//****************************************************************************
//
// This is the main loop that runs the application.
//
//****************************************************************************
int
main(void)
{
    //
    // Set the clocking to run from the PLL at 50MHz.
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // Set the system tick to fire 100 times per second.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / SYSTICKS_PER_SECOND);
    ROM_SysTickIntEnable();
    ROM_SysTickEnable();

    //
    // Pass the USB library our device information, initialize the USB
    // controller and connect the device to the bus.
    //
    g_psCompDevices[0].pvInstance =
        USBDHIDMouseCompositeInit(0, (tUSBDHIDMouseDevice *)&g_sMouseDevice);
    g_psCompDevices[1].pvInstance =
        USBDCDCCompositeInit(0, (tUSBDCDCDevice *)&g_sCDCDevice);

    //
    // Set the USB stack mode to Device mode with VBUS monitoring.
    //
    USBStackModeSet(0, USB_MODE_DEVICE, 0);

    //
    // Pass the device information to the USB library and place the device
    // on the bus.
    //
    USBDCompositeInit(0, &g_sCompDevice, DESCRIPTOR_DATA_SIZE,
                      g_pucDescriptorData);

    //
    // Initialize the mouse and serial devices.
    //
    MouseInit();
    SerialInit();

    //
    // Drop into the main loop.
    //
    while(1)
    {
        //
        // Allow the main mouse routine to run.
        //
        MouseMain();

        //
        // Allow the main serial routine to run.
        //
        SerialMain();
    }
}
Beispiel #2
0
//*****************************************************************************
//
//! Initializes HID mouse device operation for a given USB controller.
//!
//! \param ui32Index is the index of the USB controller which is to be
//! initialized for HID mouse device operation.
//! \param psMouseDevice points to a structure containing parameters
//! customizing the operation of the HID mouse device.
//!
//! An application wishing to offer a USB HID mouse interface to a USB host
//! must call this function to initialize the USB controller and attach the
//! mouse device to the USB bus.  This function performs all required USB
//! initialization.
//!
//! On successful completion, this function returns the \e psMouseDevice
//! pointer passed to it.  This must be passed on all future calls to the HID
//! mouse device driver.
//!
//! When a host connects and configures the device, the application callback
//! receives \b USB_EVENT_CONNECTED after which calls can be made to
//! USBDHIDMouseStateChange() to report pointer movement and button presses
//! to the host.
//!
//! \note The application must not make any calls to the lower level USB device
//! interfaces if interacting with USB via the USB HID mouse device API.
//! Doing so causes unpredictable (though almost certainly unpleasant)
//! behavior.
//!
//! \return Returns NULL on failure or the psMouseDevice pointer on success.
//
//*****************************************************************************
void *
USBDHIDMouseInit(uint32_t ui32Index, tUSBDHIDMouseDevice *psMouseDevice)
{
    void *pvRetcode;
    tUSBDHIDDevice *psHIDDevice;
    tConfigDescriptor *pConfigDesc;

    //
    // Check parameter validity.
    //
    ASSERT(psMouseDevice);
    ASSERT(psMouseDevice->ppui8StringDescriptors);
    ASSERT(psMouseDevice->pfnCallback);

    //
    // Get a pointer to the HID device data.
    //
    psHIDDevice = &psMouseDevice->sPrivateData.sHIDDevice;

    pConfigDesc = (tConfigDescriptor *)g_pui8MouseDescriptor;
    pConfigDesc->bmAttributes = psMouseDevice->ui8PwrAttributes;
    pConfigDesc->bMaxPower =  (uint8_t)(psMouseDevice->ui16MaxPowermA / 2);

    //
    // Call the common initialization routine.
    //
    pvRetcode = USBDHIDMouseCompositeInit(ui32Index, psMouseDevice, 0);

