!\n", lqnan);
    }

    PAL_Terminate();
    return PASS;
}
Beispiel #16
0
//////////////////////////////////////////////////////////////////////////////////////////////////////
// run a step
float Remesh::RunColorStep() {
	cur_iter++;
	cerr << "ITERATION ( " << cur_iter << ") " << endl;
	// COMPUTE THE MESH DISPLACEMENT

	for (Vertex_iterator vi = data->mesh.p.vertices_begin(); vi!=data->mesh.p.vertices_end(); vi++) {
		vi->delta = Kernel::Vector_3(0,0,0);
		vi->delta_tmp = Kernel::Vector_3(0,0,0);
	}

	
	// from current to the closest destination point
	for (Vertex_iterator vi = data->mesh.p.vertices_begin(); vi!=data->mesh.p.vertices_end(); vi++) {

#if MOVE_THE_MESH
		Kernel::Point_3 closest_point = dst_mesh.closestColorPoint(vi->point(), (float *)(vi->color));	
		//Kernel::Point_3 closest_point = dst_mesh.closestPoint(vi->point());	
#else 
		Kernel::Point_3 tmp_point = vi->point() + vi->motion_vec;
		Kernel::Point_3 closest_point = dst_mesh.closestColorPoint(tmp_point,  (float *)(vi->color));	
#endif
		//cerr << "closest_point (" << closest_point << ") has ID " << dst_mesh.vertex_mapping[closest_point]->id << endl;	
		//Kernel::Vector_3 closest_normal = dst_mesh.vertex_mapping[closest_point]->normal();
		//Kernel::Vector_3 closest_normal = dst_mesh.vertexMapping(closest_point)->normal();

/*		
		vi->delta = closest_point - vi->point();
					
		bool is_outside = v_norm((closest_point + closest_normal*v_norm(vi->delta)) - vi->point()) < v_norm(vi->delta);
//		bool is_outside = v_norm(v_normalized(closest_normal) + v_normalized(vi->delta)) < 1.4142;
//		bool is_outside = v_angle(closest_normal, vi->delta) > PI/2;		
		double dist_sign = (is_outside?1:-1);
		vi->delta = vi->normal()*v_norm(vi->delta)*(-1)*dist_sign;
*/
		
		vi->delta = closest_point- (vi->point() + vi->motion_vec); 
 
		//vi->delta = vi->normal()* (closest_normal*(closest_point-vi->point())); 

//		vi->delta == v_normalized(data->mesh.computeVectorComponent(vi->normal(),vi->delta,1))*v_norm(vi->delta);
//		vi->delta = v_normalized(vi->delta)*data->mesh.computeVertexStatistics(*vi,1)*0.05;
		//		vi->delta = vi->normal(); //*alg_dt
	}

	// NORMALIZE the movements
	float total_movement = 0;
	int total_elements = 0;
	double max_delta = data->mesh.edge_avg*alg_dt;
	for (Vertex_iterator vi = data->mesh.p.vertices_begin(); vi!=data->mesh.p.vertices_end(); vi++) {	
		//vi->delta = v_normalized(vi->delta)*data->mesh.computeVertexStatistics(*vi,1)*0.1;
//		double max_delta = data->mesh.computeVertexStatistics(*vi,1)*alg_dt;
//		double min_delta = data->mesh.edge_avg/5;

		
//		vi->delta = vi->delta;
//		vi->delta = vi->delta + v_normalized(vi->delta)*(RAND_MAX/2-std::rand())*1.0/RAND_MAX*data->mesh.edge_avg/2*alg_smoothing;
//		vi->delta = v_normalized(vi->delta)*max_delta;
		


		double the_norm = v_norm(vi->delta);		
		if (the_norm > max_delta) {
			 vi->delta = v_normalized(vi->delta)*max_delta;
		}
//		if (the_norm < min_delta) vi->delta = v_normalized(vi->delta)*min_delta;	
		the_norm = v_norm(vi->delta);

		if (! MOVE_THE_MESH || the_norm > max_delta*0.5) {
			total_elements++;
			total_movement	+= v_norm(vi->delta);
		}
		
