static void UI_AbstractNodeCallCreateChild (uiNode_t* node, const uiCallContext_t* context) { uiNode_t* child; uiNode_t* component; const char* name; const char* type; if (UI_GetParamNumber(context) != 2) { Com_Printf("UI_AbstractNodeCallCreateChild: Invalid number of parameters\n"); return; } name = UI_GetParam(context, 1); type = UI_GetParam(context, 2); uiNode_t* existingNode = UI_GetNode(node, name); if (existingNode != nullptr) { Com_Printf("UI_AbstractNodeCallCreateChild: Node with name '%s' already exists\n", name); } component = UI_GetComponent(type); if (component) { child = UI_CloneNode(component, node->root, true, name, true); } else { child = UI_AllocNode(name, type, true); } if (child == nullptr) { Com_Printf("UI_AbstractNodeCallCreateChild: Impossible to create the node\n"); return; } UI_AppendNode(node, child); }
/** * @brief Clone a node * @param[in] node Node to clone * @param[in] recursive True if we also must clone subnodes * @param[in] newWindow Window where the nodes must be add (this function only link node into window, not window into the new node) * @param[in] newName New node name, else nullptr to use the source name * @param[in] isDynamic Allocate a node in static or dynamic memory * @todo exclude rect is not safe cloned. * @todo actions are not cloned. It is be a problem if we use add/remove listener into a cloned node. */ uiNode_t* UI_CloneNode (const uiNode_t* node, uiNode_t* newWindow, bool recursive, const char* newName, bool isDynamic) { uiNode_t* newNode = UI_AllocNodeWithoutNew(nullptr, UI_Node_GetWidgetName(node), isDynamic); /* clone all data */ memcpy(newNode, node, UI_Node_GetMemorySize(node)); newNode->dynamic = isDynamic; /* custom name */ if (newName != nullptr) { Q_strncpyz(newNode->name, newName, sizeof(newNode->name)); if (strlen(newNode->name) != strlen(newName)) Com_Printf("UI_CloneNode: Node name \"%s\" truncated. New name is \"%s\"\n", newName, newNode->name); } /* clean up node navigation */ if (node->root == node && newWindow == nullptr) newWindow = newNode; newNode->root = newWindow; newNode->parent = nullptr; newNode->firstChild = nullptr; newNode->lastChild = nullptr; newNode->next = nullptr; newNode->super = node; /* clone node methods */ if (node->nodeMethods) { newNode->nodeMethods = HASH_CloneTable(node->nodeMethods); } /* allocate memories */ if (newNode->dynamic) { UI_Node_InitNodeDynamic(newNode); } /* typically, cloning makes a copy of all the internals of a source node; override the ::clone(node) method to alter this behaviour */ UI_Node_Clone(node, newNode); /* clone child */ if (recursive) { for (uiNode_t* childNode = node->firstChild; childNode; childNode = childNode->next) { uiNode_t* newChildNode = UI_CloneNode(childNode, newWindow, recursive, nullptr, isDynamic); UI_AppendNode(newNode, newChildNode); } } return newNode; }
/** * @brief Clone a node * @param[in] node Node to clone * @param[in] recursive True if we also must clone subnodes * @param[in] newWindow Window where the nodes must be add (this function only link node into window, not window into the new node) * @param[in] newName New node name, else NULL to use the source name * @param[in] isDynamic Allocate a node in static or dynamic memory * @todo exclude rect is not safe cloned. * @todo actions are not cloned. It is be a problem if we use add/remove listener into a cloned node. */ uiNode_t* UI_CloneNode (const uiNode_t* node, uiNode_t *newWindow, qboolean recursive, const char *newName, qboolean isDynamic) { uiNode_t* newNode = UI_AllocNodeWithoutNew(NULL, node->behaviour->name, isDynamic); /* clone all data */ memcpy(newNode, node, sizeof(*node) + node->behaviour->extraDataSize); newNode->dynamic = isDynamic; /* custom name */ if (newName != NULL) { Q_strncpyz(newNode->name, newName, sizeof(newNode->name)); if (strlen(newNode->name) != strlen(newName)) Com_Printf("UI_CloneNode: Node name \"%s\" truncated. New name is \"%s\"\n", newName, newNode->name); } /* clean up node navigation */ if (node->root == node && newWindow == NULL) newWindow = newNode; newNode->root = newWindow; newNode->parent = NULL; newNode->firstChild = NULL; newNode->lastChild = NULL; newNode->next = NULL; newNode->super = *(uiNode_t**) ((void*)&node); /* clone child */ if (recursive) { uiNode_t* childNode; for (childNode = node->firstChild; childNode; childNode = childNode->next) { uiNode_t* newChildNode = UI_CloneNode(childNode, newWindow, recursive, NULL, isDynamic); UI_AppendNode(newNode, newChildNode); } } /* allocate memories */ if (newNode->dynamic && newNode->behaviour->newNode) newNode->behaviour->newNode(newNode); newNode->behaviour->clone(node, newNode); return newNode; }
