float file_font_pointsize(void) { #if 0 float s; char tmp[2] = "X"; uiStyle *style = UI_style_get(); UI_fontstyle_set(&style->widget); s = BLF_height(style->widget.uifont_id, tmp); return style->widget.points; #else uiStyle *style = UI_style_get(); UI_fontstyle_set(&style->widget); return style->widget.points * UI_DPI_FAC; #endif }
static void file_draw_string(int sx, int sy, const char *string, float width, int height, short align) { uiStyle *style; uiFontStyle fs; rcti rect; char fname[FILE_MAXFILE]; if (string[0] == '\0') { return; } style = UI_style_get(); fs = style->widgetlabel; fs.align = align; BLI_strncpy(fname, string, FILE_MAXFILE); UI_text_clip_middle_ex(&fs, fname, width, UI_DPI_ICON_SIZE, sizeof(fname), '\0'); /* no text clipping needed, UI_fontstyle_draw does it but is a bit too strict (for buttons it works) */ rect.xmin = sx; rect.xmax = (int)(sx + ceil(width + 5.0f / UI_DPI_FAC)); rect.ymin = sy - height; rect.ymax = sy; UI_fontstyle_draw(&fs, &rect, fname); }
float file_string_width(const char *str) { uiStyle *style = UI_style_get(); float width; UI_fontstyle_set(&style->widget); if (style->widget.kerning == 1) { /* for BLF_width */ BLF_enable(style->widget.uifont_id, BLF_KERNING_DEFAULT); } width = BLF_width(style->widget.uifont_id, str, BLF_DRAW_STR_DUMMY_MAX); if (style->widget.kerning == 1) { BLF_disable(style->widget.uifont_id, BLF_KERNING_DEFAULT); } return width; }
/* for drawing, scaled with DPI setting */ uiStyle *UI_style_get_dpi(void) { uiStyle *style = UI_style_get(); static uiStyle _style; _style = *style; _style.paneltitle.shadx = (short)(UI_DPI_FAC * _style.paneltitle.shadx); _style.paneltitle.shady = (short)(UI_DPI_FAC * _style.paneltitle.shady); _style.grouplabel.shadx = (short)(UI_DPI_FAC * _style.grouplabel.shadx); _style.grouplabel.shady = (short)(UI_DPI_FAC * _style.grouplabel.shady); _style.widgetlabel.shadx = (short)(UI_DPI_FAC * _style.widgetlabel.shadx); _style.widgetlabel.shady = (short)(UI_DPI_FAC * _style.widgetlabel.shady); _style.columnspace = (short)(UI_DPI_FAC * _style.columnspace); _style.templatespace = (short)(UI_DPI_FAC * _style.templatespace); _style.boxspace = (short)(UI_DPI_FAC * _style.boxspace); _style.buttonspacex = (short)(UI_DPI_FAC * _style.buttonspacex); _style.buttonspacey = (short)(UI_DPI_FAC * _style.buttonspacey); _style.panelspace = (short)(UI_DPI_FAC * _style.panelspace); _style.panelouter = (short)(UI_DPI_FAC * _style.panelouter); return &_style; }
void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar) { ScrArea *sa = CTX_wm_area(C); SpaceClip *sc = CTX_wm_space_clip(C); View2D *v2d = &ar->v2d; MovieClip *clip = ED_space_clip_get_clip(sc); uiStyle *style = UI_style_get(); int fontid = style->widget.uifont_id; if (!clip) { return; } MovieTracking *tracking = &clip->tracking; MovieTrackingDopesheet *dopesheet = &tracking->dopesheet; int height = (dopesheet->tot_channel * CHANNEL_STEP) + (CHANNEL_HEIGHT); if (height > BLI_rcti_size_y(&v2d->mask)) { /* don't use totrect set, as the width stays the same * (NOTE: this is ok here, the configuration is pretty straightforward) */ v2d->tot.ymin = (float)(-height); } /* need to do a view-sync here, so that the keys area doesn't jump around * (it must copy this) */ UI_view2d_sync(NULL, sa, v2d, V2D_LOCK_COPY); /* loop through channels, and set up drawing depending on their type * first pass: just the standard GL-drawing for backdrop + text */ float y = (float)CHANNEL_FIRST; GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); MovieTrackingDopesheetChannel *channel; for (channel = dopesheet->channels.first; channel; channel = channel->next) { float yminc = (float)(y - CHANNEL_HEIGHT_HALF); float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) { MovieTrackingTrack *track = channel->track; float color[3]; track_channel_color(track, NULL, color); immUniformColor3fv(color); immRectf(pos, v2d->cur.xmin, (float)y - CHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + CHANNEL_HEIGHT_HALF); } /* adjust y-position for next one */ y -= CHANNEL_STEP; } immUnbindProgram(); /* second pass: text */ y = (float)CHANNEL_FIRST; BLF_size(fontid, 11.0f * U.pixelsize, U.dpi); for (channel = dopesheet->channels.first; channel; channel = channel->next) { float yminc = (float)(y - CHANNEL_HEIGHT_HALF); float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) { MovieTrackingTrack *track = channel->track; bool sel = (track->flag & TRACK_DOPE_SEL) != 0; UI_FontThemeColor(fontid, sel ? TH_TEXT_HI : TH_TEXT); float font_height = BLF_height(fontid, channel->name, sizeof(channel->name)); BLF_position(fontid, v2d->cur.xmin + CHANNEL_PAD, y - font_height / 2.0f, 0.0f); BLF_draw(fontid, channel->name, strlen(channel->name)); } /* adjust y-position for next one */ y -= CHANNEL_STEP; } /* third pass: widgets */ uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS); y = (float)CHANNEL_FIRST; /* get RNA properties (once) */ PropertyRNA *chan_prop_lock = RNA_struct_type_find_property(&RNA_MovieTrackingTrack, "lock"); BLI_assert(chan_prop_lock); GPU_blend(true); for (channel = dopesheet->channels.first; channel; channel = channel->next) { float yminc = (float)(y - CHANNEL_HEIGHT_HALF); float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF); /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) { MovieTrackingTrack *track = channel->track; const int icon = (track->flag & TRACK_LOCKED) ? ICON_LOCKED : ICON_UNLOCKED; PointerRNA ptr; RNA_pointer_create(&clip->id, &RNA_MovieTrackingTrack, track, &ptr); UI_block_emboss_set(block, UI_EMBOSS_NONE); uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 1, icon, v2d->cur.xmax - UI_UNIT_X - CHANNEL_PAD, y - UI_UNIT_Y / 2.0f, UI_UNIT_X, UI_UNIT_Y, &ptr, chan_prop_lock, 0, 0, 0, 0, 0, NULL); UI_block_emboss_set(block, UI_EMBOSS); } /* adjust y-position for next one */ y -= CHANNEL_STEP; } GPU_blend(false); UI_block_end(C, block); UI_block_draw(C, block); }
float file_string_width(const char *str) { uiStyle *style = UI_style_get(); UI_fontstyle_set(&style->widget); return BLF_width(style->widget.uifont_id, str, BLF_DRAW_STR_DUMMY_MAX); }