		//vi->delta = vi->delta + Kernel::Vector_3((RAND_MAX/2-std::rand())*1.0/RAND_MAX, (RAND_MAX/2-std::rand())*1.0/RAND_MAX, (RAND_MAX/2-std::rand())*1.0/RAND_MAX)*data->mesh.computeVertexStatistics(*vi,1)*alg_smoothing;
//		vi->delta = vi->delta + data->mesh.computeVectorComponent(vi->normal(),vi->laplacian()*alg_dt,0);		
		//vi->delta = vi->delta + vi->laplacian()*alg_smoothing;	
	}
	data->mesh.diffuse(alg_smoothing, 0); 
#if ADD_LENGTH_CONSTRAINT
	for (Vertex_iterator vi = data->mesh.p.vertices_begin(); vi!=data->mesh.p.vertices_end(); vi++) {	
	// Add a cost for preserving the smoothness and the geometry of the mesh
	       HV_circulator h = vi->vertex_begin();
	       double geom_vx = 0 ;
	       double geom_vy = 0 ;
	       double geom_vz = 0 ;   
	       int order=0;

	       do
	       {
	           const float xx = TO_FLOAT ( vi->point().x() );
	           const float yy = TO_FLOAT ( vi->point().y() );
        	   const float zz = TO_FLOAT ( vi->point().z() );
                   const float xxx = TO_FLOAT ( h->opposite()->vertex()->point().x()) ;
        	   const float yyy = TO_FLOAT ( h->opposite()->vertex()->point().y()) ;
	           const float zzz = TO_FLOAT ( h->opposite()->vertex()->point().z()) ;

        	   double d = (xx - xxx) * (xx - xxx)  + (yy - yyy) * (yy - yyy) + (zz - zzz) * (zz - zzz) ;
#if MOVE_THE_MESH
	           double t_d2x = (xx + vi->delta[0]) - (xxx + h->opposite()->vertex()->delta[0]) ;
        	   double t_d2y = (yy + vi->delta[1]) - (yyy + h->opposite()->vertex()->delta[1]) ;
	           double t_d2z = (zz + vi->delta[2]) - (zzz + h->opposite()->vertex()->delta[2]) ;
#else
	           double t_d2x = (xx + vi->motion_vec[0] + vi->delta[0]) - (xxx + h->opposite()->vertex()->motion_vec[0] + h->opposite()->vertex()->delta[0]) ;
        	   double t_d2y = (yy + vi->motion_vec[1] + vi->delta[1]) - (yyy + h->opposite()->vertex()->motion_vec[1] + h->opposite()->vertex()->delta[1]) ;
	           double t_d2z = (zz + vi->motion_vec[2] + vi->delta[2]) - (zzz + h->opposite()->vertex()->motion_vec[2] + h->opposite()->vertex()->delta[2]) ;
#endif
	           double d2 = t_d2x * t_d2x + t_d2y * t_d2y + t_d2z * t_d2z;
                   geom_vx += t_d2x * (sqrt(d2) - sqrt(d)) / sqrt(d2) ;
        	   geom_vy += t_d2y * (sqrt(d2) - sqrt(d)) / sqrt(d2) ;
	           geom_vz += t_d2z * (sqrt(d2) - sqrt(d)) / sqrt(d2) ;
        	   order++;

