Beispiel #1
0
int
M_PolyhedronRead(AG_DataSource *ds, M_Polyhedron *P)
{
	Uint i, j;

	P->nv = (Uint)AG_ReadUint32(ds);
	P->ne = (Uint)AG_ReadUint32(ds);
	P->nf = (Uint)AG_ReadUint32(ds);
	
	if ((P->v = TryMalloc(P->nv*sizeof(M_Vector3))) == NULL ||
	    (P->e = TryMalloc(P->ne*sizeof(M_Halfedge))) == NULL ||
	    (P->f = TryMalloc(P->nf*sizeof(M_Facet))) == NULL)
		goto fail;

	/* Read vertices */
	for (i = 0; i < P->nv; i++)
		P->v[i] = M_ReadVector3(ds);

	/* Read edges */
	for (i = 0; i < P->ne; i+=2) {
		M_Halfedge *eHead = &P->e[i];
		M_Halfedge *eTail = &P->e[i+1];

		eHead->v = (Uint)AG_ReadUint32(ds);
		eTail->v = (Uint)AG_ReadUint32(ds);
		if (eHead->v >= P->nv || eTail->v >= P->nv) {
			AG_SetError("Edge%d: Bad vertex %d", i, eHead->v);
			goto fail;
		}
		eHead->f = (Uint)AG_ReadUint32(ds);
		eTail->f = (Uint)AG_ReadUint32(ds);
		if (eHead->f >= P->nf || eTail->f >= P->nf) {
			AG_SetError("Edge%d: Bad facet %d", i, eHead->f);
			goto fail;
		}
		eHead->oe = i+1;
		eTail->oe = i;
	}

	/* Read facets */
	for (i = 0; i < P->nf; i++) {
		M_Facet *f = &P->f[i];
		
		f->n = (Uint)AG_ReadUint8(ds);
		if ((f->e = TryMalloc(f->n*sizeof(Uint))) == NULL) {
			goto fail;
		}
		for (j = 0; j < f->n; j++) {
			f->e[j] = (Uint)AG_ReadUint32(ds);
			if (f->e[j] >= P->ne) {
				AG_SetError("Facet%d[%d]: Bad incident edge %d",
				    i, j, f->e[j]);
				goto fail;
			}
		}
	}
	return (0);
fail:
	return (-1);
}
Beispiel #2
0
Datei: anim.c Projekt: adsr/agar
/* Return a newly-allocated duplicate of an animation. */
AG_Anim *
AG_AnimDup(AG_Anim *sa)
{
	AG_Anim *a;
	int i;

	AG_MutexLock(&sa->lock);

	a = AG_AnimNew(sa->type, sa->w, sa->h, sa->format,
	    (sa->flags & AG_SAVED_ANIM_FLAGS));
	if (a == NULL) {
		AG_MutexUnlock(&sa->lock);
		return (NULL);
	}
	if ((a->f = TryMalloc(sa->n*sizeof(AG_AnimFrame))) == NULL) {
		goto fail;
	}
	for (i = 0; i < sa->n; i++) {
		AG_AnimFrame *af = &a->f[i];

		if ((af->pixels = TryMalloc(sa->h*sa->pitch)) == NULL) {
			goto fail;
		}
		memcpy(af->pixels, sa->f[i].pixels, sa->h*sa->pitch);
		a->n++;
	}
	AG_MutexUnlock(&sa->lock);
	return (a);
fail:
	AG_MutexUnlock(&sa->lock);
	AG_AnimFree(a);
	return (NULL);
}
Beispiel #3
0
static char *
GetAddrNumerical(AG_NetAddr *na)
{
    const char *s;

    switch (na->family) {
    case AG_NET_INET4:
        Free(na->sNum);
        if ((na->sNum = TryMalloc(INET_ADDRSTRLEN)) == NULL) {
            return (NULL);
        }
        s = inet_ntop(AF_INET, &na->na_inet4.addr, na->sNum,
                      INET_ADDRSTRLEN);
        break;
#ifdef AF_INET6
    case AG_NET_INET6:
        Free(na->sNum);
        if ((na->sNum = TryMalloc(INET6_ADDRSTRLEN)) == NULL) {
            return (NULL);
        }
        s = inet_ntop(AF_INET6, &na->na_inet4.addr, na->sNum,
                      INET6_ADDRSTRLEN);
        break;
#endif
    default:
        AG_SetError("Bad address format");
        return (NULL);
    }
    if (s == NULL) {
        AG_SetError("inet_ntop: %s", strerror(errno));
        return (NULL);
    }
    return (na->sNum);
}
Beispiel #4
0
int main() 
{
	List list1, list2;
	list1 = CreateListPositive();
	list2 = CreateListNegative();	
	
