Beispiel #1
0
void OTClient::registerLuaFunctions()
{
    Application::registerLuaFunctions();

    g_lua.registerStaticClass("g_thingsType");
    g_lua.bindClassStaticFunction("g_thingsType", "load", std::bind(&ThingsType::load, &g_thingsType, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_thingsType", "isLoaded", std::bind(&ThingsType::isLoaded, &g_thingsType));
    g_lua.bindClassStaticFunction("g_thingsType", "getSignature", std::bind(&ThingsType::getSignature, &g_thingsType));

    g_lua.registerStaticClass("g_sprites");
    g_lua.bindClassStaticFunction("g_sprites", "load", std::bind(&SpriteManager::load, &g_sprites, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_sprites", "unload", std::bind(&SpriteManager::unload, &g_sprites));
    g_lua.bindClassStaticFunction("g_sprites", "isLoaded", std::bind(&SpriteManager::isLoaded, &g_sprites));
    g_lua.bindClassStaticFunction("g_sprites", "getSignature", std::bind(&SpriteManager::getSignature, &g_sprites));
    g_lua.bindClassStaticFunction("g_sprites", "getSpritesCount", std::bind(&SpriteManager::getSpritesCount, &g_sprites));

    g_lua.registerStaticClass("g_map");
    g_lua.bindClassStaticFunction("g_map", "isLookPossible", std::bind(&Map::isLookPossible, &g_map, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_map", "isCovered", std::bind(&Map::isCovered, &g_map, std::placeholders::_1, std::placeholders::_2));
    g_lua.bindClassStaticFunction("g_map", "isCompletelyCovered", std::bind(&Map::isCompletelyCovered, &g_map, std::placeholders::_1, std::placeholders::_2));
    g_lua.bindClassStaticFunction("g_map", "addThing", std::bind(&Map::addThing, &g_map, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
    g_lua.bindClassStaticFunction("g_map", "getThing", std::bind(&Map::getThing, &g_map, std::placeholders::_1, std::placeholders::_2));
    g_lua.bindClassStaticFunction("g_map", "removeThingByPos", std::bind(&Map::removeThingByPos, &g_map, std::placeholders::_1, std::placeholders::_2));
    g_lua.bindClassStaticFunction("g_map", "removeThing", std::bind(&Map::removeThing, &g_map, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_map", "cleanTile", std::bind(&Map::cleanTile, &g_map, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_map", "cleanTexts", std::bind(&Map::cleanTexts, &g_map));
    g_lua.bindClassStaticFunction("g_map", "getTile", std::bind(&Map::getTile, &g_map, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_map", "setCentralPosition", std::bind(&Map::setCentralPosition, &g_map, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_map", "getCentralPosition", std::bind(&Map::getCentralPosition, &g_map));
    g_lua.bindClassStaticFunction("g_map", "getCreatureById", std::bind(&Map::getCreatureById, &g_map, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_map", "removeCreatureById", std::bind(&Map::removeCreatureById, &g_map, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_map", "getSpectators", std::bind(&Map::getSpectators, &g_map, std::placeholders::_1, std::placeholders::_2));
    g_lua.bindClassStaticFunction("g_map", "findPath", std::bind(&Map::findPath, &g_map, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));

    g_lua.registerStaticClass("g_game");
    g_lua.bindClassStaticFunction("g_game", "loginWorld", std::bind(&Game::loginWorld, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4, std::placeholders::_5, std::placeholders::_6));
    g_lua.bindClassStaticFunction("g_game", "cancelLogin", std::bind(&Game::cancelLogin, &g_game));
    g_lua.bindClassStaticFunction("g_game", "forceLogout", std::bind(&Game::forceLogout, &g_game));
    g_lua.bindClassStaticFunction("g_game", "safeLogout", std::bind(&Game::safeLogout, &g_game));
    g_lua.bindClassStaticFunction("g_game", "walk", std::bind(&Game::walk, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "autoWalk", std::bind(&Game::autoWalk, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "forceWalk", std::bind(&Game::forceWalk, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "turn", std::bind(&Game::turn, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "stop", std::bind(&Game::stop, &g_game));
    g_lua.bindClassStaticFunction("g_game", "look", std::bind(&Game::look, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "move", std::bind(&Game::move, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
    g_lua.bindClassStaticFunction("g_game", "moveToParentContainer", std::bind(&Game::moveToParentContainer, &g_game, std::placeholders::_1, std::placeholders::_2));
    g_lua.bindClassStaticFunction("g_game", "rotate", std::bind(&Game::rotate, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "use", std::bind(&Game::use, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "useWith", std::bind(&Game::useWith, &g_game, std::placeholders::_1, std::placeholders::_2));
    g_lua.bindClassStaticFunction("g_game", "useInventoryItem", std::bind(&Game::useInventoryItem, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "useInventoryItemWith", std::bind(&Game::useInventoryItemWith, &g_game, std::placeholders::_1, std::placeholders::_2));
    g_lua.bindClassStaticFunction("g_game", "open", std::bind(&Game::open, &g_game, std::placeholders::_1, std::placeholders::_2));
    g_lua.bindClassStaticFunction("g_game", "openParent", std::bind(&Game::openParent, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "close", std::bind(&Game::close, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "refreshContainer", std::bind(&Game::refreshContainer, &g_game));
    g_lua.bindClassStaticFunction("g_game", "attack", std::bind(&Game::attack, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "cancelAttack", std::bind(&Game::cancelAttack, &g_game));
    g_lua.bindClassStaticFunction("g_game", "follow", std::bind(&Game::follow, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "cancelFollow", std::bind(&Game::cancelFollow, &g_game));
    g_lua.bindClassStaticFunction("g_game", "cancelAttackAndFollow", std::bind(&Game::cancelAttackAndFollow, &g_game));
    g_lua.bindClassStaticFunction("g_game", "talk", std::bind(&Game::talk, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "talkChannel", std::bind(&Game::talkChannel, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
    g_lua.bindClassStaticFunction("g_game", "talkPrivate", std::bind(&Game::talkPrivate, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
    g_lua.bindClassStaticFunction("g_game", "openPrivateChannel", std::bind(&Game::openPrivateChannel, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "requestChannels", std::bind(&Game::requestChannels, &g_game));
    g_lua.bindClassStaticFunction("g_game", "joinChannel", std::bind(&Game::joinChannel, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "leaveChannel", std::bind(&Game::leaveChannel, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "closeNpcChannel", std::bind(&Game::closeNpcChannel, &g_game));
    g_lua.bindClassStaticFunction("g_game", "openOwnChannel", std::bind(&Game::openOwnChannel, &g_game));
    g_lua.bindClassStaticFunction("g_game", "inviteToOwnChannel", std::bind(&Game::inviteToOwnChannel, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "excludeFromOwnChannel", std::bind(&Game::excludeFromOwnChannel, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "partyInvite", std::bind(&Game::partyInvite, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "partyJoin", std::bind(&Game::partyJoin, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "partyRevokeInvitation", std::bind(&Game::partyRevokeInvitation, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "partyPassLeadership", std::bind(&Game::partyPassLeadership, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "partyLeave", std::bind(&Game::partyLeave, &g_game));
    g_lua.bindClassStaticFunction("g_game", "partyShareExperience", std::bind(&Game::partyShareExperience, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "requestOutfit", std::bind(&Game::requestOutfit, &g_game));
    g_lua.bindClassStaticFunction("g_game", "changeOutfit", std::bind(&Game::changeOutfit, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "addVip", std::bind(&Game::addVip, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "removeVip", std::bind(&Game::removeVip, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "setChaseMode", std::bind(&Game::setChaseMode, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "setFightMode", std::bind(&Game::setFightMode, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "setSafeFight", std::bind(&Game::setSafeFight, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "getChaseMode", std::bind(&Game::getChaseMode, &g_game));
    g_lua.bindClassStaticFunction("g_game", "getFightMode", std::bind(&Game::getFightMode, &g_game));
    g_lua.bindClassStaticFunction("g_game", "isSafeFight", std::bind(&Game::isSafeFight, &g_game));
    g_lua.bindClassStaticFunction("g_game", "inspectNpcTrade", std::bind(&Game::inspectNpcTrade, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "buyItem", std::bind(&Game::buyItem, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
    g_lua.bindClassStaticFunction("g_game", "sellItem", std::bind(&Game::sellItem, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
    g_lua.bindClassStaticFunction("g_game", "closeNpcTrade", std::bind(&Game::closeNpcTrade, &g_game));
    g_lua.bindClassStaticFunction("g_game", "requestTrade", std::bind(&Game::requestTrade, &g_game, std::placeholders::_1, std::placeholders::_2));
    g_lua.bindClassStaticFunction("g_game", "inspectTrade", std::bind(&Game::inspectTrade, &g_game, std::placeholders::_1, std::placeholders::_2));
    g_lua.bindClassStaticFunction("g_game", "acceptTrade", std::bind(&Game::acceptTrade, &g_game));
    g_lua.bindClassStaticFunction("g_game", "rejectTrade", std::bind(&Game::rejectTrade, &g_game));
    g_lua.bindClassStaticFunction("g_game", "reportBug", std::bind(&Game::reportBug, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "reportRuleVilation", std::bind(&Game::reportRuleVilation, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4, std::placeholders::_5, std::placeholders::_6, std::placeholders::_7));
    g_lua.bindClassStaticFunction("g_game", "debugReport", std::bind(&Game::debugReport, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
    g_lua.bindClassStaticFunction("g_game", "editText", std::bind(&Game::editText, &g_game, std::placeholders::_1, std::placeholders::_2));
    g_lua.bindClassStaticFunction("g_game", "editList", std::bind(&Game::editList, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
    g_lua.bindClassStaticFunction("g_game", "requestQuestLog", std::bind(&Game::requestQuestLog, &g_game));
    g_lua.bindClassStaticFunction("g_game", "requestQuestLine", std::bind(&Game::requestQuestLine, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "equipItem", std::bind(&Game::equipItem, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "mount", std::bind(&Game::mount, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "canPerformGameAction", std::bind(&Game::canPerformGameAction, &g_game));
    g_lua.bindClassStaticFunction("g_game", "canReportBugs", std::bind(&Game::canReportBugs, &g_game));
    g_lua.bindClassStaticFunction("g_game", "checkBotProtection", std::bind(&Game::checkBotProtection, &g_game));
    g_lua.bindClassStaticFunction("g_game", "isOnline", std::bind(&Game::isOnline, &g_game));
    g_lua.bindClassStaticFunction("g_game", "isDead", std::bind(&Game::isDead, &g_game));
    g_lua.bindClassStaticFunction("g_game", "isAttacking", std::bind(&Game::isAttacking, &g_game));
    g_lua.bindClassStaticFunction("g_game", "isFollowing", std::bind(&Game::isFollowing, &g_game));
    g_lua.bindClassStaticFunction("g_game", "getContainer", std::bind(&Game::getContainer, &g_game, std::placeholders::_1));
    g_lua.bindClassStaticFunction("g_game", "getContainers", std::bind(&Game::getContainers, &g_game));
    g_lua.bindClassStaticFunction("g_game", "getVips", std::bind(&Game::getVips, &g_game));
    g_lua.bindClassStaticFunction("g_game", "getAttackingCreature", std::bind(&Game::getAttackingCreature, &g_game));
    g_lua.bindClassStaticFunction("g_game", "getFollowingCreature", std::bind(&Game::getFollowingCreature, &g_game));
    g_lua.bindClassStaticFunction("g_game", "getServerBeat", std::bind(&Game::getServerBeat, &g_game));
    g_lua.bindClassStaticFunction("g_game", "getLocalPlayer", std::bind(&Game::getLocalPlayer, &g_game));
    g_lua.bindClassStaticFunction("g_game", "getProtocolGame", std::bind(&Game::getProtocolGame, &g_game));
    g_lua.bindClassStaticFunction("g_game", "getProtocolVersion", std::bind(&Game::getProtocolVersion, &g_game));
    g_lua.bindClassStaticFunction("g_game", "getCharacterName", std::bind(&Game::getCharacterName, &g_game));
    g_lua.bindClassStaticFunction("g_game", "getWorldName", std::bind(&Game::getWorldName, &g_game));
    g_lua.bindClassStaticFunction("g_game", "getGMActions", std::bind(&Game::getGMActions, &g_game));
    g_lua.bindClassStaticFunction("g_game", "getClientVersion", std::bind(&Game::getClientVersion, &g_game));
    g_lua.bindClassStaticFunction("g_game", "getFeature", std::bind(&Game::getFeature, &g_game, std::placeholders::_1));

    g_lua.bindGlobalFunction("getOufitColor", Outfit::getColor);

