Beispiel #1
0
/**
 * @brief Set the focus to the next action node
 * @note Action nodes are nodes with click defined
 * @sa Key_Event
 * @sa UI_FocusExecuteActionNode
 */
static bool UI_FocusNextActionNode (void)
{
#if 0	/**< @todo need a cleanup */
	static int i = UI_MAX_WINDOWSTACK + 1;	/* to cycle between all windows */

	if (IN_GetMouseSpace() != MS_UI)
		return false;

	if (UI_GetMouseCapture())
		return false;

	if (i >= ui_global.windowStackPos)
		i = UI_GetLastFullScreenWindow();

	assert(i >= 0);

	if (focusNode) {
		uiNode_t* node = UI_GetNextActionNode(focusNode);
		if (node)
			return UI_FocusSetNode(node);
	}

	while (i < ui_global.windowStackPos) {
		uiNode_t* window;
		window = ui_global.windowStack[i++];
		if (UI_FocusSetNode(UI_GetNextActionNode(window->firstChild)))
			return true;
	}
	i = UI_GetLastFullScreenWindow();

	/* no node to focus */
	UI_RemoveFocus();
#endif
	return false;
}
Beispiel #2
0
/**
 * @brief Called by the client when the user type a key
 * @param[in] key key code, either K_ value or lowercase ascii
 * @param[in] unicode translated meaning of keypress in unicode
 * @return true, if we used the event
 * @todo think about what we should do when the mouse is captured
 */
bool UI_KeyPressed (unsigned int key, unsigned short unicode)
{
	int windowId;
	int lastWindowId;

	if (UI_DNDIsDragging()) {
		if (key == K_ESCAPE)
			UI_DNDAbort();
		return false;
	}

	if (key == K_ESCAPE && CL_BattlescapeRunning()
	 && selActor && CL_ActorFireModeActivated(selActor->actorMode)) {
		/* Cancel firing with Escape, needed for Android, where right mouse click is bound to multitouch, which is non-obvious */
		CL_ActorSetMode(selActor, M_MOVE);
		return true;
	}

	/* translate event into the node with focus */
	if (focusNode && UI_Node_KeyPressed(focusNode, key, unicode)) {
		return true;
	}

	/* else use common behaviour */
	switch (key) {
	case K_TAB:
		if (UI_FocusNextActionNode())
			return true;
		break;
	case K_ENTER:
	case K_KP_ENTER:
		if (UI_FocusExecuteActionNode())
			return true;
		break;
	case K_ESCAPE:
		if (UI_GetMouseCapture() != nullptr) {
			UI_MouseRelease();
			return true;
		}
		UI_PopWindowWithEscKey();
		return true;
	}

	lastWindowId = UI_GetLastFullScreenWindow();
	if (lastWindowId < 0)
		return false;

	/* check "active" window from top to down */
	for (windowId = ui_global.windowStackPos - 1; windowId >= lastWindowId; windowId--) {
		const uiNode_t* window = ui_global.windowStack[windowId];
		if (!window)
			return false;
		if (UI_KeyPressedInWindow(key, window))
			return true;
		if (UI_WindowIsModal(window))
			break;
	}

	return false;
}
Beispiel #3
0
/**
 * @brief Called by the client when the user type a key
 * @param[in] key key code, either K_ value or lowercase ascii
 * @param[in] unicode translated meaning of keypress in unicode
 * @return true, if we used the event
 * @todo think about what we should do when the mouse is captured
 */
bool UI_KeyPressed (unsigned int key, unsigned short unicode)
{
	int windowId;
	int lastWindowId;

	if (UI_DNDIsDragging()) {
		if (key == K_ESCAPE)
			UI_DNDAbort();
		return false;
	}

	/* translate event into the node with focus */
	if (focusNode && UI_Node_KeyPressed(focusNode, key, unicode)) {
		return true;
	}

	/* else use common behaviour */
	switch (key) {
	case K_TAB:
		if (UI_FocusNextActionNode())
			return true;
		break;
	case K_ENTER:
	case K_KP_ENTER:
		if (UI_FocusExecuteActionNode())
			return true;
		break;
	case K_ESCAPE:
		if (UI_GetMouseCapture() != NULL) {
			UI_MouseRelease();
			return true;
		}
		UI_PopWindowWithEscKey();
		return true;
	}

	lastWindowId = UI_GetLastFullScreenWindow();
	if (lastWindowId < 0)
		return false;

	/* check "active" window from top to down */
	for (windowId = ui_global.windowStackPos - 1; windowId >= lastWindowId; windowId--) {
		const uiNode_t *window = ui_global.windowStack[windowId];
		if (!window)
			return false;
		if (UI_KeyPressedInWindow(key, window))
			return true;
		if (UI_WindowIsModal(window))
			break;
	}

	return false;
}