    //
    // If we initialized the HID layer successfully, pass our device pointer
    // back as the return code, otherwise return NULL to indicate an error.
    //
    if(pvRetcode)
    {
        //
        // Initialize the lower layer HID driver and pass it the various
        // structures and descriptors necessary to declare that we are a
        // keyboard.
        //
        pvRetcode = USBDHIDInit(ui32Index, psHIDDevice);

        return((void *)psMouseDevice);
    }
    else
    {
        return((void *)0);
    }
}
//*****************************************************************************
//
//! Initializes HID mouse device operation for a given USB controller.
//!
//! \param ulIndex is the index of the USB controller which is to be
//! initialized for HID mouse device operation.
//! \param psDevice points to a structure containing parameters customizing
//! the operation of the HID mouse device.
//!
//! An application wishing to offer a USB HID mouse interface to a USB host
//! must call this function to initialize the USB controller and attach the
//! mouse device to the USB bus.  This function performs all required USB
//! initialization.
//!
//! On successful completion, this function will return the \e psDevice pointer
//! passed to it.  This must be passed on all future calls to the HID mouse
//! device driver.
//!
//! When a host connects and configures the device, the application callback
//! will receive \b USB_EVENT_CONNECTED after which calls can be made to
//! USBDHIDMouseStateChange() to report pointer movement and button presses
//! to the host.
//!
//! \note The application must not make any calls to the lower level USB device
//! interfaces if interacting with USB via the USB HID mouse device API.
//! Doing so will cause unpredictable (though almost certainly unpleasant)
//! behavior.
//!
//! \return Returns NULL on failure or the psDevice pointer on success.
//
//*****************************************************************************
void *
USBDHIDMouseInit(unsigned long ulIndex, const tUSBDHIDMouseDevice *psDevice)
{
    void *pvRetcode;
    tUSBDHIDDevice *psHIDDevice;

    //
    // Check parameter validity.
    //
    ASSERT(psDevice);
    ASSERT(psDevice->ppStringDescriptors);
    ASSERT(psDevice->psPrivateHIDMouseData);
    ASSERT(psDevice->pfnCallback);

    //
    // Get a pointer to the HID device data.
    //
    psHIDDevice = &psDevice->psPrivateHIDMouseData->sHIDDevice;

    //
    // Call the common initialization routine.
    //
    pvRetcode = USBDHIDMouseCompositeInit(ulIndex, psDevice);

    //
    // If we initialized the HID layer successfully, pass our device pointer
    // back as the return code, otherwise return NULL to indicate an error.
    //
    if(pvRetcode)
    {
        //
        // Initialize the lower layer HID driver and pass it the various
        // structures and descriptors necessary to declare that we are a
        // keyboard.
        //
        pvRetcode = USBDHIDInit(ulIndex, psHIDDevice);

        return((void *)psDevice);
    }
    else
    {
        return((void *)0);
    }
}
Beispiel #4
0
//*****************************************************************************
//
// This is the main loop that runs the application.
//
//*****************************************************************************
int
main(void)
{
    //
    // Turn on stacking of FPU registers if FPU is used in the ISR.
    //
    FPULazyStackingEnable();

    //
    // Set the clocking to run from the PLL at 40MHz.
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_5 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // Set the system tick to fire 100 times per second.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / SYSTICKS_PER_SECOND);
    ROM_SysTickIntEnable();
    ROM_SysTickEnable();

    //
    // Enable the Debug UART.
    //
    ConfigureUART();

    //
    // Print the welcome message to the terminal.
    //
    UARTprintf("\033[2JAir Mouse Application\n");

    //
    // Configure desired interrupt priorities. This makes certain that the DCM
    // is fed data at a consistent rate. Lower numbers equal higher priority.
    //
    ROM_IntPrioritySet(INT_I2C3, 0x00);
    ROM_IntPrioritySet(INT_GPIOB, 0x10);
    ROM_IntPrioritySet(FAULT_SYSTICK, 0x20);
    ROM_IntPrioritySet(INT_UART1, 0x60);
    ROM_IntPrioritySet(INT_UART0, 0x70);
    ROM_IntPrioritySet(INT_WTIMER5B, 0x80);

