void GraphicsContext::clearShadow()
{
    if (paintingDisabled())
        return;

    m_data->shadow = TextShadow();
}
Beispiel #2
0
void PrintShadow(int x, int y, char *t, int l, struct myfont *tf)
{
    setfont(tf);

    TextShadow(x,y+tf->height,t,l);

    restore_x=x;
    restore_y=y;
    restore_w=l*tf->width+1;
    restore_h=tf->height+1;
}