    g_lua.registerClass<ProtocolGame, Protocol>();
    g_lua.bindClassStaticFunction<ProtocolGame>("create", []{ return ProtocolGamePtr(new ProtocolGame); });
    g_lua.bindClassMemberFunction<ProtocolGame>("login", &ProtocolGame::login);
    g_lua.bindClassMemberFunction<ProtocolGame>("safeSend", &ProtocolGame::safeSend);
    g_lua.bindClassMemberFunction<ProtocolGame>("sendExtendedOpcode", &ProtocolGame::sendExtendedOpcode);
    g_lua.bindClassMemberFunction<ProtocolGame>("addPosition", &ProtocolGame::addPosition);
    g_lua.bindClassMemberFunction<ProtocolGame>("setMapDescription", &ProtocolGame::setMapDescription);
    g_lua.bindClassMemberFunction<ProtocolGame>("setFloorDescription", &ProtocolGame::setFloorDescription);
    g_lua.bindClassMemberFunction<ProtocolGame>("setTileDescription", &ProtocolGame::setTileDescription);
    g_lua.bindClassMemberFunction<ProtocolGame>("getOutfit", &ProtocolGame::getOutfit);
    g_lua.bindClassMemberFunction<ProtocolGame>("getThing", &ProtocolGame::getThing);
    g_lua.bindClassMemberFunction<ProtocolGame>("getCreature", &ProtocolGame::getCreature);
    g_lua.bindClassMemberFunction<ProtocolGame>("getItem", &ProtocolGame::getItem);
    g_lua.bindClassMemberFunction<ProtocolGame>("getPosition", &ProtocolGame::getPosition);

    g_lua.registerClass<Container>();
    g_lua.bindClassMemberFunction<Container>("getItem", &Container::getItem);
    g_lua.bindClassMemberFunction<Container>("getItems", &Container::getItems);
    g_lua.bindClassMemberFunction<Container>("getItemsCount", &Container::getItemsCount);
    g_lua.bindClassMemberFunction<Container>("getSlotPosition", &Container::getSlotPosition);
    g_lua.bindClassMemberFunction<Container>("getName", &Container::getName);
    g_lua.bindClassMemberFunction<Container>("getId", &Container::getId);
    g_lua.bindClassMemberFunction<Container>("getCapacity", &Container::getCapacity);
    g_lua.bindClassMemberFunction<Container>("getContainerItem", &Container::getContainerItem);
    g_lua.bindClassMemberFunction<Container>("hasParent", &Container::hasParent);
    g_lua.bindClassMemberFunction<Container>("isClosed", &Container::isClosed);

    g_lua.registerClass<Thing>();
    g_lua.bindClassMemberFunction<Thing>("setId", &Thing::setId);
    g_lua.bindClassMemberFunction<Thing>("setPosition", &Thing::setPosition);
    g_lua.bindClassMemberFunction<Thing>("getId", &Thing::getId);
    g_lua.bindClassMemberFunction<Thing>("getPosition", &Thing::getPosition);
    g_lua.bindClassMemberFunction<Thing>("getStackPriority", &Thing::getStackPriority);
    g_lua.bindClassMemberFunction<Thing>("getAnimationPhases", &Thing::getAnimationPhases);
    g_lua.bindClassMemberFunction<Thing>("asThing", &Thing::asThing);
    g_lua.bindClassMemberFunction<Thing>("asItem", &Thing::asItem);
    g_lua.bindClassMemberFunction<Thing>("asCreature", &Thing::asCreature);
    g_lua.bindClassMemberFunction<Thing>("asEffect", &Thing::asEffect);
    g_lua.bindClassMemberFunction<Thing>("asMissile", &Thing::asMissile);
    g_lua.bindClassMemberFunction<Thing>("asPlayer", &Thing::asPlayer);
    g_lua.bindClassMemberFunction<Thing>("asLocalPlayer", &Thing::asLocalPlayer);
    g_lua.bindClassMemberFunction<Thing>("asAnimatedText", &Thing::asAnimatedText);
    g_lua.bindClassMemberFunction<Thing>("asStaticText", &Thing::asStaticText);
    g_lua.bindClassMemberFunction<Thing>("isItem", &Thing::isItem);
    g_lua.bindClassMemberFunction<Thing>("isCreature", &Thing::isCreature);
    g_lua.bindClassMemberFunction<Thing>("isEffect", &Thing::isEffect);
    g_lua.bindClassMemberFunction<Thing>("isMissile", &Thing::isMissile);
    g_lua.bindClassMemberFunction<Thing>("isPlayer", &Thing::isPlayer);
    g_lua.bindClassMemberFunction<Thing>("isLocalPlayer", &Thing::isLocalPlayer);
    g_lua.bindClassMemberFunction<Thing>("isAnimatedText", &Thing::isAnimatedText);
    g_lua.bindClassMemberFunction<Thing>("isStaticText", &Thing::isStaticText);
    g_lua.bindClassMemberFunction<Thing>("isGround", &Thing::isGround);
    g_lua.bindClassMemberFunction<Thing>("isGroundBorder", &Thing::isGroundBorder);
    g_lua.bindClassMemberFunction<Thing>("isOnBottom", &Thing::isOnBottom);
    g_lua.bindClassMemberFunction<Thing>("isOnTop", &Thing::isOnTop);
    g_lua.bindClassMemberFunction<Thing>("isContainer", &Thing::isContainer);
    g_lua.bindClassMemberFunction<Thing>("isForceUse", &Thing::isForceUse);
    g_lua.bindClassMemberFunction<Thing>("isMultiUse", &Thing::isMultiUse);
    g_lua.bindClassMemberFunction<Thing>("isRotateable", &Thing::isRotateable);
    g_lua.bindClassMemberFunction<Thing>("isNotMoveable", &Thing::isNotMoveable);
    g_lua.bindClassMemberFunction<Thing>("isPickupable", &Thing::isPickupable);
    g_lua.bindClassMemberFunction<Thing>("isIgnoreLook", &Thing::isIgnoreLook);
    g_lua.bindClassMemberFunction<Thing>("isStackable", &Thing::isStackable);
    g_lua.bindClassMemberFunction<Thing>("isHookSouth", &Thing::isHookSouth);
    g_lua.bindClassMemberFunction<Thing>("isTranslucent", &Thing::isTranslucent);
    g_lua.bindClassMemberFunction<Thing>("isFullGround", &Thing::isFullGround);
    g_lua.bindClassMemberFunction<Thing>("getParentContainer", &Thing::getParentContainer);

    g_lua.registerClass<Creature, Thing>();
    g_lua.bindClassMemberFunction<Creature>("getId", &Creature::getId);
    g_lua.bindClassMemberFunction<Creature>("getName", &Creature::getName);
    g_lua.bindClassMemberFunction<Creature>("getHealthPercent", &Creature::getHealthPercent);
    g_lua.bindClassMemberFunction<Creature>("getSkull", &Creature::getSkull);
    g_lua.bindClassMemberFunction<Creature>("getShield", &Creature::getShield);
    g_lua.bindClassMemberFunction<Creature>("getEmblem", &Creature::getEmblem);
    g_lua.bindClassMemberFunction<Creature>("setOutfit", &Creature::setOutfit);
    g_lua.bindClassMemberFunction<Creature>("getOutfit", &Creature::getOutfit);
    g_lua.bindClassMemberFunction<Creature>("setSkullTexture", &Creature::setSkullTexture);
    g_lua.bindClassMemberFunction<Creature>("setShieldTexture", &Creature::setShieldTexture);
    g_lua.bindClassMemberFunction<Creature>("setEmblemTexture", &Creature::setEmblemTexture);
    g_lua.bindClassMemberFunction<Creature>("showStaticSquare", &Creature::showStaticSquare);
    g_lua.bindClassMemberFunction<Creature>("hideStaticSquare", &Creature::hideStaticSquare);
    g_lua.bindClassMemberFunction<Creature>("isWalking", &Creature::isWalking);
    g_lua.bindClassMemberFunction<Creature>("asMonster", &Creature::asMonster);
    g_lua.bindClassMemberFunction<Creature>("asNpc", &Creature::asNpc);

    g_lua.registerClass<Item, Thing>();
    g_lua.bindClassStaticFunction<Item>("create", &Item::create);
    g_lua.bindClassMemberFunction<Item>("setCount", &Item::setCount);
    g_lua.bindClassMemberFunction<Item>("getCount", &Item::getCount);
    g_lua.bindClassMemberFunction<Item>("getId", &Item::getId);
    g_lua.bindClassMemberFunction<Item>("isStackable", &Item::isStackable);

    g_lua.registerClass<Effect, Thing>();
    g_lua.registerClass<Missile, Thing>();
    g_lua.registerClass<StaticText, Thing>();
    g_lua.registerClass<AnimatedText, Thing>();

    g_lua.registerClass<Player, Creature>();
    g_lua.registerClass<Npc, Creature>();
    g_lua.registerClass<Monster, Creature>();

    g_lua.registerClass<LocalPlayer, Player>();
    g_lua.bindClassMemberFunction<LocalPlayer>("unlockWalk", &LocalPlayer::unlockWalk);
    g_lua.bindClassMemberFunction<LocalPlayer>("lockWalk", &LocalPlayer::lockWalk);
    g_lua.bindClassMemberFunction<LocalPlayer>("canWalk", &LocalPlayer::canWalk);
    g_lua.bindClassMemberFunction<LocalPlayer>("setStates", &LocalPlayer::setStates);
    g_lua.bindClassMemberFunction<LocalPlayer>("setSkill", &LocalPlayer::setSkill);
    g_lua.bindClassMemberFunction<LocalPlayer>("setHealth", &LocalPlayer::setHealth);
    g_lua.bindClassMemberFunction<LocalPlayer>("setFreeCapacity", &LocalPlayer::setFreeCapacity);
    g_lua.bindClassMemberFunction<LocalPlayer>("setExperience", &LocalPlayer::setExperience);
    g_lua.bindClassMemberFunction<LocalPlayer>("setLevel", &LocalPlayer::setLevel);
    g_lua.bindClassMemberFunction<LocalPlayer>("setMana", &LocalPlayer::setMana);
    g_lua.bindClassMemberFunction<LocalPlayer>("setMagicLevel", &LocalPlayer::setMagicLevel);
    g_lua.bindClassMemberFunction<LocalPlayer>("setSoul", &LocalPlayer::setSoul);
    g_lua.bindClassMemberFunction<LocalPlayer>("setStamina", &LocalPlayer::setStamina);
    g_lua.bindClassMemberFunction<LocalPlayer>("setKnown", &LocalPlayer::setKnown);
    g_lua.bindClassMemberFunction<LocalPlayer>("setInventoryItem", &LocalPlayer::setInventoryItem);
    g_lua.bindClassMemberFunction<LocalPlayer>("getStates", &LocalPlayer::getStates);
    g_lua.bindClassMemberFunction<LocalPlayer>("getSkillLevel", &LocalPlayer::getSkillLevel);
    g_lua.bindClassMemberFunction<LocalPlayer>("getSkillLevelPercent", &LocalPlayer::getSkillLevelPercent);
    g_lua.bindClassMemberFunction<LocalPlayer>("getHealth", &LocalPlayer::getHealth);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMaxHealth", &LocalPlayer::getMaxHealth);
    g_lua.bindClassMemberFunction<LocalPlayer>("getFreeCapacity", &LocalPlayer::getFreeCapacity);
    g_lua.bindClassMemberFunction<LocalPlayer>("getExperience", &LocalPlayer::getExperience);
    g_lua.bindClassMemberFunction<LocalPlayer>("getLevel", &LocalPlayer::getLevel);
    g_lua.bindClassMemberFunction<LocalPlayer>("getLevelPercent", &LocalPlayer::getLevelPercent);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMana", &LocalPlayer::getMana);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMaxMana", &LocalPlayer::getMaxMana);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMagicLevel", &LocalPlayer::getMagicLevel);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMagicLevelPercent", &LocalPlayer::getMagicLevelPercent);
    g_lua.bindClassMemberFunction<LocalPlayer>("getSoul", &LocalPlayer::getSoul);
    g_lua.bindClassMemberFunction<LocalPlayer>("getStamina", &LocalPlayer::getStamina);
    g_lua.bindClassMemberFunction<LocalPlayer>("getInventoryItem", &LocalPlayer::getInventoryItem);
    g_lua.bindClassMemberFunction<LocalPlayer>("isKnown", &LocalPlayer::isKnown);
    g_lua.bindClassMemberFunction<LocalPlayer>("isPreWalking", &LocalPlayer::isPreWalking);
    g_lua.bindClassMemberFunction<LocalPlayer>("asLocalPlayer", &LocalPlayer::asLocalPlayer);

