Beispiel #1
0
static void QuitConfirm(void *unused1, void *unused2)
{
    txt_window_t *window;
    txt_label_t *label;
    txt_button_t *yes_button;
    txt_button_t *no_button;

    window = TXT_NewWindow(NULL);

    TXT_AddWidgets(window, 
                   label = TXT_NewLabel("Exiting setup.\nSave settings?"),
                   TXT_NewStrut(24, 0),
                   yes_button = TXT_NewButton2("  Yes  ", DoQuit, DoQuit),
                   no_button = TXT_NewButton2("  No   ", DoQuit, NULL),
                   NULL);

    TXT_SetWidgetAlign(label, TXT_HORIZ_CENTER);
    TXT_SetWidgetAlign(yes_button, TXT_HORIZ_CENTER);
    TXT_SetWidgetAlign(no_button, TXT_HORIZ_CENTER);

    // Only an "abort" button in the middle.
    TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, 
                        TXT_NewWindowAbortAction(window));
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
}
static void VKBCreateWindow(txt_inputbox_t *inputbox, int charset_index)
{
    int i;
    txt_table_t *keyboard;
    txt_table_t *softact;
    txt_table_t *softact_okcancel;
    txt_table_t *organizer;
    txt_window_action_t *cancel, *caps;

    //Create Widgets
    vkb_window = TXT_NewWindow(NULL);
    vkb_inputbox = inputbox;
    vkb_charset_index = charset_index;
    vkb_label = TXT_NewLabel("");
    keyboard = TXT_NewTable(19);
    organizer = TXT_NewTable(3);
    softact = TXT_NewTable(1);

    //Populate Window
    TXT_AddWidget(vkb_window, vkb_label);
    TXT_AddWidget(vkb_window, TXT_NewSeparator(NULL));
    TXT_AddWidget(vkb_window, organizer);
    TXT_AddWidget(organizer, keyboard);
    TXT_AddWidget(organizer, TXT_NewStrut(1, 0));
    TXT_AddWidget(organizer, softact);

    //Create Actions
    cancel = TXT_NewWindowAction(KEY_BBUTTON, "Revert");
    caps   = TXT_NewWindowAction(KEY_YBUTTON, "Caps");
    TXT_SignalConnect(cancel, "pressed", VKBCloseWindow,   0);
    TXT_SignalConnect(caps,   "pressed", VKBCycleCharsets, 0);
    TXT_AddWidget(softact, TXT_NewButton2("Backspace", VKBBackspace, NULL));
    TXT_AddWidget(softact, TXT_NewButton2("Caps-Lock", VKBCycleCharsets, NULL));
    TXT_AddWidget(softact, TXT_NewButton2("Revert", VKBCloseWindow, 0));
	TXT_AddWidget(softact, TXT_NewButton2("Accept", VKBCloseWindow, 1));

    //Create buttons and populate keyboard table
    for (i=0; vkb_charset[vkb_charset_index][i] != '\0'; i++)
    {
        char button[] = {vkb_charset[vkb_charset_index][i], '\0'};
        TXT_AddWidget(keyboard, TXT_NewButton2(button, VKBAddCharacter, button[0])); //, VKBAddCharacter));

        //Don't add padding on the last of row
        if ((i+1) % 10)
        {
            TXT_AddWidget(keyboard, TXT_NewStrut(1, 0));
        }
    }

    //Format & Update things
    TXT_SetWindowAction(vkb_window, TXT_HORIZ_LEFT,  cancel);
    TXT_SetWindowAction(vkb_window, TXT_HORIZ_RIGHT, caps);
    TXT_SetWidgetAlign(keyboard, TXT_HORIZ_CENTER);
    TXT_SetBGColor(vkb_label, TXT_COLOR_BLACK);
    TXT_LayoutWindow(vkb_window);
    VKBUpdateLabel();
	inputbox->editing = 1;
}
void StartMultiGame(void)
{
    txt_window_t *window;
    txt_table_t *gameopt_table;
    txt_table_t *advanced_table;
    txt_widget_t *iwad_selector;

    window = TXT_NewWindow("Start multiplayer game");