    //
    // Configure the USB D+ and D- pins.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOD);
    ROM_GPIOPinTypeUSBAnalog(GPIO_PORTD_BASE, GPIO_PIN_5 | GPIO_PIN_4);

    //
    // Pass the USB library our device information, initialize the USB
    // controller and connect the device to the bus.
    //
    USBDHIDMouseCompositeInit(0, &g_sMouseDevice, &g_psCompDevices[0]);
    USBDHIDKeyboardCompositeInit(0, &g_sKeyboardDevice, &g_psCompDevices[1]);

    //
    // Set the USB stack mode to Force Device mode.
    //
    USBStackModeSet(0, eUSBModeForceDevice, 0);

    //
    // Pass the device information to the USB library and place the device
    // on the bus.
    //
    USBDCompositeInit(0, &g_sCompDevice, DESCRIPTOR_DATA_SIZE,
                      g_pui8DescriptorData);

    //
    // User Interface Init
    //
    ButtonsInit();
    RGBInit(0);
    RGBEnable();

    //
    // Initialize the motion sub system.
    //
    MotionInit();

    //
    // Initialize the Radio Systems.
    //
    LPRFInit();

    //
    // Drop into the main loop.
    //
    while(1)
    {

        //
        // Check for and handle timer tick events.
        //
        if(HWREGBITW(&g_ui32Events, USB_TICK_EVENT) == 1)
        {
            //
            // Clear the Tick event flag. Set in SysTick interrupt handler.
            //
            HWREGBITW(&g_ui32Events, USB_TICK_EVENT) = 0;

            //
            // Each tick period handle wired mouse and keyboard.
            //
            if(HWREGBITW(&g_ui32USBFlags, FLAG_CONNECTED) == 1)
            {
                MouseMoveHandler();
                KeyboardMain();
            }
        }

        //
        // Check for LPRF tick events.  LPRF Ticks are slower since UART to
        // RNP is much slower data connection than the USB.
        //
        if(HWREGBITW(&g_ui32Events, LPRF_TICK_EVENT) == 1)
        {
            //
            // Clear the event flag.
            //
            HWREGBITW(&g_ui32Events, LPRF_TICK_EVENT) = 0;

            //
            // Perform the LPRF Main task handling
            //
            LPRFMain();

        }

        //
        // Check for and handle motion events.
        //
        if((HWREGBITW(&g_ui32Events, MOTION_EVENT) == 1) ||
           (HWREGBITW(&g_ui32Events, MOTION_ERROR_EVENT) == 1))
        {
            //
            // Clear the motion event flag. Set in the Motion I2C interrupt
            // handler when an I2C transaction to get sensor data is complete.
            //
            HWREGBITW(&g_ui32Events, MOTION_EVENT) = 0;

            //
            // Process the motion data that has been captured
            //
            MotionMain();
        }
    }
}
//*****************************************************************************
//
// This is the main loop that runs the application.
//
//*****************************************************************************
int
main(void)
{
    tRectangle sRect;

    //
    // Set the clocking to run directly from the crystal.
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // Set the device pinout appropriately for this board.
    //
    PinoutSet();

#ifdef DEBUG
    //
    // Open UART0 for debug output.
    //
    UARTStdioInit(0);
#endif

    //
    // Set the system tick to fire 100 times per second.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / SYSTICKS_PER_SECOND);
    ROM_SysTickIntEnable();
    ROM_SysTickEnable();

    //
    // Initialize the display driver.
    //
    Kitronix320x240x16_SSD2119Init();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&g_sContext, &g_sKitronix320x240x16_SSD2119);

    //
    // Fill the top 24 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 0;
    sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
    sRect.sYMax = 23;
    GrContextForegroundSet(&g_sContext, ClrDarkBlue);
    GrRectFill(&g_sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&g_sContext, ClrWhite);
    GrRectDraw(&g_sContext, &sRect);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&g_sContext, g_pFontCm20);
    GrStringDrawCentered(&g_sContext, "boot-demo-usb", -1,
                         GrContextDpyWidthGet(&g_sContext) / 2, 10, 0);