	       }
	       while ( ++h != vi->vertex_begin() );
	       geom_vx /= order ;
	       geom_vy /= order ;
	       geom_vz /= order ;
	       double alpha = 1 ;
	       vi->delta_tmp =  alpha * Vector(-geom_vx, -geom_vy, -geom_vz) ; 
#if 0
	if(v_norm(vi->delta_tmp) > 0.001)  
	       std::cout << vi->delta << " +  " << geom_vx << " " << geom_vy << " " << geom_vz <<std::endl ;
#endif
	}
	for (Vertex_iterator vi = data->mesh.p.vertices_begin(); vi!=data->mesh.p.vertices_end(); vi++) {	
	       double alpha1 = 0.9, alpha2 = 0.1 ;
		if(v_norm(vi->delta)<0.01) { alpha2 = 0.9; alpha1 = 0.1; }
		vi->delta = alpha1 * vi->delta + alpha2 * vi->delta_tmp;
	}
#endif 
	// MOVE THE MESH
	OpenGLContext::mutex.lock();
	data->mesh.lock();
	for (Vertex_iterator vi = data->mesh.p.vertices_begin(); vi!=data->mesh.p.vertices_end(); vi++) {
		if (alg_keepVerticesConstant) vi->delta = vi->normal()*(vi->delta*vi->normal());	
		vi->prev_delta = vi->delta;
#if MOVE_THE_MESH
		vi->move ( vi->delta );
#else
		vi->motion_vec = vi->motion_vec + vi->delta;
#endif
	}
	data->mesh.unlock();
#if MOVE_THE_MESH
	data->mesh.updateMeshData();
#else
	//for (Vertex_iterator vi = data->mesh.p.vertices_begin(); vi!=data->mesh.p.vertices_end(); vi++) {
	//	vi->motion_vec = vi->motion_vec + vi->laplacian() * alg_smoothing; // smooth the motion vectors
	//}
#endif
	OpenGLContext::mutex.unlock();
	
	//saveOutput
	if (alg_saveOutput) {
		char filename[300];
		sprintf(filename,"%s/output_%04d.off",alg_saveOutputPrefix,cur_iter);
		data->mesh.saveFormat(filename,"off");
		sprintf(filename,"%s/output_%04d.diff",alg_saveOutputPrefix,cur_iter);
		data->mesh.saveVectorField(filename);
		sprintf(filename,"%s/output_%04d.idx",alg_saveOutputPrefix,cur_iter);
		data->mesh.saveVertexIndices(filename);
		
	}
	
	emit stepFinished();
	return total_movement;
	//return total_elements;
//	return (++cur_iter < iter);	

}
Beispiel #17
0
int __cdecl main(int argc, char **argv)
{
    /*non-finite numbers*/
    UINT32 lsnan =              0xffffffffu;
    UINT32 lqnan =              0x7fffffffu;
    UINT32 lneginf =            0xff800000u;
    UINT32 lposinf =            0x7f800000u;

    float snan =               TO_FLOAT(lsnan);
    float qnan =               TO_FLOAT(lqnan);
    float neginf =             TO_FLOAT(lneginf);
    float posinf =             TO_FLOAT(lposinf);

    /*finite numbers*/
    UINT32 lnegunnormalized =   0x807fffffu;
    UINT32 lposunnormalized =   0x007fffffu;
    UINT32 lnegzero =           0x80000000u;

    float negunnormalized =    TO_FLOAT(lnegunnormalized);
    float posunnormalized =    TO_FLOAT(lposunnormalized);
    float negzero =            TO_FLOAT(lnegzero);

    /*
     * Initialize the PAL and return FAIL if this fails
     */
    if (PAL_Initialize(argc, argv) != 0)
    {
        return FAIL;
    }

    /*non-finite numbers*/
    if (_finitef(snan) || _finitef(qnan))
    {
        Fail("_finitef() found NAN to be finite.\n");
    }

    if (_finitef(neginf))
    {
        Fail("_finitef() found negative infinity to be finite.\n");
    }

    if (_finitef(posinf))
    {
        Fail("_finitef() found infinity to be finite.\n");
    }

    /*finite numbers*/
    if (!_finitef(negunnormalized))
    {
        Fail("_finitef() found a negative unnormalized value to be infinite.\n");
    }

    if (!_finitef(posunnormalized))
    {
        Fail("_finitef() found an unnormalized value to be infinite.\n");
    }

    if (!_finitef(negzero))
    {
        Fail("_finitef() found negative zero to be infinite.\n");
    }

    if (!_finitef(+0.0f))
    {
        Fail("_finitef() found zero to be infinite.\n");
    }

    if (!_finitef(-123.456f))
    {
        Fail("_finitef() found %f to be infinite.\n", -123.456f);
    }

    if (!_finitef(+123.456f))
    {
        Fail("_finitef() found %f to be infinite.\n", +123.456f);
    }

    PAL_Terminate();
    return PASS;
}