    TXT_AddWidgets(window, 
                   gameopt_table = TXT_NewTable(2),
                   TXT_NewSeparator("Monster options"),
                   TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters),
                   TXT_NewCheckBox("Fast monsters", &fast),
                   TXT_NewCheckBox("Respawning monsters", &respawn),
                   TXT_NewSeparator("Advanced"),
                   advanced_table = TXT_NewTable(2),
                   TXT_NewButton2("Add extra parameters...", 
                                  OpenExtraParamsWindow, NULL),
                   NULL);

    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction());
    
    TXT_SetColumnWidths(gameopt_table, 12, 12);

    TXT_AddWidgets(gameopt_table,
           TXT_NewLabel("Game"),
           iwad_selector = IWADSelector(),
           TXT_NewLabel("Skill"),
           skillbutton = TXT_NewDropdownList(&skill, skills, 5),
           TXT_NewLabel("Game type"),
           TXT_NewDropdownList(&deathmatch, gamemodes, 3),
           TXT_NewLabel("Level warp"),
           warpbutton = TXT_NewButton2("????", LevelSelectDialog, NULL),
           TXT_NewLabel("Time limit"),
           TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2),
                           TXT_NewLabel("minutes"),
                           NULL),
           NULL);

    TXT_SetColumnWidths(advanced_table, 12, 12);

    TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL);

    TXT_AddWidgets(advanced_table, 
                   TXT_NewLabel("UDP port"),
                   TXT_NewIntInputBox(&udpport, 5),
                   NULL);

    UpdateWarpType(NULL, NULL);
    UpdateWarpButton();
}
Beispiel #4
0
void MainMenu(void)
{
    txt_window_t *window;
    txt_window_action_t *quit_action;
    txt_window_action_t *warp_action;

    window = TXT_NewWindow("Main Menu");

    TXT_SetWindowHelpURL(window, WINDOW_HELP_URL);

    TXT_AddWidgets(window,
          TXT_NewButton2("Configure Display",
                         (TxtWidgetSignalFunc) ConfigDisplay, NULL),
          TXT_NewButton2("Configure Sound",
                         (TxtWidgetSignalFunc) ConfigSound, NULL),
          TXT_NewButton2("Configure Keyboard",
                         (TxtWidgetSignalFunc) ConfigKeyboard, NULL),
          TXT_NewButton2("Configure Mouse",
                         (TxtWidgetSignalFunc) ConfigMouse, NULL),
          TXT_NewButton2("Configure Gamepad/Joystick",
                         (TxtWidgetSignalFunc) ConfigJoystick, NULL),
          NULL);

    // The compatibility window is only appropriate for Doom/Strife.

    if (gamemission == doom || gamemission == strife)
    {
        txt_button_t *button;

        button = TXT_NewButton2("Compatibility", 
                                (TxtWidgetSignalFunc) CompatibilitySettings,
                                NULL);

        TXT_AddWidget(window, button);
    }

    TXT_AddWidgets(window,
          GetLaunchButton(),
          TXT_NewStrut(0, 1),
          TXT_NewButton2("Start a Network Game", 
                         (TxtWidgetSignalFunc) StartMultiGame, NULL),
          TXT_NewButton2("Join a Network Game", 
                         (TxtWidgetSignalFunc) JoinMultiGame, NULL),
          TXT_NewButton2("Multiplayer Configuration", 
                         (TxtWidgetSignalFunc) MultiplayerConfig, NULL),
          NULL);

    quit_action = TXT_NewWindowAction(KEY_ESCAPE, "Quit");
    warp_action = TXT_NewWindowAction(KEY_F2, "Warp");
    TXT_SignalConnect(quit_action, "pressed", QuitConfirm, NULL);
    TXT_SignalConnect(warp_action, "pressed",
                      (TxtWidgetSignalFunc) WarpMenu, NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_LEFT, quit_action);
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, warp_action);