/** * @brief Clone a node * @param[in] node Node to clone * @param[in] recursive True if we also must clone subnodes * @param[in] newWindow Window where the nodes must be add (this function only link node into window, not window into the new node) * @param[in] newName New node name, else nullptr to use the source name * @param[in] isDynamic Allocate a node in static or dynamic memory * @todo exclude rect is not safe cloned. * @todo actions are not cloned. It is be a problem if we use add/remove listener into a cloned node. */ uiNode_t* UI_CloneNode (const uiNode_t* node, uiNode_t *newWindow, bool recursive, const char *newName, bool isDynamic) { uiNode_t* newNode = UI_AllocNodeWithoutNew(nullptr, UI_Node_GetWidgetName(node), isDynamic); /* clone all data */ memcpy(newNode, node, UI_Node_GetMemorySize(node)); newNode->dynamic = isDynamic; /* custom name */ if (newName != nullptr) { Q_strncpyz(newNode->name, newName, sizeof(newNode->name)); if (strlen(newNode->name) != strlen(newName)) Com_Printf("UI_CloneNode: Node name \"%s\" truncated. New name is \"%s\"\n", newName, newNode->name); } /* clean up node navigation */ if (node->root == node && newWindow == nullptr) newWindow = newNode; newNode->root = newWindow; newNode->parent = nullptr; newNode->firstChild = nullptr; newNode->lastChild = nullptr; newNode->next = nullptr; newNode->super = node; /* clone child */ if (recursive) { uiNode_t* childNode; for (childNode = node->firstChild; childNode; childNode = childNode->next) { uiNode_t* newChildNode = UI_CloneNode(childNode, newWindow, recursive, nullptr, isDynamic); UI_AppendNode(newNode, newChildNode); } } /* allocate memories */ if (newNode->dynamic) UI_Node_NewNode(newNode); UI_Node_Clone(node, newNode); return newNode; }
/** * @brief Parse a window * @sa CL_ParseClientData * @code * window windowName { * } * @endcode */ bool UI_ParseWindow (const char* type, const char* name, const char** text) { const char* errhead = "UI_ParseWindow: unexpected end of file (window"; uiNode_t* window; const char* token; int i; if (!Q_streq(type, "window")) { Com_Error(ERR_FATAL, "UI_ParseWindow: '%s %s' is not a window node\n", type, name); return false; /* never reached */ } if (!UI_TokenIsName(name, Com_GetType(text) == TT_QUOTED_WORD)) { Com_Printf("UI_ParseWindow: \"%s\" is not a well formed node name ([a-zA-Z_][a-zA-Z0-9_]*)\n", name); return false; } if (UI_TokenIsReserved(name)) { Com_Printf("UI_ParseWindow: \"%s\" is a reserved token, we can't call a node with it (node \"%s\")\n", name, name); return false; } /* search for windows with same name */ for (i = 0; i < ui_global.numWindows; i++) if (!strncmp(name, ui_global.windows[i]->name, sizeof(ui_global.windows[i]->name))) break; if (i < ui_global.numWindows) { Com_Printf("UI_ParseWindow: %s \"%s\" with same name found, second ignored\n", type, name); } if (ui_global.numWindows >= UI_MAX_WINDOWS) { Com_Error(ERR_FATAL, "UI_ParseWindow: max windows exceeded (%i) - ignore '%s'\n", UI_MAX_WINDOWS, name); return false; /* never reached */ } /* get window body */ token = Com_Parse(text); /* does this window inherit data from another window? */ if (Q_streq(token, "extends")) { uiNode_t* superWindow; token = Com_Parse(text); superWindow = UI_GetWindow(token); if (superWindow == nullptr) Sys_Error("Could not get the super window \"%s\"", token); window = UI_CloneNode(superWindow, nullptr, true, name, false); token = Com_Parse(text); } else { window = UI_AllocNode(name, type, false); window->root = window; } UI_InsertWindow(window); /* parse it's body */ bool result = UI_ParseNodeBody(window, text, &token, errhead); if (!result) { Com_Error(ERR_FATAL, "UI_ParseWindow: window \"%s\" has a bad body\n", window->name); } UI_Node_Loaded(window); return true; }