    g_lua.registerClass<Tile>();
    g_lua.bindClassMemberFunction<Tile>("clean", &Tile::clean);
    g_lua.bindClassMemberFunction<Tile>("addThing", &Tile::addThing);
    g_lua.bindClassMemberFunction<Tile>("getThing", &Tile::getThing);
    g_lua.bindClassMemberFunction<Tile>("getThingStackpos", &Tile::getThingStackpos);
    g_lua.bindClassMemberFunction<Tile>("getTopThing", &Tile::getTopThing);
    g_lua.bindClassMemberFunction<Tile>("removeThing", &Tile::removeThing);
    g_lua.bindClassMemberFunction<Tile>("getTopLookThing", &Tile::getTopLookThing);
    g_lua.bindClassMemberFunction<Tile>("getTopUseThing", &Tile::getTopUseThing);
    g_lua.bindClassMemberFunction<Tile>("getTopCreature", &Tile::getTopCreature);
    g_lua.bindClassMemberFunction<Tile>("getTopMoveThing", &Tile::getTopMoveThing);
    g_lua.bindClassMemberFunction<Tile>("getTopMultiUseThing", &Tile::getTopMultiUseThing);
    g_lua.bindClassMemberFunction<Tile>("getPosition", &Tile::getPosition);
    g_lua.bindClassMemberFunction<Tile>("getDrawElevation", &Tile::getDrawElevation);
    g_lua.bindClassMemberFunction<Tile>("getCreatures", &Tile::getCreatures);
    g_lua.bindClassMemberFunction<Tile>("getGround", &Tile::getGround);
    g_lua.bindClassMemberFunction<Tile>("isWalkable", &Tile::isWalkable);
    g_lua.bindClassMemberFunction<Tile>("isFullGround", &Tile::isFullGround);
    g_lua.bindClassMemberFunction<Tile>("isFullyOpaque", &Tile::isFullyOpaque);
    g_lua.bindClassMemberFunction<Tile>("isLookPossible", &Tile::isLookPossible);
    g_lua.bindClassMemberFunction<Tile>("hasCreature", &Tile::hasCreature);
    g_lua.bindClassMemberFunction<Tile>("isEmpty", &Tile::isEmpty);
    g_lua.bindClassMemberFunction<Tile>("isClickable", &Tile::isClickable);

    g_lua.registerClass<UIItem, UIWidget>();
    g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); });
    g_lua.bindClassMemberFunction<UIItem>("setItemId", &UIItem::setItemId);
    g_lua.bindClassMemberFunction<UIItem>("setItemCount", &UIItem::setItemCount);
    g_lua.bindClassMemberFunction<UIItem>("setItemSubType", &UIItem::setItemSubType);
    g_lua.bindClassMemberFunction<UIItem>("setItem", &UIItem::setItem);
    g_lua.bindClassMemberFunction<UIItem>("setVirtual", &UIItem::setVirtual);
    g_lua.bindClassMemberFunction<UIItem>("clearItem", &UIItem::clearItem);
    g_lua.bindClassMemberFunction<UIItem>("getItemId", &UIItem::getItemId);
    g_lua.bindClassMemberFunction<UIItem>("getItemCount", &UIItem::getItemCount);
    g_lua.bindClassMemberFunction<UIItem>("getItemSubType", &UIItem::getItemSubType);
    g_lua.bindClassMemberFunction<UIItem>("getItem", &UIItem::getItem);
    g_lua.bindClassMemberFunction<UIItem>("isVirtual", &UIItem::isVirtual);

    g_lua.registerClass<UICreature, UIWidget>();
    g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );
    g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature);
    g_lua.bindClassMemberFunction<UICreature>("setFixedCreatureSize", &UICreature::setFixedCreatureSize);
    g_lua.bindClassMemberFunction<UICreature>("getCreature", &UICreature::getCreature);
    g_lua.bindClassMemberFunction<UICreature>("isFixedCreatureSize", &UICreature::isFixedCreatureSize);

    g_lua.registerClass<UIMap, UIWidget>();
    g_lua.bindClassStaticFunction<UIMap>("create", []{ return UIMapPtr(new UIMap); });
    g_lua.bindClassMemberFunction<UIMap>("drawSelf", &UIMap::drawSelf);
    g_lua.bindClassMemberFunction<UIMap>("setZoom", &UIMap::setZoom);
    g_lua.bindClassMemberFunction<UIMap>("zoomIn", &UIMap::zoomIn);
    g_lua.bindClassMemberFunction<UIMap>("zoomOut", &UIMap::zoomOut);
    g_lua.bindClassMemberFunction<UIMap>("followCreature", &UIMap::followCreature);
    g_lua.bindClassMemberFunction<UIMap>("setCameraPosition", &UIMap::setCameraPosition);
    g_lua.bindClassMemberFunction<UIMap>("setMaxZoomIn", &UIMap::setMaxZoomIn);
    g_lua.bindClassMemberFunction<UIMap>("setMaxZoomOut", &UIMap::setMaxZoomOut);
    g_lua.bindClassMemberFunction<UIMap>("setMultifloor", &UIMap::setMultifloor);
    g_lua.bindClassMemberFunction<UIMap>("setVisibleDimension", &UIMap::setVisibleDimension);
    g_lua.bindClassMemberFunction<UIMap>("setViewMode", &UIMap::setViewMode);
    g_lua.bindClassMemberFunction<UIMap>("setAutoViewMode", &UIMap::setAutoViewMode);
    g_lua.bindClassMemberFunction<UIMap>("setDrawFlags", &UIMap::setDrawFlags);
    g_lua.bindClassMemberFunction<UIMap>("setDrawTexts", &UIMap::setDrawTexts);
    g_lua.bindClassMemberFunction<UIMap>("setDrawMinimapColors", &UIMap::setDrawMinimapColors);
    g_lua.bindClassMemberFunction<UIMap>("setAnimated", &UIMap::setAnimated);
    g_lua.bindClassMemberFunction<UIMap>("setKeepAspectRatio", &UIMap::setKeepAspectRatio);
    g_lua.bindClassMemberFunction<UIMap>("isMultifloor", &UIMap::isMultifloor);
    g_lua.bindClassMemberFunction<UIMap>("isAutoViewModeEnabled", &UIMap::isAutoViewModeEnabled);
    g_lua.bindClassMemberFunction<UIMap>("isDrawingTexts", &UIMap::isDrawingTexts);
    g_lua.bindClassMemberFunction<UIMap>("isDrawingMinimapColors", &UIMap::isDrawingMinimapColors);
    g_lua.bindClassMemberFunction<UIMap>("isAnimating", &UIMap::isAnimating);
    g_lua.bindClassMemberFunction<UIMap>("isKeepAspectRatioEnabled", &UIMap::isKeepAspectRatioEnabled);
    g_lua.bindClassMemberFunction<UIMap>("getVisibleDimension", &UIMap::getVisibleDimension);
    g_lua.bindClassMemberFunction<UIMap>("getViewMode", &UIMap::getViewMode);
    g_lua.bindClassMemberFunction<UIMap>("getFollowingCreature", &UIMap::getFollowingCreature);
    g_lua.bindClassMemberFunction<UIMap>("getDrawFlags", &UIMap::getDrawFlags);
    g_lua.bindClassMemberFunction<UIMap>("getCameraPosition", &UIMap::getCameraPosition);
    g_lua.bindClassMemberFunction<UIMap>("getTile", &UIMap::getTile);
    g_lua.bindClassMemberFunction<UIMap>("getMaxZoomIn", &UIMap::getMaxZoomIn);
    g_lua.bindClassMemberFunction<UIMap>("getMaxZoomOut", &UIMap::getMaxZoomOut);
    g_lua.bindClassMemberFunction<UIMap>("getZoom", &UIMap::getZoom);
}
Beispiel #2
0
void Client::registerLuaFunctions()
{
    g_lua.registerSingletonClass("g_things");
    g_lua.bindSingletonFunction("g_things", "loadDat", &ThingTypeManager::loadDat, &g_things);
    g_lua.bindSingletonFunction("g_things", "loadOtb", &ThingTypeManager::loadOtb, &g_things);
    g_lua.bindSingletonFunction("g_things", "loadXml", &ThingTypeManager::loadXml, &g_things);
    g_lua.bindSingletonFunction("g_things", "loadOtml", &ThingTypeManager::loadOtml, &g_things);
    g_lua.bindSingletonFunction("g_things", "isDatLoaded", &ThingTypeManager::isDatLoaded, &g_things);
    g_lua.bindSingletonFunction("g_things", "isOtbLoaded", &ThingTypeManager::isOtbLoaded, &g_things);
    g_lua.bindSingletonFunction("g_things", "getDatSignature", &ThingTypeManager::getDatSignature, &g_things);
    g_lua.bindSingletonFunction("g_things", "getDatSignature", &ThingTypeManager::getDatSignature, &g_things);
    g_lua.bindSingletonFunction("g_things", "getThingType", &ThingTypeManager::getThingType, &g_things);
    g_lua.bindSingletonFunction("g_things", "getItemType", &ThingTypeManager::getItemType, &g_things);
    g_lua.bindSingletonFunction("g_things", "getThingTypes", &ThingTypeManager::getThingTypes, &g_things);
    g_lua.bindSingletonFunction("g_things", "findItemTypeByClientId", &ThingTypeManager::findItemTypeByClientId, &g_things);
    g_lua.bindSingletonFunction("g_things", "findThingTypeByAttr", &ThingTypeManager::findThingTypeByAttr, &g_things);
    g_lua.bindSingletonFunction("g_things", "findItemTypeByCategory", &ThingTypeManager::findItemTypeByCategory, &g_things);

    g_lua.registerSingletonClass("g_houses");
    g_lua.bindSingletonFunction("g_houses", "clear",        &HouseManager::clear,        &g_houses);
    g_lua.bindSingletonFunction("g_houses", "load",         &HouseManager::load,         &g_houses);
    g_lua.bindSingletonFunction("g_houses", "save",         &HouseManager::save,         &g_houses);
    g_lua.bindSingletonFunction("g_houses", "getHouse",     &HouseManager::getHouse,     &g_houses);
    g_lua.bindSingletonFunction("g_houses", "addHouse",     &HouseManager::addHouse,     &g_houses);
    g_lua.bindSingletonFunction("g_houses", "removeHouse",  &HouseManager::removeHouse,  &g_houses);
    g_lua.bindSingletonFunction("g_houses", "getHouseList", &HouseManager::getHouseList, &g_houses);

    g_lua.registerSingletonClass("g_towns");
    g_lua.bindSingletonFunction("g_towns", "getTown",      &TownManager::getTown,      &g_towns);
    g_lua.bindSingletonFunction("g_towns", "addTown",      &TownManager::addTown,      &g_towns);
    g_lua.bindSingletonFunction("g_towns", "removeTown",   &TownManager::removeTown,   &g_towns);
    g_lua.bindSingletonFunction("g_towns", "getTowns",     &TownManager::getTowns,   &g_towns);

    g_lua.registerSingletonClass("g_sprites");
    g_lua.bindSingletonFunction("g_sprites", "loadSpr", &SpriteManager::loadSpr, &g_sprites);
    g_lua.bindSingletonFunction("g_sprites", "unload", &SpriteManager::unload, &g_sprites);
    g_lua.bindSingletonFunction("g_sprites", "isLoaded", &SpriteManager::isLoaded, &g_sprites);
    g_lua.bindSingletonFunction("g_sprites", "getSprSignature", &SpriteManager::getSignature, &g_sprites);
    g_lua.bindSingletonFunction("g_sprites", "getSpritesCount", &SpriteManager::getSpritesCount, &g_sprites);

    g_lua.registerSingletonClass("g_map");
    g_lua.bindSingletonFunction("g_map", "isLookPossible", &Map::isLookPossible, &g_map);
    g_lua.bindSingletonFunction("g_map", "isCovered", &Map::isCovered, &g_map);
    g_lua.bindSingletonFunction("g_map", "isCompletelyCovered", &Map::isCompletelyCovered, &g_map);
    g_lua.bindSingletonFunction("g_map", "addThing", &Map::addThing, &g_map);
    g_lua.bindSingletonFunction("g_map", "getThing", &Map::getThing, &g_map);
    g_lua.bindSingletonFunction("g_map", "removeThingByPos", &Map::removeThingByPos, &g_map);
    g_lua.bindSingletonFunction("g_map", "removeThing", &Map::removeThing, &g_map);
    g_lua.bindSingletonFunction("g_map", "clean", &Map::clean, &g_map);
    g_lua.bindSingletonFunction("g_map", "cleanTile", &Map::cleanTile, &g_map);
    g_lua.bindSingletonFunction("g_map", "cleanTexts", &Map::cleanTexts, &g_map);
    g_lua.bindSingletonFunction("g_map", "getTile", &Map::getTile, &g_map);
    g_lua.bindSingletonFunction("g_map", "setCentralPosition", &Map::setCentralPosition, &g_map);
    g_lua.bindSingletonFunction("g_map", "getCentralPosition", &Map::getCentralPosition, &g_map);
    g_lua.bindSingletonFunction("g_map", "getCreatureById", &Map::getCreatureById, &g_map);
    g_lua.bindSingletonFunction("g_map", "removeCreatureById", &Map::removeCreatureById, &g_map);
    g_lua.bindSingletonFunction("g_map", "getSpectators", &Map::getSpectators, &g_map);
    g_lua.bindSingletonFunction("g_map", "findPath", &Map::findPath, &g_map);
    g_lua.bindSingletonFunction("g_map", "loadOtbm", &Map::loadOtbm, &g_map);
    g_lua.bindSingletonFunction("g_map", "saveOtbm", &Map::saveOtbm, &g_map);
    g_lua.bindSingletonFunction("g_map", "loadOtcm", &Map::loadOtcm, &g_map);
    g_lua.bindSingletonFunction("g_map", "saveOtcm", &Map::saveOtcm, &g_map);
    g_lua.bindSingletonFunction("g_map", "getHouseFile", &Map::getHouseFile, &g_map);
    g_lua.bindSingletonFunction("g_map", "setHouseFile", &Map::setHouseFile, &g_map);
    g_lua.bindSingletonFunction("g_map", "getSpawnFile", &Map::getSpawnFile, &g_map);
    g_lua.bindSingletonFunction("g_map", "setSpawnFile", &Map::setSpawnFile, &g_map);
    g_lua.bindSingletonFunction("g_map", "createTile", &Map::createTile, &g_map);
    g_lua.bindSingletonFunction("g_map", "getSize", &Map::getSize, &g_map);

