void AimLegit::Work(CUserCmd *usercmd) { this->usercmd = usercmd; if (!g_LocalPlayer->m_hActiveWeapon().Get()) return; if (g_LocalPlayer->m_hActiveWeapon().Get()->IsWeaponNonAim() || g_LocalPlayer->m_hActiveWeapon().Get()->m_iClip1() < 1) return; if (g_Options.legit_enabled && (g_InputSystem->IsButtonDown(static_cast<ButtonCode_t>(g_Options.legit_aimkey1)) || g_InputSystem->IsButtonDown(static_cast<ButtonCode_t>(g_Options.legit_aimkey2))) && !g_LocalPlayer->m_hActiveWeapon().Get()->IsWeaponNonAim()) { GetBestTarget(); if (HasTarget()) TargetRegion(); } if (g_Options.legit_trigger || (g_Options.legit_trigger_with_aimkey && (g_InputSystem->IsButtonDown(static_cast<ButtonCode_t>(g_Options.legit_aimkey1)) || g_InputSystem->IsButtonDown(static_cast<ButtonCode_t>(g_Options.legit_aimkey2))))) Triggerbot(); if (g_Options.legit_rcs) RecoilControlSystem(); if (!g_Options.rage_silent) // I dont feel here good, cause of ragebot and stuff and the part inside CM cause of that g_EngineClient->SetViewAngles(usercmd->viewangles); }
int main() { std::cout << "Radar and Trigger\n\n"; Engine()->start(); std::thread engineThread(&CEngine::update, Engine()); std::cout << "Found\n\n"; std::cout << "Offsets\n"; std::cout << "Local player: 0x" << Engine()->Offsets()->toHex(Engine()->Offsets()->dwLocalPlayer) << "\n"; std::cout << "Entity list: 0x" << Engine()->Offsets()->toHex(Engine()->Offsets()->dwEntityList) << "\n"; std::cout << "Attack: 0x" << Engine()->Offsets()->toHex(Engine()->Offsets()->dwAttack) << "\n\n"; std::cout << "Hotkeys:\n"; std::cout << "Triggerkey: "; Settings()->trigger_key = whichKeyIsPressed(); std::cout << Settings()->trigger_key << "\n"; std::cout << "Trigger hold key (press ENTER for no hold key): "; Settings()->trigger_holdkey = whichKeyIsPressed(); if (Settings()->trigger_holdkey == VK_RETURN) { Settings()->trigger_holdkey = 0; } std::cout << Settings()->trigger_holdkey << "\n"; std::cout << "Radar key: "; Settings()->radar_key = whichKeyIsPressed(); std::cout << Settings()->radar_key << "\n\n"; std::cout << "The hack is now active!\n\n"; std::thread settingsThread(&CSettings::run, Settings()); std::thread radarThread(&Radar::run, Radar()); std::thread triggerThread(&Triggerbot::run, Triggerbot()); while (!GetAsyncKeyState(VK_END)) { Sleep(100); } exit(0); return 0; }