    //
    // Draw the buttons in their initial (unpressed)state.
    //
    UpdateDisplay(g_ucButtons, true);

    //
    // Initialize each of the device instances that will form our composite
    // USB device.
    //
    g_sCompDevice.psDevices[0].pvInstance =
        USBDHIDMouseCompositeInit(0, (tUSBDHIDMouseDevice *)&g_sMouseDevice);
    g_sCompDevice.psDevices[1].pvInstance =
        USBDDFUCompositeInit(0, (tUSBDDFUDevice *)&g_sDFUDevice);

    //
    // Pass the USB library our device information, initialize the USB
    // controller and connect the device to the bus.
    //
    USBDCompositeInit(0, &g_sCompDevice, DESCRIPTOR_BUFFER_SIZE,
                      g_pcDescriptorBuffer);

    //
    // Initialize the touch screen driver.
    //
    TouchScreenInit();

    //
    // Set the touch screen event handler.
    //
    TouchScreenCallbackSet(MouseTouchHandler);

    //
    // Drop into the main loop.
    //
    while(!g_bUpdateSignalled)
    {
        //
        // Tell the user what we are doing.
        //
        GrContextFontSet(&g_sContext, g_pFontCmss22b);
        GrContextForegroundSet(&g_sContext, ClrWhite);
        GrStringDrawCentered(&g_sContext, "   Waiting for host...   ", -1,
                             GrContextDpyWidthGet(&g_sContext) / 2, 40, true);

        //
        // Wait for USB configuration to complete.
        //
        while(!g_bConnected)
        {
        }

        //
        // Update the status.
        //
        GrStringDrawCentered(&g_sContext, "   Host connected...   ", -1,
                             GrContextDpyWidthGet(&g_sContext) / 2, 40, true);

        //
        // Now keep processing the mouse as long as the host is connected and
        // we've not been told to prepare for a firmware upgrade.
        //
        while(g_bConnected && !g_bUpdateSignalled)
        {
            //
            // If it is time to check the touchscreen state then do so.
            //
            if(g_ulCommands & TOUCH_TICK_EVENT)
            {
                g_ulCommands &= ~TOUCH_TICK_EVENT;
                TouchHandler();
            }
        }

        //
        // If we drop out of the previous loop, either the host has
        // disconnected or a firmware upgrade has been signalled.
        //
    }

    //
    // Tell the user what's going on.
    //
    GrContextFontSet(&g_sContext, g_pFontCmss22b);
    GrStringDrawCentered(&g_sContext, " Switching to DFU mode ", -1,
                         GrContextDpyWidthGet(&g_sContext) / 2, 40, true);

    //
    // If we get here, a firmware upgrade has been signalled so we need to get
    // back into the boot loader to allow this to happen.  Call the USB DFU
    // device class to do this for us.  Note that this function never returns.
    //
    USBDDFUUpdateBegin();
}
Beispiel #6
0
//*****************************************************************************
//
// This is the main loop that runs the application.
//
//*****************************************************************************
int
main(void)
{
    uint32_t ui32SysClock;

    //
    // Run from the PLL at 120 MHz.
    //
    ui32SysClock = MAP_SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ |
                                           SYSCTL_OSC_MAIN | SYSCTL_USE_PLL |
                                           SYSCTL_CFG_VCO_480), 120000000);

    //
    // Configure the device pins.
    //
    PinoutSet();

    //
    // Initialize the display driver.
    //
    Kentec320x240x16_SSD2119Init(ui32SysClock);

    //
    // Initialize the touch screen driver.
    //
    TouchScreenInit(ui32SysClock);

    //
    // Set the touch screen event handler.
    //
    TouchScreenCallbackSet(UITouchCallback);

    //
    // Set the system tick to fire 100 times per second.
    //
    ROM_SysTickPeriodSet(ui32SysClock / SYSTICKS_PER_SECOND);
    ROM_SysTickIntEnable();
    ROM_SysTickEnable();

    //
    // Initialize the USB stack for device mode.
    //
    USBStackModeSet(0, eUSBModeDevice, 0);

