Beispiel #1
0
void * unity_malloc(size_t size)
{
    char* mem;
    Guard* guard;

    if (malloc_fail_countdown != MALLOC_DONT_FAIL)
    {
        if (malloc_fail_countdown == 0)
            return 0;
        malloc_fail_countdown--;
    }

    malloc_count++;

    guard = (Guard*)UNITY_FIXTURE_MALLOC(size + sizeof(Guard) + 4);
    guard->size = size;
    mem = (char*)&(guard[1]);
    memcpy(&mem[size], end, strlen(end) + 1);

    return (void*)mem;
}
Beispiel #2
0
void* unity_malloc(size_t size)
{
    char* mem;
    Guard* guard;
    size_t total_size = size + sizeof(Guard) + sizeof(end);

    if (malloc_fail_countdown != MALLOC_DONT_FAIL)
    {
        if (malloc_fail_countdown == 0)
            return NULL;
        malloc_fail_countdown--;
    }

    if (size == 0) return NULL;
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
    if (heap_index + total_size > UNITY_INTERNAL_HEAP_SIZE_BYTES)
    {
        guard = NULL;
    }
    else
    {
        guard = (Guard*) &unity_heap[heap_index];
        heap_index += total_size;
    }
#else
    guard = (Guard*)UNITY_FIXTURE_MALLOC(total_size);
#endif
    if (guard == NULL) return NULL;
    malloc_count++;
    guard->size = size;
    guard->guard_space = 0;
    mem = (char*)&(guard[1]);
    memcpy(&mem[size], end, sizeof(end));

#ifndef UNITY_FIXTURE_MALLOC_OVERRIDES_H_
    free(guard);
#endif
    return (void*)mem;
}