	printf("Now insert an node into list1\n");
	List newNode1 = TryMalloc();
	newNode1->Num = 0;
	newNode1->Next = NULL;
	InsertNode(list1, newNode1, 0);

	List newNode2 = TryMalloc();
	newNode2->Num = 4;
	newNode2->Next = NULL;
	InsertNode(list1, newNode2, 4);
	
	PrintList(list1);


	
	printf("Append an element to the end of list2\n");
	List appendNode = TryMalloc();
	appendNode->Num = 88;
	appendNode->Next = NULL;
	AppendNode(list2, appendNode);

	PrintList(list2);



	printf("Now reverse list2...\n");
	List reversedList = ReverseMyList(list2);
	PrintList(reversedList);

	printf("Now switchs 3 and 4 in list2...\n");
	SwitchTwoNodes(reversedList, 3, 4);
	PrintList(reversedList);
	
	printf("Input \"y\" to destroy lists...");
	char c = getchar();
	getchar(); // Remove enter
	
	if(tolower(c) == 'y')
		{
			printf("Destrying the list...\n");
			DestroyList(list1);
			DestroyList(list2);
		}
}
Beispiel #5
0
/* Initialize the clipping rectangle stack. */
static int
InitClipRects(AG_DriverSDLGL *sgl, int wView, int hView)
{
	AG_ClipRect *cr;
	int i;

	for (i = 0; i < 4; i++)
		sgl->clipStates[i] = 0;

	/* Rectangle 0 always covers the whole view. */
	if ((sgl->clipRects = TryMalloc(sizeof(AG_ClipRect))) == NULL)
		return (-1);

	cr = &sgl->clipRects[0];
	cr->r = AG_RECT(0, 0, wView, hView);

	cr->eqns[0][0] = 1.0;	cr->eqns[0][1] = 0.0;
	cr->eqns[0][2] = 0.0;	cr->eqns[0][3] = 0.0;
	cr->eqns[1][0] = 0.0;	cr->eqns[1][1] = 1.0;
	cr->eqns[1][2] = 0.0;	cr->eqns[1][3] = 0.0;
	cr->eqns[2][0] = -1.0;	cr->eqns[2][1] = 0.0;
	cr->eqns[2][2] = 0.0;	cr->eqns[2][3] = (double)wView;
	cr->eqns[3][0] = 0.0;	cr->eqns[3][1] = -1.0;
	cr->eqns[3][2] = 0.0;	cr->eqns[3][3] = (double)hView;
	
	sgl->nClipRects = 1;
	return (0);
}
Beispiel #6
0
Datei: anim.c Projekt: adsr/agar
/* Create a new animation of the specified pixel format. */
AG_Anim *
AG_AnimNew(enum ag_anim_type type, Uint w, Uint h, const AG_PixelFormat *pf,
    Uint flags)
{
	AG_Anim *a;

	if ((a = TryMalloc(sizeof(AG_Anim))) == NULL) {
		return (NULL);
	}
	if ((a->format = AG_PixelFormatDup(pf)) == NULL) {
		Free(a);
		return (NULL);
	}
	a->type = type;
	a->flags = flags;
	a->w = w;
	a->h = h;
	a->n = 0;
	a->pitch = w*pf->BytesPerPixel;
	a->clipRect = AG_RECT(0,0,w,h);
	a->f = NULL;
	a->fpsOrig = 30.0;
	AG_MutexInitRecursive(&a->lock);

	return (a);
}
Beispiel #7
0
static void
init_nl_buff(void) {
	/* Allocate the newline buffer, if possible */
	nl_size = 0 + NL_START;
	nl_buff = (struct newline *)TryMalloc(sizeof (struct newline)*nl_size);
	nl_free = 0;
}
Beispiel #8
0
static int
GetIfConfig(AG_NetAddrList *nal)
{
	PIP_ADAPTER_INFO pAdapterInfo;
	PIP_ADAPTER_INFO pAdapter;
	PIP_ADDR_STRING pAddress;
	DWORD dwRetVal = 0;
	ULONG ulOutBufLen = sizeof(IP_ADAPTER_INFO);
	