    TXT_SetKeyListener(window, MainMenuKeyPress, NULL);
}
Beispiel #5
0
void JoinMultiGame(void)
{
    txt_window_t *window;
    txt_table_t *gameopt_table;
    txt_table_t *serveropt_table;
    txt_inputbox_t *address_box;

    window = TXT_NewWindow("Join multiplayer game");
    TXT_SetWindowHelpURL(window, MULTI_JOIN_HELP_URL);

    TXT_AddWidgets(window, 
        gameopt_table = TXT_NewTable(2),
        TXT_NewSeparator("Server"),
        serveropt_table = TXT_NewTable(1),
        TXT_NewStrut(0, 1),
        TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL),
        NULL);

    TXT_SetColumnWidths(gameopt_table, 12, 12);

    TXT_AddWidgets(gameopt_table,
                   TXT_NewLabel("Game"),
                   IWADSelector(),
                   NULL);

    if (gamemission == hexen)
    {
        TXT_AddWidgets(gameopt_table,
                       TXT_NewLabel("Character class "),
                       TXT_NewDropdownList(&character_class,
                                           character_classes, 3),
                       NULL);
    }

    TXT_AddWidgets(serveropt_table,
                   TXT_NewHorizBox(
                           TXT_NewLabel("Connect to address: "),
                           address_box = TXT_NewInputBox(&connect_address, 30),
                           NULL),
                   TXT_NewButton2("Find server on Internet...",
                                  FindInternetServer, NULL),
                   TXT_NewButton2("Find server on local network...",
                                  FindLANServer, NULL),
                   NULL);

    TXT_SelectWidget(window, address_box);

    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction());
}
Beispiel #6
0
static txt_button_t *GetLaunchButton(void)
{
    char *label;

    switch (gamemission)
    {
        case doom:
            label = "Save parameters and launch DOOM";
            break;
        case heretic:
            label = "Save parameters and launch Heretic";
            break;
        case hexen:
            label = "Save parameters and launch Hexen";
            break;
        case strife:
            label = "Save parameters and launch STRIFE!";
            break;
        default:
            label = "Save parameters and launch game";
            break;
    }

    return TXT_NewButton2(label, LaunchDoom, NULL);
}
Beispiel #7
0
static void OpenGameSelectDialog(GameSelectCallback callback)
{
    mission_config_t *mission = NULL;
    txt_window_t *window;
    const iwad_t **iwads;
    int num_games;
    int i;

    window = TXT_NewWindow("Select game");

    TXT_AddWidget(window, TXT_NewLabel("Select a game to configure:\n"));
    num_games = 0;

    // Add a button for each game.

    for (i=0; i<arrlen(mission_configs); ++i)
    {
        // Do we have any IWADs for this game installed?
        // If so, add a button.

        iwads = D_FindAllIWADs(mission_configs[i].mask);

        if (iwads[0] != NULL)
        {
            mission = &mission_configs[i];
            TXT_AddWidget(window, TXT_NewButton2(mission_configs[i].label,
                                                 GameSelected,
                                                 &mission_configs[i]));
            ++num_games;
        }

        free(iwads);
    }

    TXT_AddWidget(window, TXT_NewStrut(0, 1));

    // No IWADs found at all?  Fall back to doom, then.

    if (num_games == 0)
    {
        TXT_CloseWindow(window);
        SetMission(DEFAULT_MISSION);
        callback();
        return;
    }

    // Only one game? Use that game, and don't bother with a dialog.

    if (num_games == 1)
    {
        TXT_CloseWindow(window);
        SetMission(mission);
        callback();
        return;
    }

    game_selected_callback = callback;
}
Beispiel #8
0
void AddOperatorButton(txt_table_t *table, char *label, operator_t op)
{
    char buf[10];
    operator_t *op_copy;

    op_copy = malloc(sizeof(operator_t));
    *op_copy = op;

