Beispiel #1
0
bool CGameText::KeyValue( const char *szKeyName, const char *szValue )
{
	if (FStrEq(szKeyName, "color"))
	{
		int color[4];
		UTIL_StringToIntArray( color, 4, szValue );
		m_textParms.r1 = color[0];
		m_textParms.g1 = color[1];
		m_textParms.b1 = color[2];
		m_textParms.a1 = color[3];
	}
	else if (FStrEq(szKeyName, "color2"))
	{
		int color[4];
		UTIL_StringToIntArray( color, 4, szValue );
		m_textParms.r2 = color[0];
		m_textParms.g2 = color[1];
		m_textParms.b2 = color[2];
		m_textParms.a2 = color[3];
	}
	else
		return BaseClass::KeyValue( szKeyName, szValue );

	return true;
}
void UTIL_StringToColor32( color32 *color, const char *pString )
{
	int tmp[4];
	UTIL_StringToIntArray( tmp, 4, pString );
	color->r = tmp[0];
	color->g = tmp[1];
	color->b = tmp[2];
	color->a = tmp[3];
}
Beispiel #3
0
void CGameText::KeyValue(KeyValueData *pkvd)
{
	if (FStrEq(pkvd->szKeyName, "channel"))
	{
		m_textParms.channel = atoi(pkvd->szValue);
		pkvd->fHandled = TRUE;
	}
	else if (FStrEq(pkvd->szKeyName, "x"))
	{
		m_textParms.x = atof(pkvd->szValue);
		pkvd->fHandled = TRUE;
	}
	else if (FStrEq(pkvd->szKeyName, "y"))
	{
		m_textParms.y = atof(pkvd->szValue);
		pkvd->fHandled = TRUE;
	}
	else if (FStrEq(pkvd->szKeyName, "effect"))
	{
		m_textParms.effect = atoi(pkvd->szValue);
		pkvd->fHandled = TRUE;
	}
	else if (FStrEq(pkvd->szKeyName, "color"))
	{
		int color[4];
		UTIL_StringToIntArray(color, 4, pkvd->szValue);
		m_textParms.r1 = color[0];
		m_textParms.g1 = color[1];
		m_textParms.b1 = color[2];
		m_textParms.a1 = color[3];
		pkvd->fHandled = TRUE;
	}
	else if (FStrEq(pkvd->szKeyName, "color2"))
	{
		int color[4];
		UTIL_StringToIntArray(color, 4, pkvd->szValue);
		m_textParms.r2 = color[0];
		m_textParms.g2 = color[1];
		m_textParms.b2 = color[2];
		m_textParms.a2 = color[3];
		pkvd->fHandled = TRUE;
	}
	else if (FStrEq(pkvd->szKeyName, "fadein"))
	{
		m_textParms.fadeinTime = atof(pkvd->szValue);
		pkvd->fHandled = TRUE;
	}
	else if (FStrEq(pkvd->szKeyName, "fadeout"))
	{
		m_textParms.fadeoutTime = atof(pkvd->szValue);
		pkvd->fHandled = TRUE;
	}
	else if (FStrEq(pkvd->szKeyName, "holdtime"))
	{
		m_textParms.holdTime = atof(pkvd->szValue);
		pkvd->fHandled = TRUE;
	}
	else if (FStrEq(pkvd->szKeyName, "fxtime"))
	{
		m_textParms.fxTime = atof(pkvd->szValue);
		pkvd->fHandled = TRUE;
	}
	else
		CRulePointEntity::KeyValue(pkvd);
}