    //
    // Initialize the USB keyboard interface.
    //
    USBKeyboardInit();

    //
    // Initialize the USB mouse interface.
    //
    USBMouseInit();

    //
    // Call the composite device initialization for both the mouse and
    // keyboard.
    //
    USBDHIDMouseCompositeInit(0, &g_sMouseDevice, &g_psCompDevices[0]);
    USBDHIDKeyboardCompositeInit(0, &g_sKeyboardDevice, &g_psCompDevices[1]);

    //
    // Pass the device information to the USB library and place the device
    // on the bus.
    //
    USBDCompositeInit(0, &g_sCompDevice, DESCRIPTOR_DATA_SIZE,
                      g_pui8DescriptorData);

    //
    // Initialize the user interface.
    //
    UIInit();

    while(1) {
        //
        // Run the main loop for the user interface.
        //
        UIMain();
    }
}
//*****************************************************************************
//
// This is the main loop that runs the application.
//
//*****************************************************************************
int
main(void)
{
    tRectangle sRect;

    //
    // Set the clocking to run directly from the crystal.
    //
    SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                   SYSCTL_XTAL_8MHZ);

    //
    // Enable the USB mux GPIO.
    //
    SysCtlPeripheralEnable(USB_MUX_GPIO_PERIPH);

    //
    // The LM3S3748 board uses a USB mux that must be switched to use the
    // host connector and not the device connecter.
    //
    GPIOPinTypeGPIOOutput(USB_MUX_GPIO_BASE, USB_MUX_GPIO_PIN);
    GPIOPinWrite(USB_MUX_GPIO_BASE, USB_MUX_GPIO_PIN, USB_MUX_SEL_DEVICE);

#ifdef DEBUG
    //
    // Configure the relevant pins such that UART0 owns them.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOA);
    ROM_GPIOPinTypeUART(GPIO_PORTA_BASE, GPIO_PIN_0 | GPIO_PIN_1);

    //
    // Open UART0 for debug output.
    //
    UARTStdioInit(0);
#endif

    //
    // Initialize the pushbuttons.
    //
    ButtonsInit();
    ButtonsSetAutoRepeat((LEFT_BUTTON | RIGHT_BUTTON | UP_BUTTON |
                          DOWN_BUTTON), 0, 2);

    //
    // Set the system tick to fire 100 times per second.
    //
    SysTickPeriodSet(SysCtlClockGet() / SYSTICKS_PER_SECOND);
    SysTickIntEnable();
    SysTickEnable();

    //
    // Initialize the display driver.
    //
    Formike128x128x16Init();

    //
    // Turn on the backlight.
    //
    Formike128x128x16BacklightOn();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&g_sContext, &g_sFormike128x128x16);

    //
    // Fill the top 15 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 0;
    sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
    sRect.sYMax = 14;
    GrContextForegroundSet(&g_sContext, ClrDarkBlue);
    GrRectFill(&g_sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&g_sContext, ClrWhite);
    GrRectDraw(&g_sContext, &sRect);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&g_sContext, g_pFontFixed6x8);
    GrStringDrawCentered(&g_sContext, "boot_demo_usb", -1,
                         GrContextDpyWidthGet(&g_sContext) / 2, 7, 0);

    //
    // Initialize each of the device instances that will form our composite
    // USB device.
    //
    g_sCompDevice.psDevices[0].pvInstance =
        USBDHIDMouseCompositeInit(0, (tUSBDHIDMouseDevice *)&g_sMouseDevice);
    g_sCompDevice.psDevices[1].pvInstance =
        USBDDFUCompositeInit(0, (tUSBDDFUDevice *)&g_sDFUDevice);

    //
    // Pass the USB library our device information, initialize the USB
    // controller and connect the device to the bus.
    //
    USBDCompositeInit(0, &g_sCompDevice, DESCRIPTOR_BUFFER_SIZE,
                      g_pcDescriptorBuffer);