    TXT_snprintf(buf, sizeof(buf), "  %s  ", label);

    TXT_AddWidget(table, TXT_NewButton2(buf, Operator, op_copy));
}
Beispiel #9
0
void AddNumberButton(txt_table_t *table, int value)
{
    char buf[10];
    int *val_copy;

    val_copy = malloc(sizeof(int));
    *val_copy = value;

    TXT_snprintf(buf, sizeof(buf), "  %i  ", value);

    TXT_AddWidget(table, TXT_NewButton2(buf, InsertNumber, val_copy));
}
static void QueryResponseCallback(net_addr_t *addr,
                                  net_querydata_t *querydata,
                                  unsigned int ping_time,
                                  TXT_UNCAST_ARG(results_table))
{
    TXT_CAST_ARG(txt_table_t, results_table);
    char ping_time_str[16];
    char description[47];

    // When we connect we'll have to negotiate a common protocol that we
    // can agree upon between the client and server. If we can't then we
    // won't be able to connect, so it's pointless to include it in the
    // results list. If protocol==NET_PROTOCOL_UNKNOWN then this may be
    // an old, pre-3.0 Chocolate Doom server that doesn't support the new
    // protocol negotiation mechanism, or it may be an incompatible fork.
    if (querydata->protocol == NET_PROTOCOL_UNKNOWN)
    {
        return;
    }

    M_snprintf(ping_time_str, sizeof(ping_time_str), "%ims", ping_time);

    // Build description from server name field. Because there is limited
    // space, we only include the player count if there are already players
    // connected to the server.
    if (querydata->num_players > 0)
    {
        M_snprintf(description, sizeof(description), "(%d/%d) ",
                   querydata->num_players, querydata->max_players);
    }
    else
    {
        M_StringCopy(description, "", sizeof(description));
    }

    M_StringConcat(description, querydata->description, sizeof(description));

    TXT_AddWidgets(results_table,
                   TXT_NewLabel(ping_time_str),
                   TXT_NewButton2(NET_AddrToString(addr),
                                  SelectQueryAddress, querydata),
                   TXT_NewLabel(description),
                   NULL);

    ++query_servers_found;
}
Beispiel #11
0
void ConfigMouse(void)
{
    txt_window_t *window;

    window = TXT_NewWindow("Mouse configuration");

    TXT_SetTableColumns(window, 2);

    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
    TXT_SetWindowHelpURL(window, WINDOW_HELP_URL);

    TXT_AddWidgets(window,
                   TXT_NewCheckBox("Enable mouse", &usemouse),
                   TXT_TABLE_OVERFLOW_RIGHT,
                   TXT_NewInvertedCheckBox("Allow vertical mouse movement", 
                                           &novert),
                   TXT_TABLE_OVERFLOW_RIGHT,
                   TXT_NewCheckBox("Grab mouse in windowed mode", 
                                   &grabmouse),
                   TXT_TABLE_OVERFLOW_RIGHT,
                   TXT_NewCheckBox("Double click acts as \"use\"",
                                   &dclick_use),
                   TXT_TABLE_OVERFLOW_RIGHT,

                   TXT_NewSeparator("Mouse motion"),
                   TXT_NewLabel("Speed"),
                   TXT_NewSpinControl(&mouseSensitivity, 1, 256),
                   TXT_NewLabel("Acceleration"),
                   TXT_NewFloatSpinControl(&mouse_acceleration, 1.0, 5.0),
                   TXT_NewLabel("Acceleration threshold"),
                   TXT_NewSpinControl(&mouse_threshold, 0, 32),

                   TXT_NewSeparator("Buttons"),
                   NULL);

    AddMouseControl(window, "Fire/Attack", &mousebfire);
    AddMouseControl(window, "Move forward", &mousebforward);
    AddMouseControl(window, "Strafe on", &mousebstrafe);