    g_lua.registerSingletonClass("g_minimap");
    g_lua.bindSingletonFunction("g_minimap", "clean", &Minimap::clean, &g_minimap);
    g_lua.bindSingletonFunction("g_minimap", "loadOtmm", &Minimap::loadOtmm, &g_minimap);
    g_lua.bindSingletonFunction("g_minimap", "saveOtmm", &Minimap::saveOtmm, &g_minimap);

    g_lua.registerSingletonClass("g_creatures");
    g_lua.bindSingletonFunction("g_creatures", "getCreatures", &CreatureManager::getCreatures, &g_creatures);
    g_lua.bindSingletonFunction("g_creatures", "getCreatureByName", &CreatureManager::getCreatureByName, &g_creatures);
    g_lua.bindSingletonFunction("g_creatures", "getCreatureByLook", &CreatureManager::getCreatureByLook, &g_creatures);
    g_lua.bindSingletonFunction("g_creatures", "getSpawn", &CreatureManager::getSpawn, &g_creatures);
    g_lua.bindSingletonFunction("g_creatures", "addSpawn", &CreatureManager::addSpawn, &g_creatures);
    g_lua.bindSingletonFunction("g_creatures", "loadMonsters", &CreatureManager::loadMonsters, &g_creatures);
    g_lua.bindSingletonFunction("g_creatures", "loadNpcs", &CreatureManager::loadNpcs, &g_creatures);
    g_lua.bindSingletonFunction("g_creatures", "loadSingleCreature", &CreatureManager::loadSingleCreature, &g_creatures);
    g_lua.bindSingletonFunction("g_creatures", "loadSpawns", &CreatureManager::loadSpawns, &g_creatures);
    g_lua.bindSingletonFunction("g_creatures", "saveSpawns", &CreatureManager::saveSpawns, &g_creatures);
    g_lua.bindSingletonFunction("g_creatures", "isLoaded", &CreatureManager::isLoaded, &g_creatures);
    g_lua.bindSingletonFunction("g_creatures", "isSpawnLoaded", &CreatureManager::isSpawnLoaded, &g_creatures);
    g_lua.bindSingletonFunction("g_creatures", "clear", &CreatureManager::clear, &g_creatures);
    g_lua.bindSingletonFunction("g_creatures", "clearSpawns", &CreatureManager::clearSpawns, &g_creatures);

    g_lua.registerSingletonClass("g_game");
    g_lua.bindSingletonFunction("g_game", "loginWorld", &Game::loginWorld, &g_game);
    g_lua.bindSingletonFunction("g_game", "cancelLogin", &Game::cancelLogin, &g_game);
    g_lua.bindSingletonFunction("g_game", "forceLogout", &Game::forceLogout, &g_game);
    g_lua.bindSingletonFunction("g_game", "safeLogout", &Game::safeLogout, &g_game);
    g_lua.bindSingletonFunction("g_game", "walk", &Game::walk, &g_game);
    g_lua.bindSingletonFunction("g_game", "autoWalk", &Game::autoWalk, &g_game);
    g_lua.bindSingletonFunction("g_game", "forceWalk", &Game::forceWalk, &g_game);
    g_lua.bindSingletonFunction("g_game", "turn", &Game::turn, &g_game);
    g_lua.bindSingletonFunction("g_game", "stop", &Game::stop, &g_game);
    g_lua.bindSingletonFunction("g_game", "look", &Game::look, &g_game);
    g_lua.bindSingletonFunction("g_game", "move", &Game::move, &g_game);
    g_lua.bindSingletonFunction("g_game", "moveToParentContainer", &Game::moveToParentContainer, &g_game);
    g_lua.bindSingletonFunction("g_game", "rotate", &Game::rotate, &g_game);
    g_lua.bindSingletonFunction("g_game", "use", &Game::use, &g_game);
    g_lua.bindSingletonFunction("g_game", "useWith", &Game::useWith, &g_game);
    g_lua.bindSingletonFunction("g_game", "useInventoryItem", &Game::useInventoryItem, &g_game);
    g_lua.bindSingletonFunction("g_game", "useInventoryItemWith", &Game::useInventoryItemWith, &g_game);
    g_lua.bindSingletonFunction("g_game", "open", &Game::open, &g_game);
    g_lua.bindSingletonFunction("g_game", "openParent", &Game::openParent, &g_game);
    g_lua.bindSingletonFunction("g_game", "close", &Game::close, &g_game);
    g_lua.bindSingletonFunction("g_game", "refreshContainer", &Game::refreshContainer, &g_game);
    g_lua.bindSingletonFunction("g_game", "attack", &Game::attack, &g_game);
    g_lua.bindSingletonFunction("g_game", "cancelAttack", &Game::cancelAttack, &g_game);
    g_lua.bindSingletonFunction("g_game", "follow", &Game::follow, &g_game);
    g_lua.bindSingletonFunction("g_game", "cancelFollow", &Game::cancelFollow, &g_game);
    g_lua.bindSingletonFunction("g_game", "cancelAttackAndFollow", &Game::cancelAttackAndFollow, &g_game);
    g_lua.bindSingletonFunction("g_game", "talk", &Game::talk, &g_game);
    g_lua.bindSingletonFunction("g_game", "talkChannel", &Game::talkChannel, &g_game);
    g_lua.bindSingletonFunction("g_game", "talkPrivate", &Game::talkPrivate, &g_game);
    g_lua.bindSingletonFunction("g_game", "openPrivateChannel", &Game::openPrivateChannel, &g_game);
    g_lua.bindSingletonFunction("g_game", "requestChannels", &Game::requestChannels, &g_game);
    g_lua.bindSingletonFunction("g_game", "joinChannel", &Game::joinChannel, &g_game);
    g_lua.bindSingletonFunction("g_game", "leaveChannel", &Game::leaveChannel, &g_game);
    g_lua.bindSingletonFunction("g_game", "closeNpcChannel", &Game::closeNpcChannel, &g_game);
    g_lua.bindSingletonFunction("g_game", "openOwnChannel", &Game::openOwnChannel, &g_game);
    g_lua.bindSingletonFunction("g_game", "inviteToOwnChannel", &Game::inviteToOwnChannel, &g_game);
    g_lua.bindSingletonFunction("g_game", "excludeFromOwnChannel", &Game::excludeFromOwnChannel, &g_game);
    g_lua.bindSingletonFunction("g_game", "partyInvite", &Game::partyInvite, &g_game);
    g_lua.bindSingletonFunction("g_game", "partyJoin", &Game::partyJoin, &g_game);
    g_lua.bindSingletonFunction("g_game", "partyRevokeInvitation", &Game::partyRevokeInvitation, &g_game);
    g_lua.bindSingletonFunction("g_game", "partyPassLeadership", &Game::partyPassLeadership, &g_game);
    g_lua.bindSingletonFunction("g_game", "partyLeave", &Game::partyLeave, &g_game);
    g_lua.bindSingletonFunction("g_game", "partyShareExperience", &Game::partyShareExperience, &g_game);
    g_lua.bindSingletonFunction("g_game", "requestOutfit", &Game::requestOutfit, &g_game);
    g_lua.bindSingletonFunction("g_game", "changeOutfit", &Game::changeOutfit, &g_game);
    g_lua.bindSingletonFunction("g_game", "addVip", &Game::addVip, &g_game);
    g_lua.bindSingletonFunction("g_game", "removeVip", &Game::removeVip, &g_game);
    g_lua.bindSingletonFunction("g_game", "setChaseMode", &Game::setChaseMode, &g_game);
    g_lua.bindSingletonFunction("g_game", "setFightMode", &Game::setFightMode, &g_game);
    g_lua.bindSingletonFunction("g_game", "setSafeFight", &Game::setSafeFight, &g_game);
    g_lua.bindSingletonFunction("g_game", "getChaseMode", &Game::getChaseMode, &g_game);
    g_lua.bindSingletonFunction("g_game", "getFightMode", &Game::getFightMode, &g_game);
    g_lua.bindSingletonFunction("g_game", "isSafeFight", &Game::isSafeFight, &g_game);
    g_lua.bindSingletonFunction("g_game", "inspectNpcTrade", &Game::inspectNpcTrade, &g_game);
    g_lua.bindSingletonFunction("g_game", "buyItem", &Game::buyItem, &g_game);
    g_lua.bindSingletonFunction("g_game", "sellItem", &Game::sellItem, &g_game);
    g_lua.bindSingletonFunction("g_game", "closeNpcTrade", &Game::closeNpcTrade, &g_game);
    g_lua.bindSingletonFunction("g_game", "requestTrade", &Game::requestTrade, &g_game);
    g_lua.bindSingletonFunction("g_game", "inspectTrade", &Game::inspectTrade, &g_game);
    g_lua.bindSingletonFunction("g_game", "acceptTrade", &Game::acceptTrade, &g_game);
    g_lua.bindSingletonFunction("g_game", "rejectTrade", &Game::rejectTrade, &g_game);
    g_lua.bindSingletonFunction("g_game", "openRuleViolation", &Game::openRuleViolation, &g_game);
    g_lua.bindSingletonFunction("g_game", "closeRuleViolation", &Game::closeRuleViolation, &g_game);
    g_lua.bindSingletonFunction("g_game", "cancelRuleViolation", &Game::cancelRuleViolation, &g_game);
    g_lua.bindSingletonFunction("g_game", "reportBug", &Game::reportBug, &g_game);
    g_lua.bindSingletonFunction("g_game", "reportRuleViolation", &Game::reportRuleViolation, &g_game);
    g_lua.bindSingletonFunction("g_game", "debugReport", &Game::debugReport, &g_game);
    g_lua.bindSingletonFunction("g_game", "editText", &Game::editText, &g_game);
    g_lua.bindSingletonFunction("g_game", "editList", &Game::editList, &g_game);
    g_lua.bindSingletonFunction("g_game", "requestQuestLog", &Game::requestQuestLog, &g_game);
    g_lua.bindSingletonFunction("g_game", "requestQuestLine", &Game::requestQuestLine, &g_game);
    g_lua.bindSingletonFunction("g_game", "equipItem", &Game::equipItem, &g_game);
    g_lua.bindSingletonFunction("g_game", "mount", &Game::mount, &g_game);
    g_lua.bindSingletonFunction("g_game", "requestItemInfo", &Game::requestItemInfo, &g_game);
    g_lua.bindSingletonFunction("g_game", "ping", &Game::ping, &g_game);
    g_lua.bindSingletonFunction("g_game", "changeMapAwareRange", &Game::changeMapAwareRange, &g_game);
    g_lua.bindSingletonFunction("g_game", "canPerformGameAction", &Game::canPerformGameAction, &g_game);
    g_lua.bindSingletonFunction("g_game", "canReportBugs", &Game::canReportBugs, &g_game);
    g_lua.bindSingletonFunction("g_game", "checkBotProtection", &Game::checkBotProtection, &g_game);
    g_lua.bindSingletonFunction("g_game", "isOnline", &Game::isOnline, &g_game);
    g_lua.bindSingletonFunction("g_game", "isLogging", &Game::isLogging, &g_game);
    g_lua.bindSingletonFunction("g_game", "isDead", &Game::isDead, &g_game);
    g_lua.bindSingletonFunction("g_game", "isAttacking", &Game::isAttacking, &g_game);
    g_lua.bindSingletonFunction("g_game", "isFollowing", &Game::isFollowing, &g_game);
    g_lua.bindSingletonFunction("g_game", "getPing", &Game::getPing, &g_game);
    g_lua.bindSingletonFunction("g_game", "getContainer", &Game::getContainer, &g_game);
    g_lua.bindSingletonFunction("g_game", "getContainers", &Game::getContainers, &g_game);
    g_lua.bindSingletonFunction("g_game", "getVips", &Game::getVips, &g_game);
    g_lua.bindSingletonFunction("g_game", "getAttackingCreature", &Game::getAttackingCreature, &g_game);
    g_lua.bindSingletonFunction("g_game", "getFollowingCreature", &Game::getFollowingCreature, &g_game);
    g_lua.bindSingletonFunction("g_game", "getServerBeat", &Game::getServerBeat, &g_game);
    g_lua.bindSingletonFunction("g_game", "getLocalPlayer", &Game::getLocalPlayer, &g_game);
    g_lua.bindSingletonFunction("g_game", "getProtocolGame", &Game::getProtocolGame, &g_game);
    g_lua.bindSingletonFunction("g_game", "getProtocolVersion", &Game::getProtocolVersion, &g_game);
    g_lua.bindSingletonFunction("g_game", "setProtocolVersion", &Game::setProtocolVersion, &g_game);
    g_lua.bindSingletonFunction("g_game", "getClientVersion", &Game::getClientVersion, &g_game);
    g_lua.bindSingletonFunction("g_game", "setClientVersion", &Game::setClientVersion, &g_game);
    g_lua.bindSingletonFunction("g_game", "setCustomOs", &Game::setCustomOs, &g_game);
    g_lua.bindSingletonFunction("g_game", "getOs", &Game::getOs, &g_game);
    g_lua.bindSingletonFunction("g_game", "getCharacterName", &Game::getCharacterName, &g_game);
    g_lua.bindSingletonFunction("g_game", "getWorldName", &Game::getWorldName, &g_game);
    g_lua.bindSingletonFunction("g_game", "getGMActions", &Game::getGMActions, &g_game);
    g_lua.bindSingletonFunction("g_game", "getFeature", &Game::getFeature, &g_game);
    g_lua.bindSingletonFunction("g_game", "setFeature", &Game::setFeature, &g_game);
    g_lua.bindSingletonFunction("g_game", "enableFeature", &Game::enableFeature, &g_game);
    g_lua.bindSingletonFunction("g_game", "disableFeature", &Game::disableFeature, &g_game);
    g_lua.bindSingletonFunction("g_game", "isGM", &Game::isGM, &g_game);
    g_lua.bindSingletonFunction("g_game", "answerModalDialog", &Game::answerModalDialog, &g_game);
    g_lua.bindSingletonFunction("g_game", "getLastWalkDir", &Game::getLastWalkDir, &g_game);