	AG_NetAddrListClear(nal);

	if ((pAdapterInfo = TryMalloc(sizeof(IP_ADAPTER_INFO))) == NULL)
		return (-1);

	AG_MutexLock(&agNetWin32Lock);

	dwRetVal = GetAdaptersInfo(pAdapterInfo, &ulOutBufLen);
	if (dwRetVal == ERROR_BUFFER_OVERFLOW) {
		PIP_ADAPTER_INFO pAdapterInfoNew;
		if ((pAdapterInfoNew = TryRealloc(pAdapterInfo, ulOutBufLen))
		    == NULL) {
			free(pAdapterInfo);
			goto fail;
		}
		pAdapterInfo = pAdapterInfoNew;
		dwRetVal = GetAdaptersInfo(pAdapterInfo, &ulOutBufLen);
	}
	if (dwRetVal != NO_ERROR) {
		AG_SetError("GetAdaptersInfo() failed");
		goto fail;
	}
	for (pAdapter = pAdapterInfo;
	     pAdapter != NULL;
	     pAdapter = pAdapter->Next) {
		for (pAddress = &pAdapterInfo->IpAddressList;
		     pAddress != NULL;
		     pAddress = pAddress->Next) {
			AG_NetAddr *na;

			if ((na = AG_NetAddrNew()) == NULL) {
				AG_NetAddrListClear(nal);
				goto fail;
			}
			na->family = AG_NET_INET4;
			na->port = 0;
			na->na_inet4.addr = inet_addr(pAddress->IpAddress.String);
			TAILQ_INSERT_TAIL(nal, na, addrs);
		}
	}

	AG_MutexUnlock(&agNetWin32Lock);
	free(pAdapterInfo);
	return (0);
fail:
	AG_MutexUnlock(&agNetWin32Lock);
	return (-1);
}
Beispiel #9
0
/* Duplicate a polygon structure. */
int
M_PolygonCopy(M_Polygon *D, const M_Polygon *S)
{
	if ((D->v = TryMalloc(S->n*sizeof(M_Vector2))) == NULL) {
		return (-1);
	}
	D->n = S->n;
	memcpy(D->v, S->v, S->n*sizeof(M_Vector2));
	return (0);
}
Beispiel #10
0
/* Create a new database-bound object. */
AG_DbObject *
AG_DbObjectNew(void)
{
	AG_DbObject *dbo;

	if ((dbo = TryMalloc(sizeof(AG_DbObject))) == NULL) {
		return (NULL);
	}
	AG_ObjectInit(dbo, &agDbObjectClass);
	return (dbo);
}
Beispiel #11
0
List CreateListPositive()
{
	List head, cursor;
	head = TryMalloc();
	head->Num = '\0';
	head->Next = NULL;
	cursor = head;
	
	for(int i = 1; i < 5;i++)
		{
			List next;
			next = TryMalloc();
			next->Num = i + 1;
			next->Next = NULL;
		
			cursor->Num = i;
			cursor->Next = next;

			cursor = next;  // Move to next node
		}
	
	return head;
}
Beispiel #12
0
/* Allocate a new user structure.  */
AG_User *
AG_UserNew(void)
{
	AG_User *u;

	if ((u = TryMalloc(sizeof(AG_User))) == NULL) {
		return (NULL);
	}
	u->name[0] = '\0';
	u->flags = 0;
	u->passwd = NULL;
	u->uid = 0;
	u->gid = 0;
	u->loginClass = NULL;
	u->gecos = NULL;
	u->home = NULL;
	u->shell = NULL;
	u->tmp = NULL;
	return (u);
}
Beispiel #13
0
static char *
GetAddrNumerical(AG_NetAddr *na)
{
	struct sockaddr_storage sa;
	socklen_t saLen;
	
	Free(na->sNum);
	if ((na->sNum = TryMalloc(NI_MAXHOST)) == NULL) {
		return (NULL);
	}
	