    TXT_AddWidget(window,
                  TXT_NewButton2("More controls...", ConfigExtraButtons, NULL));
}
Beispiel #12
0
static void QueryResponseCallback(net_addr_t *addr,
                                  net_querydata_t *querydata,
                                  unsigned int ping_time,
                                  TXT_UNCAST_ARG(results_table))
{
    TXT_CAST_ARG(txt_table_t, results_table);
    char ping_time_str[16];
    char description[47];

    M_snprintf(ping_time_str, sizeof(ping_time_str), "%ims", ping_time);
    M_StringCopy(description, querydata->description,
                 sizeof(description));

    TXT_AddWidgets(results_table,
                   TXT_NewLabel(ping_time_str),
                   TXT_NewButton2(NET_AddrToString(addr),
                                  SelectQueryAddress, querydata),
                   TXT_NewLabel(description),
                   NULL);

    ++query_servers_found;
}
Beispiel #13
0
void BuildGUI()
{
    txt_window_t *window;
    txt_table_t *table;
    
    window = TXT_NewWindow("Calculator");

    input_box = TXT_NewLabel("asdf");
    TXT_SetBGColor(input_box, TXT_COLOR_BLACK);
    TXT_AddWidget(window, input_box);
    TXT_AddWidget(window, TXT_NewSeparator(NULL));
    TXT_AddWidget(window, TXT_NewStrut(0, 1));

    table = TXT_NewTable(4);
    TXT_AddWidget(window, table);
    TXT_SetWidgetAlign(table, TXT_HORIZ_CENTER);

    AddNumberButton(table, 7);
    AddNumberButton(table, 8);
    AddNumberButton(table, 9);
    AddOperatorButton(table, "*", OP_MULT);
    AddNumberButton(table, 4);
    AddNumberButton(table, 5);
    AddNumberButton(table, 6);
    AddOperatorButton(table, "-", OP_MINUS);
    AddNumberButton(table, 1);
    AddNumberButton(table, 2);
    AddNumberButton(table, 3);
    AddOperatorButton(table, "+", OP_PLUS);
    AddNumberButton(table, 0);
    TXT_AddWidget(table, NULL);

    TXT_AddWidget(table, TXT_NewButton2("  =  ", Calculate, NULL));
    AddOperatorButton(table, "/", OP_DIV);
    
    TXT_AddWidget(window, TXT_NewStrut(0, 1));
    UpdateInputBox();
}
void JoinMultiGame(void)
{
    txt_window_t *window;
    txt_table_t *gameopt_table;
    txt_table_t *serveropt_table;
    txt_inputbox_t *address_box;

    window = TXT_NewWindow("Join multiplayer game");

    TXT_AddWidgets(window, 
        gameopt_table = TXT_NewTable(2),
        TXT_NewSeparator("Server"),
        serveropt_table = TXT_NewTable(2),
        TXT_NewStrut(0, 1),
        TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL),
        NULL);

    TXT_SetColumnWidths(gameopt_table, 12, 12);

    TXT_AddWidgets(gameopt_table,
                   TXT_NewLabel("Game"),
                   IWADSelector(),
                   NULL);

    TXT_AddWidgets(serveropt_table,
                   TXT_NewRadioButton("Connect to address:",
                                      &jointype, JOIN_ADDRESS),
                   address_box = TXT_NewInputBox(&connect_address, 30),
                   TXT_NewRadioButton("Auto-join LAN game",
                                      &jointype, JOIN_AUTO_LAN),
                   NULL);

    TXT_SignalConnect(address_box, "changed", SelectAddressJoin, NULL);
    TXT_SelectWidget(window, address_box);