    g_lua.registerSingletonClass("g_shaders");
    g_lua.bindSingletonFunction("g_shaders", "createShader", &ShaderManager::createShader, &g_shaders);
    g_lua.bindSingletonFunction("g_shaders", "createFragmentShader", &ShaderManager::createFragmentShader, &g_shaders);
    g_lua.bindSingletonFunction("g_shaders", "createFragmentShaderFromCode", &ShaderManager::createFragmentShaderFromCode, &g_shaders);
    g_lua.bindSingletonFunction("g_shaders", "createItemShader", &ShaderManager::createItemShader, &g_shaders);
    g_lua.bindSingletonFunction("g_shaders", "createMapShader", &ShaderManager::createMapShader, &g_shaders);
    g_lua.bindSingletonFunction("g_shaders", "getDefaultItemShader", &ShaderManager::getDefaultItemShader, &g_shaders);
    g_lua.bindSingletonFunction("g_shaders", "getDefaultMapShader", &ShaderManager::getDefaultMapShader, &g_shaders);
    g_lua.bindSingletonFunction("g_shaders", "getShader", &ShaderManager::getShader, &g_shaders);

    g_lua.bindGlobalFunction("getOufitColor", Outfit::getColor);

    g_lua.registerClass<ProtocolGame, Protocol>();
    g_lua.bindClassStaticFunction<ProtocolGame>("create", []{ return ProtocolGamePtr(new ProtocolGame); });
    g_lua.bindClassMemberFunction<ProtocolGame>("login", &ProtocolGame::login);
    g_lua.bindClassMemberFunction<ProtocolGame>("sendExtendedOpcode", &ProtocolGame::sendExtendedOpcode);
    g_lua.bindClassMemberFunction<ProtocolGame>("addPosition", &ProtocolGame::addPosition);
    g_lua.bindClassMemberFunction<ProtocolGame>("setMapDescription", &ProtocolGame::setMapDescription);
    g_lua.bindClassMemberFunction<ProtocolGame>("setFloorDescription", &ProtocolGame::setFloorDescription);
    g_lua.bindClassMemberFunction<ProtocolGame>("setTileDescription", &ProtocolGame::setTileDescription);
    g_lua.bindClassMemberFunction<ProtocolGame>("getOutfit", &ProtocolGame::getOutfit);
    g_lua.bindClassMemberFunction<ProtocolGame>("getThing", &ProtocolGame::getThing);
    g_lua.bindClassMemberFunction<ProtocolGame>("getCreature", &ProtocolGame::getCreature);
    g_lua.bindClassMemberFunction<ProtocolGame>("getItem", &ProtocolGame::getItem);
    g_lua.bindClassMemberFunction<ProtocolGame>("getPosition", &ProtocolGame::getPosition);

    g_lua.registerClass<Container>();
    g_lua.bindClassMemberFunction<Container>("getItem", &Container::getItem);
    g_lua.bindClassMemberFunction<Container>("getItems", &Container::getItems);
    g_lua.bindClassMemberFunction<Container>("getItemsCount", &Container::getItemsCount);
    g_lua.bindClassMemberFunction<Container>("getSlotPosition", &Container::getSlotPosition);
    g_lua.bindClassMemberFunction<Container>("getName", &Container::getName);
    g_lua.bindClassMemberFunction<Container>("getId", &Container::getId);
    g_lua.bindClassMemberFunction<Container>("getCapacity", &Container::getCapacity);
    g_lua.bindClassMemberFunction<Container>("getContainerItem", &Container::getContainerItem);
    g_lua.bindClassMemberFunction<Container>("hasParent", &Container::hasParent);
    g_lua.bindClassMemberFunction<Container>("isClosed", &Container::isClosed);

    g_lua.registerClass<Thing>();
    g_lua.bindClassMemberFunction<Thing>("setId", &Thing::setId);
    g_lua.bindClassMemberFunction<Thing>("setPosition", &Thing::setPosition);
    g_lua.bindClassMemberFunction<Thing>("getId", &Thing::getId);
    g_lua.bindClassMemberFunction<Thing>("getPosition", &Thing::getPosition);
    g_lua.bindClassMemberFunction<Thing>("getStackPriority", &Thing::getStackPriority);
    g_lua.bindClassMemberFunction<Thing>("getStackPos", &Thing::getStackPos);
    g_lua.bindClassMemberFunction<Thing>("getAnimationPhases", &Thing::getAnimationPhases);
    g_lua.bindClassMemberFunction<Thing>("getTile", &Thing::getTile);
    g_lua.bindClassMemberFunction<Thing>("isItem", &Thing::isItem);
    g_lua.bindClassMemberFunction<Thing>("isMonster", &Thing::isMonster);
    g_lua.bindClassMemberFunction<Thing>("isNpc", &Thing::isNpc);
    g_lua.bindClassMemberFunction<Thing>("isCreature", &Thing::isCreature);
    g_lua.bindClassMemberFunction<Thing>("isEffect", &Thing::isEffect);
    g_lua.bindClassMemberFunction<Thing>("isMissile", &Thing::isMissile);
    g_lua.bindClassMemberFunction<Thing>("isPlayer", &Thing::isPlayer);
    g_lua.bindClassMemberFunction<Thing>("isLocalPlayer", &Thing::isLocalPlayer);
    g_lua.bindClassMemberFunction<Thing>("isAnimatedText", &Thing::isAnimatedText);
    g_lua.bindClassMemberFunction<Thing>("isStaticText", &Thing::isStaticText);
    g_lua.bindClassMemberFunction<Thing>("isGround", &Thing::isGround);
    g_lua.bindClassMemberFunction<Thing>("isGroundBorder", &Thing::isGroundBorder);
    g_lua.bindClassMemberFunction<Thing>("isOnBottom", &Thing::isOnBottom);
    g_lua.bindClassMemberFunction<Thing>("isOnTop", &Thing::isOnTop);
    g_lua.bindClassMemberFunction<Thing>("isContainer", &Thing::isContainer);
    g_lua.bindClassMemberFunction<Thing>("isForceUse", &Thing::isForceUse);
    g_lua.bindClassMemberFunction<Thing>("isMultiUse", &Thing::isMultiUse);
    g_lua.bindClassMemberFunction<Thing>("isRotateable", &Thing::isRotateable);
    g_lua.bindClassMemberFunction<Thing>("isNotMoveable", &Thing::isNotMoveable);
    g_lua.bindClassMemberFunction<Thing>("isPickupable", &Thing::isPickupable);
    g_lua.bindClassMemberFunction<Thing>("isIgnoreLook", &Thing::isIgnoreLook);
    g_lua.bindClassMemberFunction<Thing>("isStackable", &Thing::isStackable);
    g_lua.bindClassMemberFunction<Thing>("isHookSouth", &Thing::isHookSouth);
    g_lua.bindClassMemberFunction<Thing>("isTranslucent", &Thing::isTranslucent);
    g_lua.bindClassMemberFunction<Thing>("isFullGround", &Thing::isFullGround);
    g_lua.bindClassMemberFunction<Thing>("isMarketable", &Thing::isMarketable);
    g_lua.bindClassMemberFunction<Thing>("getParentContainer", &Thing::getParentContainer);
    g_lua.bindClassMemberFunction<Thing>("getMarketData", &Thing::getMarketData);

    g_lua.registerClass<House>();
    g_lua.bindClassStaticFunction<House>("create", []{ return HousePtr(new House); });
    g_lua.bindClassMemberFunction<House>("setId", &House::setId);
    g_lua.bindClassMemberFunction<House>("setName", &House::setName);
    g_lua.bindClassMemberFunction<House>("getName", &House::getName);
    g_lua.bindClassMemberFunction<House>("setTownId", &House::setTownId);
    g_lua.bindClassMemberFunction<House>("getTownId", &House::getTownId);
    g_lua.bindClassMemberFunction<House>("setTile", &House::setTile);
    g_lua.bindClassMemberFunction<House>("getTile", &House::getTile);
    g_lua.bindClassMemberFunction<House>("setEntry", &House::setEntry);
    g_lua.bindClassMemberFunction<House>("getEntry", &House::getEntry);
    g_lua.bindClassMemberFunction<House>("setSize", &House::setSize);
    g_lua.bindClassMemberFunction<House>("getSize", &House::getSize);
    g_lua.bindClassMemberFunction<House>("setRent", &House::setRent);
    g_lua.bindClassMemberFunction<House>("getRent", &House::getRent);

    g_lua.registerClass<Spawn>();
    g_lua.bindClassStaticFunction<Spawn>("create", []{ return SpawnPtr(new Spawn); });
    g_lua.bindClassMemberFunction<Spawn>("setRadius", &Spawn::setRadius);
    g_lua.bindClassMemberFunction<Spawn>("getRadius", &Spawn::getRadius);
    g_lua.bindClassMemberFunction<Spawn>("setCenterPos", &Spawn::setCenterPos);
    g_lua.bindClassMemberFunction<Spawn>("getCenterPos", &Spawn::getCenterPos);
    g_lua.bindClassMemberFunction<Spawn>("addCreature", &Spawn::addCreature);
    g_lua.bindClassMemberFunction<Spawn>("removeCreature", &Spawn::removeCreature);

    g_lua.registerClass<Town>();
    g_lua.bindClassStaticFunction<Town>("create", []{ return TownPtr(new Town); });
    g_lua.bindClassMemberFunction<Town>("setId", &Town::setId);
    g_lua.bindClassMemberFunction<Town>("setName", &Town::setName);
    g_lua.bindClassMemberFunction<Town>("setPos", &Town::setPos);
    g_lua.bindClassMemberFunction<Town>("setTemplePos", &Town::setPos); // alternative method
    g_lua.bindClassMemberFunction<Town>("getId", &Town::getId);
    g_lua.bindClassMemberFunction<Town>("getName", &Town::getName);
    g_lua.bindClassMemberFunction<Town>("getPos", &Town::getPos);
    g_lua.bindClassMemberFunction<Town>("getTemplePos", &Town::getPos); // alternative method

    g_lua.registerClass<CreatureType>();
    g_lua.bindClassStaticFunction<CreatureType>("create", []{ return CreatureTypePtr(new CreatureType); });
    g_lua.bindClassMemberFunction<CreatureType>("setName", &CreatureType::setName);
    g_lua.bindClassMemberFunction<CreatureType>("setOutfit", &CreatureType::setOutfit);
    g_lua.bindClassMemberFunction<CreatureType>("setSpawnTime", &CreatureType::setSpawnTime);
    g_lua.bindClassMemberFunction<CreatureType>("getName", &CreatureType::getName);
    g_lua.bindClassMemberFunction<CreatureType>("getOutfit", &CreatureType::getOutfit);
    g_lua.bindClassMemberFunction<CreatureType>("getSpawnTime", &CreatureType::getSpawnTime);
    g_lua.bindClassMemberFunction<CreatureType>("cast", &CreatureType::cast);

