Beispiel #1
0
/**
 * @brief Display the popup_homebase
 * @param[in] aircraft Pointer to aircraft we want to change homebase.
 * @param[in] alwaysDisplay False if popup should be displayed only if at least one base is available.
 * @return true if popup is displayed.
 */
qboolean CL_DisplayHomebasePopup (aircraft_t *aircraft, qboolean alwaysDisplay)
{
	int homebase;
	int numAvailableBases = 0;
	baseCapacities_t capacity;
	linkedList_t* popupListText = NULL;
	base_t *base;

	assert(aircraft);

	capacity = AIR_GetCapacityByAircraftWeight(aircraft);

	LIST_Delete(&popupListData);

	popupNum = 0;
	homebase = -1;

	base = NULL;
	while ((base = B_GetNext(base)) != NULL) {
		char text[MAX_VAR];
		char const* msg;

		if (base == aircraft->homebase) {
			msg = _("current homebase of aircraft");
			LIST_Add(&popupListData, (byte *)&INVALID_BASE, sizeof(int));
			homebase = popupNum;
		} else {
			msg = AIR_CheckMoveIntoNewHomebase(aircraft, base, capacity);
			if (!msg) {
				msg = _("base can hold aircraft");
				LIST_Add(&popupListData, (byte *)&base->idx, sizeof(int));
				numAvailableBases++;
			} else {
				LIST_Add(&popupListData, (byte *)&INVALID_BASE, sizeof(int));
			}
		}

		Com_sprintf(text, sizeof(text), "%s\t%s", base->name, msg);
		LIST_AddString(&popupListText, text);
		popupNum++;
	}

	if (alwaysDisplay || numAvailableBases > 0) {
		CL_GameTimeStop();
		popupListNode = UI_PopupList(_("Change homebase of aircraft"), _("Base\tStatus"), popupListText, "change_homebase <lineselected>;");
		VectorSet(popupListNode->selectedColor, 0.0, 0.78, 0.0);	/**< Set color for selected entry. */
		popupListNode->selectedColor[3] = 1.0;
		UI_TextNodeSelectLine(popupListNode, homebase);
		MAP_SelectAircraft(aircraft);
		return qtrue;
	}

	return qfalse;
}
Beispiel #2
0
/**
 * @brief Calls the script command for a text node that is clickable via right mouse button
 * @sa UI_TextNodeClick
 */
void uiTextNode::onRightClick (uiNode_t* node, int x, int y)
{
	int line = UI_TextNodeGetLine(node, x, y);

	if (line < 0 || line >= EXTRADATA(node).super.scrollY.fullSize)
		return;

	UI_TextNodeSelectLine(node, line);

	if (node->onRightClick)
		UI_ExecuteEventActions(node, node->onRightClick);
}