    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction());
}
Beispiel #15
0
void SetupWindow(void)
{
    txt_window_t *window;
    txt_table_t *table;
    txt_table_t *rightpane;
    txt_checkbox_t *cheesy_checkbox;
    txt_window_action_t *pwn;
    txt_label_t *toplabel;
    char buf[100];
    int i;
    
    window = TXT_NewWindow("Window test");

    TXT_AddWidget(window, TXT_NewSeparator("Main section"));
    table = TXT_NewTable(3);

    toplabel = TXT_NewLabel("This is a multiline label.\n"
                            "A single label object contains \n"
                            "all three of these lines.\n");
    TXT_AddWidget(window, toplabel);
    TXT_SetWidgetAlign(toplabel, TXT_HORIZ_CENTER);

    //TXT_AddWidget(window, TXT_NewScrollPane(15, 4, table));
    TXT_AddWidget(window, table);

    for (i=0; i<5; ++i)
    {
        sprintf(buf, "Option %i in a table:", i + 1);
        TXT_AddWidget(table, TXT_NewLabel(buf));
        sprintf(buf, " Button %i-1 ", i + 1);
        TXT_AddWidget(table, TXT_NewButton(buf));
        sprintf(buf, " Button %i-2 ", i + 1);
        TXT_AddWidget(table, TXT_NewButton(buf));
    }

    TXT_AddWidget(window, TXT_NewStrut(0, 1));
    value_label = TXT_NewLabel("");
    TXT_AddWidget(window, value_label);

    table = TXT_NewTable(2);
    TXT_AddWidget(window, table);
    TXT_SetWidgetAlign(table, TXT_HORIZ_CENTER);

    cheesy_checkbox = TXT_NewCheckBox("Cheesy", &cheesy);
    TXT_AddWidget(table, cheesy_checkbox);
    TXT_SignalConnect(cheesy_checkbox, "changed", UpdateLabel, NULL);

    rightpane = TXT_NewTable(1);
    TXT_AddWidget(table, rightpane);

    for (i=0; i<3; ++i)
    {
        txt_radiobutton_t *rbut;

        rbut = TXT_NewRadioButton(radio_values[i], &radiobutton_value, i);
        TXT_AddWidget(rightpane, rbut);
        TXT_SignalConnect(rbut, "selected", UpdateLabel, NULL);
    }

    UpdateLabel(NULL, NULL);

    TXT_AddWidget(window, TXT_NewButton2("Close Window", CloseWindow, NULL));

    pwn = TXT_NewWindowAction(KEY_F1, "PWN!");
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, pwn);
    TXT_SignalConnect(pwn, "pressed", PwnBox, NULL);

    firstwin = window;
}
Beispiel #16
0
void ConfigKeyboard(void)
{
    txt_window_t *window;
    txt_table_t *movement_table;
    txt_table_t *action_table;
    txt_table_t *dialogs_table;
    txt_checkbox_t *run_control;

    always_run = joybspeed >= 20;

    window = TXT_NewWindow("Keyboard configuration");

    TXT_AddWidgets(window,
                   TXT_NewSeparator("Movement"),
                   movement_table = TXT_NewTable(4),

                   TXT_NewSeparator("Action"),
                   action_table = TXT_NewTable(4),
                   dialogs_table = TXT_NewTable(2),

                   TXT_NewSeparator("Misc."),
                   run_control = TXT_NewCheckBox("Always run", &always_run),
                   TXT_NewInvertedCheckBox("Use native keyboard mapping", 
                                           &vanilla_keyboard_mapping),
                   NULL);

    TXT_SetColumnWidths(movement_table, 15, 8, 15, 8);

    TXT_SignalConnect(run_control, "changed", UpdateJoybSpeed, NULL);