    //
    // Drop into the main loop.
    //
    while(!g_bUpdateSignalled)
    {
        //
        // Fill all but the top 15 rows of the screen with black to erase the
        // previous status.
        //
        sRect.sXMin = 0;
        sRect.sYMin = 15;
        sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
        sRect.sYMax = GrContextDpyHeightGet(&g_sContext) - 1;
        GrContextForegroundSet(&g_sContext, ClrBlack);
        GrRectFill(&g_sContext, &sRect);

        //
        // Tell the user what we are doing.
        //
        GrContextForegroundSet(&g_sContext, ClrWhite);
        GrStringDrawCentered(&g_sContext, "Waiting for host...", -1,
                             GrContextDpyWidthGet(&g_sContext) / 2, 24, true);
        //
        // Wait for USB configuration to complete.
        //
        while(!g_bConnected)
        {
        }

        //
        // Update the status.
        //
        GrStringDrawCentered(&g_sContext, " Host connected... ", -1,
                             GrContextDpyWidthGet(&g_sContext) / 2, 24, true);

        //
        // Now keep processing the mouse as long as the host is connected.
        //
        while(g_bConnected && !g_bUpdateSignalled)
        {
            //
            // If it is time to check the button state then do so.
            //
            if(g_ulCommands & BUTTON_TICK_EVENT)
            {
                g_ulCommands &= ~BUTTON_TICK_EVENT;
                ButtonHandler();
            }
        }

        //
        // If we drop out of the previous loop, the host has disconnected so
        // go back and wait for a new connection.
        //
    }

    //
    // If we drop out of the main loop, the host has signalled that it wants us
    // to switch into DFU mode in preparation for a firmware upgrade.  First,
    // let the user know what's going on.
    //
    GrStringDrawCentered(&g_sContext, "Entering DFU mode...", -1,
                         GrContextDpyWidthGet(&g_sContext) / 2, 24, true);

    //
    // Call the USB DFU device class to tidy things up and transfer control to
    // the boot loader for us.  Note that this function never returns.
    //
    USBDDFUUpdateBegin();
}
Beispiel #8
0
/*****************************************************************************
* 
*  This is the main loop that runs the application.
* 
*****************************************************************************/
int
main(void)
{
    tRectangle sRect;
	
    MMUConfigAndEnable();
    
	/* Enable USB module clock */
	
	USB0ModuleClkConfig();
	
	/* Enable DM timer 3 module clock */
	
	DMTimer3ModuleClkConfig();
	
	/* Enbale touch screen module colock */
	
	TSCADCModuleClkConfig();
	
	/* Enable touch screen ADC pinmux */
	
	TSCADCPinMuxSetUp();    

	/* configures arm interrupt controller to generate raster interrupt  */
	
	USBInterruptEnable();        
	
	/* LCD Back light setup  */
	
	LCDBackLightEnable();	
	
	/* UPD Pin setup */
	
	UPDNPinControl();

	/* Delay timer setup */
	
	DelayTimerSetup();

	/* Configures raster to display image  */
	
	SetUpLCD();		

	/* Register touch scren interrupt */
	
	TouchIntRegister();

	IntSystemEnable(SYS_INT_TINT3);
    IntPrioritySet(SYS_INT_TINT3, 0, AINTC_HOSTINT_ROUTE_IRQ);
	IntSystemEnable(SYS_INT_ADC_TSC_GENINT);
	IntPrioritySet(SYS_INT_ADC_TSC_GENINT, 0, AINTC_HOSTINT_ROUTE_IRQ);
		
    
	/* Configures raster to display image  and Copy palette info into buffer */	
	LCDInit();
	
	GrOffScreen24BPPInit(&g_s35_480x272x24Display, g_pucBuffer, LCD_WIDTH, LCD_HEIGHT);
	
	/* Initialize a drawing context. */
	GrContextInit(&g_sContext, &g_s35_480x272x24Display);

	/* enable End of frame interrupt */
	RasterEndOfFrameIntEnable(SOC_LCDC_0_REGS);

	/* enable raster */
	RasterEnable(SOC_LCDC_0_REGS);

