void GraphicsContext::clearShadow() { if (paintingDisabled()) return; m_data->shadow = TextShadow(); }
void PrintShadow(int x, int y, char *t, int l, struct myfont *tf) { setfont(tf); TextShadow(x,y+tf->height,t,l); restore_x=x; restore_y=y; restore_w=l*tf->width+1; restore_h=tf->height+1; }