    g_lua.registerClass<Creature, Thing>();
    g_lua.bindClassStaticFunction<Creature>("create", []{ return CreaturePtr(new Creature); });
    g_lua.bindClassMemberFunction<Creature>("getId", &Creature::getId);
    g_lua.bindClassMemberFunction<Creature>("getName", &Creature::getName);
    g_lua.bindClassMemberFunction<Creature>("getHealthPercent", &Creature::getHealthPercent);
    g_lua.bindClassMemberFunction<Creature>("getSpeed", &Creature::getSpeed);
    g_lua.bindClassMemberFunction<Creature>("getSkull", &Creature::getSkull);
    g_lua.bindClassMemberFunction<Creature>("getShield", &Creature::getShield);
    g_lua.bindClassMemberFunction<Creature>("getEmblem", &Creature::getEmblem);
    g_lua.bindClassMemberFunction<Creature>("setOutfit", &Creature::setOutfit);
    g_lua.bindClassMemberFunction<Creature>("getOutfit", &Creature::getOutfit);
    g_lua.bindClassMemberFunction<Creature>("setOutfitColor", &Creature::setOutfitColor);
    g_lua.bindClassMemberFunction<Creature>("getDirection", &Creature::getDirection);
    g_lua.bindClassMemberFunction<Creature>("getStepDuration", &Creature::getStepDuration);
    g_lua.bindClassMemberFunction<Creature>("getStepProgress", &Creature::getStepProgress);
    g_lua.bindClassMemberFunction<Creature>("getWalkTicksElapsed", &Creature::getWalkTicksElapsed);
    g_lua.bindClassMemberFunction<Creature>("getStepTicksLeft", &Creature::getStepTicksLeft);
    g_lua.bindClassMemberFunction<Creature>("setDirection", &Creature::setDirection);
    g_lua.bindClassMemberFunction<Creature>("setSkullTexture", &Creature::setSkullTexture);
    g_lua.bindClassMemberFunction<Creature>("setShieldTexture", &Creature::setShieldTexture);
    g_lua.bindClassMemberFunction<Creature>("setEmblemTexture", &Creature::setEmblemTexture);
    g_lua.bindClassMemberFunction<Creature>("showStaticSquare", &Creature::showStaticSquare);
    g_lua.bindClassMemberFunction<Creature>("hideStaticSquare", &Creature::hideStaticSquare);
    g_lua.bindClassMemberFunction<Creature>("isWalking", &Creature::isWalking);
    g_lua.bindClassMemberFunction<Creature>("isInvisible", &Creature::isInvisible);
    g_lua.bindClassMemberFunction<Creature>("canBeSeen", &Creature::canBeSeen);
    g_lua.bindClassMemberFunction<Creature>("jump", &Creature::jump);

    g_lua.registerClass<ItemType>();
    g_lua.bindClassMemberFunction<ItemType>("getServerId", &ItemType::getServerId);
    g_lua.bindClassMemberFunction<ItemType>("getClientId", &ItemType::getClientId);

    g_lua.registerClass<ThingType>();
    g_lua.bindClassMemberFunction<ThingType>("getId", &ThingType::getId);
    g_lua.bindClassMemberFunction<ThingType>("getMarketData", &ThingType::getMarketData);
    g_lua.bindClassMemberFunction<ThingType>("getClothSlot", &ThingType::getClothSlot);
    g_lua.bindClassMemberFunction<ThingType>("getCategory", &ThingType::getCategory);

    g_lua.registerClass<Item, Thing>();
    g_lua.bindClassStaticFunction<Item>("create", &Item::create);
    g_lua.bindClassStaticFunction<Item>("createOtb", &Item::createFromOtb);
    g_lua.bindClassMemberFunction<Item>("clone", &Item::clone);
    g_lua.bindClassMemberFunction<Item>("setCount", &Item::setCount);
    g_lua.bindClassMemberFunction<Item>("getCount", &Item::getCount);
    g_lua.bindClassMemberFunction<Item>("getId", &Item::getId);
    g_lua.bindClassMemberFunction<Item>("isStackable", &Item::isStackable);
    g_lua.bindClassMemberFunction<Item>("isMarketable", &Item::isMarketable);
    g_lua.bindClassMemberFunction<Item>("getMarketData", &Item::getMarketData);
    g_lua.bindClassMemberFunction<Item>("getClothSlot", &Item::getClothSlot);

    g_lua.registerClass<Effect, Thing>();
    g_lua.registerClass<Missile, Thing>();

    g_lua.registerClass<StaticText, Thing>();
    g_lua.bindClassStaticFunction<StaticText>("create", []{ return StaticTextPtr(new StaticText); });
    g_lua.bindClassMemberFunction<StaticText>("addMessage", &StaticText::addMessage);
    g_lua.bindClassMemberFunction<StaticText>("setText", &StaticText::setText);
    g_lua.bindClassMemberFunction<StaticText>("setFont", &StaticText::setFont);
    g_lua.bindClassMemberFunction<StaticText>("setColor", &StaticText::setColor);
    g_lua.bindClassMemberFunction<StaticText>("getColor", &StaticText::getColor);

    g_lua.registerClass<AnimatedText, Thing>();

    g_lua.registerClass<Player, Creature>();
    g_lua.registerClass<Npc, Creature>();
    g_lua.registerClass<Monster, Creature>();

    g_lua.registerClass<LocalPlayer, Player>();
    g_lua.bindClassMemberFunction<LocalPlayer>("unlockWalk", &LocalPlayer::unlockWalk);
    g_lua.bindClassMemberFunction<LocalPlayer>("lockWalk", &LocalPlayer::lockWalk);
    g_lua.bindClassMemberFunction<LocalPlayer>("canWalk", &LocalPlayer::canWalk);
    g_lua.bindClassMemberFunction<LocalPlayer>("setStates", &LocalPlayer::setStates);
    g_lua.bindClassMemberFunction<LocalPlayer>("setSkill", &LocalPlayer::setSkill);
    g_lua.bindClassMemberFunction<LocalPlayer>("setHealth", &LocalPlayer::setHealth);
    g_lua.bindClassMemberFunction<LocalPlayer>("setTotalCapacity", &LocalPlayer::setTotalCapacity);
    g_lua.bindClassMemberFunction<LocalPlayer>("setFreeCapacity", &LocalPlayer::setFreeCapacity);
    g_lua.bindClassMemberFunction<LocalPlayer>("setExperience", &LocalPlayer::setExperience);
    g_lua.bindClassMemberFunction<LocalPlayer>("setLevel", &LocalPlayer::setLevel);
    g_lua.bindClassMemberFunction<LocalPlayer>("setMana", &LocalPlayer::setMana);
    g_lua.bindClassMemberFunction<LocalPlayer>("setMagicLevel", &LocalPlayer::setMagicLevel);
    g_lua.bindClassMemberFunction<LocalPlayer>("setSoul", &LocalPlayer::setSoul);
    g_lua.bindClassMemberFunction<LocalPlayer>("setStamina", &LocalPlayer::setStamina);
    g_lua.bindClassMemberFunction<LocalPlayer>("setKnown", &LocalPlayer::setKnown);
    g_lua.bindClassMemberFunction<LocalPlayer>("setInventoryItem", &LocalPlayer::setInventoryItem);
    g_lua.bindClassMemberFunction<LocalPlayer>("getStates", &LocalPlayer::getStates);
    g_lua.bindClassMemberFunction<LocalPlayer>("getSkillLevel", &LocalPlayer::getSkillLevel);
    g_lua.bindClassMemberFunction<LocalPlayer>("getSkillBaseLevel", &LocalPlayer::getSkillBaseLevel);
    g_lua.bindClassMemberFunction<LocalPlayer>("getSkillLevelPercent", &LocalPlayer::getSkillLevelPercent);
    g_lua.bindClassMemberFunction<LocalPlayer>("getHealth", &LocalPlayer::getHealth);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMaxHealth", &LocalPlayer::getMaxHealth);
    g_lua.bindClassMemberFunction<LocalPlayer>("getFreeCapacity", &LocalPlayer::getFreeCapacity);
    g_lua.bindClassMemberFunction<LocalPlayer>("getExperience", &LocalPlayer::getExperience);
    g_lua.bindClassMemberFunction<LocalPlayer>("getLevel", &LocalPlayer::getLevel);
    g_lua.bindClassMemberFunction<LocalPlayer>("getLevelPercent", &LocalPlayer::getLevelPercent);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMana", &LocalPlayer::getMana);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMaxMana", &LocalPlayer::getMaxMana);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMagicLevel", &LocalPlayer::getMagicLevel);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMagicLevelPercent", &LocalPlayer::getMagicLevelPercent);
    g_lua.bindClassMemberFunction<LocalPlayer>("getSoul", &LocalPlayer::getSoul);
    g_lua.bindClassMemberFunction<LocalPlayer>("getStamina", &LocalPlayer::getStamina);
    g_lua.bindClassMemberFunction<LocalPlayer>("getOfflineTrainingTime", &LocalPlayer::getOfflineTrainingTime);
    g_lua.bindClassMemberFunction<LocalPlayer>("getRegenerationTime", &LocalPlayer::getRegenerationTime);
    g_lua.bindClassMemberFunction<LocalPlayer>("getBaseSpeed", &LocalPlayer::getBaseSpeed);
    g_lua.bindClassMemberFunction<LocalPlayer>("getBaseMagicLevel", &LocalPlayer::getBaseMagicLevel);
    g_lua.bindClassMemberFunction<LocalPlayer>("getTotalCapacity", &LocalPlayer::getTotalCapacity);
    g_lua.bindClassMemberFunction<LocalPlayer>("getInventoryItem", &LocalPlayer::getInventoryItem);
    g_lua.bindClassMemberFunction<LocalPlayer>("getVocation", &LocalPlayer::getVocation);
    g_lua.bindClassMemberFunction<LocalPlayer>("getWalkPing", &LocalPlayer::getWalkPing);
    g_lua.bindClassMemberFunction<LocalPlayer>("isPremium", &LocalPlayer::isPremium);
    g_lua.bindClassMemberFunction<LocalPlayer>("isKnown", &LocalPlayer::isKnown);
    g_lua.bindClassMemberFunction<LocalPlayer>("isPreWalking", &LocalPlayer::isPreWalking);
    g_lua.bindClassMemberFunction<LocalPlayer>("hasSight", &LocalPlayer::hasSight);
    g_lua.bindClassMemberFunction<LocalPlayer>("isAutoWalking", &LocalPlayer::isAutoWalking);
    g_lua.bindClassMemberFunction<LocalPlayer>("stopAutoWalk", &LocalPlayer::stopAutoWalk);
    g_lua.bindClassMemberFunction<LocalPlayer>("autoWalk", &LocalPlayer::autoWalk);

    g_lua.registerClass<Tile>();
    g_lua.bindClassMemberFunction<Tile>("clean", &Tile::clean);
    g_lua.bindClassMemberFunction<Tile>("addThing", &Tile::addThing);
    g_lua.bindClassMemberFunction<Tile>("getThing", &Tile::getThing);
    g_lua.bindClassMemberFunction<Tile>("getThings", &Tile::getThings);
    g_lua.bindClassMemberFunction<Tile>("getItems", &Tile::getItems);
    g_lua.bindClassMemberFunction<Tile>("getThingStackPos", &Tile::getThingStackPos);
    g_lua.bindClassMemberFunction<Tile>("getThingCount", &Tile::getThingCount);
    g_lua.bindClassMemberFunction<Tile>("getTopThing", &Tile::getTopThing);
    g_lua.bindClassMemberFunction<Tile>("removeThing", &Tile::removeThing);
    g_lua.bindClassMemberFunction<Tile>("getTopLookThing", &Tile::getTopLookThing);
    g_lua.bindClassMemberFunction<Tile>("getTopUseThing", &Tile::getTopUseThing);
    g_lua.bindClassMemberFunction<Tile>("getTopCreature", &Tile::getTopCreature);
    g_lua.bindClassMemberFunction<Tile>("getTopMoveThing", &Tile::getTopMoveThing);
    g_lua.bindClassMemberFunction<Tile>("getTopMultiUseThing", &Tile::getTopMultiUseThing);
    g_lua.bindClassMemberFunction<Tile>("getPosition", &Tile::getPosition);
    g_lua.bindClassMemberFunction<Tile>("getDrawElevation", &Tile::getDrawElevation);
    g_lua.bindClassMemberFunction<Tile>("getCreatures", &Tile::getCreatures);
    g_lua.bindClassMemberFunction<Tile>("getGround", &Tile::getGround);
    g_lua.bindClassMemberFunction<Tile>("isWalkable", &Tile::isWalkable);
    g_lua.bindClassMemberFunction<Tile>("isFullGround", &Tile::isFullGround);
    g_lua.bindClassMemberFunction<Tile>("isFullyOpaque", &Tile::isFullyOpaque);
    g_lua.bindClassMemberFunction<Tile>("isLookPossible", &Tile::isLookPossible);
    g_lua.bindClassMemberFunction<Tile>("hasCreature", &Tile::hasCreature);
    g_lua.bindClassMemberFunction<Tile>("isEmpty", &Tile::isEmpty);
    g_lua.bindClassMemberFunction<Tile>("isClickable", &Tile::isClickable);
    g_lua.bindClassMemberFunction<Tile>("isPathable", &Tile::isPathable);
    g_lua.bindClassMemberFunction<Tile>("overwriteMinimapColor", &Tile::overwriteMinimapColor);