	
	/* Fill the top 24 rows of the screen with blue to create the banner. */
	
	sRect.sXMin = 0;
	sRect.sYMin = 0;
	sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
	sRect.sYMax = (MAX_ROW_NUM - 1);
	GrContextForegroundSet(&g_sContext, ClrDarkBlue);
	GrRectFill(&g_sContext, &sRect);

	/* Put a white box around the banner. */
	
	GrContextForegroundSet(&g_sContext, ClrWhite);
	GrRectDraw(&g_sContext, &sRect);

	
	/* Put the application name in the middle of the banner. */
	
	GrContextFontSet(&g_sContext, &g_sFontCm20);
	GrStringDrawCentered(&g_sContext, "usb-dev-composite", -1,
						 GrContextDpyWidthGet(&g_sContext) / 2, 10, 0);
    
    sRect.sXMin = 0;
    sRect.sYMin = (MAX_ROW_NUM + 1);
    sRect.sXMax = GrContextDpyWidthGet(&g_sContext) - 1;
    sRect.sYMax = GrContextDpyHeightGet(&g_sContext) - BUTTON_HEIGHT - 2;
    GrContextForegroundSet(&g_sContext, ClrBlack);
    GrRectFill(&g_sContext, &sRect);


    
    /* Put a white box around the banner. */
    
    GrContextForegroundSet(&g_sContext, ClrRed);
    GrRectDraw(&g_sContext, &sRect);
	
    
    /* Draw the buttons in their initial (unpressed)state. */
    
    UpdateDisplay(g_ucButtons, true);	
		
    /*  Show the various static text elements on the color STN display. */
     
    GrContextFontSet(&g_sContext, TEXT_FONT);
    GrStringDraw(&g_sContext, "Tx bytes:", -1, CDC_STR_X_POSITION,
                  CDC_STR_Y_POSITION, false);
    GrStringDraw(&g_sContext, "Tx buffer:", -1, CDC_STR_X_POSITION,
                 (CDC_STR_Y_POSITION + CDC_STR_Y_DIFF), false);
    GrStringDraw(&g_sContext, "Rx bytes:", -1, CDC_STR_X_POSITION,
                  (CDC_STR_Y_POSITION + (CDC_STR_Y_DIFF * 3)), false);
    GrStringDraw(&g_sContext, "Rx buffer:", -1, CDC_STR_X_POSITION,
                  (CDC_STR_Y_POSITION + (CDC_STR_Y_DIFF * 4)), false);
    DrawBufferMeter(&g_sContext, BUFFER_METER_X_POS, BUFFER_METER_Y_POS);
    DrawBufferMeter(&g_sContext, BUFFER_METER_X_POS, 
                    (BUFFER_METER_Y_POS + CDC_BUF_METER_Y_DIFF));

    /* Tell the user what we are up to. */
     
    DisplayStatus(&g_sContext, " Waiting for host... ");

	/* Initialize touch screen */
	 
	TouchInit();

	/* Touch screen Interrupt enbale */
	
	TouchIntEnable();
	
	/* Touch Screen Enable */
	
	TouchEnable();	
	
	  
    /* Pass the USB library our device information, initialize the USB
       controller and connect the device to the bus.
    */
    
    g_psCompDevices[0].pvInstance =
        USBDHIDMouseCompositeInit(0, (tUSBDHIDMouseDevice *)&g_sMouseDevice);
    g_psCompDevices[1].pvInstance =
        USBDCDCCompositeInit(0, (tUSBDCDCDevice *)&g_sCDCDevice);

    
    /* Pass the device information to the USB library and place the device
       on the bus.
    */
    
    USBDCompositeInit(0, &g_sCompDevice, DESCRIPTOR_DATA_SIZE,
                      g_pucDescriptorData);

    
    /* Initialize the mouse and serial devices. */
    SerialInit();
    
    /* Drop into the main loop. */
    
    while(1)
    {
        
        /* Allow the main serial routine to run. */
        
        SerialMain();
        
        /* Allow the main mouse routine to run. */
        
        MouseMain();
    }
}