    AddKeyControl(movement_table, "Move Forward", &key_up);
    AddKeyControl(movement_table, " Strafe Left", &key_strafeleft);
    AddKeyControl(movement_table, "Move Backward", &key_down);
    AddKeyControl(movement_table, " Strafe Right", &key_straferight);
    AddKeyControl(movement_table, "Turn Left", &key_left);
    AddKeyControl(movement_table, " Speed On", &key_speed);
    AddKeyControl(movement_table, "Turn Right", &key_right);
    AddKeyControl(movement_table, " Strafe On", &key_strafe);

    if (gamemission == hexen || gamemission == strife)
    {
        AddKeyControl(movement_table, "Jump", &key_jump);
    }

    TXT_SetColumnWidths(action_table, 15, 8, 15, 8);

    AddKeyControl(action_table, "Fire/Attack", &key_fire);
    AddKeyControl(action_table, " Use", &key_use);

    // Other key bindings are stored in separate sub-dialogs:

    TXT_SetColumnWidths(dialogs_table, 24, 24);

    TXT_AddWidgets(dialogs_table,
                   TXT_NewButton2("More controls...", ConfigExtraKeys, NULL),
                   TXT_NewButton2("Other keys...", OtherKeysDialog, NULL),
                   NULL);

    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());

}
static void StartGameMenu(const char *window_title, int multiplayer)
{
    txt_window_t *window;
    txt_widget_t *iwad_selector;

    window = TXT_NewWindow(window_title);
    TXT_SetTableColumns(window, 2);
    TXT_SetColumnWidths(window, 12, 6);

    if (multiplayer)
    {
        TXT_SetWindowHelpURL(window, MULTI_START_HELP_URL);
    }
    else
    {
        TXT_SetWindowHelpURL(window, LEVEL_WARP_HELP_URL);
    }

    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction(multiplayer));

    TXT_AddWidgets(window,
                   TXT_NewLabel("Game"),
                   iwad_selector = IWADSelector(),
                   NULL);

    if (gamemission == hexen)
    {
        txt_dropdown_list_t *cc_dropdown;
        TXT_AddWidgets(window,
                       TXT_NewLabel("Character class "),
                       cc_dropdown = TXT_NewDropdownList(&character_class,
                                                         character_classes, 3),
                       NULL);

        // Update skill level dropdown when the character class is changed:

        TXT_SignalConnect(cc_dropdown, "changed", UpdateWarpType, NULL);
    }

    TXT_AddWidgets(window,
                   TXT_NewLabel("Skill"),
                   skillbutton = TXT_NewDropdownList(&skill, doom_skills, 5),
                   TXT_NewLabel("Level warp"),
                   warpbutton = TXT_NewButton2("?", LevelSelectDialog, NULL),
                   NULL);

    if (multiplayer)
    {
        TXT_AddWidgets(window,
               TXT_NewLabel("Game type"),
               GameTypeDropdown(),
               TXT_NewLabel("Time limit"),
               TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2),
                               TXT_NewLabel("minutes"),
                               NULL),
               NULL);
    }

    TXT_AddWidgets(window,
                   TXT_NewSeparator("Monster options"),
                   TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters),
                   TXT_TABLE_OVERFLOW_RIGHT,
                   TXT_NewCheckBox("Fast monsters", &fast),
                   TXT_TABLE_OVERFLOW_RIGHT,
                   TXT_NewCheckBox("Respawning monsters", &respawn),
                   TXT_TABLE_OVERFLOW_RIGHT,
                   NULL);

    if (multiplayer)
    {
        TXT_AddWidgets(window,
                       TXT_NewSeparator("Advanced"),
                       TXT_NewLabel("UDP port"),
                       TXT_NewIntInputBox(&udpport, 5),
                       TXT_NewInvertedCheckBox("Register with master server",
                                               &privateserver),
                       TXT_TABLE_OVERFLOW_RIGHT,
                       NULL);
    }

    TXT_AddWidgets(window,
                   TXT_NewButton2("Add extra parameters...",
                                  OpenExtraParamsWindow, NULL),
                   TXT_TABLE_OVERFLOW_RIGHT,
                   NULL);

    TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL);

    UpdateWarpType(NULL, NULL);
    UpdateWarpButton();
}