    g_lua.registerClass<UIItem, UIWidget>();
    g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); });
    g_lua.bindClassMemberFunction<UIItem>("setItemId", &UIItem::setItemId);
    g_lua.bindClassMemberFunction<UIItem>("setItemCount", &UIItem::setItemCount);
    g_lua.bindClassMemberFunction<UIItem>("setItemSubType", &UIItem::setItemSubType);
    g_lua.bindClassMemberFunction<UIItem>("setItemVisible", &UIItem::setItemVisible);
    g_lua.bindClassMemberFunction<UIItem>("setItem", &UIItem::setItem);
    g_lua.bindClassMemberFunction<UIItem>("setVirtual", &UIItem::setVirtual);
    g_lua.bindClassMemberFunction<UIItem>("clearItem", &UIItem::clearItem);
    g_lua.bindClassMemberFunction<UIItem>("getItemId", &UIItem::getItemId);
    g_lua.bindClassMemberFunction<UIItem>("getItemCount", &UIItem::getItemCount);
    g_lua.bindClassMemberFunction<UIItem>("getItemSubType", &UIItem::getItemSubType);
    g_lua.bindClassMemberFunction<UIItem>("getItem", &UIItem::getItem);
    g_lua.bindClassMemberFunction<UIItem>("isVirtual", &UIItem::isVirtual);
    g_lua.bindClassMemberFunction<UIItem>("isItemVisible", &UIItem::isItemVisible);

    g_lua.registerClass<UICreature, UIWidget>();
    g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );
    g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature);
    g_lua.bindClassMemberFunction<UICreature>("setOutfit", &UICreature::setOutfit);
    g_lua.bindClassMemberFunction<UICreature>("setFixedCreatureSize", &UICreature::setFixedCreatureSize);
    g_lua.bindClassMemberFunction<UICreature>("getCreature", &UICreature::getCreature);
    g_lua.bindClassMemberFunction<UICreature>("isFixedCreatureSize", &UICreature::isFixedCreatureSize);

    g_lua.registerClass<UIMap, UIWidget>();
    g_lua.bindClassStaticFunction<UIMap>("create", []{ return UIMapPtr(new UIMap); });
    g_lua.bindClassMemberFunction<UIMap>("drawSelf", &UIMap::drawSelf);
    g_lua.bindClassMemberFunction<UIMap>("setZoom", &UIMap::setZoom);
    g_lua.bindClassMemberFunction<UIMap>("zoomIn", &UIMap::zoomIn);
    g_lua.bindClassMemberFunction<UIMap>("zoomOut", &UIMap::zoomOut);
    g_lua.bindClassMemberFunction<UIMap>("followCreature", &UIMap::followCreature);
    g_lua.bindClassMemberFunction<UIMap>("setCameraPosition", &UIMap::setCameraPosition);
    g_lua.bindClassMemberFunction<UIMap>("setMaxZoomIn", &UIMap::setMaxZoomIn);
    g_lua.bindClassMemberFunction<UIMap>("setMaxZoomOut", &UIMap::setMaxZoomOut);
    g_lua.bindClassMemberFunction<UIMap>("setMultifloor", &UIMap::setMultifloor);
    g_lua.bindClassMemberFunction<UIMap>("setVisibleDimension", &UIMap::setVisibleDimension);
    g_lua.bindClassMemberFunction<UIMap>("setViewMode", &UIMap::setViewMode);
    g_lua.bindClassMemberFunction<UIMap>("setAutoViewMode", &UIMap::setAutoViewMode);
    g_lua.bindClassMemberFunction<UIMap>("setDrawFlags", &UIMap::setDrawFlags);
    g_lua.bindClassMemberFunction<UIMap>("setDrawTexts", &UIMap::setDrawTexts);
    g_lua.bindClassMemberFunction<UIMap>("setDrawNames", &UIMap::setDrawNames);
    g_lua.bindClassMemberFunction<UIMap>("setDrawHealthBars", &UIMap::setDrawHealthBars);
    g_lua.bindClassMemberFunction<UIMap>("setDrawLights", &UIMap::setDrawLights);
    g_lua.bindClassMemberFunction<UIMap>("setAnimated", &UIMap::setAnimated);
    g_lua.bindClassMemberFunction<UIMap>("setKeepAspectRatio", &UIMap::setKeepAspectRatio);
    g_lua.bindClassMemberFunction<UIMap>("setMapShader", &UIMap::setMapShader);
    g_lua.bindClassMemberFunction<UIMap>("setMinimumAmbientLight", &UIMap::setMinimumAmbientLight);
    g_lua.bindClassMemberFunction<UIMap>("setLimitVisibleRange", &UIMap::setLimitVisibleRange);
    g_lua.bindClassMemberFunction<UIMap>("setAddLightMethod", &UIMap::setAddLightMethod);
    g_lua.bindClassMemberFunction<UIMap>("isMultifloor", &UIMap::isMultifloor);
    g_lua.bindClassMemberFunction<UIMap>("isAutoViewModeEnabled", &UIMap::isAutoViewModeEnabled);
    g_lua.bindClassMemberFunction<UIMap>("isDrawingTexts", &UIMap::isDrawingTexts);
    g_lua.bindClassMemberFunction<UIMap>("isDrawingNames", &UIMap::isDrawingNames);
    g_lua.bindClassMemberFunction<UIMap>("isDrawingHealthBars", &UIMap::isDrawingHealthBars);
    g_lua.bindClassMemberFunction<UIMap>("isDrawingLights", &UIMap::isDrawingLights);
    g_lua.bindClassMemberFunction<UIMap>("isLimitVisibleRangeEnabled", &UIMap::isLimitVisibleRangeEnabled);
    g_lua.bindClassMemberFunction<UIMap>("isAnimating", &UIMap::isAnimating);
    g_lua.bindClassMemberFunction<UIMap>("isKeepAspectRatioEnabled", &UIMap::isKeepAspectRatioEnabled);
    g_lua.bindClassMemberFunction<UIMap>("getVisibleDimension", &UIMap::getVisibleDimension);
    g_lua.bindClassMemberFunction<UIMap>("getViewMode", &UIMap::getViewMode);
    g_lua.bindClassMemberFunction<UIMap>("getFollowingCreature", &UIMap::getFollowingCreature);
    g_lua.bindClassMemberFunction<UIMap>("getDrawFlags", &UIMap::getDrawFlags);
    g_lua.bindClassMemberFunction<UIMap>("getCameraPosition", &UIMap::getCameraPosition);
    g_lua.bindClassMemberFunction<UIMap>("getPosition", &UIMap::getPosition);
    g_lua.bindClassMemberFunction<UIMap>("getTile", &UIMap::getTile);
    g_lua.bindClassMemberFunction<UIMap>("getMaxZoomIn", &UIMap::getMaxZoomIn);
    g_lua.bindClassMemberFunction<UIMap>("getMaxZoomOut", &UIMap::getMaxZoomOut);
    g_lua.bindClassMemberFunction<UIMap>("getZoom", &UIMap::getZoom);
    g_lua.bindClassMemberFunction<UIMap>("getMapShader", &UIMap::getMapShader);
    g_lua.bindClassMemberFunction<UIMap>("getMinimumAmbientLight", &UIMap::getMinimumAmbientLight);

    g_lua.registerClass<UIMinimap, UIWidget>();
    g_lua.bindClassStaticFunction<UIMinimap>("create", []{ return UIMinimapPtr(new UIMinimap); });
    g_lua.bindClassMemberFunction<UIMinimap>("zoomIn", &UIMinimap::zoomIn);
    g_lua.bindClassMemberFunction<UIMinimap>("zoomOut", &UIMinimap::zoomOut);
    g_lua.bindClassMemberFunction<UIMinimap>("setZoom", &UIMinimap::setZoom);
    g_lua.bindClassMemberFunction<UIMinimap>("setMixZoom", &UIMinimap::setMinZoom);
    g_lua.bindClassMemberFunction<UIMinimap>("setMaxZoom", &UIMinimap::setMaxZoom);
    g_lua.bindClassMemberFunction<UIMinimap>("setCameraPosition", &UIMinimap::setCameraPosition);
    g_lua.bindClassMemberFunction<UIMinimap>("setCross", &UIMinimap::setCross);
    g_lua.bindClassMemberFunction<UIMinimap>("followCreature", &UIMinimap::followCreature);
    g_lua.bindClassMemberFunction<UIMinimap>("getPoint", &UIMinimap::getPoint);
    g_lua.bindClassMemberFunction<UIMinimap>("getPosition", &UIMinimap::getPosition);
    g_lua.bindClassMemberFunction<UIMinimap>("getCameraPosition", &UIMinimap::getCameraPosition);
    g_lua.bindClassMemberFunction<UIMinimap>("getFollowingCreature", &UIMinimap::getFollowingCreature);
    g_lua.bindClassMemberFunction<UIMinimap>("getMinZoom", &UIMinimap::getMinZoom);
    g_lua.bindClassMemberFunction<UIMinimap>("getMaxZoom", &UIMinimap::getMaxZoom);
    g_lua.bindClassMemberFunction<UIMinimap>("getZoom", &UIMinimap::getZoom);
    g_lua.bindClassMemberFunction<UIMinimap>("getCross", &UIMinimap::getCross);
    g_lua.bindClassMemberFunction<UIMinimap>("getScale", &UIMinimap::getScale);

    g_lua.registerClass<UIProgressRect, UIWidget>();
    g_lua.bindClassStaticFunction<UIProgressRect>("create", []{ return UIProgressRectPtr(new UIProgressRect); } );
    g_lua.bindClassMemberFunction<UIProgressRect>("setPercent", &UIProgressRect::setPercent);
    g_lua.bindClassMemberFunction<UIProgressRect>("getPercent", &UIProgressRect::getPercent);
}
Beispiel #3
0
void OTClient::registerLuaFunctions()
{
    Application::registerLuaFunctions();

    g_lua.registerStaticClass("g_thingsType");
    g_lua.bindClassStaticFunction("g_thingsType", "load", std::bind(&ThingsType::load, &g_thingsType, _1));
    g_lua.bindClassStaticFunction("g_thingsType", "isLoaded", std::bind(&ThingsType::isLoaded, &g_thingsType));
    g_lua.bindClassStaticFunction("g_thingsType", "getSignature", std::bind(&ThingsType::getSignature, &g_thingsType));

    g_lua.registerStaticClass("g_sprites");
    g_lua.bindClassStaticFunction("g_sprites", "load", std::bind(&SpriteManager::load, &g_sprites, _1));
    g_lua.bindClassStaticFunction("g_sprites", "isLoaded", std::bind(&SpriteManager::isLoaded, &g_sprites));
    g_lua.bindClassStaticFunction("g_sprites", "getSignature", std::bind(&SpriteManager::getSignature, &g_sprites));

    g_lua.registerStaticClass("g_map");
    g_lua.bindClassStaticFunction("g_map", "getFirstVisibleFloor", std::bind(&Map::getFirstVisibleFloor, &g_map));
    g_lua.bindClassStaticFunction("g_map", "isLookPossible", std::bind(&Map::isLookPossible, &g_map, _1));
    g_lua.bindClassStaticFunction("g_map", "isCovered", std::bind(&Map::isCovered, &g_map, _1, _2));
    g_lua.bindClassStaticFunction("g_map", "isCompletlyCovered", std::bind(&Map::isCompletlyCovered, &g_map, _1, _2));
    g_lua.bindClassStaticFunction("g_map", "addThing", std::bind(&Map::addThing, &g_map, _1, _2, _3));
    g_lua.bindClassStaticFunction("g_map", "getThing", std::bind(&Map::getThing, &g_map, _1, _2));
    g_lua.bindClassStaticFunction("g_map", "removeThingByPos", std::bind(&Map::removeThingByPos, &g_map, _1, _2));
    g_lua.bindClassStaticFunction("g_map", "removeThing", std::bind(&Map::removeThing, &g_map, _1));
    g_lua.bindClassStaticFunction("g_map", "cleanTile", std::bind(&Map::cleanTile, &g_map, _1));
    g_lua.bindClassStaticFunction("g_map", "getTile", std::bind(&Map::getTile, &g_map, _1));
    g_lua.bindClassStaticFunction("g_map", "setCentralPosition", std::bind(&Map::setCentralPosition, &g_map, _1));
    g_lua.bindClassStaticFunction("g_map", "getCentralPosition", std::bind(&Map::getCentralPosition, &g_map));
    g_lua.bindClassStaticFunction("g_map", "addCreature", std::bind(&Map::addCreature, &g_map, _1));
    g_lua.bindClassStaticFunction("g_map", "getCreatureById", std::bind(&Map::getCreatureById, &g_map, _1));
    g_lua.bindClassStaticFunction("g_map", "removeCreatureById", std::bind(&Map::removeCreatureById, &g_map, _1));
    g_lua.bindClassStaticFunction("g_map", "setVisibleSize", std::bind(&Map::setVisibleSize, &g_map, _1));
    g_lua.bindClassStaticFunction("g_map", "getVibibleSize", std::bind(&Map::getVibibleSize, &g_map));
    g_lua.bindClassStaticFunction("g_map", "getCentralOffset", std::bind(&Map::getCentralOffset, &g_map));
    g_lua.bindClassStaticFunction("g_map", "positionTo2D", std::bind(&Map::positionTo2D, &g_map, _1));