	NetAddrToSockAddr(na, &sa, &saLen);
	if (getnameinfo((struct sockaddr *)&sa, saLen,
	    na->sNum, NI_MAXHOST, NULL, 0,
	    NI_NUMERICHOST) != 0) {
		AG_SetError("inet_ntop: %s", strerror(errno));
		return (NULL);
	}
	return (na->sNum);
}
Beispiel #14
0
/*
 * Create a polyhedron facet for the specified edges.
 * Return facet index on success or 0 on failure.
 */
Uint
M_PolyhedronAddFacet(M_Polyhedron *P, Uint n, const Uint *e)
{
	M_Facet *fNew, *f;
	Uint *eNew;

	if ((fNew = AG_TryRealloc(P->f, (P->nf+1)*sizeof(M_Facet))) == NULL) {
		return (0);
	}
	if ((eNew = TryMalloc(n*sizeof(Uint))) == NULL) {
		Free(fNew);
		return (0);
	}
	P->f = fNew;
	f = &P->f[P->nf];
	f->e = eNew;
	f->n = n;
	memcpy(f->e, e, n*sizeof(Uint));
	return (P->nf++);
}
Beispiel #15
0
Datei: anim.c Projekt: adsr/agar
/* Insert a new animation frame. */
int
AG_AnimFrameNew(AG_Anim *a, const AG_Surface *su)
{
	AG_AnimFrame *afNew, *af;
	AG_Surface *suTmp = NULL;
	int nf;

	AG_MutexLock(&a->lock);

	if (su->w != a->w || su->h != a->h) {
		if (AG_ScaleSurface(su, a->w, a->h, &suTmp) == -1)
			goto fail;
	} else {
		if ((suTmp = AG_SurfaceConvert(su, a->format)) == NULL)
			goto fail;
	}

	if ((afNew = TryRealloc(a->f, (a->n+1)*sizeof(AG_AnimFrame))) == NULL) {
		goto fail;
	}
	a->f = afNew;
	af = &a->f[a->n];
	af->flags = 0;
	if ((af->pixels = TryMalloc(su->h*a->pitch)) == NULL) {
		a->n--;
		goto fail;
	}
	memcpy(af->pixels, suTmp->pixels, su->h*a->pitch);
	nf = a->n++;
	AG_MutexUnlock(&a->lock);

	AG_SurfaceFree(suTmp);
	return (nf);
fail:
	AG_MutexUnlock(&a->lock);
	if (suTmp != NULL) {
		AG_SurfaceFree(suTmp);
	}
	return (-1);
}
Beispiel #16
0
/* Initialize the default cursor. */
int
AG_SDL_InitDefaultCursor(void *obj)
{
	AG_Driver *drv = AGDRIVER(obj);
	AG_Cursor *ac;
	SDL_Cursor *sc;
	
	if ((sc = SDL_GetCursor()) == NULL) {
		AG_SetError("SDL_GetCursor() returned NULL");
		return (-1);
	}
	if ((drv->cursors = TryMalloc(sizeof(AG_Cursor))) == NULL) {
		return (-1);
	}
	ac = &drv->cursors[0];
	drv->nCursors = 1;
	AG_CursorInit(ac);
	ac->w = (Uint)sc->area.w;
	ac->h = (Uint)sc->area.h;
	ac->xHot = (int)sc->hot_x;
	ac->yHot = (int)sc->hot_y;
	ac->p = sc;
	return (0);
}
Beispiel #17
0
/* Create a new database handle for the given database backend. */
AG_Db *
AG_DbNew(const char *backend)
{
	AG_Db *db;
	AG_DbClass *dbc = NULL;

#ifdef HAVE_DB4
	/* XXX */
	if (strcmp(backend, "hash")) {
		dbc = &agDbHashClass;
	} else if (strcmp(backend, "btree")) {
		dbc = &agDbBtreeClass;
	}
#endif
	if (dbc == NULL) {
		AG_SetError("No such database backend: %s", backend);
		return (NULL);
	}
	if ((db = TryMalloc(sizeof(AG_Db))) == NULL) {
		return (NULL);
	}
	AG_ObjectInit(db, dbc);
	return (db);
}