Beispiel #1
0
void AcWait::Update(ActionLedger* ledger)
{
	if (m_curTicks == -1)
		m_curTicks = (m_srcId == InvalidLedgerId ? m_waitTicks : ToTicks(ledger->GetFloat(m_srcId)));
	else if (m_curTicks > 0)
		m_curTicks--;
}
Beispiel #2
0
AcWait::AcWait(Seconds_t waitTime)
	: m_waitTicks(ToTicks(waitTime))
	, m_curTicks(-1)
	, m_srcId(InvalidLedgerId)
{

}
void ProcEcho::put(XPoint point,uint32 delay_msec,TransIndex idx,Packet<uint8> proc_packet,PtrLen<const uint8> server_info)
 {
  Packet<uint8,Ext> packet=proc_packet.pushExt<Ext>();
  Ext *ext=packet.getExt();

  ext->idx=idx;
  ext->packet=packet;
  ext->server_info=server_info;

  uint32 delay_tick=ToTicks(delay_msec);

  add(point,delay_tick,ext);
 }
Beispiel #4
0
void AcInvoke::Update(ActionLedger* ledger)
{
    Actor* actor = ledger->GetActorReference("$this");
    if (actor == nullptr)
        return;

    ActorSequencer* sequencer = actor->GetSequencer(0);
    if (sequencer == nullptr)
        return;

    Seconds_t seconds = ledger->GetFloat(m_ledgerId);
    Ticks_t ticks = ToTicks(seconds);
    sequencer->Invoke(m_listId, ticks);
}
void AcLerpVector::Update(ActionLedger* ledger)
{
	Ticks_t ticks = ToTicks(ledger->GetFloat(m_srcTime));

	if (m_curTicks == -1)
		m_curTicks = ticks;
	else if (m_curTicks > 0)
		m_curTicks--;

	float t = static_cast<float>(ticks - m_curTicks);
	if (ticks > 0)
		t /= ticks;

	const Vector3f start = ledger->GetVector(m_srcPointA);
	const Vector3f end = ledger->GetVector(m_srcPointB);
	const Vector3f result = start + (end - start) * t;

	ledger->SetVector(m_destId, result);
}