    g_lua.bindGlobalFunction("getOufitColor", Outfit::getColor);

    g_lua.registerClass<ProtocolLogin, Protocol>();
    g_lua.bindClassStaticFunction<ProtocolLogin>("create", &ProtocolLogin::create);
    g_lua.bindClassMemberFunction<ProtocolLogin>("login", &ProtocolLogin::login);
    g_lua.bindClassMemberFunction<ProtocolLogin>("cancelLogin", &ProtocolLogin::cancelLogin);

    g_lua.registerClass<ProtocolGame, Protocol>();

    g_lua.registerClass<Thing>();
    g_lua.bindClassMemberFunction<Thing>("setId", &Thing::setId);
    g_lua.bindClassMemberFunction<Thing>("setPos", &Thing::setPos);
    g_lua.bindClassMemberFunction<Thing>("getId", &Thing::getId);
    g_lua.bindClassMemberFunction<Thing>("getPos", &Thing::getPos);
    g_lua.bindClassMemberFunction<Thing>("getStackPriority", &Thing::getStackPriority);
    g_lua.bindClassMemberFunction<Thing>("getAnimationPhases", &Thing::getAnimationPhases);
    g_lua.bindClassMemberFunction<Thing>("setXPattern", &Thing::setXPattern);
    g_lua.bindClassMemberFunction<Thing>("setYPattern", &Thing::setYPattern);
    g_lua.bindClassMemberFunction<Thing>("setZPattern", &Thing::setZPattern);
    g_lua.bindClassMemberFunction<Thing>("asThing", &Thing::asThing);
    g_lua.bindClassMemberFunction<Thing>("asItem", &Thing::asItem);
    g_lua.bindClassMemberFunction<Thing>("asCreature", &Thing::asCreature);
    g_lua.bindClassMemberFunction<Thing>("asEffect", &Thing::asEffect);
    g_lua.bindClassMemberFunction<Thing>("asMissile", &Thing::asMissile);
    g_lua.bindClassMemberFunction<Thing>("asPlayer", &Thing::asPlayer);
    g_lua.bindClassMemberFunction<Thing>("asLocalPlayer", &Thing::asLocalPlayer);
    g_lua.bindClassMemberFunction<Thing>("asAnimatedText", &Thing::asAnimatedText);
    g_lua.bindClassMemberFunction<Thing>("asStaticText", &Thing::asStaticText);
    g_lua.bindClassMemberFunction<Thing>("isGround", &Thing::isGround);
    g_lua.bindClassMemberFunction<Thing>("isGroundBorder", &Thing::isGroundBorder);
    g_lua.bindClassMemberFunction<Thing>("isOnBottom", &Thing::isOnBottom);
    g_lua.bindClassMemberFunction<Thing>("isOnTop", &Thing::isOnTop);
    g_lua.bindClassMemberFunction<Thing>("isContainer", &Thing::isContainer);
    g_lua.bindClassMemberFunction<Thing>("isForceUse", &Thing::isForceUse);
    g_lua.bindClassMemberFunction<Thing>("isMultiUse", &Thing::isMultiUse);
    g_lua.bindClassMemberFunction<Thing>("isRotateable", &Thing::isRotateable);
    g_lua.bindClassMemberFunction<Thing>("isNotMoveable", &Thing::isNotMoveable);
    g_lua.bindClassMemberFunction<Thing>("isPickupable", &Thing::isPickupable);
    g_lua.bindClassMemberFunction<Thing>("ignoreLook", &Thing::ignoreLook);
    g_lua.bindClassMemberFunction<Thing>("isStackable", &Thing::isStackable);

    g_lua.registerClass<Creature, Thing>();
    g_lua.bindClassMemberFunction<Creature>("getName", &Creature::getName);
    g_lua.bindClassMemberFunction<Creature>("getShield", &Creature::getShield);
    g_lua.bindClassMemberFunction<Creature>("setOutfit", &Creature::setOutfit);
    g_lua.bindClassMemberFunction<Creature>("getOutfit", &Creature::getOutfit);
    g_lua.bindClassMemberFunction<Creature>("setSkullTexture", &Creature::setSkullTexture);
    g_lua.bindClassMemberFunction<Creature>("setShieldTexture", &Creature::setShieldTexture);
    g_lua.bindClassMemberFunction<Creature>("setEmblemTexture", &Creature::setEmblemTexture);
    g_lua.bindClassMemberFunction<Creature>("asMonster", &Creature::asMonster);

    g_lua.registerClass<Item, Thing>();
    g_lua.bindClassStaticFunction<Item>("create", &Item::create);
    g_lua.bindClassMemberFunction<Item>("getData", &Item::getData);

    g_lua.registerClass<Effect, Thing>();
    g_lua.registerClass<Missile, Thing>();
    g_lua.registerClass<StaticText, Thing>();
    g_lua.registerClass<AnimatedText, Thing>();

    g_lua.registerClass<Player, Creature>();
    g_lua.registerClass<Npc, Creature>();
    g_lua.registerClass<Monster, Creature>();
    g_lua.registerClass<LocalPlayer, Player>();
    g_lua.bindClassMemberFunction<LocalPlayer>("getAttackingCreature", &LocalPlayer::getAttackingCreature);
    g_lua.bindClassMemberFunction<LocalPlayer>("getFollowingCreature", &LocalPlayer::getFollowingCreature);
    g_lua.bindClassMemberFunction<LocalPlayer>("getHealth", &LocalPlayer::getHealth);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMaxHealth", &LocalPlayer::getMaxHealth);
    g_lua.bindClassMemberFunction<LocalPlayer>("getFreeCapacity", &LocalPlayer::getFreeCapacity);
    g_lua.bindClassMemberFunction<LocalPlayer>("getExperience", &LocalPlayer::getExperience);
    g_lua.bindClassMemberFunction<LocalPlayer>("getLevel", &LocalPlayer::getLevel);
    g_lua.bindClassMemberFunction<LocalPlayer>("getLevelPercent", &LocalPlayer::getLevelPercent);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMana", &LocalPlayer::getMana);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMaxMana", &LocalPlayer::getMaxMana);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMagicLevel", &LocalPlayer::getMagicLevel);
    g_lua.bindClassMemberFunction<LocalPlayer>("getMagicLevelPercent", &LocalPlayer::getMagicLevelPercent);
    g_lua.bindClassMemberFunction<LocalPlayer>("getSoul", &LocalPlayer::getSoul);
    g_lua.bindClassMemberFunction<LocalPlayer>("getStamina", &LocalPlayer::getStamina);

    g_lua.registerClass<Tile>();
    g_lua.bindClassMemberFunction<Tile>("clean", &Tile::clean);
    g_lua.bindClassMemberFunction<Tile>("addThing", &Tile::addThing);
    g_lua.bindClassMemberFunction<Tile>("getThing", &Tile::getThing);
    g_lua.bindClassMemberFunction<Tile>("getThingStackpos", &Tile::getThingStackpos);
    g_lua.bindClassMemberFunction<Tile>("getTopThing", &Tile::getTopThing);
    g_lua.bindClassMemberFunction<Tile>("removeThingByStackpos", &Tile::removeThingByStackpos);
    g_lua.bindClassMemberFunction<Tile>("removeThing", &Tile::removeThing);
    g_lua.bindClassMemberFunction<Tile>("getTopLookThing", &Tile::getTopLookThing);
    g_lua.bindClassMemberFunction<Tile>("getTopUseThing", &Tile::getTopUseThing);
    g_lua.bindClassMemberFunction<Tile>("getTopCreature", &Tile::getTopCreature);
    g_lua.bindClassMemberFunction<Tile>("getTopMoveThing", &Tile::getTopMoveThing);
    g_lua.bindClassMemberFunction<Tile>("getTopMultiUseThing", &Tile::getTopMultiUseThing);
    g_lua.bindClassMemberFunction<Tile>("getPos", &Tile::getPos);
    g_lua.bindClassMemberFunction<Tile>("getDrawElevation", &Tile::getDrawElevation);
    g_lua.bindClassMemberFunction<Tile>("getCreatures", &Tile::getCreatures);
    g_lua.bindClassMemberFunction<Tile>("getGround", &Tile::getGround);
    g_lua.bindClassMemberFunction<Tile>("isWalkable", &Tile::isWalkable);
    g_lua.bindClassMemberFunction<Tile>("isFullGround", &Tile::isFullGround);
    g_lua.bindClassMemberFunction<Tile>("isFullyOpaque", &Tile::isFullyOpaque);
    g_lua.bindClassMemberFunction<Tile>("isLookPossible", &Tile::isLookPossible);
    g_lua.bindClassMemberFunction<Tile>("hasCreature", &Tile::hasCreature);
    g_lua.bindClassMemberFunction<Tile>("isEmpty", &Tile::isEmpty);
    g_lua.bindClassMemberFunction<Tile>("isClickable", &Tile::isClickable);

    g_lua.registerClass<Map>();

    g_lua.registerClass<Game>();
    g_lua.bindClassStaticFunction<Game>("loginWorld", std::bind(&Game::loginWorld, &g_game, _1, _2, _3, _4, _5));
    g_lua.bindClassStaticFunction<Game>("logout", std::bind(&Game::logout, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("cancelLogin", std::bind(&Game::cancelLogin, &g_game));
    g_lua.bindClassStaticFunction<Game>("isOnline", std::bind(&Game::isOnline, &g_game));
    g_lua.bindClassStaticFunction<Game>("requestOutfit", std::bind(&Game::requestOutfit, &g_game));
    g_lua.bindClassStaticFunction<Game>("requestChannels", std::bind(&Game::requestChannels, &g_game));
    g_lua.bindClassStaticFunction<Game>("joinChannel", std::bind(&Game::joinChannel, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("setOutfit", std::bind(&Game::setOutfit, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("look", std::bind(&Game::look, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("open", std::bind(&Game::open, &g_game, _1, _2));
    g_lua.bindClassStaticFunction<Game>("use", std::bind(&Game::use, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("useWith", std::bind(&Game::useWith, &g_game, _1, _2));
    g_lua.bindClassStaticFunction<Game>("move", std::bind(&Game::move, &g_game, _1, _2, _3));
    g_lua.bindClassStaticFunction<Game>("useInventoryItem", std::bind(&Game::useInventoryItem, &g_game, _1, _2));
    g_lua.bindClassStaticFunction<Game>("walk", std::bind(&Game::walk, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("forceWalk", std::bind(&Game::forceWalk, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("attack", std::bind(&Game::attack, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("cancelAttack", std::bind(&Game::cancelAttack, &g_game));
    g_lua.bindClassStaticFunction<Game>("follow", std::bind(&Game::follow, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("cancelFollow", std::bind(&Game::cancelFollow, &g_game));
    g_lua.bindClassStaticFunction<Game>("rotate", std::bind(&Game::rotate, &g_game, _1));

    g_lua.bindClassStaticFunction<Game>("partyInvite", std::bind(&Game::partyInvite, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("partyJoin", std::bind(&Game::partyJoin, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("partyRevokeInvitation", std::bind(&Game::partyRevokeInvitation, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("partyPassLeadership", std::bind(&Game::partyPassLeadership, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("partyLeave", std::bind(&Game::partyLeave, &g_game));
    g_lua.bindClassStaticFunction<Game>("partyShareExperience", std::bind(&Game::partyShareExperience, &g_game, _1));

    g_lua.bindClassStaticFunction<Game>("addVip", std::bind(&Game::addVip, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("removeVip", std::bind(&Game::removeVip, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("talk", std::bind(&Game::talk, &g_game, _1));
    g_lua.bindClassStaticFunction<Game>("talkChannel", std::bind(&Game::talkChannel, &g_game, _1, _2, _3));
    g_lua.bindClassStaticFunction<Game>("talkPrivate", std::bind(&Game::talkPrivate, &g_game, _1, _2, _3));
    g_lua.bindClassStaticFunction<Game>("getLocalPlayer", std::bind(&Game::getLocalPlayer, &g_game));
    g_lua.bindClassStaticFunction<Game>("getProtocolVersion", std::bind(&Game::getProtocolVersion, &g_game));
    g_lua.bindClassStaticFunction<Game>("getProtocolGame", std::bind(&Game::getProtocolGame, &g_game));

    g_lua.registerClass<UIItem, UIWidget>();
    g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); } );
    g_lua.bindClassMemberFunction<UIItem>("getItem", &UIItem::getItem);
    g_lua.bindClassMemberFunction<UIItem>("setItem", &UIItem::setItem);

    g_lua.registerClass<UICreature, UIWidget>();
    g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );
    g_lua.bindClassMemberFunction<UICreature>("getCreature", &UICreature::getCreature);
    g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature);

    g_lua.registerClass<UIMap, UIWidget>();
    g_lua.bindClassStaticFunction<UIMap>("create", []{ return UIMapPtr(new UIMap); } );
    g_lua.bindClassMemberFunction<UIMap>("getTile", &UIMap::getTile);

    g_lua.registerClass<UIGame, UIWidget>();
    g_lua.bindClassStaticFunction<UIGame>("create", []{ return UIGamePtr(new UIGame); } );

}