/** * @brief Parse a component * @sa CL_ParseClientData * @code * component panel componentName { * } * @endcode */ bool UI_ParseComponent (const char* type, const char* name, const char** text) { const char* errhead = "UI_ParseComponent: unexpected end of file (component"; const char* token; if (!Q_streq(type, "component")) { Com_Error(ERR_FATAL, "UI_ParseComponent: \"component\" expected but \"%s\" found.\n", type); return false; /* never reached */ } /* check the name */ if (!UI_TokenIsName(name, false)) { Com_Printf("UI_ParseNode: \"%s\" is not a well formed node name ([a-zA-Z_][a-zA-Z0-9_]*)\n", name); return false; } if (UI_TokenIsReserved(name)) { Com_Printf("UI_ParseNode: \"%s\" is a reserved token, we can't call a node with it\n", name); return false; } token = Com_EParse(text, errhead, ""); if (text == nullptr) return false; /* get keyword */ if (!Q_streq(token, "extends")) { Com_Printf("UI_ParseComponent: \"extends\" expected but \"%s\" found (component %s)\n", token, name); return false; } token = Com_EParse(text, errhead, ""); if (text == nullptr) return false; /* initialize component */ uiNode_t* component = nullptr; const uiBehaviour_t* behaviour = UI_GetNodeBehaviour(token); if (behaviour) { /* initialize a new node from behaviour */ component = UI_AllocNode(name, behaviour->name, false); } else { const uiNode_t* inheritedComponent = UI_GetComponent(token); if (inheritedComponent) { /* initialize from a component */ component = UI_CloneNode(inheritedComponent, nullptr, true, name, false); } else { Com_Printf("UI_ParseComponent: node behaviour/component '%s' doesn't exists (component %s)\n", token, name); return false; } } /* get body */ token = Com_EParse(text, errhead, ""); if (!*text) return false; bool result = UI_ParseNodeBody(component, text, &token, errhead); if (!result) return false; /* validate properties */ UI_Node_Loaded(component); UI_InsertComponent(component); return true; }
/** * @brief parse a node * @sa UI_ParseNodeProperties * @todo we can think about merging UI_ParseNodeProperties here * @note first token already read * @note dont read more than the need token (last right token is '}' of end of node) */ static uiNode_t* UI_ParseNode (uiNode_t* parent, const char** text, const char** token, const char* errhead) { uiNode_t* node = nullptr; uiBehaviour_t* behaviour; uiNode_t* component = nullptr; /* get the behaviour */ behaviour = UI_GetNodeBehaviour(*token); if (!behaviour) { component = UI_GetComponent(*token); } if (behaviour == nullptr && component == nullptr) { Com_Printf("UI_ParseNode: node behaviour/component '%s' doesn't exist (%s)\n", *token, UI_GetPath(parent)); return nullptr; } /* get the name */ *token = Com_EParse(text, errhead, ""); if (!*text) return nullptr; if (!UI_TokenIsName(*token, Com_GetType(text) == TT_QUOTED_WORD)) { Com_Printf("UI_ParseNode: \"%s\" is not a well formed node name ([a-zA-Z_][a-zA-Z0-9_]*)\n", *token); return nullptr; } if (UI_TokenIsReserved(*token)) { Com_Printf("UI_ParseNode: \"%s\" is a reserved token, we can't call a node with it\n", *token); return nullptr; } /* test if node already exists */ /* Already existing node should only come from inherited node, we should not have 2 definitions of the same node into the same window. */ if (parent) node = UI_GetNode(parent, *token); /* reuse a node */ if (node) { const uiBehaviour_t* test = (behaviour != nullptr) ? behaviour : (component != nullptr) ? component->behaviour : nullptr; if (node->behaviour != test) { Com_Printf("UI_ParseNode: we can't change node type (node \"%s\")\n", UI_GetPath(node)); return nullptr; } Com_DPrintf(DEBUG_CLIENT, "... over-riding node %s\n", UI_GetPath(node)); /* else initialize a component */ } else if (component) { node = UI_CloneNode(component, nullptr, true, *token, false); if (parent) { if (parent->root) UI_UpdateRoot(node, parent->root); UI_AppendNode(parent, node); } /* else initialize a new node */ } else { node = UI_AllocNode(*token, behaviour->name, false); node->parent = parent; if (parent) node->root = parent->root; /** @todo move it into caller */ if (parent) UI_AppendNode(parent, node); } /* get body */ const bool result = UI_ParseNodeBody(node, text, token, errhead); if (!result) return nullptr; /* validate properties */ UI_Node_Loaded(node); return node; }